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Triggers
L'évasion de Jean chapitre 1.w3x
Variables
Chapter 1
Jean no
Debut
Garde
Manger
Cantine
Nourriture cantine
Stop
Regen de batard
Ne pas entrer
Chapter 2
Chapter 2 trigger
Armer
Choose enfin non
Enigme
Enigme help
Dommage
Bien joue
Jeffrey
Jeffrey join
Jeffrey stop
Jeffrey go
Chapter 3
Salle de torture what
Oh my gosh
Shit
Boufrex faim
Finish
Good bye Jeffrey
Jean sen va
Its finish
Mauvaise fin
Jean die
Jeffrey die
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
Jean
unitcode
No
h004
Jean no
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Hide Jean 0077 <gen>
Unit - Hide Boufrex 0049 <gen>
Debut
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Game - Set the time of day to 7.00
Quest - Create a Required quest titled Chapitre 1 with the description Jean doit rester en vie! , using icon path ReplaceableTextures\CommandButtons\BTNMaskOfDeath.blp
Quest - Create a Optional quest titled Bonus with the description Créé par Editman.Dégustez bien cette map et have fun! :D , using icon path ReplaceableTextures\CommandButtons\BTNStatUp.blp
Quest - Create a Required quest titled Jeffrey with the description Jeffrey doit rester en vie! , using icon path war3mapImported\BTNHeroTrollVoodooHunter.blp
Trigger - Turn off (This trigger)
Animation - Play Jean 0001 <gen> 's death animation
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 1.00 seconds
Wait 1.20 seconds
Camera - . Apply . gg_cam_Cinematique for Player 1 (Red) over 0 seconds
Unit - Grant shared vision of Garde cinématique 0002 <gen> to Player 1 (Red)
Unit - Order Garde cinématique 0002 <gen> to Attack . Défense améliorée 0000 <gen>
Cinematic - Send transmission to (All players) from Garde cinématique 0002 <gen> named Garde : Play No sound and display Allez, on se réveille, là-dedans! . Modify duration: Add 0 seconds and Wait
Unit - Order Garde cinématique 0002 <gen> to Stop .
Cinematic - Send transmission to (All players) from Jean 0001 <gen> named Jean : Play RatDeath1 <gen> and display (tête dans le cul) . Modify duration: Set to 2.50 seconds and Wait
Animation - Reset Jean 0001 <gen> 's animation
Cinematic - Send transmission to (All players) from Jean 0001 <gen> named Jean : Play RatDeath1 <gen> and display Y'est quelle heure, steuplait? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Garde cinématique 0002 <gen> named Garde : Play RatDeath1 <gen> and display Il est heure de te lever, feignasse! Yé déjà 7 heures! . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Jean 0001 <gen> named Jean : Play RatDeath1 <gen> and display Et tu viens déjà me réveiller? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Garde cinématique 0002 <gen> named Garde : Play RatDeath1 <gen> and display Je lève qui je veux, quand je veux, okay? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Jean 0001 <gen> named Jean : Play RatDeath1 <gen> and display Ben maintenant, je suis levé, je vais pas aller me recoucher. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Garde cinématique 0002 <gen> named Garde : Play RatDeath1 <gen> and display Ya pas intérêt, de toute façon, je reviens dans 2 heures, si t'es pas levé, ça va chier! . Modify duration: Set to 6.00 seconds and Wait
Unit - Order Garde cinématique 0002 <gen> to Move To . (Center of Garde_bouge <gen>)
Cinematic - Send transmission to (All players) from Garde cinématique 0002 <gen> named Garde : Play RatDeath1 <gen> and display Allez, levez-vous tous, bande de FEIGNASSES! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Jean 0001 <gen> named Jean : Play RatDeath1 <gen> and display Il aime bien faire chier son monde... Vivement midi, j'ai faim! . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2.00 seconds
Camera - . Apply . gg_cam_Debut for Player 1 (Red) over 2.00 seconds
Wait 6.00 seconds
Game - Display to (All players) the text: La cellule s'ouvre à 12 heures pour que vous pouvez manger à la cantine. La cantine se trouve à droite des cellules. N'allez pas à gauche.
Wait 12.00 seconds
Game - Display to (All players) the text: Les cellules se ferment à 18 heures. Si vous n'êtes pas dedans, les gardes deviendront hostiles envers vous et n'hésiteront pas à vous tuer!
Garde
Events
Unit - A unit enters Garde_bouge <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Manger
Events
Game - The in-game time of day becomes Equal to 12
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Open Défense améliorée 0007 <gen>
Destructible - Open Défense améliorée 0000 <gen>
Destructible - Open Défense améliorée 0006 <gen>
Destructible - Open Défense améliorée 0018 <gen>
Destructible - Open Défense améliorée 0025 <gen>
Destructible - Open Défense améliorée 0035 <gen>
Destructible - Open Défense améliorée 0034 <gen>
Destructible - Open Défense améliorée 0033 <gen>
Destructible - Open Défense améliorée 0032 <gen>
Destructible - Open Défense améliorée 0031 <gen>
Destructible - Open Gate 0030 <gen>
Game - Display to (All players) the text: Il est midi! Vous pouvez aller manger mais n'oubliez pas de revenir avant 18 heures!
