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Triggers
Aventura desafiante.w3x
Variables
Cosas varias
EXPLICACIONES DEL MAPA
Heroe extra
heroes en nvl 300
Activar invulnerabilidad zona selector
Invulnerabilidad zona selector
desafios desactivados
Zona de objetos para ubicar
Zona selectora heroes
advertencias del mapa
spawn 8 y 9 desactivado
Revivir heroes
PreRevivir
oro de enemigo
Ganar La partida
comandos extra
desactivar al iniciar
subir dificultad media en el centro
subir dificultad alta en el centro
subir dificultad dios en el centro
enemigos nvl medio
enemigos nvl alto
enemigos nvl dios
Madera para hacer pruebas
Guantelete en la zona neutral
Suicidarse con comandos
jugador 1 Copiar
jugador 2 Copiar
jugador 3 Copiar
jugador 4 Copiar
jugador 5 Copiar
jugador 6 Copiar
jugador 7 Copiar
jugador 8 Copiar
jugador 9 Copiar
jugador 10 Copiar
todos los heroes deben morir
matar para jugador 1
matar para jugador 2
matar para jugador 3
matar para jugador 4
matar para jugador 5
matar para jugador 6
matar para jugador 7
matar para jugador 8
matar para jugador 9
matar para jugador 10
Infierno
muerte por entrar
Invocar infernal
desactivar mover infernal
advertencia infernal
invocar infernal del infierno
Matar unidades normales
Mover infernal
Inteligencia artificial jugador 2 (Chequear)
Detectar usuario 2
Detectar ordenador 2
mover en terreno J2
mover en zona neutral J2
revivir heroe nvl 1 a 5 J2
muere nvl 5 J2
revivir heroe de 5 a 10 J2
muere nvl 10 J2
revivir heroe J2 de 10 a 20
muere nvl 20 J2
revivir heroe J2 de 20 a 30
muere nvl 30 J2
revivir heroe J2 de 30 a 50
muere nvl 50 J2
revivir heroe J2 de 50 a 70
muere nvl 70 J2
revivir heroe J2 de 70 a 100
muere nvl 100 J2
revivir heroe J2 de 100 a 120
muere nvl 120 J2
revivir heroe J2 de 120 a 150
muere nvl 150 J2
revivir heroe J2 de 150 a 200
muere nvl 200 J2
revivir heroe J2 de 200 a 250
muere nvl 250 J2
revivir heroe J2 de 250 a 290
muere nvl 290 J2
revivir heroe J2 de 290 a 300
muere nvl 300 J2
luchar contra el jefe J2 Copiar 2
luchar contra el jefe J2 Copiar
heroe nvl 2 J2
heroe nvl 3 J2
heroe nvl 5 J2
heroe nvl 8 J2
heroe nvl 12 J2
heroe nvl 16 J2
heroe nvl 20 J2
heroe nvl 24 J2
heroe nvl 29 J2
heroe nvl 35 J2
heroe nvl 40 J2
heroe nvl 45 J2
heroe nvl 55 J2
heroe nvl 65 J2
heroe nvl 75 J2
heroe nvl 85 J2
heroe nvl 95 J2
heroe nvl 105 J2
heroe nvl 115 J2
heroe nvl 126 J2
Inteligencia artificial jugador 3 (Chequear)
Detectar usuario 3
Detectar ordenador 3
mover en terreno J3
mover en zona neutral J3
revivir heroe nvl 1 a 5 J3
muere nvl 5 J3
revivir heroe de 5 a 10 J3
muere nvl 10 J3
revivir heroe J3 de 10 a 20
muere nvl 20 J3
revivir heroe J3 de 20 a 30
muere nvl 30 J3
revivir heroe J3 de 30 a 50
muere nvl 50 J3
revivir heroe J3 de 50 a 70
muere nvl 70 J3
revivir heroe J3 de 70 a 100
muere nvl 100 J3
revivir heroe J3 de 100 a 120
muere nvl 120 J3
revivir heroe J3 de 120 a 150
muere nvl 150 J3
revivir heroe J3 de 150 a 200
muere nvl 200 J3
revivir heroe J3 de 200 a 250
muere nvl 250 J3
revivir heroe J3 de 250 a 290
muere nvl 290 J3
revivir heroe J3 de 290 a 300
muere nvl 300 J3
luchar contra el jefe J3 Copiar 2
luchar contra el jefe J3 Copiar
heroe nvl 2 Copiar
heroe nvl 3 Copiar
heroe nvl 5 Copiar
heroe nvl 8 Copiar
heroe nvl 12 Copiar
heroe nvl 16 Copiar
heroe nvl 20 Copiar
heroe nvl 24 Copiar
heroe nvl 29 Copiar
heroe nvl 35 Copiar
heroe nvl 40 Copiar
heroe nvl 45 Copiar
heroe nvl 55 Copiar
heroe nvl 65 Copiar
heroe nvl 75 Copiar
heroe nvl 85 Copiar
heroe nvl 95 Copiar
heroe nvl 105 Copiar
heroe nvl 115 Copiar
heroe nvl 126 Copiar
Inteligencia artificial jugador 4 (Chequear)
Detectar usuario 4
Detectar ordenador 4
mover en terreno J4
mover en zona neutral J4
revivir heroe nvl 1 a 5
Gladiador muere nvl 5
revivir heroe J4 de 5 a 10
Gladiador muere nvl 10
revivir heroe J4 de 10 a 20
Gladiador muere nvl 20
revivir heroe J4 de 20 a 30
Gladiador muere nvl 30
revivir heroe J4 de 30 a 50
Gladiador muere nvl 50
revivir heroe J4 de 50 a 70
Gladiador muere nvl 70
revivir heroe J4 de 70 a 100
Gladiador muere nvl 100
revivir heroe J4 de 100 a 120
Gladiador muere nvl 120
revivir heroe J4 de 120 a 150
Gladiador muere nvl 150
revivir heroe J4 de 150 a 200
Gladiador muere nvl 200
revivir heroe J4 de 200 a 250
Gladiador muere nvl 250
revivir heroe J4 de 250 a 290
Gladiador muere nvl 290
revivir heroe J4 de 290 a 300
Gladiador muere nvl 300
luchar contra el jefe J4
luchar contra el jefe J4 Copiar
heroe nvl 2
heroe nvl 3
heroe nvl 5
heroe nvl 8
heroe nvl 12
heroe nvl 16
heroe nvl 20
heroe nvl 24
heroe nvl 29
heroe nvl 35
heroe nvl 40
heroe nvl 45
heroe nvl 55
heroe nvl 65
heroe nvl 75
heroe nvl 85
heroe nvl 95
heroe nvl 105
heroe nvl 115
heroe nvl 126
Inteligencia artificial jugador 5 (Chequear)
Detectar usuario 5
Detectar ordenador 5
mover en terreno J5
mover en zona neutral J5
revivir heroe nvl 1 a 5 J5
J5 muere nvl 5
revivir heroe J5 de 5 a 10
J5 muere nvl 10
revivir heroe J5 de 10 a 20
J5 muere nvl 20
revivir heroe J5 de 20 a 30
J5 muere nvl 30
revivir heroe J5 de 30 a 50
J5 muere nvl 50
revivir heroe J5 de 50 a 70
J5 muere nvl 70
revivir heroe J5 de 70 a 100
J5 muere nvl 100
revivir heroe J5 de 100 a 120
J5 muere nvl 120
revivir heroe J5 de 120 a 150
J5 muere nvl 150
revivir heroe J5 de 150 a 200
J5 muere nvl 200
revivir heroe J5 de 200 a 250
J5 muere nvl 250
revivir heroe J5 de 250 a 290
J5 muere nvl 290
revivir heroe J5 de 290 a 300
J5 muere nvl 300
luchar contra el jefe J5
luchar contra el jefe J5 Copiar 2
heroe nvl 2 J5
heroe nvl 3 J5
heroe nvl 5 J5
heroe nvl 8 J5
heroe nvl 12 J5
heroe nvl 16 J5
heroe nvl 20 J5
heroe nvl 24 J5
heroe nvl 29 J5
heroe nvl 35 J5
heroe nvl 40 J5
heroe nvl 45 J5
heroe nvl 55 J5
heroe nvl 65 J5
heroe nvl 75 J5
heroe nvl 85 J5
heroe nvl 95 J5
heroe nvl 105 J5
heroe nvl 115 J5
heroe nvl 126 J5
Inteligencia artificial jugador 6 (Chequear)
Detectar usuario 6
Detectar ordenador 6
mover en terreno J6
mover en zona neutral J6
revivir heroe nvl 1 a 5 J6
muere nvl 5 J6
revivir heroe de 5 a 10 J6
muere nvl 10 J6
revivir heroe de 10 a 20 J6
muere nvl 20 J6
revivir heroe de 20 a 30 J6
muere nvl 30 J6
revivir heroe de 30 a 50 J6
muere nvl 50 J6
revivir heroe de 50 a 70 J6
muere nvl 70 J6
revivir heroe de 70 a 100 J6
muere nvl 100 J6
revivir heroe de 100 a 120 J6
muere nvl 120 J6
revivir heroe de 120 a 150 J6
muere nvl 150 J6
revivir heroe de 150 a 200 J6
muere nvl 200 J6
revivir heroe de 200 a 250 J6
muere nvl 250 J6
revivir heroe de 250 a 290 J6
muere nvl 290 J6
revivir heroe de 290 a 300 J6
muere nvl 300 J6
luchar contra el jefe J6
luchar contra el jefe J6 Copiar
heroe nvl 2 J6
heroe nvl 3 J6
heroe nvl 5 J6
heroe nvl 8 J6
heroe nvl 12 J6
heroe nvl 16 J6
heroe nvl 20 J6
heroe nvl 24 J6
heroe nvl 29 J6
heroe nvl 35 J6
heroe nvl 40 J6
heroe nvl 45 J6
heroe nvl 55 J6
heroe nvl 65 J6
heroe nvl 75 J6
heroe nvl 85 J6
heroe nvl 95 J6
heroe nvl 105 J6
heroe nvl 115 J6
heroe nvl 126 J6
Inteligencia artificial jugador 7 (Chequear)
Detectar usuario 7
Detectar ordenador 7
mover en terreno J7
mover en zona neutral J7
revivir heroe nvl 1 a 5 J7
muere nvl 5 J7
revivir heroe de 5 a 10 J7
muere nvl 10 J7
revivir heroe de 10 a 20 J7
muere nvl 20 J7
revivir heroe de 20 a 30 J7
muere nvl 30 J7
revivir heroe de 30 a 50 J7
muere nvl 50 J7
revivir heroe de 50 a 70 J7
muere nvl 70 J7
revivir heroe de 70 a 100 J7
muere nvl 100 J7
revivir heroe de 100 a 120 J7
muere nvl 120 J7
revivir heroe de 120 a 150 J7
muere nvl 150 J7
revivir heroe de 150 a 200 J7
muere nvl 200 J7
revivir heroe de 200 a 250 J7
muere nvl 250 J7
revivir heroe de 250 a 290 J7
muere nvl 290 J7
revivir heroe de 290 a 300 J7
muere nvl 300 J7
luchar contra el jefe J7
luchar contra el jefe J7 Copiar
heroe nvl 2 J7
heroe nvl 3 J7
heroe nvl 5 J7
heroe nvl 8 J7
heroe nvl 12 J7
heroe nvl 16 J7
heroe nvl 20 J7
heroe nvl 24 J7
heroe nvl 29 J7
heroe nvl 35 J7
heroe nvl 40 J7
heroe nvl 45 J7
heroe nvl 55 J7
heroe nvl 65 J7
heroe nvl 75 J7
heroe nvl 85 J7
heroe nvl 95 J7
heroe nvl 105 J7
heroe nvl 115 J7
heroe nvl 126 J7
Heroes Poderosos
Thanos
Heroes
Heroe 1
Heroe 2
Heroe 3
Heroe 4
Heroe 5
Heroe 6
Heroe 7
Heroe 8
Heroe 9
Heroe 10
Heroe 11
Heroe 12
Heroe 13
Heroe 14
Heroe 15
Heroe 16
Mascotas
Rata
Cerdo
Lobo de hielo
Mia
Bambina
Druida de la zarpa
Espiritu de oso
Jabal berserk
Felravager
Evento Extra 1
Especial Sr Del Caos
Movimiento del sr del caos
Especial terminada
Recompenza evento sr caos
Evento Extra 2
Especial corredor
Limpieza de reloj
Empezar evento corredor
Terminar evento corredor 1ro
Terminar evento corredor 2do
Ordenadores entran a evento
Evento Extra 3
Sacar ordenadores
Especial Rescate de reenes
Empezar evento reenes
activar reenes rescatados
Abrir zona reenes rescatables
con un reen rescatados
con dos reen rescatados
con tres reen rescatados
Recompenza con un reen
Recompenza con dos reenes
Recompenza con tres reenes
Recompenza 1 no heroe
Recompenza 2 no heroe
Recompenza 3 no heroe
Cambiar hombre 1 reen
Cambiar hombre 2 reen
Cambiar hombre 3 reen
Salir de la zona reenes
Desactivar las recompenzas reenes
Laberinto
Activar laberinto
Desactivar el laberinto
Volador muerto
Advertencia laberinto
Empezar laberinto
Preempezar laberinto
Limpieza de zona laberinto
Trampa volver a empezar
Trampa infierno
Recompensa al final laberinto 1
Laberinto 2
Activar laberinto 2
Desactivar el laberinto 2
Volador muerto Copiar
Advertencia laberinto 2
Empezar laberinto 2
Enemigos laberinto 2
Salir laberinto 2
Limpiar laberinto 2
Resistencia por oleada
Advertencia resistencia
Preempezar
Empezar resistencia
No salir de la zona central
No salir de la zona central Copiar
No salir de la zona central Copiar 2
No salir de la zona central Copiar 3
oleadas
finalizar resistencia
recompenza resistencia
Vulnerabilidad de fantasma
Texto de fantasma
Limpieza de zona
Reactivar zona de abajo arena
Directo al infierno
fantasma la centro
Campo minado
Activar campo minado
Desactivar Campo minado
Volador muerto Copiar Copiar Copiar
Advertencia campo minado
Entrar zona de minas
Preempezar zona minas
Minas nvl 1
Minas nvl 2
Minas nvl 3
Minas nvl 4
Minas nvl 5
Minas nvl ultimate
Limpieza Campo minado
Final 1
Final 3
Final 4
Final 5
Captura la bandera
Volador muerto Copiar Copiar Copiar Copiar
Advertencia Captura la bandera
Preempezar captura la bandera
Limpieza de zona Captura la badera
Mover unidades a la trampa
Trampa captura la bandera
Empezar captura la bandera
Bandera
Terminar laberinto
Arena con heroes
Advertencia Arena
Advertencia Arena menor a 60
Preempezar arena
Empezar arena con heroes
Atraer heroes
Invulnerabilidad heroes arena
vulnerabilidad heroes arena
Pausa heroes arena
DesPausa heroes arena
Seleccionar heroe arena
Arena terminada
Perdedor arena
Recompenza arena Mayor a 60
Recompenza arena Menor a 60
Liberar heroes
Limpieza Arena
Para que todos vean
Para que dejen de ver
Zona De Torre
Activar Zona de torre
Desactivar el laberinto Copiar
Volador muerto Copiar Copiar Copiar Copiar Copiar
Advertencia zona torre
Preempezar torre
Empezar zona torre
Salida torre 1
Salida torre 2
Salida torre 3
Salida torre 4
Limpieza torre
Zona fantasmas
Volador muerto Copiar Copiar Copiar Copiar Copiar Copiar
Advertencia fantasmas
Preempezar fantasmas
Empezar fantasmas
Salida fantasmas 1
Salida fantasmas 2
Salida fantasmas 3
Limpiar fantasma
Preciosa gema alma
Volador muerto Copiar Copiar Copiar Copiar Copiar Copiar 2
Notas heroe y objeto
Advertencia precioso
Obtener gema
Protectores de la gema
Guantelete del infinito
Indicaciones de las gemas
Advertencia guantelete
PreAdvertencia guantelete
Entrar guantelete
obtener Guantelete
Salir de mala manera
Jefe Final
mana del jefe final
tp al centro del mapa
Advertencia Jefe final
Entrar a la zona
Salir zona del jefe
Habilidades
Vision compartida objeto
Pocion infernal
Enviar al infierno
Objeto Retorno inmediato
Gema del tiempo activar
Gema del tiempo desactivar
inmune a la gema del tiempo
Pildora del suicidio
Robar Alma Gema Del Alma
Herir por gema del infinito
Anillo unico
Gema realidad
Gema alma
Gema tiempo
Gema poder 1
Gema poder 2
Gema espacio
Gema mente
Zona neutral/segura
Sacar a J12
Adverntecia zona neutral
Tp de salida para heroes
Tp de salida para unidades
Tp entrada
invulneravilidad
vulneravilidad
Zona central
Spawn 1
objetos del spawn 1
Spawn 2
Spawn 3
Spawn 4
Spawn 5
Spawn 6
Spawn 7
Spawn 8
Reactivacion de spawn 9
Spawn 9
Desactivar Spawn final
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
Cuenta_Muertes
integer
Yes
0
se elije un personaje cada uno (hay "inteligencias artificiales")
objetos unicos: enviar al infierno; anillo unico; varita magica; pocion infernal; conjunto de esferas; escudo del duro
objetos de desafios: Mjolnir; Luz sagrada; gema de destiempo; las 6 gemas del infinito; guantelete del infinito
objetos de eventos especiales: Espada de la muerte; Hacha ardiente; piedra filosofal; Potenciador de electricidad
Para saber la ubicacion de cada uno de estos objetos estan debajo del desafio que está debajo del selector de heroes, los mismos estan separados por libros de experiencia que indican los limites laterales del mapa (ose que si un objeto está arriba a la derecha significa que ese objeto se puede encontrar en la parte del mapa arriba a la derecha)
El objetivo del juego es ganarle al heroe que se encuentra al entrar al circulo de poder en la parte inferior del mapa
En la parte superior del mapa se puede encontrar la tienda y Zona Segura la cual los jugadores reaparecen, recuperan vida y maná, compran y venden objetos y ayudantes
EXPLICACIONES DEL MAPA
Events
Conditions
Actions
Heroe extra
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Alma de Heroe
Actions
Unit - Move (Triggering unit) instantly to (Center of Zona_selectora_de_heroes <gen>)
heroes en nvl 300
Events
Unit - A unit Gains a level
Conditions
(Level of (Triggering unit)) Equal to 300
Actions
Hero - Create Fardo de madera +90 and give it to (Triggering unit)
Hero - Create Fardo de madera +90 and give it to (Triggering unit)
Hero - Create Fardo de madera +90 and give it to (Triggering unit)
Hero - Create Fardo de madera +10 and give it to (Triggering unit)
Hero - Create Fardo de madera +10 and give it to (Triggering unit)
Hero - Create Fardo de madera +10 and give it to (Triggering unit)
Game - Display to (All players matching ((Level of (Triggering unit)) Equal to 300).) the text: Por llegar a nvl 300 te regalamos 300 unidades de madera
Activar invulnerabilidad zona selector
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Invulnerabilidad zona selector
Events
Unit - A unit enters Zona_selectora_de_heroes <gen>
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Make (Triggering unit) Invulnerable
desafios desactivados
Events
Map initialization
Conditions
Actions
Trigger - Turn off Recompensa_al_final_laberinto_1 <gen>
Trigger - Turn off Salir_laberinto_2 <gen>
Trigger - Turn off Final_4 <gen>
Trigger - Turn off Salida_torre_4 <gen>
Zona de objetos para ubicar
Events
Unit - A unit enters ZONA_SOLO_PARA_UBICAR_OBJETOS <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Zona_de_recompenza <gen>)
Sacar unidades no deseadas de la zona selectora de heroes
Zona selectora heroes
Events
Unit - A unit enters Zona_selectora_de_heroes <gen>
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Not equal to Neutral Passive)
Actions
Unit - Move (Triggering unit) instantly to (Random point in Terreno <gen>)
advertencias del mapa
Events
Map initialization
Conditions
Actions
Wait 12.00 seconds
Game - Display to (All players) for 10.00 seconds the text: RECOMENDACION: subir de nvl rapido porque la proxima oleada de enemigos es en 5 minutos (aproximadamente) y se recomienda para ese entonces estar en nvl 6 minimo
Wait 8.00 seconds
Game - Display to (All players) for 15.00 seconds the text: No entren a los desafios si al menos no estan en nvl 50 o más
Wait 10.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Si se pierde un desafio o mueres pierdes 50k de oro
desactiva el spawn 8 (hasta que el spawn 7 lo active)
desactiva el spawn 9 (hasta que reactivacion de spawn 9 lo active)
spawn 8 y 9 desactivado
Events
Map initialization
Conditions
Actions
Trigger - Turn off Spawn_8 <gen>
Trigger - Turn off Spawn_9 <gen>
para usuarios
Revivir heroes
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Not equal to Player 12 (Brown))
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Not equal to Neutral Passive)
Actions
Game - Display to (All players) for 4.00 seconds the text: Un Heroe a muerto y revivirá en 15 segundos. el costo de revivir es de 50k de oro!!!!!
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of PreRevivir <gen>) , Show revival graphics
Player - Add -50000 to (Triggering player) . Current gold
Player - Add -1 to (Triggering player) . Current lumber
PreRevivir
Events
Unit - A unit enters PreRevivir <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Zona_de_recompenza <gen>)
oro de enemigo
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 1 (Red)
Ganar La partida
Events
Unit - Maestro Avatar elemental 0737 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: ¡Derrota!
desactivar al iniciar
Events
Map initialization
Conditions
Actions
Trigger - Turn off enemigos_nvl_medio <gen>
Trigger - Turn off enemigos_nvl_alto <gen>
Trigger - Turn off enemigos_nvl_dios <gen>
subir dificultad media en el centro
Events
Player - Player 1 (Red) types a chat message containing nvl medio (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing nvl medio (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing nvl medio (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing nvl medio (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing nvl medio (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing nvl medio (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing nvl medio (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing nvl medio (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing nvl medio (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing nvl medio (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Trigger - Turn on enemigos_nvl_medio <gen>
subir dificultad alta en el centro
Events
Player - Player 1 (Red) types a chat message containing nvl alto (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing nvl alto (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing nvl alto (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing nvl alto (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing nvl alto (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing nvl alto (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing nvl alto (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing nvl alto (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing nvl alto (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing nvl alto (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Trigger - Turn on enemigos_nvl_alto <gen>
subir dificultad dios en el centro
Events
Player - Player 1 (Red) types a chat message containing nvl dios (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing nvl dios (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing nvl dios (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing nvl dios (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing nvl dios (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing nvl dios (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing nvl dios (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing nvl dios (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing nvl dios (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing nvl dios (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Trigger - Turn on enemigos_nvl_dios <gen>
enemigos nvl medio
Events
Unit - A unit enters Centro_del_mapa <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 2 Princesa araña de los nerubian for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Serpent Ward (Nivel 6) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Serpent Ward (Nivel 6) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Arquera Roja for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Serpent Ward (Nivel 6) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Wait 0.50 seconds
Unit - Create 1 Serpent Ward (Nivel 6) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Serpent Ward (Nivel 6) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Arquera Roja for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 3 Lobo blanco for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 3 Lobo blanco for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 3 Lobo blanco for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Fel Ravager for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Wait 0.50 seconds
Unit - Create 2 Fel Ravager for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Fel Ravager for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Arquera Roja for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Arquera Roja for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Arquera Roja for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Wait 0.50 seconds
Unit - Create 2 Lobo blanco for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Arquera Roja for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Arquera Roja for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Arquera Roja for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Wait 2.00 seconds
Trigger - Turn off (This trigger)
enemigos nvl alto
Events
Unit - A unit enters Centro_del_mapa <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 2 Fusilero for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 2 Fusilero for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 2 Fusilero for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 3 Huevo de dragón supervisor (ultimate) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Huevo de dragón supervisor (ultimate) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 2 Fusilero for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Wait 0.50 seconds
Unit - Create 2 Fusilero for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Huevo de dragón supervisor (ultimate) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 2 Fusilero for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 2 Fusilero for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Chica fantasma for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Chica fantasma for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Chica fantasma for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Wait 0.50 seconds
Unit - Create 1 Huevo de dragón supervisor (ultimate) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Huevo de dragón supervisor (ultimate) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Huevo de dragón supervisor (ultimate) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Huevo de dragón supervisor (ultimate) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Huevo de dragón supervisor (ultimate) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Huevo de dragón supervisor (ultimate) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Wait 2.00 seconds
Trigger - Turn off (This trigger)
enemigos nvl dios
Events
Unit - A unit enters Centro_del_mapa <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 2 Capitan De soldados for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 2 Capitan De soldados for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Capitan De soldados for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 2 Capitan De soldados for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 2 Capitan De soldados for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Mina terrestre (ultimate) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Wait 0.50 seconds
Unit - Create 2 Fusilero for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Fusilero for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Mina terrestre (ultimate) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 ATAP for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Fusilero for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 2 Dragon de la muerte for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Dragon de la muerte for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Dragon de la muerte for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Wait 0.50 seconds
Unit - Create 2 Lobo de hielo for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 2 Lobo de hielo for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 2 Lobo de hielo for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Lobo de hielo for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Mina terrestre (ultimate) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 ATAP for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Wait 0.50 seconds
Unit - Create 1 Serpent Ward (ultimate) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Serpent Ward (ultimate) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Serpent Ward (ultimate) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 2 Lava Spawn (ultimate) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 2 Lava Spawn (ultimate) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 2 Lava Spawn (ultimate) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Wait 0.50 seconds
Unit - Create 2 Vengador for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 2 Vengador for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 2 Vengador reforzado for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Unit - Create 2 Balrog (Standard) for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Wait 0.50 seconds
Unit - Create 1 Diablo for Player 12 (Brown) at (Random point in Centro_del_mapa <gen>) facing (Random point in (Playable map area))
Wait 2.00 seconds
Trigger - Turn off (This trigger)
Madera para hacer pruebas
Events
Player - Player 1 (Red) types a chat message containing alv!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing alv!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing alv!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing alv!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing alv!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing alv!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing alv!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing alv!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing alv!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing alv!! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2.00 seconds
Player - Add 5000 to (Triggering player) . Current lumber
Guantelete en la zona neutral
Events
Player - Player 1 (Red) types a chat message containing alv! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing alv! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing alv! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing alv! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing alv! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing alv! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing alv! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing alv! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing alv! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing alv! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2.00 seconds
Item - Create Guantelete Del Infinito at (Center of Zona_de_recompenza <gen>)
jugador 1 Copiar
Events
Player - Player 1 (Red) types a chat message containing Kill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Unit - Kill (Random unit from (Units owned by Player 1 (Red) matching (((Matching unit) is A Hero) Equal to True).))
jugador 2 Copiar
Events
Player - Player 2 (Blue) types a chat message containing Kill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Unit - Kill (Random unit from (Units owned by Player 2 (Blue) matching (((Matching unit) is A Hero) Equal to True).))
jugador 3 Copiar
Events
Player - Player 3 (Teal) types a chat message containing Kill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Unit - Kill (Random unit from (Units owned by Player 3 (Teal) matching (((Matching unit) is A Hero) Equal to True).))
jugador 4 Copiar
Events
Player - Player 4 (Purple) types a chat message containing Kill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Unit - Kill (Random unit from (Units owned by Player 4 (Purple) matching (((Matching unit) is A Hero) Equal to True).))
jugador 5 Copiar
Events
Player - Player 5 (Yellow) types a chat message containing Kill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Unit - Kill (Random unit from (Units owned by Player 5 (Yellow) matching (((Matching unit) is A Hero) Equal to True).))
jugador 6 Copiar
Events
Player - Player 6 (Orange) types a chat message containing Kill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Unit - Kill (Random unit from (Units owned by Player 6 (Orange) matching (((Matching unit) is A Hero) Equal to True).))
jugador 7 Copiar
Events
Player - Player 7 (Green) types a chat message containing Kill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Unit - Kill (Random unit from (Units owned by Player 7 (Green) matching (((Matching unit) is A Hero) Equal to True).))
jugador 8 Copiar
Events
Player - Player 8 (Pink) types a chat message containing Kill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Unit - Kill (Random unit from (Units owned by Player 8 (Pink) matching (((Matching unit) is A Hero) Equal to True).))
