Name | Type | is_array | initial_value |
AIpoint1 | location | No | |
AIpoint2 | location | No | |
Creep_Position | location | Yes | |
Creep_Type | unitcode | Yes | |
Creep_X | real | Yes | |
Creep_Y | real | Yes | |
Death_Count | integer | Yes | |
Death_Count_Copy_1 | integer | Yes | |
Death_Count_Copy_10 | integer | Yes | |
Death_Count_Copy_2 | integer | Yes | |
Death_Count_Copy_3 | integer | Yes | |
Death_Count_Copy_4 | integer | Yes | |
Death_Count_Copy_5 | integer | Yes | |
Death_Count_Copy_6 | integer | Yes | |
Death_Count_Copy_7 | integer | Yes | |
Death_Count_Copy_8 | integer | Yes | |
Death_Count_Copy_9 | integer | Yes | |
GameTimeMinutes | integer | No | |
GameTimeSeconds | integer | No | |
GroupHero | group | No | |
Hero_Array | unitcode | Yes | |
Integer | integer | No | |
Item_Drops | integer | No | |
Kill_Count | integer | Yes | |
Line_Group_Left | group | No | |
Line_Group_Right | group | No | |
List | integer | No | |
Loop | integer | No | |
Multiboard_Spots | integer | Yes | |
NumberOfPlayers | integer | No | |
Player | force | No | |
Player_Colors | string | Yes | |
Player_Count | integer | No | |
PlayerKills | integer | Yes | |
Players | force | No | |
Point1 | location | No | |
point2 | location | No | |
Random_Count | integer | No | |
Random_Data | integer | Yes | |
Random_Hero | integer | No | |
Stopgroup1 | group | No | |
TempInteger | integer | No | |
Tempoint | location | No | |
tempoint2 | location | No | |
Tempoint3 | location | No | |
tempoint4 | location | No | |
TempUnitGroup | group | No | |
TempUnitGroup1 | group | No | |
TempUnitGroup2 | group | No | |
TempUnitGroup3 | group | No | |
TempUnitGroup4 | group | No | |
TempUnitGroup5 | group | No | |
TempUnitGroup6 | group | No | |
TempUnitGroup7 | group | No | |
TempUnitGroup8 | group | No | |
TempUnitGroup9 | group | No | |
Total_Heroes | integer | No | |
Unitgroup1 | group | No | |
Unitgroup2 | group | No | |
Unitgroup3 | group | No | |
Unitgroup4 | group | No | |
Unitgroup5 | group | No | |
Unitgroup6 | group | No | |
var_Dialog | dialog | No | |
var_DialogButtonArray | button | Yes |