jugador 9 Copiar
Events
Player - Player 9 (Gray) types a chat message containing Kill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Unit - Kill (Random unit from (Units owned by Player 9 (Gray) matching (((Matching unit) is A Hero) Equal to True).))
jugador 10 Copiar
Events
Player - Player 10 (Light Blue) types a chat message containing Kill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Unit - Kill (Random unit from (Units owned by Player 10 (Light Blue) matching (((Matching unit) is A Hero) Equal to True).))
matar para jugador 1
Events
Player - Player 1 (Red) types a chat message containing kill all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Unit - Kill (Random unit from (Units owned by Player 1 (Red) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 2 (Blue) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 3 (Teal) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 4 (Purple) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 5 (Yellow) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 6 (Orange) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 7 (Green) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 8 (Pink) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 9 (Gray) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 10 (Light Blue) matching (((Matching unit) is A Hero) Equal to True).))
matar para jugador 2
Events
Player - Player 2 (Blue) types a chat message containing kill all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Unit - Kill (Random unit from (Units owned by Player 1 (Red) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 2 (Blue) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 3 (Teal) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 4 (Purple) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 5 (Yellow) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 6 (Orange) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 7 (Green) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 8 (Pink) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 9 (Gray) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 10 (Light Blue) matching (((Matching unit) is A Hero) Equal to True).))
matar para jugador 3
Events
Player - Player 3 (Teal) types a chat message containing kill all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Unit - Kill (Random unit from (Units owned by Player 1 (Red) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 2 (Blue) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 3 (Teal) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 4 (Purple) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 5 (Yellow) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 6 (Orange) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 7 (Green) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 8 (Pink) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 9 (Gray) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 10 (Light Blue) matching (((Matching unit) is A Hero) Equal to True).))
matar para jugador 4
Events
Player - Player 4 (Purple) types a chat message containing kill all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Unit - Kill (Random unit from (Units owned by Player 1 (Red) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 2 (Blue) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 3 (Teal) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 4 (Purple) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 5 (Yellow) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 6 (Orange) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 7 (Green) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 8 (Pink) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 9 (Gray) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 10 (Light Blue) matching (((Matching unit) is A Hero) Equal to True).))
matar para jugador 5
Events
Player - Player 5 (Yellow) types a chat message containing kill all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Unit - Kill (Random unit from (Units owned by Player 1 (Red) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 2 (Blue) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 3 (Teal) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 4 (Purple) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 5 (Yellow) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 6 (Orange) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 7 (Green) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 8 (Pink) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 9 (Gray) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 10 (Light Blue) matching (((Matching unit) is A Hero) Equal to True).))
matar para jugador 6
Events
Player - Player 6 (Orange) types a chat message containing kill all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Unit - Kill (Random unit from (Units owned by Player 1 (Red) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 2 (Blue) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 3 (Teal) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 4 (Purple) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 5 (Yellow) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 6 (Orange) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 7 (Green) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 8 (Pink) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 9 (Gray) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 10 (Light Blue) matching (((Matching unit) is A Hero) Equal to True).))
matar para jugador 7
Events
Player - Player 7 (Green) types a chat message containing kill all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Unit - Kill (Random unit from (Units owned by Player 1 (Red) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 2 (Blue) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 3 (Teal) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 4 (Purple) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 5 (Yellow) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 6 (Orange) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 7 (Green) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 8 (Pink) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 9 (Gray) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 10 (Light Blue) matching (((Matching unit) is A Hero) Equal to True).))
matar para jugador 8
Events
Player - Player 8 (Pink) types a chat message containing kill all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Unit - Kill (Random unit from (Units owned by Player 1 (Red) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 2 (Blue) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 3 (Teal) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 4 (Purple) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 5 (Yellow) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 6 (Orange) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 7 (Green) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 8 (Pink) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 9 (Gray) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 10 (Light Blue) matching (((Matching unit) is A Hero) Equal to True).))
matar para jugador 9
Events
Player - Player 9 (Gray) types a chat message containing kill all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Unit - Kill (Random unit from (Units owned by Player 1 (Red) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 2 (Blue) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 3 (Teal) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 4 (Purple) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 5 (Yellow) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 6 (Orange) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 7 (Green) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 8 (Pink) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 9 (Gray) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 10 (Light Blue) matching (((Matching unit) is A Hero) Equal to True).))
matar para jugador 10
Events
Player - Player 9 (Gray) types a chat message containing kill all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Unit - Kill (Random unit from (Units owned by Player 1 (Red) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 2 (Blue) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 3 (Teal) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 4 (Purple) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 5 (Yellow) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 6 (Orange) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 7 (Green) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 8 (Pink) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 9 (Gray) matching (((Matching unit) is A Hero) Equal to True).))
Unit - Kill (Random unit from (Units owned by Player 10 (Light Blue) matching (((Matching unit) is A Hero) Equal to True).))
muerte por entrar
Events
Unit - A unit enters INFIERNO <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Guardian del infierno
Actions
Wait 2.00 seconds
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 5000.00 damage of attack type Magic and damage type Fire
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 5000.00 damage of attack type Magic and damage type Fire
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 5000.00 damage of attack type Magic and damage type Fire
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 5000.00 damage of attack type Magic and damage type Fire
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 5000.00 damage of attack type Magic and damage type Fire
Wait 2.00 seconds
Unit - Kill (Triggering unit)
desactivar mover infernal
Events
Map initialization
Conditions
Actions
Trigger - Turn off Mover_infernal <gen>
advertencia infernal
Events
Unit - A unit enters advertencia_infernal <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players matching ((Triggering unit) Equal to (Random unit from (Units in advertencia_infernal <gen>))).) for 15.00 seconds the text: Para invocar al GUARDIAN DEL INFIERNO, un heroe poderoso tiene que quemarse con las llamas azules del infierno hasta morir.Es mas costoso de lo que parece...
invocar infernal del infierno
Events
Unit - A unit enters Invocar_infernal <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of INFIERNO <gen>)
Wait 0.50 seconds
Unit - Move (Random unit from (Units in INFIERNO <gen> matching ((Unit-type of (Matching unit)) Equal to Guardian del infierno))) instantly to (Center of advertencia_infernal <gen>)
Player - Add -5000000 to (Triggering player) . Current gold
Player - Add -5000000 to (Triggering player) . Current lumber
Wait 1.00 seconds
Unit Group - Order (Units in advertencia_infernal <gen>) to Attack-Move To . (Random point in Terreno <gen>)
Trigger - Turn on Mover_infernal <gen>
Matar unidades normales
Events
Unit - A unit enters Invocar_infernal <gen>
Conditions
((Triggering unit) is A Hero) Not equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of INFIERNO <gen>)
Mover infernal
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units owned by Player 12 (Brown) matching ((Unit-type of (Matching unit)) Equal to Guardian del infierno).) to Attack-Move To . (Random point in Terreno <gen>)
Si el jugador 2 es una persona, se desactivan todos los detonadores para la "inteligencia artificial"
Detectar usuario 2
Events
Map initialization
Conditions
(Player 2 (Blue) controller) Equal to User
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off mover_en_terreno_J2 <gen>
Trigger - Turn off mover_en_zona_neutral_J2 <gen>
Trigger - Turn off revivir_heroe_nvl_1_a_5_J2 <gen>
Trigger - Turn off muere_nvl_5_J2 <gen>
Trigger - Turn off muere_nvl_10_J2 <gen>
Trigger - Turn off revivir_heroe_J2_de_10_a_20 <gen>
Trigger - Turn off muere_nvl_20_J2 <gen>
Trigger - Turn off revivir_heroe_J2_de_20_a_30 <gen>
Trigger - Turn off muere_nvl_30_J2 <gen>
Trigger - Turn off revivir_heroe_J2_de_30_a_50 <gen>
Trigger - Turn off muere_nvl_50_J2 <gen>
Trigger - Turn off revivir_heroe_J2_de_50_a_70 <gen>
Trigger - Turn off muere_nvl_70_J2 <gen>
Trigger - Turn off revivir_heroe_J2_de_70_a_100 <gen>
Trigger - Turn off muere_nvl_100_J2 <gen>
Trigger - Turn off revivir_heroe_J2_de_100_a_120 <gen>
Trigger - Turn off muere_nvl_120_J2 <gen>
Trigger - Turn off revivir_heroe_J2_de_120_a_150 <gen>
Trigger - Turn off muere_nvl_150_J2 <gen>
Trigger - Turn off revivir_heroe_J2_de_150_a_200 <gen>
Trigger - Turn off muere_nvl_200_J2 <gen>
Trigger - Turn off revivir_heroe_J2_de_200_a_250 <gen>
Trigger - Turn off muere_nvl_250_J2 <gen>
Trigger - Turn off revivir_heroe_J2_de_250_a_290 <gen>
Trigger - Turn off muere_nvl_290_J2 <gen>
Trigger - Turn off revivir_heroe_J2_de_290_a_300 <gen>
Trigger - Turn off muere_nvl_300_J2 <gen>
Trigger - Turn off heroe_nvl_2_J2 <gen>
Trigger - Turn off heroe_nvl_3_J2 <gen>
Trigger - Turn off heroe_nvl_5_J2 <gen>
Trigger - Turn off heroe_nvl_8_J2 <gen>
Trigger - Turn off heroe_nvl_12_J2 <gen>
Trigger - Turn off heroe_nvl_16_J2 <gen>
Trigger - Turn off heroe_nvl_20_J2 <gen>
Trigger - Turn off heroe_nvl_24_J2 <gen>
Trigger - Turn off heroe_nvl_29_J2 <gen>
Trigger - Turn off heroe_nvl_35_J2 <gen>
Trigger - Turn off heroe_nvl_40_J2 <gen>
Trigger - Turn off heroe_nvl_45_J2 <gen>
Trigger - Turn off heroe_nvl_55_J2 <gen>
Trigger - Turn off heroe_nvl_65_J2 <gen>
Trigger - Turn off heroe_nvl_75_J2 <gen>
Trigger - Turn off heroe_nvl_85_J2 <gen>
Trigger - Turn off heroe_nvl_95_J2 <gen>
Trigger - Turn off heroe_nvl_105_J2 <gen>
Trigger - Turn off heroe_nvl_115_J2 <gen>
Trigger - Turn off heroe_nvl_126_J2 <gen>
Trigger - Turn off luchar_contra_el_jefe_J2_Copiar_2 <gen>
Trigger - Turn off luchar_contra_el_jefe_J2_Copiar <gen>
si el jugador 2 es un ordenador, entonces continua la "inteligencia artificial"
Detectar ordenador 2
Events
Map initialization
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Wait 15.00 seconds
Unit Group - Order (Units owned by Player 2 (Blue) matching ((Unit-type of (Matching unit)) Equal to Alma de Heroe).) to Move To . (Center of Heroe_19 <gen>)
Trigger - Turn off revivir_heroe_de_5_a_10_J2 <gen>
Trigger - Turn off revivir_heroe_J2_de_10_a_20 <gen>
Trigger - Turn off revivir_heroe_J2_de_20_a_30 <gen>
Trigger - Turn off revivir_heroe_J2_de_30_a_50 <gen>
Trigger - Turn off revivir_heroe_J2_de_50_a_70 <gen>
Trigger - Turn off revivir_heroe_J2_de_70_a_100 <gen>
Trigger - Turn off revivir_heroe_J2_de_100_a_120 <gen>
Trigger - Turn off revivir_heroe_J2_de_120_a_150 <gen>
Trigger - Turn off revivir_heroe_J2_de_150_a_200 <gen>
Trigger - Turn off revivir_heroe_J2_de_200_a_250 <gen>
Trigger - Turn off revivir_heroe_J2_de_250_a_290 <gen>
Trigger - Turn off revivir_heroe_J2_de_290_a_300 <gen>
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 2 (Blue) matching ((Unit-type of (Matching unit)) Equal to Alma de Heroe).) to Move To . (Center of Heroe_1 <gen>)
mover en terreno J2
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit Group - Order (Units owned by Player 2 (Blue) matching ((Unit-type of (Matching unit)) Equal to Thanos).) to Attack-Move To . (Random point in Terreno <gen>)
mover en zona neutral J2
Events
Time - Every 16.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit Group - Order (Units owned by Player 2 (Blue) matching (((Unit-type of (Matching unit)) Equal to Thanos) and ((Picked unit) Equal to (Random unit from (Units in Zona_neutral <gen>)))).) to Move To . (Center of Salir_zona_neutral <gen>)
revivir heroe nvl 1 a 5 J2
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Thanos) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Wait 2.00 seconds
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Orb of Frost and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 2 (Blue) matching ((Unit-type of (Matching unit)) Equal to Thanos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 5 J2
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Hero level of (Triggering unit)) Greater than or equal to 5
Actions
Trigger - Turn off revivir_heroe_nvl_1_a_5_J2 <gen>
Trigger - Turn on revivir_heroe_de_5_a_10_J2 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 5 a 10 J2
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Thanos) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Wait 2.00 seconds
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Orb of Frost and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 2 (Blue) matching ((Unit-type of (Matching unit)) Equal to Thanos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 10 J2
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Hero level of (Triggering unit)) Greater than or equal to 10
Actions
Trigger - Turn off revivir_heroe_de_5_a_10_J2 <gen>
Trigger - Turn on revivir_heroe_J2_de_10_a_20 <gen>
Trigger - Turn off (This trigger)
revivir heroe J2 de 10 a 20
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 2 (Blue) matching ((Unit-type of (Matching unit)) Equal to Thanos).) to Move To . (Center of Salir_zona_neutral <gen>)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 2 (Blue) matching ((Unit-type of (Matching unit)) Equal to Thanos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 20 J2
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Hero level of (Triggering unit)) Greater than or equal to 20
Actions
Trigger - Turn on revivir_heroe_J2_de_10_a_20 <gen>
Trigger - Turn on revivir_heroe_J2_de_20_a_30 <gen>
Trigger - Turn off (This trigger)
revivir heroe J2 de 20 a 30
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 2 (Blue) matching ((Unit-type of (Matching unit)) Equal to Thanos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 30 J2
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Hero level of (Triggering unit)) Greater than or equal to 30
Actions
Trigger - Turn on revivir_heroe_J2_de_20_a_30 <gen>
Trigger - Turn on revivir_heroe_J2_de_30_a_50 <gen>
Trigger - Turn off (This trigger)
revivir heroe J2 de 30 a 50
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 2 (Blue) matching ((Unit-type of (Matching unit)) Equal to Thanos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 50 J2
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Hero level of (Triggering unit)) Greater than or equal to 50
Actions
Trigger - Turn on revivir_heroe_J2_de_30_a_50 <gen>
Trigger - Turn on revivir_heroe_J2_de_50_a_70 <gen>
Trigger - Turn off (This trigger)
revivir heroe J2 de 50 a 70
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 2 (Blue) matching ((Unit-type of (Matching unit)) Equal to Thanos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 70 J2
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Hero level of (Triggering unit)) Greater than or equal to 70
Actions
Trigger - Turn on revivir_heroe_J2_de_50_a_70 <gen>
Trigger - Turn on revivir_heroe_J2_de_70_a_100 <gen>
Trigger - Turn off (This trigger)
revivir heroe J2 de 70 a 100
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 2 (Blue) matching ((Unit-type of (Matching unit)) Equal to Thanos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 100 J2
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Hero level of (Triggering unit)) Greater than or equal to 100
Actions
Trigger - Turn on revivir_heroe_J2_de_70_a_100 <gen>
Trigger - Turn on revivir_heroe_J2_de_100_a_120 <gen>
Trigger - Turn off (This trigger)
revivir heroe J2 de 100 a 120
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 2 (Blue) matching ((Unit-type of (Matching unit)) Equal to Thanos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 120 J2
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Hero level of (Triggering unit)) Greater than or equal to 120
Actions
Trigger - Turn on revivir_heroe_J2_de_100_a_120 <gen>
Trigger - Turn on revivir_heroe_J2_de_120_a_150 <gen>
Trigger - Turn off (This trigger)
revivir heroe J2 de 120 a 150
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 2 (Blue) matching ((Unit-type of (Matching unit)) Equal to Thanos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 150 J2
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Hero level of (Triggering unit)) Greater than or equal to 150
Actions
Trigger - Turn on revivir_heroe_J2_de_120_a_150 <gen>
Trigger - Turn on revivir_heroe_J2_de_150_a_200 <gen>
Trigger - Turn off (This trigger)
revivir heroe J2 de 150 a 200
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 2 (Blue) matching ((Unit-type of (Matching unit)) Equal to Thanos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 200 J2
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Hero level of (Triggering unit)) Greater than or equal to 200
Actions
Trigger - Turn on revivir_heroe_J2_de_150_a_200 <gen>
Trigger - Turn on revivir_heroe_J2_de_200_a_250 <gen>
Trigger - Turn off (This trigger)
revivir heroe J2 de 200 a 250
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 2 (Blue) matching ((Unit-type of (Matching unit)) Equal to Thanos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 250 J2
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Hero level of (Triggering unit)) Greater than or equal to 250
Actions
Trigger - Turn on revivir_heroe_J2_de_200_a_250 <gen>
Trigger - Turn on revivir_heroe_J2_de_250_a_290 <gen>
Trigger - Turn off (This trigger)
revivir heroe J2 de 250 a 290
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 2 (Blue) matching ((Unit-type of (Matching unit)) Equal to Thanos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 290 J2
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Hero level of (Triggering unit)) Greater than or equal to 290
Actions
Trigger - Turn off revivir_heroe_J2_de_250_a_290 <gen>
Trigger - Turn on revivir_heroe_J2_de_290_a_300 <gen>
Trigger - Turn off (This trigger)
revivir heroe J2 de 290 a 300
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 2 (Blue) matching ((Unit-type of (Matching unit)) Equal to Thanos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 300 J2
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Hero level of (Triggering unit)) Equal to 300
Actions
Trigger - Turn off revivir_heroe_J2_de_290_a_300 <gen>
Trigger - Turn off (This trigger)
luchar contra el jefe J2 Copiar 2
Events
Unit - A unit enters Terreno <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Hero level of (Triggering unit)) Equal to 300
Actions
Unit Group - Order (Units owned by Player 2 (Blue) matching ((Unit-type of (Matching unit)) Equal to Thanos).) to Attack-Move To . (Center of Entrar_zona_jefe <gen>)
luchar contra el jefe J2 Copiar
Events
Unit - A unit enters Jefe_final <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Thanos
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Hero level of (Triggering unit)) Equal to 300
Actions
Unit Group - Order (Units in Jefe_final <gen> matching ((((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue)))) to Attack . Maestro Avatar elemental 0737 <gen>
heroe nvl 2 J2
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
(Level of (Triggering unit)) Equal to 2
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 3 J2
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 3)
Actions
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
heroe nvl 5 J2
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 5)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
heroe nvl 8 J2
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 8)
Actions
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
heroe nvl 12 J2
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 12)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
heroe nvl 16 J2
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 16)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
heroe nvl 20 J2
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 20)
Actions
Hero - Learn skill for (Triggering unit) : Gran Gladiador
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
heroe nvl 24 J2
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 24)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Gran Gladiador
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Estruendo
heroe nvl 29 J2
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 29)
Actions
Hero - Learn skill for (Triggering unit) : Gran Gladiador
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 35 J2
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 35)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Gran Gladiador
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 40 J2
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 40)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Gran Gladiador
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
heroe nvl 45 J2
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 45)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Gran Gladiador
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
heroe nvl 55 J2
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 55)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Gran Gladiador
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Gran Gladiador
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
aca termina la habilidad GRAN GALIADOR
heroe nvl 65 J2
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 65)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Gran Gladiador
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Gran Gladiador
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
aca termina la habilidad ESTRUENDO
heroe nvl 75 J2
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 75)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
aca termina la habilidad AURA DE RESISTENCIA
heroe nvl 95 J2
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 95)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
heroe nvl 105 J2
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 105)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 115 J2
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 115)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
aca termina la habilidad bonificacion de daño
heroe nvl 126 J2
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 126)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Si el jugador 3 es una persona, se desactivan todos los detonadores para la "inteligencia artificial"
Detectar usuario 3
Events
Map initialization
Conditions
(Player 3 (Teal) controller) Equal to User
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off mover_en_terreno_J3 <gen>
Trigger - Turn off mover_en_zona_neutral_J3 <gen>
Trigger - Turn off revivir_heroe_nvl_1_a_5_J3 <gen>
Trigger - Turn off muere_nvl_5_J3 <gen>
Trigger - Turn off muere_nvl_10_J3 <gen>
Trigger - Turn off revivir_heroe_J3_de_10_a_20 <gen>
Trigger - Turn off muere_nvl_20_J3 <gen>
Trigger - Turn off revivir_heroe_J3_de_20_a_30 <gen>
Trigger - Turn off muere_nvl_30_J3 <gen>
Trigger - Turn off revivir_heroe_J3_de_30_a_50 <gen>
Trigger - Turn off muere_nvl_50_J3 <gen>
Trigger - Turn off revivir_heroe_J3_de_50_a_70 <gen>
Trigger - Turn off muere_nvl_70_J3 <gen>
Trigger - Turn off revivir_heroe_J3_de_70_a_100 <gen>
Trigger - Turn off muere_nvl_100_J3 <gen>
Trigger - Turn off revivir_heroe_J3_de_100_a_120 <gen>
Trigger - Turn off muere_nvl_120_J3 <gen>
Trigger - Turn off revivir_heroe_J3_de_120_a_150 <gen>
Trigger - Turn off muere_nvl_150_J3 <gen>
Trigger - Turn off revivir_heroe_J3_de_150_a_200 <gen>
Trigger - Turn off muere_nvl_200_J3 <gen>
Trigger - Turn off revivir_heroe_J3_de_200_a_250 <gen>
Trigger - Turn off muere_nvl_250_J3 <gen>
Trigger - Turn off revivir_heroe_J3_de_250_a_290 <gen>
Trigger - Turn off muere_nvl_290_J3 <gen>
Trigger - Turn off revivir_heroe_J3_de_290_a_300 <gen>
Trigger - Turn off muere_nvl_300_J3 <gen>
Trigger - Turn off heroe_nvl_2_Copiar <gen>
Trigger - Turn off heroe_nvl_3_Copiar <gen>
Trigger - Turn off heroe_nvl_5_Copiar <gen>
Trigger - Turn off heroe_nvl_8_Copiar <gen>
Trigger - Turn off heroe_nvl_12_Copiar <gen>
Trigger - Turn off heroe_nvl_16_Copiar <gen>
Trigger - Turn off heroe_nvl_20_Copiar <gen>
Trigger - Turn off heroe_nvl_24_Copiar <gen>
Trigger - Turn off heroe_nvl_29_Copiar <gen>
Trigger - Turn off heroe_nvl_35_Copiar <gen>
Trigger - Turn off heroe_nvl_40_Copiar <gen>
Trigger - Turn off heroe_nvl_45_Copiar <gen>
Trigger - Turn off heroe_nvl_55_Copiar <gen>
Trigger - Turn off heroe_nvl_65_Copiar <gen>
Trigger - Turn off heroe_nvl_75_Copiar <gen>
Trigger - Turn off heroe_nvl_85_Copiar <gen>
Trigger - Turn off heroe_nvl_95_Copiar <gen>
Trigger - Turn off heroe_nvl_105_Copiar <gen>
Trigger - Turn off heroe_nvl_115_Copiar <gen>
Trigger - Turn off heroe_nvl_126_Copiar <gen>
Trigger - Turn off luchar_contra_el_jefe_J3_Copiar_2 <gen>
Trigger - Turn off luchar_contra_el_jefe_J3_Copiar <gen>
si el jugador 3 es un ordenador, entonces continua la "inteligencia artificial"
Detectar ordenador 3
Events
Map initialization
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 3 (Teal) matching ((Unit-type of (Matching unit)) Equal to Alma de Heroe).) to Move To . (Center of Heroe_15 <gen>)
Trigger - Turn off revivir_heroe_de_5_a_10_J3 <gen>
Trigger - Turn off revivir_heroe_J3_de_10_a_20 <gen>
Trigger - Turn off revivir_heroe_J3_de_20_a_30 <gen>
Trigger - Turn off revivir_heroe_J3_de_30_a_50 <gen>
Trigger - Turn off revivir_heroe_J3_de_50_a_70 <gen>
Trigger - Turn off revivir_heroe_J3_de_70_a_100 <gen>
Trigger - Turn off revivir_heroe_J3_de_100_a_120 <gen>
Trigger - Turn off revivir_heroe_J3_de_120_a_150 <gen>
Trigger - Turn off revivir_heroe_J3_de_150_a_200 <gen>
Trigger - Turn off revivir_heroe_J3_de_200_a_250 <gen>
Trigger - Turn off revivir_heroe_J3_de_250_a_290 <gen>
Trigger - Turn off revivir_heroe_J3_de_290_a_300 <gen>
mover en terreno J3
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit Group - Order (Units owned by Player 3 (Teal) matching ((Unit-type of (Matching unit)) Equal to Devorador de almas).) to Attack-Move To . (Random point in Terreno <gen>)
mover en zona neutral J3
Events
Time - Every 16.00 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit Group - Order (Units owned by Player 3 (Teal) matching (((Unit-type of (Matching unit)) Equal to Devorador de almas) and ((Picked unit) Equal to (Random unit from (Units in Zona_neutral <gen>)))).) to Move To . (Center of Salir_zona_neutral <gen>)
revivir heroe nvl 1 a 5 J3
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Devorador de almas) and ((Owner of (Triggering unit)) Equal to Player 3 (Teal))
Actions
Wait 2.00 seconds
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Orb of Frost and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 3 (Teal) matching ((Unit-type of (Matching unit)) Equal to Devorador de almas).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 5 J3
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Hero level of (Triggering unit)) Greater than or equal to 5
Actions
Trigger - Turn off revivir_heroe_nvl_1_a_5_J3 <gen>
Trigger - Turn on revivir_heroe_de_5_a_10_J3 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 5 a 10 J3
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Devorador de almas) and ((Owner of (Triggering unit)) Equal to Player 3 (Teal))
Actions
Wait 2.00 seconds
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Orb of Frost and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 3 (Teal) matching ((Unit-type of (Matching unit)) Equal to Devorador de almas).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 10 J3
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Hero level of (Triggering unit)) Greater than or equal to 10
Actions
Trigger - Turn off revivir_heroe_de_5_a_10_J3 <gen>
Trigger - Turn on revivir_heroe_J3_de_10_a_20 <gen>
Trigger - Turn off (This trigger)
revivir heroe J3 de 10 a 20
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 3 (Teal) matching ((Unit-type of (Matching unit)) Equal to Devorador de almas).) to Move To . (Center of Salir_zona_neutral <gen>)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 3 (Teal) matching ((Unit-type of (Matching unit)) Equal to Devorador de almas).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 20 J3
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Hero level of (Triggering unit)) Greater than or equal to 20
Actions
Trigger - Turn on revivir_heroe_J3_de_10_a_20 <gen>
Trigger - Turn on revivir_heroe_J3_de_20_a_30 <gen>
Trigger - Turn off (This trigger)
revivir heroe J3 de 20 a 30
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 3 (Teal) matching ((Unit-type of (Matching unit)) Equal to Devorador de almas).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 30 J3
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Hero level of (Triggering unit)) Greater than or equal to 30
Actions
Trigger - Turn on revivir_heroe_J3_de_20_a_30 <gen>
Trigger - Turn on revivir_heroe_J3_de_30_a_50 <gen>
Trigger - Turn off (This trigger)
revivir heroe J3 de 30 a 50
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 3 (Teal) matching ((Unit-type of (Matching unit)) Equal to Devorador de almas).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 50 J3
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Hero level of (Triggering unit)) Greater than or equal to 50
Actions
Trigger - Turn on revivir_heroe_J3_de_30_a_50 <gen>
Trigger - Turn on revivir_heroe_J3_de_50_a_70 <gen>
Trigger - Turn off (This trigger)
revivir heroe J3 de 50 a 70
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 3 (Teal) matching ((Unit-type of (Matching unit)) Equal to Devorador de almas).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 70 J3
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Hero level of (Triggering unit)) Greater than or equal to 70
Actions
Trigger - Turn on revivir_heroe_J3_de_50_a_70 <gen>
Trigger - Turn on revivir_heroe_J3_de_70_a_100 <gen>
Trigger - Turn off (This trigger)
revivir heroe J3 de 70 a 100
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 3 (Teal) matching ((Unit-type of (Matching unit)) Equal to Devorador de almas).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 100 J3
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Hero level of (Triggering unit)) Greater than or equal to 100
Actions
Trigger - Turn on revivir_heroe_J3_de_70_a_100 <gen>
Trigger - Turn on revivir_heroe_J3_de_100_a_120 <gen>
Trigger - Turn off (This trigger)
revivir heroe J3 de 100 a 120
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 3 (Teal) matching ((Unit-type of (Matching unit)) Equal to Devorador de almas).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 120 J3
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Hero level of (Triggering unit)) Greater than or equal to 120
Actions
Trigger - Turn on revivir_heroe_J3_de_100_a_120 <gen>
Trigger - Turn on revivir_heroe_J3_de_120_a_150 <gen>
Trigger - Turn off (This trigger)
revivir heroe J3 de 120 a 150
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 3 (Teal) matching ((Unit-type of (Matching unit)) Equal to Devorador de almas).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 150 J3
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Hero level of (Triggering unit)) Greater than or equal to 150
Actions
Trigger - Turn on revivir_heroe_J3_de_120_a_150 <gen>
Trigger - Turn on revivir_heroe_J3_de_150_a_200 <gen>
Trigger - Turn off (This trigger)
revivir heroe J3 de 150 a 200
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 3 (Teal) matching ((Unit-type of (Matching unit)) Equal to Devorador de almas).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 200 J3
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Hero level of (Triggering unit)) Greater than or equal to 200
Actions
Trigger - Turn on revivir_heroe_J3_de_150_a_200 <gen>
Trigger - Turn on revivir_heroe_J3_de_200_a_250 <gen>
Trigger - Turn off (This trigger)
revivir heroe J3 de 200 a 250
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 3 (Teal) matching ((Unit-type of (Matching unit)) Equal to Devorador de almas).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 250 J3
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Hero level of (Triggering unit)) Greater than or equal to 250
Actions
Trigger - Turn on revivir_heroe_J3_de_200_a_250 <gen>
Trigger - Turn on revivir_heroe_J3_de_250_a_290 <gen>
Trigger - Turn off (This trigger)
revivir heroe J3 de 250 a 290
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 3 (Teal) matching ((Unit-type of (Matching unit)) Equal to Devorador de almas).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 290 J3
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Hero level of (Triggering unit)) Greater than or equal to 290
Actions
Trigger - Turn off revivir_heroe_J3_de_250_a_290 <gen>
Trigger - Turn on revivir_heroe_J3_de_290_a_300 <gen>
Trigger - Turn off (This trigger)
revivir heroe J3 de 290 a 300
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 3 (Teal) matching ((Unit-type of (Matching unit)) Equal to Devorador de almas).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 300 J3
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Hero level of (Triggering unit)) Equal to 300
Actions
Trigger - Turn off revivir_heroe_J3_de_290_a_300 <gen>
Trigger - Turn off (This trigger)
luchar contra el jefe J3 Copiar 2
Events
Unit - A unit enters Terreno <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Hero level of (Triggering unit)) Equal to 300
Actions
Unit Group - Order (Units owned by Player 3 (Teal) matching ((Unit-type of (Matching unit)) Equal to Devorador de almas).) to Attack-Move To . (Center of Entrar_zona_jefe <gen>)
luchar contra el jefe J3 Copiar
Events
Unit - A unit enters Jefe_final <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Devorador de almas
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Hero level of (Triggering unit)) Equal to 300
Actions
Unit Group - Order (Units in Jefe_final <gen> matching ((((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 3 (Teal)))) to Attack . Maestro Avatar elemental 0737 <gen>
heroe nvl 2 Copiar
Events
Unit - A unit owned by Player 3 (Teal) . Gains a level
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
(Level of (Triggering unit)) Equal to 2
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 3 Copiar
Events
Unit - A unit owned by Player 3 (Teal) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 3)
Actions
Hero - Learn skill for (Triggering unit) : Experto en combate
heroe nvl 5 Copiar
Events
Unit - A unit owned by Player 3 (Teal) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 5)
Actions
Hero - Learn skill for (Triggering unit) : Experto en combate
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 8 Copiar
Events
Unit - A unit owned by Player 3 (Teal) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 8)
Actions
Hero - Learn skill for (Triggering unit) : Robo de alma Robo de alma
Hero - Learn skill for (Triggering unit) : Robo de alma Robo de alma
Hero - Learn skill for (Triggering unit) : Experto en combate
Hero - Learn skill for (Triggering unit) : Experto en combate
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
aca termina la habilidad experto en combate
heroe nvl 95 Copiar
Events
Unit - A unit owned by Player 3 (Teal) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 95)
Actions
Hero - Learn skill for (Triggering unit) : Experto en combate
Hero - Learn skill for (Triggering unit) : Experto en combate
Hero - Learn skill for (Triggering unit) : Experto en combate
Hero - Learn skill for (Triggering unit) : Experto en combate
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 105 Copiar
Events
Unit - A unit owned by Player 3 (Teal) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 105)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 115 Copiar
Events
Unit - A unit owned by Player 3 (Teal) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 115)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
aca termina la habilidad bonificacion de daño
heroe nvl 126 Copiar
Events
Unit - A unit owned by Player 3 (Teal) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 126)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Si el jugador 4 es una persona, se desactivan todos los detonadores para la "inteligencia artificial"
Detectar usuario 4
Events
Map initialization
Conditions
(Player 4 (Purple) controller) Equal to User
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off mover_en_terreno_J4 <gen>
Trigger - Turn off mover_en_zona_neutral_J4 <gen>
Trigger - Turn off revivir_heroe_nvl_1_a_5 <gen>
Trigger - Turn off Gladiador_muere_nvl_5 <gen>
Trigger - Turn off Gladiador_muere_nvl_10 <gen>
Trigger - Turn off revivir_heroe_J4_de_10_a_20 <gen>
Trigger - Turn off Gladiador_muere_nvl_20 <gen>
Trigger - Turn off revivir_heroe_J4_de_20_a_30 <gen>
Trigger - Turn off Gladiador_muere_nvl_30 <gen>
Trigger - Turn off revivir_heroe_J4_de_30_a_50 <gen>
Trigger - Turn off Gladiador_muere_nvl_50 <gen>
Trigger - Turn off revivir_heroe_J4_de_50_a_70 <gen>
Trigger - Turn off Gladiador_muere_nvl_70 <gen>
Trigger - Turn off revivir_heroe_J4_de_70_a_100 <gen>
Trigger - Turn off Gladiador_muere_nvl_100 <gen>
Trigger - Turn off revivir_heroe_J4_de_100_a_120 <gen>
Trigger - Turn off Gladiador_muere_nvl_120 <gen>
Trigger - Turn off revivir_heroe_J4_de_120_a_150 <gen>
Trigger - Turn off Gladiador_muere_nvl_150 <gen>
Trigger - Turn off revivir_heroe_J4_de_150_a_200 <gen>
Trigger - Turn off Gladiador_muere_nvl_200 <gen>
Trigger - Turn off revivir_heroe_J4_de_200_a_250 <gen>
Trigger - Turn off Gladiador_muere_nvl_250 <gen>
Trigger - Turn off revivir_heroe_J4_de_250_a_290 <gen>
Trigger - Turn off Gladiador_muere_nvl_290 <gen>
Trigger - Turn off revivir_heroe_J4_de_290_a_300 <gen>
Trigger - Turn off Gladiador_muere_nvl_300 <gen>
Trigger - Turn off heroe_nvl_2 <gen>
Trigger - Turn off heroe_nvl_3 <gen>
Trigger - Turn off heroe_nvl_5 <gen>
Trigger - Turn off heroe_nvl_8 <gen>
Trigger - Turn off heroe_nvl_12 <gen>
Trigger - Turn off heroe_nvl_16 <gen>
Trigger - Turn off heroe_nvl_20 <gen>
Trigger - Turn off heroe_nvl_24 <gen>
Trigger - Turn off heroe_nvl_29 <gen>
Trigger - Turn off heroe_nvl_35 <gen>
Trigger - Turn off heroe_nvl_40 <gen>
Trigger - Turn off heroe_nvl_45 <gen>
Trigger - Turn off heroe_nvl_55 <gen>
Trigger - Turn off heroe_nvl_65 <gen>
Trigger - Turn off heroe_nvl_75 <gen>
Trigger - Turn off heroe_nvl_85 <gen>
Trigger - Turn off heroe_nvl_95 <gen>
Trigger - Turn off heroe_nvl_105 <gen>
Trigger - Turn off heroe_nvl_115 <gen>
Trigger - Turn off heroe_nvl_126 <gen>
Trigger - Turn off luchar_contra_el_jefe_J4 <gen>
Trigger - Turn off luchar_contra_el_jefe_J4_Copiar <gen>
si el jugador 4 es un ordenador, entonces continua la "inteligencia artificial"
Detectar ordenador 4
Events
Map initialization
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 4 (Purple) matching ((Unit-type of (Matching unit)) Equal to Alma de Heroe).) to Move To . (Center of Heroe_5 <gen>)
Trigger - Turn off revivir_heroe_J4_de_5_a_10 <gen>
Trigger - Turn off revivir_heroe_J4_de_10_a_20 <gen>
Trigger - Turn off revivir_heroe_J4_de_20_a_30 <gen>
Trigger - Turn off revivir_heroe_J4_de_30_a_50 <gen>
Trigger - Turn off revivir_heroe_J4_de_50_a_70 <gen>
Trigger - Turn off revivir_heroe_J4_de_70_a_100 <gen>
Trigger - Turn off revivir_heroe_J4_de_100_a_120 <gen>
Trigger - Turn off revivir_heroe_J4_de_120_a_150 <gen>
Trigger - Turn off revivir_heroe_J4_de_150_a_200 <gen>
Trigger - Turn off revivir_heroe_J4_de_200_a_250 <gen>
Trigger - Turn off revivir_heroe_J4_de_250_a_290 <gen>
Trigger - Turn off revivir_heroe_J4_de_290_a_300 <gen>
mover en terreno J4
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit Group - Order (Units owned by Player 4 (Purple) matching ((Unit-type of (Matching unit)) Equal to Gladiador Qiraji).) to Attack-Move To . (Random point in Terreno <gen>)
mover en zona neutral J4
Events
Time - Every 16.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit Group - Order (Units owned by Player 4 (Purple) matching (((Unit-type of (Matching unit)) Equal to Gladiador Qiraji) and ((Picked unit) Equal to (Random unit from (Units in Zona_neutral <gen>)))).) to Move To . (Center of Salir_zona_neutral <gen>)
revivir heroe nvl 1 a 5
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Gladiador Qiraji) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Wait 2.00 seconds
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Orb of Frost and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 4 (Purple) matching ((Unit-type of (Matching unit)) Equal to Gladiador Qiraji).) to Move To . (Center of Salir_zona_neutral <gen>)
Gladiador muere nvl 5
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Hero level of (Triggering unit)) Greater than or equal to 5
Actions
Trigger - Turn off revivir_heroe_nvl_1_a_5 <gen>
Trigger - Turn on revivir_heroe_J4_de_5_a_10 <gen>
Trigger - Turn off (This trigger)
revivir heroe J4 de 5 a 10
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Gladiador Qiraji) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Wait 2.00 seconds
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Orb of Frost and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 4 (Purple) matching ((Unit-type of (Matching unit)) Equal to Gladiador Qiraji).) to Move To . (Center of Salir_zona_neutral <gen>)
Gladiador muere nvl 10
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Hero level of (Triggering unit)) Greater than or equal to 10
Actions
Trigger - Turn off revivir_heroe_J4_de_5_a_10 <gen>
Trigger - Turn on revivir_heroe_J4_de_10_a_20 <gen>
Trigger - Turn off (This trigger)
revivir heroe J4 de 10 a 20
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 4 (Purple) matching ((Unit-type of (Matching unit)) Equal to Gladiador Qiraji).) to Move To . (Center of Salir_zona_neutral <gen>)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 4 (Purple) matching ((Unit-type of (Matching unit)) Equal to Gladiador Qiraji).) to Move To . (Center of Salir_zona_neutral <gen>)
Gladiador muere nvl 20
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Hero level of (Triggering unit)) Greater than or equal to 20
Actions
Trigger - Turn off revivir_heroe_J4_de_10_a_20 <gen>
Trigger - Turn on revivir_heroe_J4_de_20_a_30 <gen>
Trigger - Turn off (This trigger)
revivir heroe J4 de 20 a 30
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 4 (Purple) matching ((Unit-type of (Matching unit)) Equal to Gladiador Qiraji).) to Move To . (Center of Salir_zona_neutral <gen>)
Gladiador muere nvl 30
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Hero level of (Triggering unit)) Greater than or equal to 30
Actions
Trigger - Turn off revivir_heroe_J4_de_20_a_30 <gen>
Trigger - Turn on revivir_heroe_J4_de_30_a_50 <gen>
Trigger - Turn off (This trigger)
revivir heroe J4 de 30 a 50
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 4 (Purple) matching ((Unit-type of (Matching unit)) Equal to Gladiador Qiraji).) to Move To . (Center of Salir_zona_neutral <gen>)
Gladiador muere nvl 50
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Hero level of (Triggering unit)) Greater than or equal to 50
Actions
Trigger - Turn off revivir_heroe_J4_de_30_a_50 <gen>
Trigger - Turn on revivir_heroe_J4_de_50_a_70 <gen>
Trigger - Turn off (This trigger)
revivir heroe J4 de 50 a 70
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 4 (Purple) matching ((Unit-type of (Matching unit)) Equal to Gladiador Qiraji).) to Move To . (Center of Salir_zona_neutral <gen>)
Gladiador muere nvl 70
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Hero level of (Triggering unit)) Greater than or equal to 70
Actions
Trigger - Turn off revivir_heroe_J4_de_50_a_70 <gen>
Trigger - Turn on revivir_heroe_J4_de_70_a_100 <gen>
Trigger - Turn off (This trigger)
revivir heroe J4 de 70 a 100
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 4 (Purple) matching ((Unit-type of (Matching unit)) Equal to Gladiador Qiraji).) to Move To . (Center of Salir_zona_neutral <gen>)
Gladiador muere nvl 100
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Hero level of (Triggering unit)) Greater than or equal to 100
Actions
Trigger - Turn off revivir_heroe_J4_de_70_a_100 <gen>
Trigger - Turn on revivir_heroe_J4_de_100_a_120 <gen>
Trigger - Turn off (This trigger)
revivir heroe J4 de 100 a 120
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 4 (Purple) matching ((Unit-type of (Matching unit)) Equal to Gladiador Qiraji).) to Move To . (Center of Salir_zona_neutral <gen>)
Gladiador muere nvl 120
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Hero level of (Triggering unit)) Greater than or equal to 120
Actions
Trigger - Turn off revivir_heroe_J4_de_100_a_120 <gen>
Trigger - Turn on revivir_heroe_J4_de_120_a_150 <gen>
Trigger - Turn off (This trigger)
revivir heroe J4 de 120 a 150
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 4 (Purple) matching ((Unit-type of (Matching unit)) Equal to Gladiador Qiraji).) to Move To . (Center of Salir_zona_neutral <gen>)
Gladiador muere nvl 150
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Hero level of (Triggering unit)) Greater than or equal to 150
Actions
Trigger - Turn off revivir_heroe_J4_de_120_a_150 <gen>
Trigger - Turn on revivir_heroe_J4_de_150_a_200 <gen>
Trigger - Turn off (This trigger)
revivir heroe J4 de 150 a 200
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 4 (Purple) matching ((Unit-type of (Matching unit)) Equal to Gladiador Qiraji).) to Move To . (Center of Salir_zona_neutral <gen>)
Gladiador muere nvl 200
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Hero level of (Triggering unit)) Greater than or equal to 200
Actions
Trigger - Turn off revivir_heroe_J4_de_150_a_200 <gen>
Trigger - Turn on revivir_heroe_J4_de_200_a_250 <gen>
Trigger - Turn off (This trigger)
revivir heroe J4 de 200 a 250
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 4 (Purple) matching ((Unit-type of (Matching unit)) Equal to Gladiador Qiraji).) to Move To . (Center of Salir_zona_neutral <gen>)
Gladiador muere nvl 250
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Hero level of (Triggering unit)) Greater than or equal to 250
Actions
Trigger - Turn off revivir_heroe_J4_de_200_a_250 <gen>
Trigger - Turn on revivir_heroe_J4_de_250_a_290 <gen>
Trigger - Turn off (This trigger)
revivir heroe J4 de 250 a 290
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 4 (Purple) matching ((Unit-type of (Matching unit)) Equal to Gladiador Qiraji).) to Move To . (Center of Salir_zona_neutral <gen>)
Gladiador muere nvl 290
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Hero level of (Triggering unit)) Greater than or equal to 290
Actions
Trigger - Turn off revivir_heroe_J4_de_250_a_290 <gen>
Trigger - Turn on revivir_heroe_J4_de_290_a_300 <gen>
Trigger - Turn off (This trigger)
revivir heroe J4 de 290 a 300
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 4 (Purple) matching ((Unit-type of (Matching unit)) Equal to Gladiador Qiraji).) to Move To . (Center of Salir_zona_neutral <gen>)
Gladiador muere nvl 300
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Hero level of (Triggering unit)) Equal to 300
Actions
Trigger - Turn off revivir_heroe_J4_de_290_a_300 <gen>
Trigger - Turn off (This trigger)
luchar contra el jefe J4
Events
Unit - A unit enters Terreno <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Hero level of (Triggering unit)) Equal to 300
Actions
Unit Group - Order (Units owned by Player 4 (Purple) matching ((Unit-type of (Matching unit)) Equal to Gladiador Qiraji).) to Attack-Move To . (Center of Entrar_zona_jefe <gen>)
luchar contra el jefe J4 Copiar
Events
Unit - A unit enters Jefe_final <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Gladiador Qiraji
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Hero level of (Triggering unit)) Equal to 300
Actions
Unit Group - Order (Units in Jefe_final <gen> matching ((((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple)))) to Attack . Maestro Avatar elemental 0737 <gen>
heroe nvl 2
Events
Unit - A unit owned by Player 4 (Purple) . Gains a level
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
(Level of (Triggering unit)) Equal to 2
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 3
Events
Unit - A unit owned by Player 4 (Purple) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 3)
Actions
Hero - Learn skill for (Triggering unit) : Golpes críticos
heroe nvl 5
Events
Unit - A unit owned by Player 4 (Purple) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 5)
Actions
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 8
Events
Unit - A unit owned by Player 4 (Purple) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 8)
Actions
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Serpent Ward
heroe nvl 12
Events
Unit - A unit owned by Player 4 (Purple) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 12)
Actions
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Serpent Ward
heroe nvl 16
Events
Unit - A unit owned by Player 4 (Purple) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 16)
Actions
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Serpent Ward
heroe nvl 20
Events
Unit - A unit owned by Player 4 (Purple) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 20)
Actions
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Gran Gladiador
Hero - Learn skill for (Triggering unit) : Serpent Ward
heroe nvl 24
Events
Unit - A unit owned by Player 4 (Purple) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 24)
Actions
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Gran Gladiador
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 29
Events
Unit - A unit owned by Player 4 (Purple) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 29)
Actions
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Gran Gladiador
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Serpent Ward
heroe nvl 35
Events
Unit - A unit owned by Player 4 (Purple) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 35)
Actions
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Gran Gladiador
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Serpent Ward
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 40
Events
Unit - A unit owned by Player 4 (Purple) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 40)
Actions
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Gran Gladiador
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Serpent Ward
heroe nvl 45
Events
Unit - A unit owned by Player 4 (Purple) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 45)
Actions
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Gran Gladiador
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Serpent Ward
heroe nvl 55
Events
Unit - A unit owned by Player 4 (Purple) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 55)
Actions
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Gran Gladiador
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Serpent Ward
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Gran Gladiador
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Serpent Ward
aca termina la habilidad Gran Gladeador
heroe nvl 65
Events
Unit - A unit owned by Player 4 (Purple) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 65)
Actions
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Gran Gladiador
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Serpent Ward
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Gran Gladiador
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Serpent Ward
aca termina la habilidad Estruendo
heroe nvl 75
Events
Unit - A unit owned by Player 4 (Purple) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 75)
Actions
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Serpent Ward
Hero - Learn skill for (Triggering unit) : Estruendo
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Serpent Ward
aca termina la habilidad Totem serpiente
heroe nvl 85
Events
Unit - A unit owned by Player 4 (Purple) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 85)
Actions
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Serpent Ward
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
aca termina la habilidad Golpes criticos
heroe nvl 95
Events
Unit - A unit owned by Player 4 (Purple) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 95)
Actions
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
aca termina la habilidad Golpes criticos
heroe nvl 105
Events
Unit - A unit owned by Player 4 (Purple) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 105)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 115
Events
Unit - A unit owned by Player 4 (Purple) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 115)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
aca termina la habilidad bonificacion de daño
heroe nvl 126
Events
Unit - A unit owned by Player 4 (Purple) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 126)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Si el jugador 5 es una persona, se desactivan todos los detonadores para la "inteligencia artificial"
Detectar usuario 5
Events
Map initialization
Conditions
(Player 5 (Yellow) controller) Equal to User
Actions
Trigger - Turn off mover_en_terreno_J5 <gen>
Trigger - Turn off revivir_heroe_nvl_1_a_5_J5 <gen>
Trigger - Turn off J5_muere_nvl_10 <gen>
Trigger - Turn off revivir_heroe_J5_de_10_a_20 <gen>
Trigger - Turn off J5_muere_nvl_20 <gen>
Trigger - Turn off revivir_heroe_J5_de_20_a_30 <gen>
Trigger - Turn off J5_muere_nvl_30 <gen>
Trigger - Turn off revivir_heroe_J5_de_30_a_50 <gen>
Trigger - Turn off J5_muere_nvl_50 <gen>
Trigger - Turn off revivir_heroe_J5_de_50_a_70 <gen>
Trigger - Turn off J5_muere_nvl_70 <gen>
Trigger - Turn off revivir_heroe_J5_de_70_a_100 <gen>
Trigger - Turn off J5_muere_nvl_100 <gen>
Trigger - Turn off revivir_heroe_J5_de_100_a_120 <gen>
Trigger - Turn off J5_muere_nvl_120 <gen>
Trigger - Turn off revivir_heroe_J5_de_120_a_150 <gen>
Trigger - Turn off J5_muere_nvl_150 <gen>
Trigger - Turn off revivir_heroe_J5_de_150_a_200 <gen>
Trigger - Turn off J5_muere_nvl_200 <gen>
Trigger - Turn off revivir_heroe_J5_de_200_a_250 <gen>
Trigger - Turn off J5_muere_nvl_250 <gen>
Trigger - Turn off revivir_heroe_J5_de_250_a_290 <gen>
Trigger - Turn off J5_muere_nvl_290 <gen>
Trigger - Turn off revivir_heroe_J5_de_290_a_300 <gen>
Trigger - Turn off J5_muere_nvl_300 <gen>
Trigger - Turn off heroe_nvl_2_J5 <gen>
Trigger - Turn off heroe_nvl_3_J5 <gen>
Trigger - Turn off heroe_nvl_5_J5 <gen>
Trigger - Turn off heroe_nvl_8_J5 <gen>
Trigger - Turn off heroe_nvl_12_J5 <gen>
Trigger - Turn off heroe_nvl_16_J5 <gen>
Trigger - Turn off heroe_nvl_20_J5 <gen>
Trigger - Turn off heroe_nvl_24_J5 <gen>
Trigger - Turn off heroe_nvl_29_J5 <gen>
Trigger - Turn off heroe_nvl_35_J5 <gen>
Trigger - Turn off heroe_nvl_40_J5 <gen>
Trigger - Turn off heroe_nvl_45_J5 <gen>
Trigger - Turn off heroe_nvl_55_J5 <gen>
Trigger - Turn off heroe_nvl_65_J5 <gen>
Trigger - Turn off heroe_nvl_75_J5 <gen>
Trigger - Turn off heroe_nvl_85_J5 <gen>
Trigger - Turn off heroe_nvl_95_J5 <gen>
Trigger - Turn off heroe_nvl_105_J5 <gen>
Trigger - Turn off heroe_nvl_115_J5 <gen>
Trigger - Turn off heroe_nvl_126_J5 <gen>
Trigger - Turn off luchar_contra_el_jefe_J5 <gen>
Trigger - Turn off luchar_contra_el_jefe_J5_Copiar_2 <gen>
si el jugador 5 es un ordenador, entonces continua la "inteligencia artificial"
Detectar ordenador 5
Events
Map initialization
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 5 (Yellow) matching ((Unit-type of (Matching unit)) Equal to Alma de Heroe).) to Move To . (Center of Heroe_4 <gen>)
Trigger - Turn off revivir_heroe_J5_de_5_a_10 <gen>
Trigger - Turn off revivir_heroe_J5_de_10_a_20 <gen>
Trigger - Turn off revivir_heroe_J5_de_20_a_30 <gen>
Trigger - Turn off revivir_heroe_J5_de_30_a_50 <gen>
Trigger - Turn off revivir_heroe_J5_de_50_a_70 <gen>
Trigger - Turn off revivir_heroe_J5_de_70_a_100 <gen>
Trigger - Turn off revivir_heroe_J5_de_100_a_120 <gen>
Trigger - Turn off revivir_heroe_J5_de_120_a_150 <gen>
Trigger - Turn off revivir_heroe_J5_de_150_a_200 <gen>
Trigger - Turn off revivir_heroe_J5_de_200_a_250 <gen>
Trigger - Turn off revivir_heroe_J5_de_250_a_290 <gen>
Trigger - Turn off revivir_heroe_J5_de_290_a_300 <gen>
mover en terreno J5
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit Group - Order (Units owned by Player 5 (Yellow) matching ((Unit-type of (Matching unit)) Equal to Viejo sabio).) to Attack-Move To . (Random point in Terreno <gen>)
mover en zona neutral J5
Events
Time - Every 16.00 seconds of game time
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit Group - Order (Units owned by Player 5 (Yellow) matching (((Unit-type of (Matching unit)) Equal to Viejo sabio) and ((Matching unit) Equal to (Random unit from (Units in Zona_neutral <gen>)))).) to Attack-Move To . (Center of Salir_zona_neutral <gen>)
revivir heroe nvl 1 a 5 J5
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Viejo sabio) and ((Owner of (Triggering unit)) Equal to Player 5 (Yellow))
Actions
Wait 2.00 seconds
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Orb of Frost and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 5 (Yellow) matching ((Unit-type of (Matching unit)) Equal to Viejo sabio).) to Move To . (Center of Salir_zona_neutral <gen>)
J5 muere nvl 5
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Hero level of (Triggering unit)) Greater than or equal to 5
Actions
Trigger - Turn off revivir_heroe_nvl_1_a_5_J5 <gen>
Trigger - Turn on revivir_heroe_J5_de_5_a_10 <gen>
Trigger - Turn off (This trigger)
revivir heroe J5 de 5 a 10
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Viejo sabio) and ((Owner of (Triggering unit)) Equal to Player 5 (Yellow))
Actions
Wait 2.00 seconds
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Orb of Frost and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 5 (Yellow) matching ((Unit-type of (Matching unit)) Equal to Viejo sabio).) to Move To . (Center of Salir_zona_neutral <gen>)
J5 muere nvl 10
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Hero level of (Triggering unit)) Greater than or equal to 10
Actions
Trigger - Turn off revivir_heroe_J5_de_5_a_10 <gen>
Trigger - Turn on revivir_heroe_J5_de_10_a_20 <gen>
Trigger - Turn off (This trigger)
revivir heroe J5 de 10 a 20
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 5 (Yellow) matching ((Unit-type of (Matching unit)) Equal to Viejo sabio).) to Move To . (Center of Salir_zona_neutral <gen>)
J5 muere nvl 20
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Hero level of (Triggering unit)) Greater than or equal to 20
Actions
Trigger - Turn off revivir_heroe_J5_de_10_a_20 <gen>
Trigger - Turn on revivir_heroe_J5_de_20_a_30 <gen>
Trigger - Turn off (This trigger)
revivir heroe J5 de 20 a 30
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 5 (Yellow) matching ((Unit-type of (Matching unit)) Equal to Viejo sabio).) to Move To . (Center of Salir_zona_neutral <gen>)
J5 muere nvl 30
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Hero level of (Triggering unit)) Greater than or equal to 30
Actions
Trigger - Turn off revivir_heroe_J5_de_20_a_30 <gen>
Trigger - Turn on revivir_heroe_J5_de_30_a_50 <gen>
Trigger - Turn off (This trigger)
revivir heroe J5 de 30 a 50
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 5 (Yellow) matching ((Unit-type of (Matching unit)) Equal to Viejo sabio).) to Move To . (Center of Salir_zona_neutral <gen>)
J5 muere nvl 50
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Hero level of (Triggering unit)) Greater than or equal to 50
Actions
Trigger - Turn off revivir_heroe_J5_de_30_a_50 <gen>
Trigger - Turn on revivir_heroe_J5_de_50_a_70 <gen>
Trigger - Turn off (This trigger)
revivir heroe J5 de 50 a 70
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 5 (Yellow) matching ((Unit-type of (Matching unit)) Equal to Viejo sabio).) to Move To . (Center of Salir_zona_neutral <gen>)
J5 muere nvl 70
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Hero level of (Triggering unit)) Greater than or equal to 70
Actions
Trigger - Turn off revivir_heroe_J5_de_50_a_70 <gen>
Trigger - Turn on revivir_heroe_J5_de_70_a_100 <gen>
Trigger - Turn off (This trigger)
revivir heroe J5 de 70 a 100
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 5 (Yellow) matching ((Unit-type of (Matching unit)) Equal to Viejo sabio).) to Move To . (Center of Salir_zona_neutral <gen>)
J5 muere nvl 100
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Hero level of (Triggering unit)) Greater than or equal to 100
Actions
Trigger - Turn off revivir_heroe_J5_de_70_a_100 <gen>
Trigger - Turn on revivir_heroe_J5_de_100_a_120 <gen>
Trigger - Turn off (This trigger)
revivir heroe J5 de 100 a 120
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 5 (Yellow) matching ((Unit-type of (Matching unit)) Equal to Viejo sabio).) to Move To . (Center of Salir_zona_neutral <gen>)
J5 muere nvl 120
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Hero level of (Triggering unit)) Greater than or equal to 120
Actions
Trigger - Turn off revivir_heroe_J5_de_100_a_120 <gen>
Trigger - Turn on revivir_heroe_J5_de_120_a_150 <gen>
Trigger - Turn off (This trigger)
revivir heroe J5 de 120 a 150
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 5 (Yellow) matching ((Unit-type of (Matching unit)) Equal to Viejo sabio).) to Move To . (Center of Salir_zona_neutral <gen>)
J5 muere nvl 150
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Hero level of (Triggering unit)) Greater than or equal to 150
Actions
Trigger - Turn off revivir_heroe_J5_de_120_a_150 <gen>
Trigger - Turn on revivir_heroe_J5_de_150_a_200 <gen>
Trigger - Turn off (This trigger)
revivir heroe J5 de 150 a 200
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 5 (Yellow) matching ((Unit-type of (Matching unit)) Equal to Viejo sabio).) to Move To . (Center of Salir_zona_neutral <gen>)
J5 muere nvl 200
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Hero level of (Triggering unit)) Greater than or equal to 200
Actions
Trigger - Turn off revivir_heroe_J5_de_150_a_200 <gen>
Trigger - Turn on revivir_heroe_J5_de_200_a_250 <gen>
Trigger - Turn off (This trigger)
revivir heroe J5 de 200 a 250
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 5 (Yellow) matching ((Unit-type of (Matching unit)) Equal to Viejo sabio).) to Move To . (Center of Salir_zona_neutral <gen>)
J5 muere nvl 250
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Hero level of (Triggering unit)) Greater than or equal to 250
Actions
Trigger - Turn off revivir_heroe_J5_de_200_a_250 <gen>
Trigger - Turn on revivir_heroe_J5_de_250_a_290 <gen>
Trigger - Turn off (This trigger)
revivir heroe J5 de 250 a 290
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 5 (Yellow) matching ((Unit-type of (Matching unit)) Equal to Viejo sabio).) to Move To . (Center of Salir_zona_neutral <gen>)
J5 muere nvl 290
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Hero level of (Triggering unit)) Greater than or equal to 290
Actions
Trigger - Turn off revivir_heroe_J5_de_250_a_290 <gen>
Trigger - Turn on revivir_heroe_J5_de_290_a_300 <gen>
Trigger - Turn off (This trigger)
revivir heroe J5 de 290 a 300
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 5 (Yellow) matching ((Unit-type of (Matching unit)) Equal to Viejo sabio).) to Move To . (Center of Salir_zona_neutral <gen>)
J5 muere nvl 300
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Hero level of (Triggering unit)) Equal to 300
Actions
Trigger - Turn off revivir_heroe_nvl_1_a_5_J5 <gen>
Trigger - Turn off revivir_heroe_J5_de_5_a_10 <gen>
Trigger - Turn off revivir_heroe_J5_de_10_a_20 <gen>
Trigger - Turn off revivir_heroe_J5_de_20_a_30 <gen>
Trigger - Turn off revivir_heroe_J5_de_30_a_50 <gen>
Trigger - Turn off revivir_heroe_J5_de_50_a_70 <gen>
Trigger - Turn off revivir_heroe_J5_de_70_a_100 <gen>
Trigger - Turn off revivir_heroe_J5_de_100_a_120 <gen>
Trigger - Turn off revivir_heroe_J5_de_120_a_150 <gen>
Trigger - Turn off revivir_heroe_J5_de_150_a_200 <gen>
Trigger - Turn off revivir_heroe_J5_de_200_a_250 <gen>
Trigger - Turn off revivir_heroe_J5_de_290_a_300 <gen>
Trigger - Turn off revivir_heroe_J5_de_250_a_290 <gen>
Trigger - Turn off (This trigger)
luchar contra el jefe J5
Events
Unit - A unit enters Terreno <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Hero level of (Triggering unit)) Equal to 300
Actions
Unit Group - Order (Units owned by Player 5 (Yellow) matching ((Unit-type of (Matching unit)) Equal to Viejo sabio).) to Attack-Move To . (Center of Entrar_zona_jefe <gen>)
luchar contra el jefe J5 Copiar 2
Events
Unit - A unit enters Jefe_final <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Viejo sabio
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Hero level of (Triggering unit)) Equal to 300
Actions
Unit Group - Order (Units in Jefe_final <gen> matching ((((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 5 (Yellow)))) to Attack . Maestro Avatar elemental 0737 <gen>
heroe nvl 2 J5
Events
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
(Level of (Triggering unit)) Equal to 2
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 3 J5
Events
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 3)
Actions
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
heroe nvl 5 J5
Events
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 5)
Actions
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 8 J5
Events
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 8)
Actions
Hero - Learn skill for (Triggering unit) : Luz Divina
Hero - Learn skill for (Triggering unit) : Luz Divina
Hero - Learn skill for (Triggering unit) : Proteccion de dios
heroe nvl 12 J5
Events
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 12)
Actions
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
Hero - Learn skill for (Triggering unit) : Luz Divina
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Proteccion de dios
heroe nvl 16 J5
Events
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 16)
Actions
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Proteccion de dios
heroe nvl 20 J5
Events
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 20)
Actions
Hero - Learn skill for (Triggering unit) : Proteccion de dios
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
Hero - Learn skill for (Triggering unit) : Luz Divina
Hero - Learn skill for (Triggering unit) : Resurreccion temporal
heroe nvl 24 J5
Events
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 24)
Actions
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
Hero - Learn skill for (Triggering unit) : Resurreccion temporal
Hero - Learn skill for (Triggering unit) : Luz Divina
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 29 J5
Events
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 29)
Actions
Hero - Learn skill for (Triggering unit) : Resurreccion temporal
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
Hero - Learn skill for (Triggering unit) : Resurreccion temporal
Hero - Learn skill for (Triggering unit) : Luz Divina
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 35 J5
Events
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 35)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Resurreccion temporal
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
Hero - Learn skill for (Triggering unit) : Resurreccion temporal
Hero - Learn skill for (Triggering unit) : Luz Divina
heroe nvl 40 J5
Events
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 40)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Resurreccion temporal
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
Hero - Learn skill for (Triggering unit) : Resurreccion temporal
Hero - Learn skill for (Triggering unit) : Luz Divina
heroe nvl 45 J5
Events
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 45)
Actions
Hero - Learn skill for (Triggering unit) : Luz Divina
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
Hero - Learn skill for (Triggering unit) : Resurreccion temporal
Hero - Learn skill for (Triggering unit) : Proteccion de dios
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 55 J5
Events
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 55)
Actions
Hero - Learn skill for (Triggering unit) : Luz Divina
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
Hero - Learn skill for (Triggering unit) : Resurreccion temporal
Hero - Learn skill for (Triggering unit) : Proteccion de dios
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Luz Divina
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
Hero - Learn skill for (Triggering unit) : Resurreccion temporal
Hero - Learn skill for (Triggering unit) : Proteccion de dios
aca termina la habilidad Resurreccion temporal
heroe nvl 65 J5
Events
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 65)
Actions
Hero - Learn skill for (Triggering unit) : Luz Divina
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
Hero - Learn skill for (Triggering unit) : Resurreccion temporal
Hero - Learn skill for (Triggering unit) : Proteccion de dios
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Luz Divina
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
Hero - Learn skill for (Triggering unit) : Resurreccion temporal
Hero - Learn skill for (Triggering unit) : Proteccion de dios
aca termina la habilidad Luz divina
heroe nvl 75 J5
Events
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 75)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
Hero - Learn skill for (Triggering unit) : Proteccion de dios
Hero - Learn skill for (Triggering unit) : Proteccion de dios
Hero - Learn skill for (Triggering unit) : Luz Divina
Hero - Learn skill for (Triggering unit) : Luz Divina
aca termina la habilidad Proteccion de dios
heroe nvl 85 J5
Events
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 85)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Proteccion de dios
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
aca termina la habilidad Aura de devocion de dios
heroe nvl 95 J5
Events
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 95)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
Hero - Learn skill for (Triggering unit) : Aura de devoción de dios
heroe nvl 105 J5
Events
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 105)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 115 J5
Events
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 115)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
aca termina la habilidad bonificacion de atributos
heroe nvl 126 J5
Events
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 126)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Si el jugador 6 es una persona, se desactivan todos los detonadores para la "inteligencia artificial"
Detectar usuario 6
Events
Map initialization
Conditions
(Player 6 (Orange) controller) Equal to User
Actions
Trigger - Turn off mover_en_terreno_J6 <gen>
Trigger - Turn off revivir_heroe_nvl_1_a_5_J6 <gen>
Trigger - Turn off muere_nvl_10_J6 <gen>
Trigger - Turn off revivir_heroe_de_10_a_20_J6 <gen>
Trigger - Turn off _muere_nvl_20_J6 <gen>
Trigger - Turn off revivir_heroe_de_20_a_30_J6 <gen>
Trigger - Turn off muere_nvl_30_J6 <gen>
Trigger - Turn off revivir_heroe_de_30_a_50_J6 <gen>
Trigger - Turn off muere_nvl_50_J6 <gen>
Trigger - Turn off revivir_heroe_de_50_a_70_J6 <gen>
Trigger - Turn off muere_nvl_70_J6 <gen>
Trigger - Turn off revivir_heroe_de_70_a_100_J6 <gen>
Trigger - Turn off muere_nvl_100_J6 <gen>
Trigger - Turn off revivir_heroe_de_100_a_120_J6 <gen>
Trigger - Turn off muere_nvl_120_J6 <gen>
Trigger - Turn off revivir_heroe_de_120_a_150_J6 <gen>
Trigger - Turn off muere_nvl_150_J6 <gen>
Trigger - Turn off revivir_heroe_de_150_a_200_J6 <gen>
Trigger - Turn off muere_nvl_200_J6 <gen>
Trigger - Turn off revivir_heroe_de_200_a_250_J6 <gen>
Trigger - Turn off muere_nvl_250_J6 <gen>
Trigger - Turn off revivir_heroe_de_250_a_290_J6 <gen>
Trigger - Turn off muere_nvl_290_J6 <gen>
Trigger - Turn off revivir_heroe_de_290_a_300_J6 <gen>
Trigger - Turn off muere_nvl_300_J6 <gen>
Trigger - Turn off heroe_nvl_2_J6 <gen>
Trigger - Turn off heroe_nvl_3_J6 <gen>
Trigger - Turn off heroe_nvl_5_J6 <gen>
Trigger - Turn off heroe_nvl_8_J6 <gen>
Trigger - Turn off heroe_nvl_12_J6 <gen>
Trigger - Turn off heroe_nvl_16_J6 <gen>
Trigger - Turn off heroe_nvl_20_J6 <gen>
Trigger - Turn off heroe_nvl_24_J6 <gen>
Trigger - Turn off heroe_nvl_29_J6 <gen>
Trigger - Turn off heroe_nvl_35_J6 <gen>
Trigger - Turn off heroe_nvl_40_J6 <gen>
Trigger - Turn off heroe_nvl_45_J6 <gen>
Trigger - Turn off heroe_nvl_55_J6 <gen>
Trigger - Turn off heroe_nvl_65_J6 <gen>
Trigger - Turn off heroe_nvl_75_J6 <gen>
Trigger - Turn off heroe_nvl_85_J6 <gen>
Trigger - Turn off heroe_nvl_95_J6 <gen>
Trigger - Turn off heroe_nvl_105_J6 <gen>
Trigger - Turn off heroe_nvl_115_J6 <gen>
Trigger - Turn off heroe_nvl_126_J6 <gen>
Trigger - Turn off luchar_contra_el_jefe_J6 <gen>
Trigger - Turn off luchar_contra_el_jefe_J6_Copiar <gen>
si el jugador 6 es un ordenador, entonces continua la "inteligencia artificial"
Detectar ordenador 6
Events
Map initialization
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 6 (Orange) matching ((Unit-type of (Matching unit)) Equal to Alma de Heroe).) to Move To . (Center of Heroe_3 <gen>)
Trigger - Turn off revivir_heroe_nvl_1_a_5_J6 <gen>
Trigger - Turn off revivir_heroe_de_10_a_20_J6 <gen>
Trigger - Turn off revivir_heroe_de_20_a_30_J6 <gen>
Trigger - Turn off revivir_heroe_de_30_a_50_J6 <gen>
Trigger - Turn off revivir_heroe_de_50_a_70_J6 <gen>
Trigger - Turn off revivir_heroe_de_70_a_100_J6 <gen>
Trigger - Turn off revivir_heroe_de_100_a_120_J6 <gen>
Trigger - Turn off revivir_heroe_de_120_a_150_J6 <gen>
Trigger - Turn off revivir_heroe_de_150_a_200_J6 <gen>
Trigger - Turn off revivir_heroe_de_200_a_250_J6 <gen>
Trigger - Turn off revivir_heroe_de_250_a_290_J6 <gen>
Trigger - Turn off revivir_heroe_de_290_a_300_J6 <gen>
mover en terreno J6
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit Group - Order (Units owned by Player 6 (Orange) matching ((Unit-type of (Matching unit)) Equal to Señor del Caos).) to Attack-Move To . (Random point in Terreno <gen>)
mover en zona neutral J6
Events
Time - Every 11.00 seconds of game time
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit Group - Order (Units owned by Player 6 (Orange) matching (((Unit-type of (Matching unit)) Equal to Señor del Caos) and ((Matching unit) Equal to (Random unit from (Units in Zona_neutral <gen>)))).) to Attack-Move To . (Center of Salir_zona_neutral <gen>)
revivir heroe nvl 1 a 5 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Señor del Caos) and ((Owner of (Triggering unit)) Equal to Player 6 (Orange))
Actions
Wait 2.00 seconds
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Orb of Frost and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 6 (Orange) matching ((Unit-type of (Matching unit)) Equal to Señor del Caos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 5 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Hero level of (Triggering unit)) Greater than or equal to 5
Actions
Trigger - Turn off revivir_heroe_nvl_1_a_5_J6 <gen>
Trigger - Turn on revivir_heroe_de_5_a_10_J6 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 5 a 10 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Señor del Caos) and ((Owner of (Triggering unit)) Equal to Player 6 (Orange))
Actions
Wait 2.00 seconds
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Orb of Frost and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 6 (Orange) matching ((Unit-type of (Matching unit)) Equal to Señor del Caos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 10 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Hero level of (Triggering unit)) Greater than or equal to 10
Actions
Trigger - Turn off revivir_heroe_de_5_a_10_J6 <gen>
Trigger - Turn on revivir_heroe_de_10_a_20_J6 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 10 a 20 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 6 (Orange) matching ((Unit-type of (Matching unit)) Equal to Señor del Caos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 20 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Hero level of (Triggering unit)) Greater than or equal to 20
Actions
Trigger - Turn off revivir_heroe_de_10_a_20_J6 <gen>
Trigger - Turn on revivir_heroe_de_20_a_30_J6 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 20 a 30 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 6 (Orange) matching ((Unit-type of (Matching unit)) Equal to Señor del Caos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 30 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Hero level of (Triggering unit)) Greater than or equal to 30
Actions
Trigger - Turn off revivir_heroe_de_20_a_30_J6 <gen>
Trigger - Turn on revivir_heroe_de_30_a_50_J6 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 30 a 50 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 6 (Orange) matching ((Unit-type of (Matching unit)) Equal to Señor del Caos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 50 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Hero level of (Triggering unit)) Greater than or equal to 50
Actions
Trigger - Turn off revivir_heroe_de_30_a_50_J6 <gen>
Trigger - Turn on revivir_heroe_de_50_a_70_J6 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 50 a 70 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 6 (Orange) matching ((Unit-type of (Matching unit)) Equal to Señor del Caos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 70 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Hero level of (Triggering unit)) Greater than or equal to 70
Actions
Trigger - Turn off revivir_heroe_de_50_a_70_J6 <gen>
Trigger - Turn on revivir_heroe_de_70_a_100_J6 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 70 a 100 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 6 (Orange) matching ((Unit-type of (Matching unit)) Equal to Señor del Caos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 100 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Hero level of (Triggering unit)) Greater than or equal to 100
Actions
Trigger - Turn off revivir_heroe_de_70_a_100_J6 <gen>
Trigger - Turn on revivir_heroe_de_100_a_120_J6 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 100 a 120 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 6 (Orange) matching ((Unit-type of (Matching unit)) Equal to Señor del Caos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 120 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Hero level of (Triggering unit)) Greater than or equal to 120
Actions
Trigger - Turn off revivir_heroe_de_100_a_120_J6 <gen>
Trigger - Turn on revivir_heroe_de_120_a_150_J6 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 120 a 150 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 6 (Orange) matching ((Unit-type of (Matching unit)) Equal to Señor del Caos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 150 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Hero level of (Triggering unit)) Greater than or equal to 150
Actions
Trigger - Turn off revivir_heroe_de_120_a_150_J6 <gen>
Trigger - Turn on revivir_heroe_de_150_a_200_J6 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 150 a 200 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 6 (Orange) matching ((Unit-type of (Matching unit)) Equal to Señor del Caos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 200 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Hero level of (Triggering unit)) Greater than or equal to 200
Actions
Trigger - Turn off revivir_heroe_de_150_a_200_J6 <gen>
Trigger - Turn on revivir_heroe_de_200_a_250_J6 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 200 a 250 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 6 (Orange) matching ((Unit-type of (Matching unit)) Equal to Señor del Caos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 250 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Hero level of (Triggering unit)) Greater than or equal to 250
Actions
Trigger - Turn off revivir_heroe_de_200_a_250_J6 <gen>
Trigger - Turn on revivir_heroe_de_250_a_290_J6 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 250 a 290 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 6 (Orange) matching ((Unit-type of (Matching unit)) Equal to Señor del Caos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 290 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Hero level of (Triggering unit)) Greater than or equal to 290
Actions
Trigger - Turn off revivir_heroe_de_250_a_290_J6 <gen>
Trigger - Turn on revivir_heroe_de_290_a_300_J6 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 290 a 300 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 6 (Orange) matching ((Unit-type of (Matching unit)) Equal to Señor del Caos).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 300 J6
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Hero level of (Triggering unit)) Equal to 300
Actions
Trigger - Turn off revivir_heroe_nvl_1_a_5_J6 <gen>
Trigger - Turn off revivir_heroe_de_5_a_10_J6 <gen>
Trigger - Turn off revivir_heroe_de_10_a_20_J6 <gen>
Trigger - Turn off revivir_heroe_de_20_a_30_J6 <gen>
Trigger - Turn off revivir_heroe_de_30_a_50_J6 <gen>
Trigger - Turn off revivir_heroe_de_50_a_70_J6 <gen>
Trigger - Turn off revivir_heroe_de_70_a_100_J6 <gen>
Trigger - Turn off revivir_heroe_de_100_a_120_J6 <gen>
Trigger - Turn off revivir_heroe_de_120_a_150_J6 <gen>
Trigger - Turn off revivir_heroe_de_150_a_200_J6 <gen>
Trigger - Turn off revivir_heroe_de_200_a_250_J6 <gen>
Trigger - Turn off revivir_heroe_de_250_a_290_J6 <gen>
Trigger - Turn off revivir_heroe_de_290_a_300_J6 <gen>
Trigger - Turn off (This trigger)
luchar contra el jefe J6
Events
Unit - A unit enters Terreno <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Hero level of (Triggering unit)) Equal to 300
Actions
Unit Group - Order (Units owned by Player 6 (Orange) matching ((Unit-type of (Matching unit)) Equal to Señor del Caos).) to Attack-Move To . (Center of Entrar_zona_jefe <gen>)
luchar contra el jefe J6 Copiar
Events
Unit - A unit enters Jefe_final <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Señor del Caos
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Hero level of (Triggering unit)) Equal to 300
Actions
Unit Group - Order (Units in Jefe_final <gen> matching ((((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 6 (Orange)))) to Attack . Maestro Avatar elemental 0737 <gen>
heroe nvl 2 J6
Events
Unit - A unit owned by Player 6 (Orange) . Gains a level
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
(Level of (Triggering unit)) Equal to 2
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 3 J6
Events
Unit - A unit owned by Player 6 (Orange) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 3)
Actions
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
heroe nvl 5 J6
Events
Unit - A unit owned by Player 6 (Orange) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 5)
Actions
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 8 J6
Events
Unit - A unit owned by Player 6 (Orange) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 8)
Actions
Hero - Learn skill for (Triggering unit) : Lluvia de bolas de fuego
Hero - Learn skill for (Triggering unit) : Lluvia de bolas de fuego
Hero - Learn skill for (Triggering unit) : Convocar ejercito muerto
heroe nvl 12 J6
Events
Unit - A unit owned by Player 6 (Orange) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 12)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Lluvia de bolas de fuego
Hero - Learn skill for (Triggering unit) : Convocar ejercito muerto
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
heroe nvl 16 J6
Events
Unit - A unit owned by Player 6 (Orange) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 16)
Actions
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Convocar ejercito muerto
heroe nvl 20 J6
Events
Unit - A unit owned by Player 6 (Orange) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 20)
Actions
Hero - Learn skill for (Triggering unit) : Convocar ejercito muerto
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Lluvia de bolas de fuego
Hero - Learn skill for (Triggering unit) : Metamorfosis Señor del caos
heroe nvl 24 J6
Events
Unit - A unit owned by Player 6 (Orange) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 24)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Lluvia de bolas de fuego
Hero - Learn skill for (Triggering unit) : Metamorfosis Señor del caos
heroe nvl 29 J6
Events
Unit - A unit owned by Player 6 (Orange) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 29)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Lluvia de bolas de fuego
Hero - Learn skill for (Triggering unit) : Metamorfosis Señor del caos
Hero - Learn skill for (Triggering unit) : Metamorfosis Señor del caos
heroe nvl 35 J6
Events
Unit - A unit owned by Player 6 (Orange) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 35)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Lluvia de bolas de fuego
Hero - Learn skill for (Triggering unit) : Metamorfosis Señor del caos
Hero - Learn skill for (Triggering unit) : Metamorfosis Señor del caos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 40 J6
Events
Unit - A unit owned by Player 6 (Orange) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 40)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Lluvia de bolas de fuego
Hero - Learn skill for (Triggering unit) : Metamorfosis Señor del caos
Hero - Learn skill for (Triggering unit) : Metamorfosis Señor del caos
heroe nvl 45 J6
Events
Unit - A unit owned by Player 6 (Orange) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 45)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Lluvia de bolas de fuego
Hero - Learn skill for (Triggering unit) : Metamorfosis Señor del caos
Hero - Learn skill for (Triggering unit) : Convocar ejercito muerto
heroe nvl 55 J6
Events
Unit - A unit owned by Player 6 (Orange) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 55)
Actions
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Lluvia de bolas de fuego
Hero - Learn skill for (Triggering unit) : Lluvia de bolas de fuego
Hero - Learn skill for (Triggering unit) : Metamorfosis Señor del caos
Hero - Learn skill for (Triggering unit) : Metamorfosis Señor del caos
Hero - Learn skill for (Triggering unit) : Convocar ejercito muerto
Hero - Learn skill for (Triggering unit) : Convocar ejercito muerto
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
aca termina la habilidad metamorfosis señor del terror
heroe nvl 65 J6
Events
Unit - A unit owned by Player 6 (Orange) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 65)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Lluvia de bolas de fuego
Hero - Learn skill for (Triggering unit) : Metamorfosis Señor del caos
Hero - Learn skill for (Triggering unit) : Convocar ejercito muerto
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Lluvia de bolas de fuego
Hero - Learn skill for (Triggering unit) : Metamorfosis Señor del caos
Hero - Learn skill for (Triggering unit) : Convocar ejercito muerto
aca termina la habilidad lluvia de bolas de fuego
heroe nvl 75 J6
Events
Unit - A unit owned by Player 6 (Orange) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 75)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Convocar ejercito muerto
Hero - Learn skill for (Triggering unit) : Convocar ejercito muerto
Hero - Learn skill for (Triggering unit) : Lluvia de bolas de fuego
Hero - Learn skill for (Triggering unit) : Lluvia de bolas de fuego
aca termina la habilidad convocar ejercito muerto
heroe nvl 85 J6
Events
Unit - A unit owned by Player 6 (Orange) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 85)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Convocar ejercito muerto
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
aca termina la habilidad Aura de resistencia
heroe nvl 95 J6
Events
Unit - A unit owned by Player 6 (Orange) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 95)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
Hero - Learn skill for (Triggering unit) : Aura de Resistencia
heroe nvl 105 J6
Events
Unit - A unit owned by Player 6 (Orange) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 105)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 115 J6
Events
Unit - A unit owned by Player 6 (Orange) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 115)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
aca termina la habilidad bonificacion de atributos
heroe nvl 126 J6
Events
Unit - A unit owned by Player 6 (Orange) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 126)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Si el jugador 7 es una persona, se desactivan todos los detonadores para la "inteligencia artificial"
Detectar usuario 7
Events
Map initialization
Conditions
(Player 7 (Green) controller) Equal to User
Actions
Trigger - Turn off mover_en_terreno_J7 <gen>
Trigger - Turn off revivir_heroe_nvl_1_a_5_J7 <gen>
Trigger - Turn off muere_nvl_5_J7 <gen>
Trigger - Turn off revivir_heroe_de_5_a_10_J7 <gen>
Trigger - Turn off muere_nvl_10_J7 <gen>
Trigger - Turn off revivir_heroe_de_10_a_20_J7 <gen>
Trigger - Turn off _muere_nvl_20_J7 <gen>
Trigger - Turn off revivir_heroe_de_20_a_30_J7 <gen>
Trigger - Turn off muere_nvl_30_J7 <gen>
Trigger - Turn off revivir_heroe_de_30_a_50_J7 <gen>
Trigger - Turn off muere_nvl_50_J7 <gen>
Trigger - Turn off revivir_heroe_de_50_a_70_J7 <gen>
Trigger - Turn off muere_nvl_70_J7 <gen>
Trigger - Turn off revivir_heroe_de_70_a_100_J7 <gen>
Trigger - Turn off muere_nvl_100_J7 <gen>
Trigger - Turn off revivir_heroe_de_100_a_120_J7 <gen>
Trigger - Turn off muere_nvl_120_J7 <gen>
Trigger - Turn off revivir_heroe_de_120_a_150_J7 <gen>
Trigger - Turn off muere_nvl_150_J7 <gen>
Trigger - Turn off revivir_heroe_de_150_a_200_J7 <gen>
Trigger - Turn off muere_nvl_200_J7 <gen>
Trigger - Turn off revivir_heroe_de_200_a_250_J7 <gen>
Trigger - Turn off muere_nvl_250_J7 <gen>
Trigger - Turn off revivir_heroe_de_250_a_290_J7 <gen>
Trigger - Turn off muere_nvl_290_J7 <gen>
Trigger - Turn off revivir_heroe_de_290_a_300_J7 <gen>
Trigger - Turn off muere_nvl_300_J7 <gen>
Trigger - Turn off heroe_nvl_2_J7 <gen>
Trigger - Turn off heroe_nvl_3_J7 <gen>
Trigger - Turn off heroe_nvl_5_J7 <gen>
Trigger - Turn off heroe_nvl_8_J7 <gen>
Trigger - Turn off heroe_nvl_12_J7 <gen>
Trigger - Turn off heroe_nvl_16_J7 <gen>
Trigger - Turn off heroe_nvl_20_J7 <gen>
Trigger - Turn off heroe_nvl_24_J7 <gen>
Trigger - Turn off heroe_nvl_29_J7 <gen>
Trigger - Turn off heroe_nvl_35_J7 <gen>
Trigger - Turn off heroe_nvl_40_J7 <gen>
Trigger - Turn off heroe_nvl_45_J7 <gen>
Trigger - Turn off heroe_nvl_55_J7 <gen>
Trigger - Turn off heroe_nvl_65_J7 <gen>
Trigger - Turn off heroe_nvl_75_J7 <gen>
Trigger - Turn off heroe_nvl_85_J7 <gen>
Trigger - Turn off heroe_nvl_95_J7 <gen>
Trigger - Turn off heroe_nvl_105_J7 <gen>
Trigger - Turn off heroe_nvl_115_J7 <gen>
Trigger - Turn off heroe_nvl_126_J7 <gen>
Trigger - Turn off luchar_contra_el_jefe_J7 <gen>
Trigger - Turn off luchar_contra_el_jefe_J7_Copiar <gen>
si el jugador 7 es un ordenador, entonces continua la "inteligencia artificial"
Detectar ordenador 7
Events
Map initialization
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 7 (Green) matching ((Unit-type of (Matching unit)) Equal to Alma de Heroe).) to Move To . (Center of Heroe_14 <gen>)
Trigger - Turn off revivir_heroe_nvl_1_a_5_J7 <gen>
Trigger - Turn off revivir_heroe_de_5_a_10_J7 <gen>
Trigger - Turn off revivir_heroe_de_10_a_20_J7 <gen>
Trigger - Turn off revivir_heroe_de_20_a_30_J7 <gen>
Trigger - Turn off revivir_heroe_de_30_a_50_J7 <gen>
Trigger - Turn off revivir_heroe_de_50_a_70_J7 <gen>
Trigger - Turn off revivir_heroe_de_70_a_100_J7 <gen>
Trigger - Turn off revivir_heroe_de_100_a_120_J7 <gen>
Trigger - Turn off revivir_heroe_de_120_a_150_J7 <gen>
Trigger - Turn off revivir_heroe_de_150_a_200_J7 <gen>
Trigger - Turn off revivir_heroe_de_200_a_250_J7 <gen>
Trigger - Turn off revivir_heroe_de_250_a_290_J7 <gen>
Trigger - Turn off revivir_heroe_de_290_a_300_J7 <gen>
mover en terreno J7
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit Group - Order (Units owned by Player 7 (Green) matching ((Unit-type of (Matching unit)) Equal to Guerrero legendario).) to Attack-Move To . (Random point in Terreno <gen>)
mover en zona neutral J7
Events
Time - Every 11.00 seconds of game time
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit Group - Order (Units owned by Player 7 (Green) matching (((Unit-type of (Matching unit)) Equal to Guerrero legendario) and ((Matching unit) Equal to (Random unit from (Units in Zona_neutral <gen>)))).) to Attack-Move To . (Center of Salir_zona_neutral <gen>)
revivir heroe nvl 1 a 5 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Guerrero legendario) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Wait 2.00 seconds
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Tome of Experience and give it to (Triggering unit)
Hero - Create Orb of Frost and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 7 (Green) matching ((Unit-type of (Matching unit)) Equal to Guerrero legendario).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 5 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Hero level of (Triggering unit)) Greater than or equal to 5
Actions
Trigger - Turn off revivir_heroe_nvl_1_a_5_J7 <gen>
Trigger - Turn on revivir_heroe_de_5_a_10_J7 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 5 a 10 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Guerrero legendario) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Wait 2.00 seconds
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Orb of Frost and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 7 (Green) matching ((Unit-type of (Matching unit)) Equal to Guerrero legendario).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 10 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Hero level of (Triggering unit)) Greater than or equal to 10
Actions
Trigger - Turn off revivir_heroe_de_5_a_10_J7 <gen>
Trigger - Turn on revivir_heroe_de_10_a_20_J7 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 10 a 20 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 7 (Green) matching ((Unit-type of (Matching unit)) Equal to Guerrero legendario).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 20 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Hero level of (Triggering unit)) Greater than or equal to 20
Actions
Trigger - Turn off revivir_heroe_de_10_a_20_J7 <gen>
Trigger - Turn on revivir_heroe_de_20_a_30_J7 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 20 a 30 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 7 (Green) matching ((Unit-type of (Matching unit)) Equal to Guerrero legendario).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 30 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Hero level of (Triggering unit)) Greater than or equal to 30
Actions
Trigger - Turn off revivir_heroe_de_20_a_30_J7 <gen>
Trigger - Turn on revivir_heroe_de_30_a_50_J7 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 30 a 50 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 7 (Green) matching ((Unit-type of (Matching unit)) Equal to Guerrero legendario).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 50 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Hero level of (Triggering unit)) Greater than or equal to 50
Actions
Trigger - Turn off revivir_heroe_de_30_a_50_J7 <gen>
Trigger - Turn on revivir_heroe_de_50_a_70_J7 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 50 a 70 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+1000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 7 (Green) matching ((Unit-type of (Matching unit)) Equal to Guerrero legendario).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 70 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Hero level of (Triggering unit)) Greater than or equal to 70
Actions
Trigger - Turn off revivir_heroe_de_50_a_70_J7 <gen>
Trigger - Turn on revivir_heroe_de_70_a_100_J7 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 70 a 100 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+10000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 7 (Green) matching ((Unit-type of (Matching unit)) Equal to Guerrero legendario).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 100 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Hero level of (Triggering unit)) Greater than or equal to 100
Actions
Trigger - Turn off revivir_heroe_de_70_a_100_J7 <gen>
Trigger - Turn on revivir_heroe_de_100_a_120_J7 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 100 a 120 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 7 (Green) matching ((Unit-type of (Matching unit)) Equal to Guerrero legendario).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 120 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Hero level of (Triggering unit)) Greater than or equal to 120
Actions
Trigger - Turn off revivir_heroe_de_100_a_120_J7 <gen>
Trigger - Turn on revivir_heroe_de_120_a_150_J7 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 120 a 150 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Wait 3.00 seconds
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 7 (Green) matching ((Unit-type of (Matching unit)) Equal to Guerrero legendario).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 150 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Hero level of (Triggering unit)) Greater than or equal to 150
Actions
Trigger - Turn off revivir_heroe_de_120_a_150_J7 <gen>
Trigger - Turn on revivir_heroe_de_150_a_200_J7 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 150 a 200 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 7 (Green) matching ((Unit-type of (Matching unit)) Equal to Guerrero legendario).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 200 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Hero level of (Triggering unit)) Greater than or equal to 200
Actions
Trigger - Turn off revivir_heroe_de_150_a_200_J7 <gen>
Trigger - Turn on revivir_heroe_de_200_a_250_J7 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 200 a 250 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 7 (Green) matching ((Unit-type of (Matching unit)) Equal to Guerrero legendario).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 250 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Hero level of (Triggering unit)) Greater than or equal to 250
Actions
Trigger - Turn off revivir_heroe_de_200_a_250_J7 <gen>
Trigger - Turn on revivir_heroe_de_250_a_290_J7 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 250 a 290 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 7 (Green) matching ((Unit-type of (Matching unit)) Equal to Guerrero legendario).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 290 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Hero level of (Triggering unit)) Greater than or equal to 290
Actions
Trigger - Turn off revivir_heroe_de_250_a_290_J7 <gen>
Trigger - Turn on revivir_heroe_de_290_a_300_J7 <gen>
Trigger - Turn off (This trigger)
revivir heroe de 290 a 300 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Wait 3.00 seconds
Hero - Create Super Mega Libro De Experiencia and give it to (Triggering unit)
Hero - Create Libro de Experiencia (+100000) and give it to (Triggering unit)
Wait 1.00 seconds
Unit Group - Order (Units owned by Player 7 (Green) matching ((Unit-type of (Matching unit)) Equal to Guerrero legendario).) to Move To . (Center of Salir_zona_neutral <gen>)
muere nvl 300 J7
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Hero level of (Triggering unit)) Equal to 300
Actions
Trigger - Turn off revivir_heroe_nvl_1_a_5_J7 <gen>
Trigger - Turn off revivir_heroe_de_5_a_10_J7 <gen>
Trigger - Turn off revivir_heroe_de_10_a_20_J7 <gen>
Trigger - Turn off revivir_heroe_de_20_a_30_J7 <gen>
Trigger - Turn off revivir_heroe_de_30_a_50_J7 <gen>
Trigger - Turn off revivir_heroe_de_50_a_70_J7 <gen>
Trigger - Turn off revivir_heroe_de_70_a_100_J7 <gen>
Trigger - Turn off revivir_heroe_de_100_a_120_J7 <gen>
Trigger - Turn off revivir_heroe_de_120_a_150_J7 <gen>
Trigger - Turn off revivir_heroe_de_150_a_200_J7 <gen>
Trigger - Turn off revivir_heroe_de_200_a_250_J7 <gen>
Trigger - Turn off revivir_heroe_de_250_a_290_J7 <gen>
Trigger - Turn off revivir_heroe_de_290_a_300_J7 <gen>
Trigger - Turn off (This trigger)
luchar contra el jefe J7
Events
Unit - A unit enters Terreno <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Hero level of (Triggering unit)) Equal to 300
Actions
Unit Group - Order (Units owned by Player 7 (Green) matching ((Unit-type of (Matching unit)) Equal to Guerrero legendario).) to Attack-Move To . (Center of Entrar_zona_jefe <gen>)
luchar contra el jefe J7 Copiar
Events
Unit - A unit enters Jefe_final <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Guerrero legendario
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Hero level of (Triggering unit)) Equal to 300
Actions
Unit Group - Order (Units in Jefe_final <gen> matching ((((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 7 (Green)))) to Attack . Maestro Avatar elemental 0737 <gen>
heroe nvl 2 J7
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
(Level of (Triggering unit)) Equal to 2
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 3 J7
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 3)
Actions
Hero - Learn skill for (Triggering unit) : Golpes críticos
heroe nvl 5 J7
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 5)
Actions
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 8 J7
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 8)
Actions
Hero - Learn skill for (Triggering unit) : Rayo Congelador
Hero - Learn skill for (Triggering unit) : Rayo Congelador
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
heroe nvl 12 J7
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 12)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Rayo Congelador
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
heroe nvl 16 J7
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 16)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
heroe nvl 20 J7
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 20)
Actions
Hero - Learn skill for (Triggering unit) : Resucitación
Hero - Learn skill for (Triggering unit) : Rayo Congelador
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
heroe nvl 24 J7
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 24)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Resucitación
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Rayo Congelador
heroe nvl 29 J7
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 29)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Resucitación
Hero - Learn skill for (Triggering unit) : Resucitación
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Rayo Congelador
heroe nvl 35 J7
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 35)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Resucitación
Hero - Learn skill for (Triggering unit) : Resucitación
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Rayo Congelador
heroe nvl 40 J7
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 40)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Resucitación
Hero - Learn skill for (Triggering unit) : Resucitación
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Rayo Congelador
heroe nvl 45 J7
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 45)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Resucitación
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Rayo Congelador
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
heroe nvl 55 J7
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 55)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Resucitación
Hero - Learn skill for (Triggering unit) : Resucitación
Hero - Learn skill for (Triggering unit) : Rayo Congelador
Hero - Learn skill for (Triggering unit) : Rayo Congelador
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
aca termina la habilidad resucitacion
heroe nvl 65 J7
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 65)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Resucitación
Hero - Learn skill for (Triggering unit) : Resucitación
Hero - Learn skill for (Triggering unit) : Rayo Congelador
Hero - Learn skill for (Triggering unit) : Rayo Congelador
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
aca termina la habilidad rayo congelador
heroe nvl 75 J7
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 75)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Rayo Congelador
Hero - Learn skill for (Triggering unit) : Rayo Congelador
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
aca termina la habilidad cuerpo ardiente
heroe nvl 85 J7
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 85)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Cuerpo ardiente
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
aca termina la habilidad golpe critico
heroe nvl 95 J7
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 95)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Golpes críticos
Hero - Learn skill for (Triggering unit) : Golpes críticos
heroe nvl 105 J7
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 105)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
heroe nvl 115 J7
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 115)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
aca termina la habilidad bonificacion de atributos
heroe nvl 126 J7
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Level of (Triggering unit)) Equal to 126)
Actions
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Hero - Learn skill for (Triggering unit) : Bonificación de atributos
Thanos
Events
Unit - A unit enters Heroe_19 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Alma de Heroe
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Thanos for (Owner of (Entering unit)) at (Random point in Terreno <gen>) facing Default building facing degrees
Wait 2.00 seconds
Hero - Create Frostmourne and give it to (Random unit from (Units in Terreno <gen> matching (((Matching unit) is in (Units of type Thanos).) Equal to True)))
Trigger - Turn off (This trigger)
Unit - Remove Thanos 0745 <gen> from the game
archimago malvado
Heroe 1
Events
Unit - A unit enters Heroe_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Alma de Heroe
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Archimago malvado for (Owner of (Entering unit)) at (Random point in Terreno <gen>) facing Default building facing degrees
Quicksilver
Heroe 2
Events
Unit - A unit enters Heroe_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Alma de Heroe
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Quicksilver for (Owner of (Entering unit)) at (Random point in Terreno <gen>) facing Default building facing degrees
señor del caos
Heroe 3
Events
Unit - A unit enters Heroe_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Alma de Heroe
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Señor del Caos for (Owner of (Entering unit)) at (Random point in Terreno <gen>) facing Default building facing degrees
suport viejo
Heroe 4
Events
Unit - A unit enters Heroe_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Alma de Heroe
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Viejo sabio for (Owner of (Entering unit)) at (Random point in Terreno <gen>) facing Default building facing degrees
Gladiador
Heroe 5
Events
Unit - A unit enters Heroe_5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Alma de Heroe
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Gladiador Qiraji for (Owner of (Entering unit)) at (Random point in Terreno <gen>) facing Default building facing degrees
Hojalatero
Heroe 6
Events
Unit - A unit enters Heroe_6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Alma de Heroe
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Tinker for (Owner of (Entering unit)) at (Random point in Terreno <gen>) facing Default building facing degrees
Cazadora de dragones
Heroe 7
Events
Unit - A unit enters Heroe_7 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Alma de Heroe
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Cazadora De Dragones for (Owner of (Entering unit)) at (Random point in Terreno <gen>) facing Default building facing degrees
Gandalf el gris
Heroe 8
Events
Unit - A unit enters Heroe_8 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Alma de Heroe
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Gandalf El Gris for (Owner of (Entering unit)) at (Random point in Terreno <gen>) facing Default building facing degrees
Sombra oscura
Heroe 9
Events
Unit - A unit enters Heroe_9 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Alma de Heroe
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Sombra Oscura for (Owner of (Entering unit)) at (Random point in Terreno <gen>) facing Default building facing degrees
Pandaren
Heroe 10
Events
Unit - A unit enters Heroe_10 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Alma de Heroe
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Pandaren for (Owner of (Entering unit)) at (Random point in Terreno <gen>) facing Default building facing degrees
Cazador de demonios
Heroe 11
Events
Unit - A unit enters Heroe_11 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Alma de Heroe
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Demon Hunter for (Owner of (Entering unit)) at (Random point in Terreno <gen>) facing Default building facing degrees
Señor de fuego
Heroe 12
Events
Unit - A unit enters Heroe_12 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Alma de Heroe
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Señor de Fuego for (Owner of (Entering unit)) at (Random point in Terreno <gen>) facing Default building facing degrees
Maestra De los 4 Elementos
Heroe 13
Events
Unit - A unit enters Heroe_13 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Alma de Heroe
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Avatar elemental for (Owner of (Entering unit)) at (Random point in Terreno <gen>) facing Default building facing degrees
Guerrero del desierto
Heroe 14
Events
Unit - A unit enters Heroe_14 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Alma de Heroe
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Guerrero legendario for (Owner of (Entering unit)) at (Random point in Terreno <gen>) facing Default building facing degrees
Devoradore de almas
Heroe 15
Events
Unit - A unit enters Heroe_15 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Alma de Heroe
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Devorador de almas for (Owner of (Entering unit)) at (Random point in Terreno <gen>) facing Default building facing degrees
Sylvanas Windrunner
Heroe 16
Events
Unit - A unit enters Heroe_16 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Alma de Heroe
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Sylvanas Windrunner for (Owner of (Entering unit)) at (Random point in Terreno <gen>) facing Default building facing degrees
Rata
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Objeto Invocar Rata
Actions
Wait 11.00 seconds
Unit - Create 1 . Rata for (Triggering player) at (Random point in Zona_neutral <gen>) facing Default building facing degrees
Cerdo
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Objeto Invocar Cerdo
Actions
Wait 11.00 seconds
Unit - Create 1 . Pig for (Triggering player) at (Random point in Zona_neutral <gen>) facing Default building facing degrees
Lobo de hielo
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Objeto Invocar lobo de hielo
Actions
Wait 11.00 seconds
Unit - Create 1 . Lobo de hielo for (Triggering player) at (Random point in Zona_neutral <gen>) facing Default building facing degrees
Mia
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Objeto Invocar Mia
Actions
Wait 11.00 seconds
Unit - Create 1 . Mia for (Triggering player) at (Random point in Zona_neutral <gen>) facing Default building facing degrees
Bambina
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Objeto Invocar Bambina
Actions
Wait 11.00 seconds
Unit - Create 1 . Bambina for (Triggering player) at (Random point in Zona_neutral <gen>) facing Default building facing degrees
Druida de la zarpa
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Objeto Invocar Druida de la zarpa
Actions
Wait 11.00 seconds
Unit - Create 1 . Druid of the Claw for (Triggering player) at (Random point in Zona_neutral <gen>) facing Default building facing degrees
Espiritu de oso
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Objeto Invocar Espiritu de oso
Actions
Wait 11.00 seconds
Unit - Create 1 . Spirit Bear for (Triggering player) at (Random point in Zona_neutral <gen>) facing Default building facing degrees
Jabal berserk
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Objeto Invocar Jabalí berserk
Actions
Wait 11.00 seconds
Unit - Create 1 . Jabalí berserk for (Triggering player) at (Random point in Zona_neutral <gen>) facing Default building facing degrees
Felravager
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Objeto Invocar Felravager
Actions
Wait 11.00 seconds
Unit - Create 1 . Fel Ravager for (Triggering player) at (Random point in Zona_neutral <gen>) facing Default building facing degrees
Aquellos que aguanten 3 minutos ganan un objeto unico
1800 segundos despues de que inicie el mapa empieza el evento
Especial Sr Del Caos
Events
Map initialization
Conditions
Actions
Wait 2.00 seconds
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 1800.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Evento especial
Wait 1620.00 seconds
Game - Display to (All players) for 30.00 seconds the text: EN 3 MINUTOS EMPIEZA UN EVENTO ESPECIAL!!! LOS QUE QUIERAN PARTICIPAR TIENEN QUE ESTAR EN LA ZONA SEGURA!! (osea el mercado)
Wait 180.00 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Especial_sr_del_caos <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Especial_sr_del_caos <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Especial_sr_del_caos <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Especial_sr_del_caos <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Especial_sr_del_caos <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Especial_sr_del_caos <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Especial_sr_del_caos <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Especial_sr_del_caos <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Especial_sr_del_caos <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Especial_sr_del_caos <gen>)
Wait 0.05 seconds
Countdown Timer - Destroy (Last created timer window)
Wait 0.05 seconds
Trigger - Run Especial_terminada <gen> (ignoring conditions)
Movimiento del sr del caos
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units owned by Player 12 (Brown) matching ((Unit-type of (Matching unit)) Equal to Gladiador Qiraji).) to Attack-Move To . (Random point in Especial_sr_del_caos <gen>)
Especial terminada
Events
Conditions
Actions
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 180.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Recompensa en:
Wait 180.00 seconds
Game - Display to (All players) the text: Los que resistieron ganarán una recompenza
Unit - Move (Random unit from (Units in Especial_sr_del_caos <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Not equal to Player 12 (Brown))))) instantly to (Random point in Final_evento_sr_caos <gen>)
Wait 0.01 seconds
Unit - Move (Random unit from (Units in Especial_sr_del_caos <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Not equal to Player 12 (Brown))))) instantly to (Random point in Final_evento_sr_caos <gen>)
Wait 0.01 seconds
Unit - Move (Random unit from (Units in Especial_sr_del_caos <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Not equal to Player 12 (Brown))))) instantly to (Random point in Final_evento_sr_caos <gen>)
Wait 0.01 seconds
Unit - Move (Random unit from (Units in Especial_sr_del_caos <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Not equal to Player 12 (Brown))))) instantly to (Random point in Final_evento_sr_caos <gen>)
Wait 0.01 seconds
Unit - Move (Random unit from (Units in Especial_sr_del_caos <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Not equal to Player 12 (Brown))))) instantly to (Random point in Final_evento_sr_caos <gen>)
Wait 0.01 seconds
Unit - Move (Random unit from (Units in Especial_sr_del_caos <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Not equal to Player 12 (Brown))))) instantly to (Random point in Final_evento_sr_caos <gen>)
Wait 0.01 seconds
Unit - Move (Random unit from (Units in Especial_sr_del_caos <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Not equal to Player 12 (Brown))))) instantly to (Random point in Final_evento_sr_caos <gen>)
Wait 0.01 seconds
Unit - Move (Random unit from (Units in Especial_sr_del_caos <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Not equal to Player 12 (Brown))))) instantly to (Random point in Final_evento_sr_caos <gen>)
Wait 0.01 seconds
Unit - Move (Random unit from (Units in Especial_sr_del_caos <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Not equal to Player 12 (Brown))))) instantly to (Random point in Final_evento_sr_caos <gen>)
Wait 0.01 seconds
Unit - Move (Random unit from (Units in Especial_sr_del_caos <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Not equal to Player 12 (Brown))))) instantly to (Random point in Final_evento_sr_caos <gen>)
Wait 0.05 seconds
Countdown Timer - Destroy (Last created timer window)
poner mejor objeto
Recompenza evento sr caos
Events
Unit - A unit enters Final_evento_sr_caos <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Create Potenciador De Electricidad and give it to (Triggering unit)
Unit - Move (Triggering unit) instantly to (Random point in Zona_de_recompenza <gen>)
Aquellos que ganen la carrera ganan!!
1620+180 segundos despues del 1er evento
Especial corredor
Events
Map initialization
Conditions
Actions
Wait 2300.00 seconds
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 1800.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Evento especial
Wait 1620.00 seconds
Game - Display to (All players) for 30.00 seconds the text: EN 3 MINUTOS EMPIEZA UN EVENTO ESPECIAL!!! LOS QUE QUIERAN PARTICIPAR TIENEN QUE ESTAR EN LA ZONA SEGURA!! (osea el mercado)
Wait 180.00 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Evento_corredor_empezar <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Evento_corredor_empezar <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Evento_corredor_empezar <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Evento_corredor_empezar <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Evento_corredor_empezar <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Evento_corredor_empezar <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Evento_corredor_empezar <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Evento_corredor_empezar <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Evento_corredor_empezar <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Evento_corredor_empezar <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Evento_corredor_empezar <gen>)
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Destroy (Last created timer window)
Wait 0.05 seconds
Trigger - Turn off Terminar_evento_corredor_2do <gen>
Wait 5.00 seconds
Trigger - Run Empezar_evento_corredor <gen> (ignoring conditions)
Limpieza de reloj
Events
Map initialization
Conditions
Actions
Wait 4200.00 seconds
Countdown Timer - Destroy (Last created timer window)
Wait 2 seconds
Countdown Timer - Destroy (Last created timer window)
Wait 2 seconds
Countdown Timer - Destroy (Last created timer window)
Empezar evento corredor
Events
Unit - Diablo 0803 <gen> 's mana becomes Greater than 100000000.00
Conditions
Actions
Game - Display to (All players) the text: Corran lo más rápido que puedan!!!!!!!!!!!!
Wait 5.00 seconds
Unit - Create 5 . Goblin de cuerdas for Player 12 (Brown) at (Random point in Evento_corredor_empezar <gen>) facing Default building facing degrees
Unit Group - Order (Units in Evento_corredor_empezar <gen> matching ((Unit-type of (Matching unit)) Equal to Goblin de cuerdas)) to Attack-Move To . (Random point in Evento_corredor_final <gen>)
Wait 0.05 seconds
Unit - Create 5 . Goblin de cuerdas for Player 12 (Brown) at (Random point in Evento_corredor_empezar <gen>) facing Default building facing degrees
Unit Group - Order (Units in Evento_corredor_empezar <gen> matching ((Unit-type of (Triggering unit)) Equal to Goblin de cuerdas)) to Attack-Move To . (Random point in Evento_corredor_final <gen>)
Wait 0.05 seconds
Unit Group - Order (Units in Evento_corredor_empezar <gen> matching ((Unit-type of (Triggering unit)) Equal to Goblin de cuerdas)) to Attack-Move To . (Random point in Evento_corredor_final <gen>)
Unit - Create 5 . Goblin de cuerdas for Player 12 (Brown) at (Random point in Evento_corredor_empezar <gen>) facing Default building facing degrees
Wait 0.05 seconds
Unit - Create 5 . Goblin de cuerdas for Player 12 (Brown) at (Random point in Evento_corredor_empezar <gen>) facing Default building facing degrees
Unit Group - Order (Units in Evento_corredor_empezar <gen> matching ((Unit-type of (Triggering unit)) Equal to Goblin de cuerdas)) to Attack-Move To . (Random point in Evento_corredor_final <gen>)
Wait 1.00 seconds
Unit - Create 5 . Goblin de cuerdas for Player 12 (Brown) at (Random point in Evento_corredor_empezar <gen>) facing Default building facing degrees
Unit Group - Order (Units in Evento_corredor_empezar <gen> matching ((Unit-type of (Triggering unit)) Equal to Goblin de cuerdas)) to Attack-Move To . (Random point in Evento_corredor_final <gen>)
Wait 1.00 seconds
Unit - Create 5 . Goblin de cuerdas for Player 12 (Brown) at (Random point in Evento_corredor_empezar <gen>) facing Default building facing degrees
Unit Group - Order (Units in Evento_corredor_empezar <gen> matching ((Unit-type of (Triggering unit)) Equal to Goblin de cuerdas)) to Attack-Move To . (Random point in Evento_corredor_final <gen>)
Wait 1.00 seconds
Unit - Create 5 . Goblin de cuerdas for Player 12 (Brown) at (Random point in Evento_corredor_empezar <gen>) facing Default building facing degrees
Unit Group - Order (Units in Evento_corredor_empezar <gen> matching ((Unit-type of (Triggering unit)) Equal to Goblin de cuerdas)) to Attack-Move To . (Random point in Evento_corredor_final <gen>)
Wait 1.00 seconds
Unit - Create 5 . Goblin de cuerdas for Player 12 (Brown) at (Random point in Evento_corredor_empezar <gen>) facing Default building facing degrees
Unit Group - Order (Units in Evento_corredor_empezar <gen> matching ((Unit-type of (Triggering unit)) Equal to Goblin de cuerdas)) to Attack-Move To . (Random point in Evento_corredor_final <gen>)
Wait 1.00 seconds
Unit - Create 5 . Goblin de cuerdas for Player 12 (Brown) at (Random point in Evento_corredor_empezar <gen>) facing Default building facing degrees
Unit Group - Order (Units in Evento_corredor_empezar <gen> matching ((Unit-type of (Triggering unit)) Equal to Goblin de cuerdas)) to Attack-Move To . (Random point in Evento_corredor_final <gen>)
Wait 1.00 seconds
Unit - Create 5 . Goblin de cuerdas for Player 12 (Brown) at (Random point in Evento_corredor_empezar <gen>) facing Default building facing degrees
Unit Group - Order (Units in Evento_corredor_empezar <gen> matching ((Unit-type of (Triggering unit)) Equal to Goblin de cuerdas)) to Attack-Move To . (Random point in Evento_corredor_final <gen>)
Wait 1.00 seconds
Unit - Create 5 . Goblin de cuerdas for Player 12 (Brown) at (Random point in Evento_corredor_empezar <gen>) facing Default building facing degrees
Unit Group - Order (Units in Evento_corredor_empezar <gen> matching ((Unit-type of (Matching unit)) Equal to Goblin de cuerdas)) to Attack-Move To . (Random point in Evento_corredor_final <gen>)
Wait 1.00 seconds
Unit - Create 5 . Goblin de cuerdas for Player 12 (Brown) at (Random point in Evento_corredor_empezar <gen>) facing Default building facing degrees
Unit Group - Order (Units in Evento_corredor_empezar <gen> matching ((Unit-type of (Triggering unit)) Equal to Goblin de cuerdas)) to Attack-Move To . (Random point in Evento_corredor_final <gen>)
Wait 1.00 seconds
Unit - Create 5 . Goblin de cuerdas for Player 12 (Brown) at (Random point in Evento_corredor_empezar <gen>) facing Default building facing degrees
Unit Group - Order (Units in Evento_corredor_empezar <gen> matching ((Unit-type of (Picked unit)) Equal to Goblin de cuerdas)) to Attack-Move To . (Random point in Evento_corredor_final <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Evento_corredor_empezar <gen> matching ((Unit-type of (Random unit from (Units in Evento_corredor_empezar <gen>))) Equal to Goblin de cuerdas)) to Attack-Move To . (Random point in Evento_corredor_final <gen>)
Wait 4.00 seconds
Unit Group - Order (Units in Evento_corredor_empezar <gen> matching ((Unit-type of (Random unit from (Units in Evento_corredor_empezar <gen>))) Equal to Goblin de cuerdas)) to Attack-Move To . (Random point in Evento_corredor_final <gen>)
Terminar evento corredor 1ro
Events
Unit - A unit enters Evento_corredor_final <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Create Hacha ardiente and give it to (Triggering unit)
Wait 0.05 seconds
Unit - Move (Triggering unit) instantly to (Center of Zona_de_recompenza <gen>)
Trigger - Turn on Terminar_evento_corredor_2do <gen>
Wait 0.05 seconds
Trigger - Turn off (This trigger)
Terminar evento corredor 2do
Events
Unit - A unit enters Evento_corredor_final <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Create Espada de la muerte and give it to (Triggering unit)
Wait 0.05 seconds
Unit - Move (Triggering unit) instantly to (Center of Zona_de_recompenza <gen>)
Ordenadores entran a evento
Events
Unit - A unit enters Evento_corredor_empezar <gen>
Conditions
((Triggering player) controller) Equal to Computer
Actions
Unit - Move (Triggering unit) instantly to (Center of Terreno <gen>)
Sacar ordenadores
Events
Unit - A unit enters Zona_De_Rescate_para_reenes <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
Actions
Unit - Move (Triggering unit) instantly to (Center of Terreno <gen>)
despues de una hora y veinte empieza el contador
Especial Rescate de reenes
Events
Map initialization
Conditions
Actions
Wait 4800.00 seconds
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 180.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Evento especial
Wait 1620.00 seconds
Game - Display to (All players) for 30.00 seconds the text: EN 3 MINUTOS EMPIEZA UN EVENTO ESPECIAL!!! LOS QUE QUIERAN PARTICIPAR TIENEN QUE ESTAR EN LA ZONA SEGURA!! (osea el mercado)
Wait 180.00 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_De_Rescate_para_reenes <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_De_Rescate_para_reenes <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_De_Rescate_para_reenes <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_De_Rescate_para_reenes <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_De_Rescate_para_reenes <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_De_Rescate_para_reenes <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_De_Rescate_para_reenes <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_De_Rescate_para_reenes <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_De_Rescate_para_reenes <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_De_Rescate_para_reenes <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_De_Rescate_para_reenes <gen>)
Wait 0.05 seconds
Countdown Timer - Destroy (Last created timer window)
Wait 0.05 seconds
Trigger - Run Empezar_evento_reenes <gen> (ignoring conditions)
Wait 16.00 seconds
Unit - Create 1 Arquera Roja for Player 12 (Brown) at (Random point in Zona_reenes <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Princesa araña de los nerubian for Player 12 (Brown) at (Random point in Zona_reenes <gen>) facing (Position of (Triggering unit))
Wait 10.00 seconds
Unit - Create 1 Huevo de dragón |nazul supervisor (mejorado) for Player 12 (Brown) at (Random point in Zona_reenes <gen>) facing (Position of (Triggering unit))
Wait 10.00 seconds
Unit - Create 1 Princesa araña de los nerubian for Player 12 (Brown) at (Random point in Zona_reenes <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Huevo de dragón |nazul supervisor (mejorado) for Player 12 (Brown) at (Random point in Zona_reenes <gen>) facing (Position of (Triggering unit))
Empezar evento reenes
Events
Conditions
Actions
Floating Text - Create floating text that reads Salir del evento at (Center of Rendirse_reenes <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Game - Display to (All players matching ((Owner of (Random unit from (Units in Zona_De_Rescate_para_reenes <gen>))) Equal to (Matching player)).) the text: Hay reenes para salvar!! aquellos que traigan más todos juntos reciben mejor recompenzaTiempo: 3 minutos!
Countdown Timer - Create a timer window for (Last started timer) with title Fin Evento:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 180.00 seconds
Wait 20.00 seconds
Unit - Create 2 Arquera Roja invisible for Player 12 (Brown) at (Center of Cerrar_zona_rescate <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Arquera Roja invisible for Player 12 (Brown) at (Center of Cerrar_zona_rescate <gen>) facing (Position of (Triggering unit))
Wait 160.00 seconds
Countdown Timer - Destroy (Last created timer window)
Game - Display to (All players matching ((Owner of (Random unit from (Units in Zona_reenes <gen>))) Equal to (Matching player)).) the text: Se terminó el tiempo para rescatar a los reenes...
Wait 1.00 seconds
Trigger - Run Desactivar_las_recompenzas_reenes <gen> (ignoring conditions)
Unit - Move (Random unit from (Units in Zona_reenes <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_De_Rescate_para_reenes <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_reenes <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_De_Rescate_para_reenes <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_reenes <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_De_Rescate_para_reenes <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_reenes <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_De_Rescate_para_reenes <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_reenes <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_De_Rescate_para_reenes <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_reenes <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_De_Rescate_para_reenes <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_reenes <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_De_Rescate_para_reenes <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_reenes <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_De_Rescate_para_reenes <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_reenes <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_De_Rescate_para_reenes <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_reenes <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_De_Rescate_para_reenes <gen>)
Wait 0.05 seconds
Unit - Move (Random unit from (Units in Zona_reenes <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_De_Rescate_para_reenes <gen>)
activar reenes rescatados
Events
Unit - A unit enters Zona_De_Rescate_para_reenes <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Male)
Actions
Wait 1.00 seconds
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Cerrar_zona_rescate <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Cerrar_zona_rescate <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Cerrar_zona_rescate <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Cerrar_zona_rescate <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Cerrar_zona_rescate <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Cerrar_zona_rescate <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Cerrar_zona_rescate <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Cerrar_zona_rescate <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Cerrar_zona_rescate <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Cerrar_zona_rescate <gen>) facing (Random angle) with scale 1.00 and variation 0
Wait 4.00 seconds
Trigger - Run con_un_reen_rescatados <gen> (checking conditions)
Trigger - Run con_dos_reen_rescatados <gen> (checking conditions)
Trigger - Run con_tres_reen_rescatados <gen> (checking conditions)
Wait 3.00 seconds
Trigger - Run Abrir_zona_reenes_rescatables <gen> (ignoring conditions)
Abrir zona reenes rescatables
Events
Conditions
Actions
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Wait 1.00 seconds
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Wait 1.00 seconds
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
Destructible - Remove (Random destructible in Abrir_zona_rescate <gen>)
con un reen rescatados
Events
Conditions
And - All (Conditions) are true
Conditions
(Number of units in (Units in Zona_De_Rescate_para_reenes <gen> matching ((Unit-type of (Random unit from (Units in Zona_De_Rescate_para_reenes <gen>))) Equal to Villager (Male)))) Equal to 1
Actions
Unit - Move (Random unit from (Units owned by (Owner of (Random unit from (Units of type Villager (Male)))) matching (((Matching unit) is A Hero) Equal to True).)) instantly to (Center of Recompenza_un_reen <gen>)
Wait 1.00 seconds
Unit - Remove (Random unit from (Units in Zona_De_Rescate_para_reenes <gen> matching ((Unit-type of (Matching unit)) Equal to Villager (Male)))) from the game
con dos reen rescatados
Events
Conditions
And - All (Conditions) are true
Conditions
(Number of units in (Units in Zona_De_Rescate_para_reenes <gen> matching ((Unit-type of (Random unit from (Units in Zona_De_Rescate_para_reenes <gen>))) Equal to Villager (Male)))) Equal to 2
Actions
Unit - Move (Random unit from (Units owned by (Owner of (Random unit from (Units of type Villager (Male)))) matching (((Matching unit) is A Hero) Equal to True).)) instantly to (Center of Recompenza_dos_reenes <gen>)
Wait 1.00 seconds
Unit - Remove (Random unit from (Units in Zona_De_Rescate_para_reenes <gen> matching ((Unit-type of (Matching unit)) Equal to Villager (Male)))) from the game
con tres reen rescatados
Events
Conditions
And - All (Conditions) are true
Conditions
(Number of units in (Units in Zona_De_Rescate_para_reenes <gen> matching ((Unit-type of (Random unit from (Units in Zona_De_Rescate_para_reenes <gen>))) Equal to Villager (Male)))) Equal to 3
Actions
Unit - Move (Random unit from (Units owned by (Owner of (Random unit from (Units of type Villager (Male)))) matching (((Matching unit) is A Hero) Equal to True).)) instantly to (Center of Recompenza_tres_reenes <gen>)
Wait 1.00 seconds
Unit - Remove (Random unit from (Units in Zona_De_Rescate_para_reenes <gen> matching ((Unit-type of (Matching unit)) Equal to Villager (Male)))) from the game
Recompenza con un reen
Events
Unit - A unit enters Recompenza_un_reen <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Create Trasmutar and give it to (Triggering unit)
Unit - Move (Triggering unit) instantly to (Center of Zona_de_recompenza <gen>)
Recompenza con dos reenes
Events
Unit - A unit enters Recompenza_dos_reenes <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Create Lapidas de rencarnación x5 and give it to (Triggering unit)
Unit - Move (Triggering unit) instantly to (Center of Zona_de_recompenza <gen>)
Recompenza con tres reenes
Events
Unit - A unit enters Recompenza_tres_reenes <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Create Piedra filosofal and give it to (Triggering unit)
Unit - Move (Triggering unit) instantly to (Center of Zona_de_recompenza <gen>)
Recompenza 1 no heroe
Events
Unit - A unit enters Recompenza_un_reen <gen>
Conditions
((Triggering unit) is A Hero) Not equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of (Playable map area))
Recompenza 2 no heroe
Events
Unit - A unit enters Recompenza_dos_reenes <gen>
Conditions
((Triggering unit) is A Hero) Not equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of (Playable map area))
Recompenza 3 no heroe
Events
Unit - A unit enters Recompenza_tres_reenes <gen>
Conditions
((Triggering unit) is A Hero) Not equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of (Playable map area))
Cambiar hombre 1 reen
Events
Unit - A unit comes within 300.00 of Villager 0817 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Villager 0817 <gen> to (Owner of (Triggering unit)) and Change color
Cambiar hombre 2 reen
Events
Unit - A unit comes within 300.00 of Villager 0929 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Villager 0929 <gen> to (Owner of (Triggering unit)) and Change color
Cambiar hombre 3 reen
Events
Unit - A unit comes within 300.00 of Villager 0930 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Villager 0930 <gen> to (Owner of (Triggering unit)) and Change color
Salir de la zona reenes
Events
Unit - A unit enters Rendirse_reenes <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Zona_neutral <gen>)
Desactivar las recompenzas reenes
Events
Conditions
Actions
Trigger - Turn off Recompenza_con_un_reen <gen>
Trigger - Turn off Recompenza_con_dos_reenes <gen>
Trigger - Turn off Recompenza_con_tres_reenes <gen>
Activar laberinto
Events
Unit - A unit enters dentro_del_laberinto <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn on Recompensa_al_final_laberinto_1 <gen>
Desactivar el laberinto
Events
Unit - A unit leaves Zona_laberinto <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off Recompensa_al_final_laberinto_1 <gen>
Volador muerto
Events
Unit - A unit enters Zona_laberinto <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of INFIERNO <gen>)
Game - Display to (All players) for 2.50 seconds the text: Las unidades voladoras no pueden entrar a los desafios!!!
Advertencia laberinto
Events
Unit - A unit enters advertencia_de_laberinto <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 2.50 seconds the text: Alguien Está cerca del desafio del laberinto!!Recompenza: Gema de la mente
Wait 0.50 seconds
Game - Display to (All players) the text: Aquel que entra no podrá salir hasta terminarloEs Dificil...Recompenza: Gema mente
Total De 40X5= 200 enemigos+ 1 jefe
Empezar laberinto
Events
Unit - A unit enters Preempezar_laberinto <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: El desafio de laberinto es muy facil y no da muchas vueltas, pero puede que te cruces con algunos enemigos...
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Golem carnicero for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Golem carnicero for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Golem carnicero for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Golem carnicero for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Golem carnicero for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Golem carnicero for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Golem carnicero for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Golem carnicero for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Golem carnicero for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Golem carnicero for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Golem carnicero for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 5 Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Guardia de la salida (Summoned) for Player 12 (Brown) at (Random point in Jefe_de_laberinto <gen>) facing (Position of (Triggering unit))
Preempezar laberinto
Events
Unit - A unit enters Preempezar_laberinto <gen>
Conditions
Actions
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of dentro_del_laberinto <gen>)
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in advertencia_de_laberinto <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in advertencia_de_laberinto <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in advertencia_de_laberinto <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in advertencia_de_laberinto <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in advertencia_de_laberinto <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in advertencia_de_laberinto <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in advertencia_de_laberinto <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in advertencia_de_laberinto <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in advertencia_de_laberinto <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in advertencia_de_laberinto <gen>) facing (Random angle) with scale 1.00 and variation 0
Limpieza de zona laberinto
Events
Unit - A unit leaves Zona_laberinto <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 2.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Attack-Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Attack-Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 5.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 5.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 15.00 seconds
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Wait 5.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 5.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 5.00 seconds
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_laberinto <gen>)
Wait 2.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Attack-Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Attack-Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 5.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 5.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Attack-Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Attack-Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 5.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 5.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Attack-Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Attack-Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 5.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 5.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Attack-Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Attack-Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 5.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 5.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Attack-Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Attack-Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 5.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 5.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Attack-Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Attack-Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 5.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 2 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Wait 5.00 seconds
Unit Group - Order (Units in Zona_laberinto <gen>) to Move To . (Center of Zona_Trampa_2_laberinto <gen>)
Trampa volver a empezar
Events
Unit - A unit enters Zona_Trampa_1_laberinto <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of dentro_del_laberinto <gen>)
Game - Display to (All allies of (Previous owner).) the text: Esa no era la salida y ahora tendras que hacer el laberinto de vuelta
Wait 1.00 seconds
Game - Display to (All allies of (Picked player).) the text: Se han regenerado los enemigos dentro del laberinto
Trampa infierno
Events
Unit - A unit enters Zona_Trampa_2_laberinto <gen>
Conditions
(((Triggering unit) is A Hero) Equal to True) or ((Owner of (Triggering unit)) Equal to Player 12 (Brown))
Actions
Wait 0.50 seconds
Unit - Move (Triggering unit) instantly to (Center of INFIERNO <gen>)
Recompensa al final laberinto 1
Events
Unit - A unit enters Salir_del_laberinto <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Se ha completado un desafio!!!! En un momento se le dará la recompensa
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Zona_de_recompenza <gen>)
Wait 2.00 seconds
Hero - Create Gema de la Mente and give it to (Triggering unit)
Activar laberinto 2
Events
Unit - A unit enters Entrar_laberinto_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn on Salir_laberinto_2 <gen>
Desactivar el laberinto 2
Events
Unit - A unit leaves Zona_laberinto_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off Salir_laberinto_2 <gen>
Volador muerto Copiar
Events
Unit - A unit enters Zona_laberinto_2 <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of INFIERNO <gen>)
Game - Display to (All players) for 2.50 seconds the text: Las unidades voladoras no pueden entrar a los desafios!!!
Advertencia laberinto 2
Events
Unit - A unit enters Advertencia_Laberinto_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 2.50 seconds the text: Alguien Está cerca del desafio del laberinto 2!!Recompenza: Gema de Destiempo
Wait 0.50 seconds
Game - Display to (All players) the text: Aquel que entra no podrá salir hasta terminarloEs Dificil...Recompenza: Gema DesTiempo
Empezar laberinto 2
Events
Unit - A unit enters Entrar_laberinto_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Dentro_laberinto_2 <gen>)
Enemigos laberinto 2
Events
Unit - A unit enters Entrar_laberinto_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Guardia de la salida (Summoned) for Player 12 (Brown) at (Random point in Salir_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Golem carnicero for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Golem carnicero for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Ginetes orcos for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Ginetes orcos for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Ginetes orcos for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Soldado medieval for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Soldado medieval for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Soldado medieval for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Soldado medieval invisible for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Guardia de la salida (Summoned) for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Guardia de la salida (Summoned) for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Guardia de la salida (Summoned) for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Guardia de la salida (Summoned) for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 2 . Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Golem carnicero for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Golem carnicero for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Ginetes orcos for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Ginetes orcos for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Ginetes orcos for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Soldado medieval for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Soldado medieval for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Soldado medieval for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Soldado medieval invisible for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Guardia de la salida (Summoned) for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Guardia de la salida (Summoned) for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Guardia de la salida (Summoned) for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Guardia de la salida (Summoned) for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Wait 3.00 seconds
Unit - Create 2 . Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Arquera Roja for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Golem carnicero for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Ginetes orcos for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Ginetes orcos for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Ginetes orcos for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Soldado medieval for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Soldado medieval invisible for Player 12 (Brown) at (Random point in Zona_laberinto_2 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Salir laberinto 2
Events
Unit - A unit enters Salir_laberinto_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Se ha completado un desafio!!!! En un momento se le dará la recompensa al heroe vencedor
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Zona_de_recompenza <gen>)
Wait 1.00 seconds
Hero - Create Gema de DesTiempo and give it to (Triggering unit)
Limpiar laberinto 2
Events
Unit - A unit leaves Zona_laberinto_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Wait 2 seconds
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Destructible - Remove (Random destructible in Adverntecia_extra_laberinto_2 <gen>)
Advertencia resistencia
Events
Unit - A unit enters Advertencia_resistencia <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 2.50 seconds the text: Alguien Está cerca del desafio del resistencia!!Recompenza: Gema del espacio
Wait 0.50 seconds
Game - Display to (All players) the text: Aquel que entra no podrá salir hasta terminarloEs muy Dificil...Recompenza: Gema Del Espacio
Preempezar
Events
Unit - A unit enters Preempezar_resistencia <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Entrar_zona_resistencia <gen>)
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_resistencia <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_resistencia <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_resistencia <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_resistencia <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_resistencia <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_resistencia <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_resistencia <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_resistencia <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_resistencia <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_resistencia <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_resistencia <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_resistencia <gen>) facing (Random angle) with scale 1.00 and variation 0
Empezar resistencia
Events
Unit - A unit enters Entrar_zona_resistencia <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: El desafio de Resistencia consiste en resistir 10 oleadas de enemigos.
Wait 1.00 seconds
Game - Display to (All players) the text: ADVERTENCIA!!!!!! NO SALIR DEL RIN O EL HEROE MUERE
Wait 4.00 seconds
Game - Display to (All players) for 2.50 seconds the text: empezará en 10 segundos
Wait 5.00 seconds
Game - Display to (All players) for 2.00 seconds the text: 5 Segundos...
Wait 1.00 seconds
Game - Display to (All players) for 1.50 seconds the text: 4
Wait 1.00 seconds
Game - Display to (All players) for 1.50 seconds the text: 3
Wait 1.00 seconds
Game - Display to (All players) for 1.50 seconds the text: 2
Wait 1.00 seconds
Game - Display to (All players) for 1.50 seconds the text: 1
no entrar a la zona de abajo
No salir de la zona central
Events
Unit - A unit enters resistencia_abajo <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: En el desafio de resistencia está prohibido salir del rin!!!!!!!!!!
no entrar a la zona de derecha
No salir de la zona central Copiar
Events
Unit - A unit enters resistencia_derecha <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: En el desafio de resistencia está prohibido salir del rin!!!!!!!!!!
no entrar a la zona de izquierda
No salir de la zona central Copiar 2
Events
Unit - A unit enters resistencia_izquierda <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: En el desafio de resistencia está prohibido salir del rin!!!!!!!!!!
no entrar a la zona de arriba
No salir de la zona central Copiar 3
Events
Unit - A unit enters resistenzia_arriba <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: En el desafio de resistencia está prohibido salir del rin!!!!!!!!!!
678 segundos de oleadas osea 11,3 minutos
oleadas
Events
Unit - A unit enters Preempezar_resistencia <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 16.00 seconds
Floating Text - Create floating text that reads Primera oleada at (Center of Entrar_zona_resistencia <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Center of resistencia_abajo <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_abajo <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 6 Soldado medieval for Player 12 (Brown) at (Center of resistencia_derecha <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_derecha <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Center of resistencia_izquierda <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_izquierda <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Center of resistenzia_arriba <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistenzia_arriba <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
-------- Segunda oleada --------
Wait 60.00 seconds
Floating Text - Create floating text that reads Segunda oleada at (Center of Entrar_zona_resistencia <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Create 9 Soldado medieval for Player 12 (Brown) at (Center of resistencia_abajo <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_abajo <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 9 Soldado medieval for Player 12 (Brown) at (Center of resistencia_derecha <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_derecha <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 9 Soldado medieval for Player 12 (Brown) at (Center of resistencia_izquierda <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_izquierda <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 9 Soldado medieval for Player 12 (Brown) at (Center of resistenzia_arriba <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistenzia_arriba <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
-------- Tercera oleada --------
Wait 60.00 seconds
Floating Text - Create floating text that reads Tercera oleada at (Center of Entrar_zona_resistencia <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Create 3 Naga Guardian for Player 12 (Brown) at (Center of resistencia_abajo <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_abajo <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 2 Naga Guardian for Player 12 (Brown) at (Center of resistencia_derecha <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_derecha <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 2 Naga Guardian for Player 12 (Brown) at (Center of resistencia_izquierda <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_izquierda <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 2 Naga Guardian for Player 12 (Brown) at (Center of resistenzia_arriba <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistenzia_arriba <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
-------- Cuarta oleada --------
Wait 40.00 seconds
Floating Text - Create floating text that reads Cuarta oleadaginetes de lobo at (Center of Entrar_zona_resistencia <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Create 9 Ginetes orcos for Player 12 (Brown) at (Center of resistencia_abajo <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_abajo <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 9 Ginetes orcos for Player 12 (Brown) at (Center of resistencia_derecha <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_derecha <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 9 Ginetes orcos for Player 12 (Brown) at (Center of resistencia_izquierda <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_izquierda <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 9 Ginetes orcos for Player 12 (Brown) at (Center of resistenzia_arriba <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistenzia_arriba <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
-------- quinta oleada --------
Wait 60.00 seconds
Floating Text - Create floating text that reads Tienes 20 segundos para recuperarte at (Center of Entrar_zona_resistencia <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 10.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 10.00 seconds
Floating Text - Create floating text that reads Quinta oleadaGolems carniceros at (Center of Entrar_zona_resistencia <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Create 8 Golem carnicero for Player 12 (Brown) at (Center of resistencia_abajo <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_abajo <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 8 Golem carnicero for Player 12 (Brown) at (Center of resistencia_derecha <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_derecha <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 8 Golem carnicero for Player 12 (Brown) at (Center of resistencia_izquierda <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_izquierda <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 8 Golem carnicero for Player 12 (Brown) at (Center of resistenzia_arriba <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistenzia_arriba <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
-------- Sexta oleada --------
Wait 60.00 seconds
Floating Text - Create floating text that reads Sexta oleadaarqueras at (Center of Entrar_zona_resistencia <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Create 17 Arquera Roja for Player 12 (Brown) at (Center of resistencia_abajo <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_abajo <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 17 Arquera Roja for Player 12 (Brown) at (Center of resistencia_derecha <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_derecha <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 17 Arquera Roja for Player 12 (Brown) at (Center of resistencia_izquierda <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_izquierda <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 17 Arquera Roja for Player 12 (Brown) at (Center of resistenzia_arriba <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistenzia_arriba <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
-------- Barrida de precaucion --------
Wait 1.00 seconds
Unit Group - Order (Units in resistencia_abajo <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit Group - Order (Units in resistencia_derecha <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit Group - Order (Units in resistencia_derecha <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit Group - Order (Units in resistencia_izquierda <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Floating Text - Destroy (Last created floating text)
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
-------- Septima oleada --------
Wait 50.00 seconds
Floating Text - Create floating text that reads Septima oleadaGuardianes at (Center of Entrar_zona_resistencia <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Create 4 Guardia de la salida (Summoned) for Player 12 (Brown) at (Center of resistencia_abajo <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_abajo <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 4 Guardia de la salida (Summoned) for Player 12 (Brown) at (Center of resistencia_derecha <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_derecha <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 4 Guardia de la salida (Summoned) for Player 12 (Brown) at (Center of resistencia_izquierda <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_izquierda <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 4 Guardia de la salida (Summoned) for Player 12 (Brown) at (Center of resistenzia_arriba <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistenzia_arriba <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
-------- octava oleada --------
Wait 50.00 seconds
Floating Text - Create floating text that reads octava oleadaDragones de la muerte. espero que ataques a distancia... at (Center of Entrar_zona_resistencia <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Create 2 Dragon de la muerte for Player 12 (Brown) at (Center of resistencia_abajo <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_abajo <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 2 Dragon de la muerte for Player 12 (Brown) at (Center of resistencia_derecha <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_derecha <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 2 Dragon de la muerte for Player 12 (Brown) at (Center of resistencia_izquierda <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_izquierda <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 2 Dragon de la muerte for Player 12 (Brown) at (Center of resistenzia_arriba <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistenzia_arriba <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
-------- novena oleada --------
Wait 60.00 seconds
Floating Text - Create floating text that reads Novena oleadademasiado dificil at (Center of Entrar_zona_resistencia <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Create 6 Dragon de la muerte for Player 12 (Brown) at (Center of resistencia_abajo <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_abajo <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 6 Dragon de la muerte for Player 12 (Brown) at (Center of resistencia_derecha <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_derecha <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 6 Dragon de la muerte for Player 12 (Brown) at (Center of resistencia_izquierda <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_izquierda <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 6 Dragon de la muerte for Player 12 (Brown) at (Center of resistenzia_arriba <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistenzia_arriba <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Wait 10.00 seconds
Unit - Create 6 Dragon de la muerte for Player 12 (Brown) at (Center of resistencia_abajo <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_abajo <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 6 Dragon de la muerte for Player 12 (Brown) at (Center of resistencia_derecha <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_derecha <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 6 Dragon de la muerte for Player 12 (Brown) at (Center of resistencia_izquierda <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_izquierda <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 6 Dragon de la muerte for Player 12 (Brown) at (Center of resistenzia_arriba <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistenzia_arriba <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
-------- Decima oleada --------
Wait 60.00 seconds
Floating Text - Create floating text that reads Decima oleadaEspero que tengas tu ultimate preparada at (Center of Entrar_zona_resistencia <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Center of resistencia_abajo <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_abajo <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Center of resistencia_derecha <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_derecha <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Center of resistencia_izquierda <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_izquierda <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Center of resistenzia_arriba <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistenzia_arriba <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 10.00 seconds
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Center of resistencia_abajo <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_abajo <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Center of resistencia_derecha <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_derecha <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Center of resistencia_izquierda <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_izquierda <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Center of resistenzia_arriba <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistenzia_arriba <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Wait 10.00 seconds
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Center of resistencia_abajo <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_abajo <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Center of resistencia_derecha <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_derecha <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Center of resistencia_izquierda <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_izquierda <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Center of resistenzia_arriba <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistenzia_arriba <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Wait 5.00 seconds
Unit - Create 2 Vengador for Player 12 (Brown) at (Center of resistencia_abajo <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_abajo <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 2 Vengador for Player 12 (Brown) at (Center of resistencia_derecha <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_derecha <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 2 Vengador for Player 12 (Brown) at (Center of resistencia_izquierda <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistencia_izquierda <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
Unit - Create 2 Vengador for Player 12 (Brown) at (Center of resistenzia_arriba <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in resistenzia_arriba <gen>) to Attack-Move To . (Center of Entrar_zona_resistencia <gen>)
-------- Final --------
Wait 50.00 seconds
finalizar resistencia
Events
Unit - A unit enters Entrar_zona_resistencia <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 700.00 seconds
Trigger - Turn off No_salir_de_la_zona_central <gen>
Wait 1.00 seconds
Floating Text - Create floating text that reads Bien echo!! aguantaste mas de 12 minutos at (Center of Entrar_zona_resistencia <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 7.00 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Triggering player)).) for 10.00 seconds the text: Resististe mas de 12 minutos!!!! ahora puedes ir al circulo de poder que se encuentra abajo del Rin para reclamar tu recompenza
Floating Text - Destroy (Last created floating text)
Wait 1.00 seconds
Floating Text - Create floating text that reads Puedes entrar al curculo de poder rojo para recibir tu recompenza at (Center of Entrar_zona_resistencia <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
recompenza resistencia
Events
Unit - A unit enters Recompenza_resistencia <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Se ha completado un desafio!!!! En un momento se le dará la recompensa
Wait 2 seconds
Unit - Move (Triggering unit) instantly to (Center of PreRevivir <gen>)
Wait 0.05 seconds
Hero - Create Gema del Espacio and give it to (Triggering unit)
Floating Text - Destroy (Last created floating text)
al final te Dá la recompensa
Vulnerabilidad de fantasma
Events
Unit - A unit enters Entrar_zona_resistencia <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make Chica fantasma 0033 <gen> Invulnerable
Wait 200.00 seconds
Unit - Make Chica fantasma 0033 <gen> Vulnerable
Wait 600.00 seconds
Trigger - Turn on finalizar_resistencia <gen>
Texto de fantasma
Events
Unit - A unit enters Entrar_zona_resistencia <gen>
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Unit-type of (Random unit from (Units in Zona_completa_de_resistencia <gen> matching ((Chica fantasma 0033 <gen> is in (Units in Zona_completa_de_resistencia <gen>).) Equal to True)))) Equal to Chica fantasma)
Actions
Wait 200.00 seconds
Floating Text - Create floating text that reads Mata al fantasma para ganar un premio extra at (Center of Entrar_zona_resistencia <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 6.00 seconds
Floating Text - Destroy (Last created floating text)
685 segundos para que pase esto
Limpieza de zona
Events
Unit - A unit leaves Entrar_zona_resistencia <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 685.00 seconds
Unit - Make Chica fantasma 0033 <gen> Invulnerable
Unit Group - Order (Units in Zona_completa_de_resistencia <gen>) to Move To . (Center of Directo_al_infierno <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Wait 5.00 seconds
Unit - Make Chica fantasma 0033 <gen> Vulnerable
Wait 5.00 seconds
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Destructible - Remove (Random destructible in advertencia_extra_resistencia <gen>)
Wait 5.00 seconds
Unit Group - Order (Units in Zona_completa_de_resistencia <gen>) to Move To . (Center of Directo_al_infierno <gen>)
Wait 10.00 seconds
Unit Group - Order (Units in Zona_completa_de_resistencia <gen>) to Move To . (Center of Directo_al_infierno <gen>)
Wait 10.00 seconds
Unit Group - Order (Units in Zona_completa_de_resistencia <gen>) to Move To . (Center of Directo_al_infierno <gen>)
Reactivar zona de abajo arena
Events
Unit - A unit leaves Zona_completa_de_resistencia <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 2.00 seconds
Trigger - Turn on No_salir_de_la_zona_central <gen>
Directo al infierno
Events
Unit - A unit enters Directo_al_infierno <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Chica fantasma
Actions
Unit - Move (Triggering unit) instantly to (Random point in INFIERNO <gen>)
fantasma la centro
Events
Unit - A unit enters Directo_al_infierno <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chica fantasma
Actions
Unit - Move (Triggering unit) instantly to (Random point in Entrar_zona_resistencia <gen>)
Activar campo minado
Events
Unit - A unit enters Preempezar_zona_minas <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn on Final_4 <gen>
Desactivar Campo minado
Events
Unit - A unit leaves Zona_Campo_minado <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 8.00 seconds
Trigger - Turn off Final_4 <gen>
Volador muerto Copiar Copiar Copiar
Events
Unit - A unit enters Zona_Campo_minado <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of INFIERNO <gen>)
Game - Display to (All players) for 2.50 seconds the text: Las unidades voladoras no pueden entrar a los desafios!!!
Advertencia campo minado
Events
Unit - A unit enters Advertencia_Campo_minado <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 2.50 seconds the text: Alguien Está cerca del desafio "Campo minado"!!!!Recompenza: Gema del tiempo
Wait 0.50 seconds
Game - Display to (All players) the text: Aquel que entra no podrá salir hasta terminarloDificultad: Depende tu suerte...Recompenza: Gema Del Tiempo
Entrar zona de minas
Events
Unit - A unit enters Entrar_zona_de_minas <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Preempezar_zona_minas <gen>)
Preempezar zona minas
Events
Unit - A unit enters Preempezar_zona_minas <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Entrar_zona_minas <gen>)
Minas nvl 1
Events
Unit - A unit enters Preempezar_zona_minas <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 2 . Mina terrestre (nivel 1) for Player 12 (Brown) at (Random point in Minas_nvl1 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 1) for Player 12 (Brown) at (Random point in Minas_nvl1 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 1) for Player 12 (Brown) at (Random point in Minas_nvl1 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 1) for Player 12 (Brown) at (Random point in Minas_nvl1 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 1) for Player 12 (Brown) at (Random point in Minas_nvl1 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 1) for Player 12 (Brown) at (Random point in Minas_nvl1 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 1) for Player 12 (Brown) at (Random point in Minas_nvl1 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 1) for Player 12 (Brown) at (Random point in Minas_nvl1 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 1) for Player 12 (Brown) at (Random point in Minas_nvl1 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 1) for Player 12 (Brown) at (Random point in Minas_nvl1 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 1) for Player 12 (Brown) at (Random point in Minas_nvl1 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 1) for Player 12 (Brown) at (Random point in Minas_nvl1 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 1) for Player 12 (Brown) at (Random point in Minas_nvl1 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 1) for Player 12 (Brown) at (Random point in Minas_nvl1 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 1) for Player 12 (Brown) at (Random point in Minas_nvl1 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 1) for Player 12 (Brown) at (Random point in Minas_nvl1 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 1) for Player 12 (Brown) at (Random point in Minas_nvl1 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 1) for Player 12 (Brown) at (Random point in Minas_nvl1 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 1) for Player 12 (Brown) at (Random point in Minas_nvl1 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 1) for Player 12 (Brown) at (Random point in Minas_nvl1 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 1) for Player 12 (Brown) at (Random point in Minas_nvl1 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 1) for Player 12 (Brown) at (Random point in Minas_nvl1 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 1) for Player 12 (Brown) at (Random point in Minas_nvl1 <gen>) facing Default building facing degrees
Minas nvl 2
Events
Unit - A unit enters Preempezar_zona_minas <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 2 . Mina terrestre (nivel 2) for Player 12 (Brown) at (Random point in Minas_nvl2 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 2) for Player 12 (Brown) at (Random point in Minas_nvl2 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 2) for Player 12 (Brown) at (Random point in Minas_nvl2 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 2) for Player 12 (Brown) at (Random point in Minas_nvl2 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 2) for Player 12 (Brown) at (Random point in Minas_nvl2 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 2) for Player 12 (Brown) at (Random point in Minas_nvl2 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 2) for Player 12 (Brown) at (Random point in Minas_nvl2 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 2) for Player 12 (Brown) at (Random point in Minas_nvl2 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 2) for Player 12 (Brown) at (Random point in Minas_nvl2 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 2) for Player 12 (Brown) at (Random point in Minas_nvl2 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 2) for Player 12 (Brown) at (Random point in Minas_nvl2 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 2) for Player 12 (Brown) at (Random point in Minas_nvl2 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 2) for Player 12 (Brown) at (Random point in Minas_nvl2 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 2) for Player 12 (Brown) at (Random point in Minas_nvl2 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 2) for Player 12 (Brown) at (Random point in Minas_nvl2 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 2) for Player 12 (Brown) at (Random point in Minas_nvl2 <gen>) facing Default building facing degrees
Unit - Create 2 . Mina terrestre (nivel 2) for Player 12 (Brown) at (Random point in Minas_nvl2 <gen>) facing Default building facing degrees
Minas nvl 3
Events
Unit - A unit enters Preempezar_zona_minas <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Mina terrestre (nivel 3) for Player 12 (Brown) at (Random point in Minas_nvl3 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 3) for Player 12 (Brown) at (Random point in Minas_nvl3 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 3) for Player 12 (Brown) at (Random point in Minas_nvl3 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 3) for Player 12 (Brown) at (Random point in Minas_nvl3 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 3) for Player 12 (Brown) at (Random point in Minas_nvl3 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 3) for Player 12 (Brown) at (Random point in Minas_nvl3 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 3) for Player 12 (Brown) at (Random point in Minas_nvl3 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 3) for Player 12 (Brown) at (Random point in Minas_nvl3 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 3) for Player 12 (Brown) at (Random point in Minas_nvl3 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 3) for Player 12 (Brown) at (Random point in Minas_nvl3 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 3) for Player 12 (Brown) at (Random point in Minas_nvl3 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 3) for Player 12 (Brown) at (Random point in Minas_nvl3 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 3) for Player 12 (Brown) at (Random point in Minas_nvl3 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 3) for Player 12 (Brown) at (Random point in Minas_nvl3 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 3) for Player 12 (Brown) at (Random point in Minas_nvl3 <gen>) facing Default building facing degrees
Minas nvl 4
Events
Unit - A unit enters Preempezar_zona_minas <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Mina terrestre (nivel 4) for Player 12 (Brown) at (Random point in Minas_nvl4 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 4) for Player 12 (Brown) at (Random point in Minas_nvl4 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 4) for Player 12 (Brown) at (Random point in Minas_nvl4 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 4) for Player 12 (Brown) at (Random point in Minas_nvl4 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 4) for Player 12 (Brown) at (Random point in Minas_nvl4 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 4) for Player 12 (Brown) at (Random point in Minas_nvl4 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 4) for Player 12 (Brown) at (Random point in Minas_nvl4 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 4) for Player 12 (Brown) at (Random point in Minas_nvl4 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 4) for Player 12 (Brown) at (Random point in Minas_nvl4 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 4) for Player 12 (Brown) at (Random point in Minas_nvl4 <gen>) facing Default building facing degrees
Unit - Create 3 . Mina terrestre (nivel 4) for Player 12 (Brown) at (Random point in Minas_nvl4 <gen>) facing Default building facing degrees
Minas nvl 5
Events
Unit - A unit enters Preempezar_zona_minas <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 4 . Mina terrestre (nivel 5) for Player 12 (Brown) at (Random point in Minas_nvl5 <gen>) facing Default building facing degrees
Unit - Create 4 . Mina terrestre (nivel 5) for Player 12 (Brown) at (Random point in Minas_nvl5 <gen>) facing Default building facing degrees
Unit - Create 4 . Mina terrestre (nivel 5) for Player 12 (Brown) at (Random point in Minas_nvl5 <gen>) facing Default building facing degrees
Unit - Create 4 . Mina terrestre (nivel 5) for Player 12 (Brown) at (Random point in Minas_nvl5 <gen>) facing Default building facing degrees
Unit - Create 4 . Mina terrestre (nivel 5) for Player 12 (Brown) at (Random point in Minas_nvl5 <gen>) facing Default building facing degrees
Unit - Create 4 . Mina terrestre (nivel 5) for Player 12 (Brown) at (Random point in Minas_nvl5 <gen>) facing Default building facing degrees
Unit - Create 4 . Mina terrestre (nivel 5) for Player 12 (Brown) at (Random point in Minas_nvl5 <gen>) facing Default building facing degrees
Unit - Create 4 . Mina terrestre (nivel 5) for Player 12 (Brown) at (Random point in Minas_nvl5 <gen>) facing Default building facing degrees
Unit - Create 4 . Mina terrestre (nivel 5) for Player 12 (Brown) at (Random point in Minas_nvl5 <gen>) facing Default building facing degrees
Unit - Create 4 . Mina terrestre (nivel 5) for Player 12 (Brown) at (Random point in Minas_nvl5 <gen>) facing Default building facing degrees
Unit - Create 4 . Mina terrestre (nivel 5) for Player 12 (Brown) at (Random point in Minas_nvl5 <gen>) facing Default building facing degrees
Unit - Create 4 . Mina terrestre (nivel 5) for Player 12 (Brown) at (Random point in Minas_nvl5 <gen>) facing Default building facing degrees
Unit - Create 4 . Mina terrestre (nivel 5) for Player 12 (Brown) at (Random point in Minas_nvl5 <gen>) facing Default building facing degrees
Minas nvl ultimate
Events
Unit - A unit enters Preempezar_zona_minas <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 4 . Mina terrestre (ultimate) for Player 12 (Brown) at (Random point in Minas_ultimate <gen>) facing Default building facing degrees
Unit - Create 4 . Mina terrestre (ultimate) for Player 12 (Brown) at (Random point in Minas_ultimate <gen>) facing Default building facing degrees
Unit - Create 4 . Mina terrestre (ultimate) for Player 12 (Brown) at (Random point in Minas_ultimate <gen>) facing Default building facing degrees
Unit - Create 4 . Mina terrestre (ultimate) for Player 12 (Brown) at (Random point in Minas_ultimate <gen>) facing Default building facing degrees
Unit - Create 4 . Mina terrestre (ultimate) for Player 12 (Brown) at (Random point in Minas_ultimate <gen>) facing Default building facing degrees
Unit - Create 4 . Mina terrestre (ultimate) for Player 12 (Brown) at (Random point in Minas_ultimate <gen>) facing Default building facing degrees
Unit - Create 4 . Mina terrestre (ultimate) for Player 12 (Brown) at (Random point in Minas_ultimate <gen>) facing Default building facing degrees
Unit - Create 4 . Mina terrestre (ultimate) for Player 12 (Brown) at (Random point in Minas_ultimate <gen>) facing Default building facing degrees
Unit - Create 4 . Mina terrestre (ultimate) for Player 12 (Brown) at (Random point in Minas_ultimate <gen>) facing Default building facing degrees
Unit - Create 4 . Mina terrestre (ultimate) for Player 12 (Brown) at (Random point in Minas_ultimate <gen>) facing Default building facing degrees
Unit - Create 4 . Mina terrestre (ultimate) for Player 12 (Brown) at (Random point in Minas_ultimate <gen>) facing Default building facing degrees
Unit - Create 4 . Mina terrestre (ultimate) for Player 12 (Brown) at (Random point in Minas_ultimate <gen>) facing Default building facing degrees
Limpieza Campo minado
Events
Unit - A unit leaves Zona_Campo_minado <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
Unit - Kill (Random unit from (Units in Zona_Campo_minado <gen>))
muete
Final 1
Events
Unit - A unit enters Final_minas_1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Entrar_zona_minas <gen>)
muete
Final 3
Events
Unit - A unit enters Final_minas_3 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Entrar_zona_minas <gen>)
termina el desafio
Final 4
Events
Unit - A unit enters Final_minas_4 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Se ha completado un desafio!!!!
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Zona_de_recompenza <gen>)
Game - Display to (All players) the text: En un momento se le dará la recompensa al heroe vencedor
Wait 3.00 seconds
Hero - Create Gema del Tiempo and give it to (Triggering unit)
muete
Final 5
Events
Unit - A unit enters Final_minas_5 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of INFIERNO <gen>)
Volador muerto Copiar Copiar Copiar Copiar
Events
Unit - A unit enters Captura_la_bandera <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of INFIERNO <gen>)
Game - Display to (All players) for 2.50 seconds the text: Las unidades voladoras no pueden entrar a los desafios!!!
Advertencia Captura la bandera
Events
Unit - A unit enters Advertencia_de_captura_la_bandera <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 2.50 seconds the text: Alguien Está cerca del desafio de captura la banderaRecompenza: Gema del poder
Wait 0.50 seconds
Game - Display to (All players) the text: Aquel que entra no podrá salir hasta terminarloEs Dificil...Recompenza: Gema Del Poder
Preempezar captura la bandera
Events
Unit - A unit enters Preempezar_captura_la_bandera <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Entrar_Captura_la_Bandera <gen>)
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_de_captura_la_bandera <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_de_captura_la_bandera <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_de_captura_la_bandera <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_de_captura_la_bandera <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_de_captura_la_bandera <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_de_captura_la_bandera <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_de_captura_la_bandera <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_de_captura_la_bandera <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_de_captura_la_bandera <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_de_captura_la_bandera <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_de_captura_la_bandera <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_de_captura_la_bandera <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_de_captura_la_bandera <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_de_captura_la_bandera <gen>) facing (Random angle) with scale 1.00 and variation 0
Limpieza de zona Captura la badera
Events
Unit - A unit leaves Captura_la_bandera <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 20.00 seconds
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Wait 5.00 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 5.00 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 5.00 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 5.00 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 1.00 seconds
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Wait 1.00 seconds
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Destructible - Remove (Random destructible in advertencia_extra_captura_la_bandera <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Mover unidades a la trampa
Events
Unit - A unit leaves Captura_la_bandera <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Captura_la_bandera <gen>) to Move To . (Center of Trampa_captura_la_bandera <gen>)
Wait 0.10 seconds
Trampa captura la bandera
Events
Unit - A unit enters Trampa_captura_la_bandera <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Move (Triggering unit) instantly to (Center of INFIERNO <gen>)
Empezar captura la bandera
Events
Unit - A unit enters Preempezar_captura_la_bandera <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: El desafio de captura la bandera es simple, encontrar la bandera y llevarla a una zona especifica del desafio
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 5 Soldado medieval for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 2 Ginetes orcos for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 4 Naga Guardian for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 4 Naga Guardian for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 4 Naga Guardian for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 4 Naga Guardian for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 4 Naga Guardian for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 4 Naga Guardian for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 4 Naga Guardian for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 4 Naga Guardian for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 4 Naga Guardian for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 4 Naga Guardian for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 4 Naga Guardian for Player 12 (Brown) at (Random point in Captura_la_bandera <gen>) facing (Random point in Captura_la_bandera <gen>)
Unit - Create 1 Guardia de la salida (Summoned) for Player 12 (Brown) at (Random point in Aparece_la_bandera <gen>) facing (Random point in Aparece_la_bandera <gen>)
Bandera
Events
Unit - A unit enters Preempezar_captura_la_bandera <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Item - Create Bandera at (Center of Aparece_la_bandera <gen>)
Terminar laberinto
Events
Unit - A unit enters Salir_captura_la_bandera <gen>
Conditions
((Triggering unit) has an item of type Bandera) Equal to True
Actions
Game - Display to (All players) the text: Se ha completado un desafio!!!! En un momento aparecerá la recompensa en el inventario del Heroe vencedor
Wait 2.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Zona_de_recompenza <gen>)
Wait 1.50 seconds
Item - Remove (Item carried by (Triggering unit) of type Bandera)
Wait 1.50 seconds
Hero - Create Gema de Poder and give it to (Triggering unit)
Advertencia Arena
Events
Unit - A unit enters Advertencia_arena <gen>
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
(Hero level of (Triggering unit)) Greater than or equal to 60
Actions
Game - Display to (All players) for 2.50 seconds the text: Alguien Está cerca del desafio de Arena 1 VS 1!!!!!
Wait 0.50 seconds
Game - Display to (All players matching ((Triggering unit) Equal to (Random unit from (Units in Advertencia_extra_arena <gen>))).) the text: Aquel que entre tendrá que enfrentarse a muerte con un heroe del mapa...Recompenza: Gema de la Realidad
Advertencia Arena menor a 60
Events
Unit - A unit enters Advertencia_arena <gen>
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
(Hero level of (Triggering unit)) Less than or equal to 59
Actions
Game - Display to (All players) for 2.50 seconds the text: Alguien Está cerca del desafio de Arena 1 VS 1!!!!!
Wait 0.50 seconds
Game - Display to (All players matching ((Triggering unit) Equal to (Random unit from (Units in Advertencia_extra_arena <gen>))).) the text: Aquel que entre tendrá que enfrentarse a muerte con un heroe del mapa...Recompenza: Trasmutar y 2000 de oro
Preempezar arena
Events
Unit - A unit enters Entrar_arena <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Preempezar_arena <gen>)
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_arena <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_arena <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_arena <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_arena <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_arena <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_arena <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_arena <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_arena <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_arena <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_arena <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_arena <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_arena <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_arena <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_arena <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_arena <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_arena <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_arena <gen>) facing (Random angle) with scale 1.00 and variation 0
Empezar arena con heroes
Events
Unit - A unit enters Preempezar_arena <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Arena_heroe_1 <gen>)
Game - Display to (All players) the text: Un Heroe aleatorio será elegido para luchar en la arena!!!!Amigo o enemigo uno de los dos debe morir...
Wait 2.00 seconds
Trigger - Run Atraer_heroes <gen> (ignoring conditions)
Atraer heroes
Events
Unit - A unit Finishes training a unit
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Heroes_de_arena <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Heroes_de_arena <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Heroes_de_arena <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Heroes_de_arena <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Heroes_de_arena <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Heroes_de_arena <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Heroes_de_arena <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Heroes_de_arena <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Zona_neutral <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Heroes_de_arena <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Terreno <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Heroes_de_arena <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Terreno <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Heroes_de_arena <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Terreno <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Heroes_de_arena <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Terreno <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Heroes_de_arena <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Terreno <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Heroes_de_arena <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Terreno <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Heroes_de_arena <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Terreno <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Heroes_de_arena <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Terreno <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Heroes_de_arena <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Terreno <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Heroes_de_arena <gen>)
Invulnerabilidad heroes arena
Events
Unit - A unit enters Heroes_de_arena <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make (Triggering unit) Invulnerable
vulnerabilidad heroes arena
Events
Unit - A unit leaves Heroes_de_arena <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make (Triggering unit) Vulnerable
Pausa heroes arena
Events
Unit - A unit enters Heroes_de_arena <gen>
Conditions
Actions
Unit - Pause (Triggering unit)
DesPausa heroes arena
Events
Unit - A unit leaves Heroes_de_arena <gen>
Conditions
Actions
Unit - Unpause (Triggering unit)
Seleccionar heroe arena
Events
Unit - A unit enters Preempezar_arena <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 6.20 seconds
Unit - Move (Random unit from (Units in Heroes_de_arena_extra <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Arena_heroe_2 <gen>)
Arena terminada
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Zona_arena <gen> contains (Triggering unit)) Equal to True)
Actions
Game - Display to (All players) the text: Se ha completado un desafio!!!! En un momento aparecerá la recompensa en el inventario del Heroe ganador de la arena
Wait 4.00 seconds
Player - Add 9 to (Triggering player) . Current lumber
Unit - Move (Random unit from (Units in Zona_arena <gen> matching (((Matching unit) is A Hero) Equal to True))) instantly to (Center of Arena_terminada <gen>)
Perdedor arena
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Zona_arena <gen> contains (Triggering unit)) Equal to True)
Actions
Unit - Move (Triggering unit) instantly to (Center of INFIERNO <gen>)
Recompenza arena Mayor a 60
Events
Unit - A unit enters Arena_terminada <gen>
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
(Hero level of (Triggering unit)) Greater than or equal to 59
Actions
Unit - Move (Triggering unit) instantly to (Center of Zona_de_recompenza <gen>)
Wait 3.00 seconds
Hero - Create Gema de la Realidad and give it to (Triggering unit)
Recompenza arena Menor a 60
Events
Unit - A unit enters Arena_terminada <gen>
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
(Hero level of (Triggering unit)) Less than or equal to 59
Actions
Unit - Move (Triggering unit) instantly to (Center of Zona_de_recompenza <gen>)
Wait 3.00 seconds
Hero - Create Trasmutar and give it to (Triggering unit)
Hero - Create Monedas de oro +1000 and give it to (Triggering unit)
Hero - Create Monedas de oro +1000 and give it to (Triggering unit)
Liberar heroes
Events
Unit - A unit enters Arena_terminada <gen>
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Not equal to Player 12 (Brown))
Actions
Unit - Move (Random unit from (Units in Heroes_de_arena_extra <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_neutral <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Heroes_de_arena_extra <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_neutral <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Heroes_de_arena_extra <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_neutral <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Heroes_de_arena_extra <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_neutral <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Heroes_de_arena_extra <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_neutral <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Heroes_de_arena_extra <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_neutral <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Heroes_de_arena_extra <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_neutral <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Heroes_de_arena_extra <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_neutral <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Heroes_de_arena_extra <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_neutral <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Heroes_de_arena_extra <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_neutral <gen>)
Wait 0.20 seconds
Unit - Move (Random unit from (Units in Heroes_de_arena_extra <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Matching player) Not equal to Neutral Passive)))) instantly to (Random point in Zona_neutral <gen>)
Limpieza Arena
Events
Unit - A unit leaves Zona_arena <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Wait 1.00 seconds
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_arena <gen>)
Para que todos vean
Events
Unit - A unit enters Entrar_arena <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 Tótem de vigilancia invisible for Player 1 (Red) at (Center of Zona_arena <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tótem de vigilancia invisible for Player 2 (Blue) at (Center of Zona_arena <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tótem de vigilancia invisible for Player 3 (Teal) at (Center of Zona_arena <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tótem de vigilancia invisible for Player 4 (Purple) at (Center of Zona_arena <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tótem de vigilancia invisible for Player 5 (Yellow) at (Center of Zona_arena <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tótem de vigilancia invisible for Player 6 (Orange) at (Center of Zona_arena <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tótem de vigilancia invisible for Player 7 (Green) at (Center of Zona_arena <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tótem de vigilancia invisible for Player 8 (Pink) at (Center of Zona_arena <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tótem de vigilancia invisible for Player 9 (Gray) at (Center of Zona_arena <gen>) facing (Position of (Triggering unit))
Para que dejen de ver
Events
Unit - A unit enters Arena_terminada <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Unit - Remove (Random unit from (Units in Zona_arena <gen> matching ((Unit-type of (Matching unit)) Equal to Tótem de vigilancia invisible))) from the game
Wait 0.20 seconds
Unit - Remove (Random unit from (Units in Zona_arena <gen> matching ((Unit-type of (Matching unit)) Equal to Tótem de vigilancia invisible))) from the game
Wait 0.20 seconds
Unit - Remove (Random unit from (Units in Zona_arena <gen> matching ((Unit-type of (Matching unit)) Equal to Tótem de vigilancia invisible))) from the game
Wait 0.20 seconds
Unit - Remove (Random unit from (Units in Zona_arena <gen> matching ((Unit-type of (Matching unit)) Equal to Tótem de vigilancia invisible))) from the game
Wait 0.20 seconds
Unit - Remove (Random unit from (Units in Zona_arena <gen> matching ((Unit-type of (Matching unit)) Equal to Tótem de vigilancia invisible))) from the game
Wait 0.20 seconds
Unit - Remove (Random unit from (Units in Zona_arena <gen> matching ((Unit-type of (Matching unit)) Equal to Tótem de vigilancia invisible))) from the game
Wait 0.20 seconds
Unit - Remove (Random unit from (Units in Zona_arena <gen> matching ((Unit-type of (Matching unit)) Equal to Tótem de vigilancia invisible))) from the game
Wait 0.20 seconds
Unit - Remove (Random unit from (Units in Zona_arena <gen> matching ((Unit-type of (Matching unit)) Equal to Tótem de vigilancia invisible))) from the game
Wait 0.20 seconds
Unit - Remove (Random unit from (Units in Zona_arena <gen> matching ((Unit-type of (Matching unit)) Equal to Tótem de vigilancia invisible))) from the game
Wait 0.20 seconds
Unit - Remove (Random unit from (Units in Zona_arena <gen> matching ((Unit-type of (Matching unit)) Equal to Tótem de vigilancia invisible))) from the game
Activar Zona de torre
Events
Unit - A unit enters Preempezar_zona_torre <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn on Salida_torre_4 <gen>
Desactivar el laberinto Copiar
Events
Unit - A unit leaves Zona_torre <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off Salida_torre_4 <gen>
Volador muerto Copiar Copiar Copiar Copiar Copiar
Events
Unit - A unit enters Zona_torre <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of INFIERNO <gen>)
Game - Display to (All players) for 2.50 seconds the text: Las unidades voladoras no pueden entrar a los desafios!!!
Advertencia zona torre
Events
Unit - A unit enters Advertencia_zona_torre <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 2.50 seconds the text: Alguien Está cerca del desafio de las torres!!!!!Recompenza: Mjolnir
Wait 0.50 seconds
Game - Display to (All players) the text: Aquel que entre tendrá que resistir el ataque de torres hasta llegar a la salida correctaRecompenza: Mjolnir
Preempezar torre
Events
Unit - A unit enters Entrar_Zona_torre <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Preempezar_zona_torre <gen>)
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_torre <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_torre <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_torre <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_torre <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_torre <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_torre <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_torre <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_torre <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_torre <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_torre <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_torre <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_torre <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_torre <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_torre <gen>) facing (Random angle) with scale 1.00 and variation 0
Empezar zona torre
Events
Unit - A unit enters Preempezar_zona_torre <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Dentro_zona_torre <gen>)
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Enemigos_zona_torre <gen>) facing Default building facing degrees
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Center of Enemigos_zona_torre <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Center of Enemigos_zona_torre <gen>) facing Default building facing degrees
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Center of Enemigos_zona_torre <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Center of Enemigos_zona_torre <gen>) facing Default building facing degrees
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Enemigos_zona_torre <gen>) facing Default building facing degrees
Salida torre 1
Events
Unit - A unit enters Salida_torre_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of INFIERNO <gen>)
Salida torre 2
Events
Unit - A unit enters Salida_torre_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Dentro_zona_torre <gen>)
Salida torre 3
Events
Unit - A unit enters Salida_torre_3 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Dentro_zona_torre <gen>)
Salida torre 4
Events
Unit - A unit enters Salida_torre_4 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Se ha completado un desafio!!!!
Wait 0.20 seconds
Unit - Move (Triggering unit) instantly to (Center of Zona_de_recompenza <gen>)
Game - Display to (All players) the text: En un momento se le dará la recompensa al heroe vencedor
Wait 3.00 seconds
Hero - Create Mjolnir and give it to (Triggering unit)
Limpieza torre
Events
Unit - A unit leaves Zona_torre <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Wait 2 seconds
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_torre <gen>)
Unit Group - Order (Units in Zona_torre <gen>) to Move To . (Center of Salida_torre_1 <gen>)
Wait 0.01 seconds
Unit Group - Order (Units in Zona_torre <gen>) to Move To . (Center of Salida_torre_1 <gen>)
Wait 0.01 seconds
Unit Group - Order (Units in Zona_torre <gen>) to Move To . (Center of Salida_torre_1 <gen>)
Wait 0.01 seconds
Unit Group - Order (Units in Zona_torre <gen>) to Move To . (Center of Salida_torre_1 <gen>)
Wait 0.01 seconds
Unit Group - Order (Units in Zona_torre <gen>) to Move To . (Center of Salida_torre_1 <gen>)
Volador muerto Copiar Copiar Copiar Copiar Copiar Copiar
Events
Unit - A unit enters Zona_fantasma <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of INFIERNO <gen>)
Game - Display to (All players) for 2.50 seconds the text: Las unidades voladoras no pueden entrar a los desafios!!!
Advertencia fantasmas
Events
Unit - A unit enters Advertencia_zona_fantasma <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 2.50 seconds the text: Alguien Está cerca del desafio de fantasmas!!!!!Recompenza: Luz sagrada
Wait 0.50 seconds
Game - Display to (All players) the text: El heroe tiene que llegar a pasar una zona enfrentandose a enemigos que no puede ver...Recompenza: Luz Sagrada
Preempezar fantasmas
Events
Unit - A unit enters Entrar_zona_fantasma <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Preempezar_fantasmas <gen>)
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_fantasma <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_fantasma <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_fantasma <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_fantasma <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_fantasma <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_fantasma <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_fantasma <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_fantasma <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_fantasma <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Advertencia_zona_fantasma <gen>) facing (Random angle) with scale 1.00 and variation 0
Empezar fantasmas
Events
Unit - A unit enters Preempezar_fantasmas <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Dentro_zona_fantasmas <gen>)
Wait 0.50 seconds
Unit - Create 2 . Arquera Roja invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Arquera Roja invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Arquera Roja invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Arquera Roja invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Arquera Roja invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Arquera Roja invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Arquera Roja invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Arquera Roja invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Arquera Roja invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Arquera Roja invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Arquera Roja invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Soldado medieval invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Soldado medieval invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Soldado medieval invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Soldado medieval invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Soldado medieval invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Soldado medieval invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Soldado medieval invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Soldado medieval invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Soldado medieval invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Ginetes orcos invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Ginetes orcos invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Ginetes orcos invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Ginetes orcos invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Ginetes orcos invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Ginetes orcos invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Ginetes orcos invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Ginetes orcos invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Guardian invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Guardian invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Guardian invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Guardian invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Guardian invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Guardian invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Guardian invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Guardian invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Guardian invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Guardian invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Guardian invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Guardian invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Guardian invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Guardian invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Guardian invisible for Player 12 (Brown) at (Random point in Zona_fantasma <gen>) facing Default building facing degrees
Salida fantasmas 1
Events
Unit - A unit enters Salida_fantasma_1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of INFIERNO <gen>)
Salida fantasmas 2
Events
Unit - A unit enters Salida_fantasma_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Dentro_zona_fantasmas <gen>)
Salida fantasmas 3
Events
Unit - A unit enters Salida_fantasma_3 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Se ha completado un desafio!!!!
Wait 0.20 seconds
Unit - Move (Triggering unit) instantly to (Center of Zona_de_recompenza <gen>)
Game - Display to (All players) the text: En un momento se le dará la recompensa al heroe vencedor
Wait 3.00 seconds
Hero - Create Luz sagrada and give it to (Triggering unit)
Limpiar fantasma
Events
Unit - A unit leaves Zona_fantasma <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Wait 2 seconds
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Destructible - Remove (Random destructible in Advertencia_extra_zona_fantasma <gen>)
Volador muerto Copiar Copiar Copiar Copiar Copiar Copiar 2
Events
Unit - A unit enters Enemigos_de_Gema_Alma <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of INFIERNO <gen>)
Game - Display to (All players) for 2.50 seconds the text: Las unidades voladoras no pueden entrar a los desafios!!!
Notas heroe y objeto
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Heroe at (Center of Heroe_de_la_gema_alma <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Objeto ofrenda at (Center of Objeto_ofrenda <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Advertencia precioso
Events
Unit - A unit enters Advertencia_extra_precioso <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 2.50 seconds the text: Alguien Está cerca del desafio de La gema del alma!!!!!!es muy facil obtenerla
Wait 0.50 seconds
Game - Display to (All players) the text: Aquel que entre Tendrá que desacerse de un objeto muy poderoso para poder obtener la gema del alma
Obtener gema
Events
Unit - A unit enters Heroe_de_la_gema_alma <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Item-type of (Random item in Objeto_ofrenda <gen>)) Equal to Anillo unico
(Item-type of (Random item in Objeto_ofrenda <gen>)) Equal to Conjunto De esferas
(Item-type of (Random item in Objeto_ofrenda <gen>)) Equal to Escudo del duro
(Item-type of (Random item in Objeto_ofrenda <gen>)) Equal to Varita magica
(Item-type of (Random item in Objeto_ofrenda <gen>)) Equal to Potenciador De Electricidad
(Item-type of (Random item in Objeto_ofrenda <gen>)) Equal to Espada de la muerte
(Item-type of (Random item in Objeto_ofrenda <gen>)) Equal to Hacha ardiente
(Item-type of (Random item in Objeto_ofrenda <gen>)) Equal to Enviar al infierno
(Item-type of (Random item in Objeto_ofrenda <gen>)) Equal to Piedra filosofal
(Item-type of (Random item in Objeto_ofrenda <gen>)) Equal to Mjolnir
(Item-type of (Random item in Objeto_ofrenda <gen>)) Equal to Luz sagrada
(Item-type of (Random item in Objeto_ofrenda <gen>)) Equal to Gema de DesTiempo
(Item-type of (Random item in Objeto_ofrenda <gen>)) Equal to Gema de Poder
(Item-type of (Random item in Objeto_ofrenda <gen>)) Equal to Gema de la Mente
(Item-type of (Random item in Objeto_ofrenda <gen>)) Equal to Gema de la Realidad
(Item-type of (Random item in Objeto_ofrenda <gen>)) Equal to Gema del Alma
(Item-type of (Random item in Objeto_ofrenda <gen>)) Equal to Gema del Espacio
(Item-type of (Random item in Objeto_ofrenda <gen>)) Equal to Gema del Tiempo
(Item-type of (Random item in Objeto_ofrenda <gen>)) Equal to One Punch Power
(Item-type of (Random item in Objeto_ofrenda <gen>)) Equal to SuperDemoledor
(Item-type of (Random item in Objeto_ofrenda <gen>)) Equal to Piedra filosofal
(Item-type of (Random item in Objeto_ofrenda <gen>)) Equal to Extraña Gema del alma
Actions
Wait 0.50 seconds
Item - Remove (Random item in Objeto_ofrenda <gen>)
Game - Display to (All players) the text: Un valiente Heroe a renunciado a un objeto poderoso para obtener la gema del alma...
Wait 1.00 seconds
Game - Display to (All players) the text: En un momento se le dará la recompenza
Wait 1.00 seconds
Item - Create Gema del Alma at (Center of Objeto_ofrenda <gen>)
Trigger - Run Protectores_de_la_gema <gen> (ignoring conditions)
Protectores de la gema
Events
Unit - A unit enters Objeto_ofrenda <gen>
Conditions
((Triggering unit) is A structure) Equal to True
Actions
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Wait 25.00 seconds
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Random point in Enemigos_de_Gema_Alma <gen>) facing Default building facing degrees
Indicaciones de las gemas
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Directo alINFIERNO at (Center of al_infierno <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Gema alma at (Center of Gema_alma <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Gema poder at (Center of Gema_poder <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Gema espacio at (Center of Gema_espacio <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Gema mente at (Center of Gema_mente <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Gema realidad at (Center of Gema_realidad <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Gema tiempo at (Center of Gema_tiempo <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Advertencia guantelete
Events
Unit - A unit enters Entrar_zona_guantelete <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Un Heroe entró a la zona para obtener el guantelete del infinito!!!
PreAdvertencia guantelete
Events
Unit - A unit enters Advertencia_guantelete <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 2.50 seconds the text: Alguien Está cerca del desafio del guantelete del infinito!!!!!!
Entrar guantelete
Events
Unit - A unit enters Entrar_zona_guantelete <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Dentro_zona_guantelete <gen>)
obtener Guantelete
Events
Unit - A unit enters Guantelete_del_infinito <gen>
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Random item in Gema_poder <gen>)) Equal to Gema de Poder
(Item-type of (Random item in Gema_mente <gen>)) Equal to Gema de la Mente
(Item-type of (Random item in Gema_realidad <gen>)) Equal to Gema de la Realidad
(Item-type of (Random item in Gema_alma <gen>)) Equal to Gema del Alma
(Item-type of (Random item in Gema_espacio <gen>)) Equal to Gema del Espacio
(Item-type of (Random item in Gema_tiempo <gen>)) Equal to Gema del Tiempo
Actions
Item - Remove (Random item in Gema_alma <gen>)
Item - Remove (Random item in Gema_espacio <gen>)
Item - Remove (Random item in Gema_mente <gen>)
Item - Remove (Random item in Gema_poder <gen>)
Item - Remove (Random item in Gema_realidad <gen>)
Item - Remove (Random item in Gema_tiempo <gen>)
Wait 5.00 seconds
Item - Create Guantelete Del Infinito at (Center of Guantelete_del_infinito <gen>)
Game - Display to (All players) the text: Un poderoso Heroe ha obtenido el Guantelete del infinito...
Floating Text - Create floating text that reads ¿Te animas a probar su poder? at (Center of Guantelete_del_infinito <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) the text: Ahora es mucho más poderoso!!!!!!
Wait 0.03 seconds
Floating Text - Destroy (Last created floating text)
Unit - Create 5 . Lobo de hielo for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 5 . Lobo de hielo for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 5 . Lobo de hielo for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 5 . Lobo de hielo for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 5 . Lobo de hielo for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 5 . Lobo de hielo for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 5 . Lobo blanco for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 5 . Lobo blanco for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 5 . Lobo blanco for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 5 . Lobo blanco for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 5 . Lobo blanco for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 5 . Lobo blanco for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 5 . Lobo blanco for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 3 . Soldado medieval for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 4 . Golem carnicero for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 4 . Golem carnicero for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 4 . Golem carnicero for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 4 . Golem carnicero for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 3 . Arquera Roja for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 3 . Naga Guardian for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Guardian for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Guardian for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Guardian for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Floating Text - Create floating text that reads Veamos si puedes contra esto... at (Center of Guantelete_del_infinito <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 7.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 2.00 seconds
Unit - Create 1 . ATAP for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 1 . ATAP for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Unit - Create 1 . ATAP for Player 12 (Brown) at (Random point in Zona_guantelete <gen>) facing Default building facing degrees
Te manda directo al infierno
Salir de mala manera
Events
Unit - A unit enters al_infierno <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of INFIERNO <gen>)
mana del jefe final
Events
Unit - Maestro Avatar elemental 0737 <gen> 's mana becomes Less than or equal to 1000.00
Conditions
Actions
Unit - Set mana of (Triggering unit) to 100 %
tp al centro del mapa
Events
Unit - Maestro Avatar elemental 0737 <gen> 's life becomes Less than or equal to 19000.00
Conditions
Actions
Game - Display to (All players) the text: Avatar: maldición!!! estoy herido...debo irme...
Wait 2.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Terreno <gen>)
Unit - Set life of (Triggering unit) to 50.00 %
Trigger - Turn off (This trigger)
Advertencia Jefe final
Events
Unit - A unit enters Advertencia_jefe_final <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 2.50 seconds the text: Cuidado!!! Alguien se está acercando a la zona del Jefe Final
Floating Text - Create floating text that reads Zona del Jefe Final at (Center of Advertencia_jefe_final <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 8.00 seconds
Floating Text - Destroy (Last created floating text)
Entrar a la zona
Events
Unit - A unit enters Entrar_zona_jefe <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Random point in Jefe_final <gen>)
Salir zona del jefe
Events
Unit - A unit enters Salir_de_la_zona_del_jefe <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Zona_de_recompenza <gen>)
Vision compartida objeto
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Target item of ability being cast)) Equal to Visión compartida
Actions
Unit - Grant shared vision of (Target unit of ability being cast) to (Triggering player)
(Ability being cast) Equal to Directo al infierno (detonador)
(Target unit of ability being cast) Not equal to Maestro Avatar elemental 0737 <gen>
Actions
Unit - Move (Target unit of ability being cast) instantly to (Center of Invocar_infernal <gen>)
Objeto Retorno inmediato
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Retorno inmediato
Actions
Unit - Move (Triggering unit) instantly to (Center of Zona_de_recompenza <gen>)
Gema del tiempo activar
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Detonador de la (Gema del tiempo)
Actions
Unit - Pause (Target unit of ability being cast)
Wait 30.00 seconds
Trigger - Run Gema_del_tiempo_desactivar <gen> (ignoring conditions)
desactiva una unidad normal
Gema del tiempo desactivar
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Detonador de la gema del tiempo(desactivar)
Actions
Unit - Unpause all units
desactiva a la unidad si lleva la gema de DesTiempo
inmune a la gema del tiempo
Events
Unit - A unit Begins casting an ability
Conditions
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Target unit of ability being cast) in slot 1)) Equal to Gema de DesTiempo
(Item-type of (Item carried by (Target unit of ability being cast) in slot 2)) Equal to Gema de DesTiempo
(Item-type of (Item carried by (Target unit of ability being cast) in slot 3)) Equal to Gema de DesTiempo
(Item-type of (Item carried by (Target unit of ability being cast) in slot 4)) Equal to Gema de DesTiempo
(Item-type of (Item carried by (Target unit of ability being cast) in slot 5)) Equal to Gema de DesTiempo
(Item-type of (Item carried by (Target unit of ability being cast) in slot 6)) Equal to Gema de DesTiempo
Actions
Unit - Unpause all units
Pildora del suicidio
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Objeto Pildora suicidio
Actions
Unit - Kill (Triggering unit)
cuando se roba el alma de un heroe empieza a bajar la vida de ambos
Robar Alma Gema Del Alma
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Robo de alma (Gema Del Alma)
Actions
Wait 1.00 seconds
Unit - Set life of (Target unit of ability being cast) to 50.00 %
Unit - Set life of (Triggering unit) to 10.00 %
Wait 20.00 seconds
Unit - Set life of (Triggering unit) to 0.50 %
Wait 9.00 seconds
Unit - Set life of (Triggering unit) to 0.15 %
Wait 14.79 seconds
Unit - Set life of (Triggering unit) to 0.01 %
Anillo unico
Events
Unit - A unit Begins casting an ability
Conditions
(((Triggering unit) is A Hero) Not equal to True) and ((Ability being cast) Equal to Invisibilidad anillo)
Actions
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 1000000000.00 damage of attack type Pierce and damage type Normal
Hace daño a la unidad que use alguna gema del infinito sin ser nvl 55
Gema realidad
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Iluciones (Gema realidad)
Or - Any (Conditions) are true
Conditions
(Hero level of (Triggering unit)) Less than or equal to 55
Actions
Wait 3.00 seconds
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 1000000000.00 damage of attack type Pierce and damage type Normal
Hace daño a la unidad que use alguna gema del infinito sin ser nvl 55
Gema alma
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to consumir alma (Gema alma)
And - All (Conditions) are true
Conditions
(Hero level of (Triggering unit)) Less than or equal to 55
Actions
Wait 3.00 seconds
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 1000000000.00 damage of attack type Pierce and damage type Normal
Hace daño a la unidad que use alguna gema del infinito sin ser nvl 55
Gema tiempo
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Detonador de la (Gema del tiempo)
And - All (Conditions) are true
Conditions
(Hero level of (Triggering unit)) Less than or equal to 55
Actions
Wait 3.00 seconds
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 1000000000.00 damage of attack type Pierce and damage type Normal
Hace daño a la unidad que use alguna gema del infinito sin ser nvl 55
Gema poder 1
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Aumento de daño (Gema poder)
And - All (Conditions) are true
Conditions
(Hero level of (Triggering unit)) Less than or equal to 55
Actions
Wait 2.00 seconds
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 1000000000.00 damage of attack type Pierce and damage type Normal
Hace daño a la unidad que use alguna gema del infinito sin ser nvl 55
Gema poder 2
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Poder Al Piso (Gema del poder)
And - All (Conditions) are true
Conditions
(Hero level of (Triggering unit)) Less than or equal to 55
Actions
Wait 2.00 seconds
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 1000000000.00 damage of attack type Pierce and damage type Normal
Hace daño a la unidad que use alguna gema del infinito sin ser nvl 55
Gema espacio
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Teletransporte (Gema espacio)
And - All (Conditions) are true
Conditions
(Hero level of (Triggering unit)) Less than or equal to 55
Actions
Wait 3.00 seconds
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 1000000000.00 damage of attack type Pierce and damage type Normal
Hace daño a la unidad que use alguna gema del infinito sin ser nvl 55
Gema mente
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Poseer mente (Gema mente)
Or - Any (Conditions) are true
Conditions
(Hero level of (Triggering unit)) Less than or equal to 55
Actions
Wait 3.00 seconds
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 1000000000.00 damage of attack type Pierce and damage type Normal
Sacar a J12
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Move (Triggering unit) instantly to (Center of (Playable map area))
Adverntecia zona neutral
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Tienda y Zona Segura at (Center of Advertencia_Zona_Segura <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Tp de salida para heroes
Events
Unit - A unit enters Salir_zona_neutral <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Random point in Terreno <gen>)
Unit - Move (Triggering unit) instantly to (Random point in Salida_directa_zona_neutral <gen>)
Tp entrada
Events
Unit - A unit enters Entrar_zona_neutral <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Zona_neutral <gen>)
Floating Text - Create floating text that reads Solo pueden entrar los heroes at (Center of Entrar_zona_neutral <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2.00 seconds
Floating Text - Destroy (Last created floating text)
invulneravilidad
Events
Unit - A unit enters Zona_neutral <gen>
Conditions
Actions
Unit - Make (Triggering unit) Invulnerable
vulneravilidad
Events
Unit - A unit leaves Zona_neutral <gen>
Conditions
Actions
Unit - Make (Triggering unit) Vulnerable
Spawn 1
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Unit - Create 3 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Murloc Tiderunner for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Wait 120.00 seconds
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Wait 35.00 seconds
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Draenei Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Forest Spider for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
objetos del spawn 1
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Item - Create Gold Coins at (Random point in Terreno <gen>)
Item - Create Gold Coins at (Random point in Terreno <gen>)
Item - Create Gold Coins at (Random point in Terreno <gen>)
Item - Create Gold Coins at (Random point in Terreno <gen>)
Item - Create Gold Coins at (Random point in Terreno <gen>)
Item - Create Gold Coins at (Random point in Terreno <gen>)
Item - Create Gold Coins at (Random point in Terreno <gen>)
Item - Create Tome of Experience at (Random point in Terreno <gen>)
Item - Create Tome of Experience at (Random point in Terreno <gen>)
Item - Create Tome of Experience at (Random point in Terreno <gen>)
Item - Create Tome of Experience at (Random point in Terreno <gen>)
Item - Create Tome of Experience at (Random point in Terreno <gen>)
Item - Create Tome of Experience at (Random point in Terreno <gen>)
Item - Create Tome of Experience at (Random point in Terreno <gen>)
Item - Create Tome of Experience at (Random point in Terreno <gen>)
Item - Create Tome of Experience at (Random point in Terreno <gen>)
Item - Create Spiked Collar at (Random point in Terreno <gen>)
Item - Create Spiked Collar at (Random point in Terreno <gen>)
Item - Create Spiked Collar at (Random point in Terreno <gen>)
Item - Create Spiked Collar at (Random point in Terreno <gen>)
Item - Create Spiked Collar at (Random point in Terreno <gen>)
Item - Create Spiked Collar at (Random point in Terreno <gen>)
Item - Create Spiked Collar at (Random point in Terreno <gen>)
Item - Create Spiked Collar at (Random point in Terreno <gen>)
Item - Create Spiked Collar at (Random point in Terreno <gen>)
Item - Create Spiked Collar at (Random point in Terreno <gen>)
Item - Create Vampiric Potion at (Random point in Terreno <gen>)
Item - Create Vampiric Potion at (Random point in Terreno <gen>)
Item - Create Vampiric Potion at (Random point in Terreno <gen>)
Item - Create Vampiric Potion at (Random point in Terreno <gen>)
Item - Create Vampiric Potion at (Random point in Terreno <gen>)
Item - Create Vampiric Potion at (Random point in Terreno <gen>)
cuando un heroe llega a nvl 6
460 segundos
Spawn 2
Events
Map initialization
Conditions
Actions
Wait 490.00 seconds
Game - Display to (All players) the text: Han aparecido enemigos mas fuertes
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Wait 60.00 seconds
Unit - Create 3 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Brigand for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
cuando un heroe llega a nvl 10
800 segundos
Spawn 3
Events
Map initialization
Conditions
Actions
Wait 890.00 seconds
Game - Display to (All players) the text: Han aparecido enemigos mas fuertes
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Skeletal Orc for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Wait 60.00 seconds
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Fire Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
cuando un heroe llega a nvl 17
1220 segundos
Spawn 4
Events
Map initialization
Conditions
Actions
Wait 1290.00 seconds
Game - Display to (All players) the text: Han aparecido enemigos mas fuertes
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Wait 60.00 seconds
Unit - Create 1 Dire Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Giant Wolf for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
cuando un heroe llega a nvl 20
1440 segundos
Spawn 5
Events
Map initialization
Conditions
Actions
Wait 1840.00 seconds
Game - Display to (All players) the text: Han aparecido enemigos mas fuertes
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Wait 60.00 seconds
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Vile Tormentor for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
cuando un heroe llega a nvl 25
1800 segundos
Spawn 6
Events
Map initialization
Conditions
Actions
Wait 2380.00 seconds
Game - Display to (All players) the text: Han aparecido enemigos mas fuertes
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Vile Temptress for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Queen of Suffering for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Queen of Suffering for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Queen of Suffering for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Queen of Suffering for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Queen of Suffering for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Queen of Suffering for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Queen of Suffering for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Queen of Suffering for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Queen of Suffering for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Queen of Suffering for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Queen of Suffering for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Queen of Suffering for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Stormreaver Necrolyte for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Wait 60.00 seconds
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Dark Wizard for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Huevo de dragón |nazul supervisor (mejorado) for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Huevo de dragón |nazul supervisor (mejorado) for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Huevo de dragón |nazul supervisor (mejorado) for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Huevo de dragón |nazul supervisor (mejorado) for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Huevo de dragón |nazul supervisor (mejorado) for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Huevo de dragón |nazul supervisor (mejorado) for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Huevo de dragón |nazul supervisor (mejorado) for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Huevo de dragón |nazul supervisor (mejorado) for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Huevo de dragón |nazul supervisor (mejorado) for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Huevo de dragón |nazul supervisor (mejorado) for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Huevo de dragón |nazul supervisor (mejorado) for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Huevo de dragón |nazul supervisor (mejorado) for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Huevo de dragón |nazul supervisor (mejorado) for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Huevo de dragón |nazul supervisor (mejorado) for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Huevo de dragón |nazul supervisor (mejorado) for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 1 Huevo de dragón |nazul supervisor (mejorado) for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
cuando un heroe llega a nvl 25
2100 segundos
Spawn 7
Events
Map initialization
Conditions
Actions
Wait 3100.00 seconds
Game - Display to (All players) the text: Han aparecido enemigos mas fuertes
Unit - Create 2 Ancient Hydra for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Ancient Hydra for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Ancient Hydra for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Ancient Hydra for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Ancient Hydra for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Ancient Hydra for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Ancient Hydra for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Ancient Hydra for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Ancient Hydra for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Ancient Hydra for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Ancient Hydra for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Ancient Hydra for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Ancient Hydra for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Ancient Hydra for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Ancient Hydra for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Wait 5.00 seconds
Unit - Create 2 Ancient Hydra for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Ancient Hydra for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Ancient Hydra for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Ancient Hydra for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Ancient Hydra for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Ancient Hydra for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Ancient Hydra for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Wait 30.00 seconds
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Wait 720.00 seconds
Trigger - Turn on Spawn_8 <gen>
Game - Display to (All players) the text: Han aparecido enemigos mas fuertes!!!
despues del spawn 7 este se deberia de activar
detonador repetitivo por como 15 minutos
Spawn 8
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 Ancient Wendigo for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Lobo blanco for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Deeplord Revenant for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 2 Princesa araña de los nerubian for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Nether Dragon for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Blue Dragon for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Green Dragon for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Bronze Dragon for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Black Dragon for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Unit - Create 3 Red Dragon for Player 12 (Brown) at (Random point in Terreno <gen>) facing (Random point in Terreno <gen>)
Item - Create Monedas de oro +1000 at (Random point in Terreno <gen>)
Item - Create Monedas de oro +1000 at (Random point in Terreno <gen>)
Item - Create Monedas de oro +1000 at (Random point in Terreno <gen>)
Item - Create Monedas de oro +10000 at (Random point in Terreno <gen>)
Reactivacion de spawn 9
Events
Time - Elapsed game time is 4800.00 seconds
Conditions
Actions
Trigger - Turn off Spawn_8 <gen>
Trigger - Turn on Spawn_9 <gen>
Game - Display to (All players) the text: Han aparecido enemigos mas fuertes
spawn final, por ahora
Spawn 9
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Golem carnicero for Player 12 (Brown) at (Random point in Terreno <gen>) facing Default building facing degrees
Unit - Create 5 . Soldado medieval for Player 12 (Brown) at (Random point in Terreno <gen>) facing Default building facing degrees
Unit - Create 5 . Arquera Roja for Player 12 (Brown) at (Random point in Terreno <gen>) facing Default building facing degrees
Unit - Create 5 . Ginetes orcos for Player 12 (Brown) at (Random point in Terreno <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Guardian for Player 12 (Brown) at (Random point in Terreno <gen>) facing Default building facing degrees
Item - Create Monedas de oro +10000 at (Random point in Terreno <gen>)
Desactivar Spawn final
Events
Time - Elapsed game time is 8400.00 seconds
Conditions
Actions
Trigger - Turn off Spawn_9 <gen>
Game - Display to (All players) the text: Han Dejado de aparecer enemigos en el Terreno
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