Wait 20.00 seconds
Game - Set time of day speed to 0.00 % of the default speed
Cantine
Events
Unit - A unit enters Cantine <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Demandez de la nourriture au cuisinier et rejoignez votre gang.
Cinematic - Ping minimap for (All players) at (Position of Cuisinier 0012 <gen>) for 5.00 seconds
Nourriture cantine
Events
Unit - A unit enters Manger_ogre <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 1.00 seconds
Camera - . Apply . gg_cam_Cuisto for Player 1 (Red) over 0.50 seconds
Unit - Move Jean 0001 <gen> instantly to (Center of Manger_ogre <gen>) , facing 90.00 degrees
Cinematic - Send transmission to (All players) from Jean 0001 <gen> named Jean : Play RatDeath1 <gen> and display Salut, ya quoi aujourd'hui? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Cuisinier 0012 <gen> named Cuisinier : Play RatDeath1 <gen> and display Ya ce qu'on te donne et tu fais pas chier! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Jean 0001 <gen> named Jean : Play RatDeath1 <gen> and display Hé calme toi! (ah du poulet, miam!) . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Cuisinier 0012 <gen> named Cuisinier : Play RatDeath1 <gen> and display Tiens, et maintenant casse-toi! . Modify duration: Set to 4.50 seconds and Wait
Hero - Create Poulet rôti and give it to Jean 0001 <gen>
Unit - Order Jean 0001 <gen> to Move To . (Center of Gang <gen>)
Wait 0.50 seconds
Camera - . Apply . gg_cam_Gang for Player 1 (Red) over 2.50 seconds
Wait 2.50 seconds
Unit - Move Jean 0001 <gen> instantly to (Center of Gang <gen>) , facing 0.00 degrees
Cinematic - Send transmission to (All players) from Jean 0001 <gen> named Jean : Play RatDeath1 <gen> and display Salut les mecs! . Modify duration: Set to 2.20 seconds and Wait
Cinematic - Send transmission to (All players) from Prisonnier 0033 <gen> named John : Play RatDeath1 <gen> and display Hé! comment-tu vas mon gars? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Jean 0001 <gen> named Jean : Play RatDeath1 <gen> and display Bien bien et vous? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Prisonnier 0034 <gen> named Joe : Play RatDeath1 <gen> and display Ouep ça peut aller. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Jean 0001 <gen> named Jean : Play RatDeath1 <gen> and display Putain c'est bon aujourd'hui! . Modify duration: Set to 3.20 seconds and Wait
Cinematic - Send transmission to (All players) from Prisonnier 0034 <gen> named Jacques : Play RatDeath1 <gen> and display Tu l'as dit, bouffy! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Joe_lemmerdeur for Player 1 (Red) over 1.50 seconds
Unit - Move Joe l'emmerdeur 0042 <gen> instantly to (Center of Joe_lemmerdeur <gen>) , facing 90.00 degrees
Cinematic - Send transmission to (All players) from Joe l'emmerdeur 0042 <gen> named Joe l'emmerdeur : Play RatDeath1 <gen> and display Ah, ce connard de Jean, viens ici que je te casse la gueule! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 1.00 seconds
Wait 1.00 seconds
Unit - Make Joe l'emmerdeur 0042 <gen> Vulnerable
Unit - Change ownership of Joe l'emmerdeur 0042 <gen> to Neutral Hostile and Change color
Stop
Events
Unit - Jean 0001 <gen> 's life becomes Less than or equal to 50.00
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 1.00 seconds
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.20 seconds
Trigger - Turn on Regen_de_batard <gen>
Cinematic - Hide filter
Camera - . Apply . gg_cam_Cantine_gardes for Player 1 (Red) over 0 seconds
Unit - Order Garde 0017 <gen> to Attack . Jean 0001 <gen>
Unit - Order Garde 0018 <gen> to Attack . Joe l'emmerdeur 0042 <gen>
Cinematic - Send transmission to (All players) from Garde 0017 <gen> named Garde : Play RatDeath1 <gen> and display Hep hep hep, pas de baston! . Modify duration: Set to 3.50 seconds and Wait
Wait 5.00 seconds
Unit - Make Jean 0001 <gen> Invulnerable
Unit - Make Joe l'emmerdeur 0042 <gen> Invulnerable
Unit - Order Joe l'emmerdeur 0042 <gen> to Stop .
Unit - Order Jean 0001 <gen> to Stop .
Animation - Play Jean 0001 <gen> 's death animation
Animation - Play Joe l'emmerdeur 0042 <gen> 's death animation
Wait 3.50 seconds
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Sound - Play BattlenetBirth1 <gen> at 100 % volume, located at (Center of Manger_ogre <gen>) with Z offset 0
Wait 1.00 seconds
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of Manger_ogre <gen>) with Z offset 0
Wait 2.00 seconds
Unit - Move Jean 0001 <gen> instantly to (Center of Prison_2 <gen>) , facing 90.00 degrees
Animation - Reset Jean 0001 <gen> 's animation
Camera - . Apply . gg_cam_Gardes_prison_2 for Player 1 (Red) over 0 seconds
Cinematic - Hide filter
Game - Set time of day speed to 100.00 % of the default speed
Unit - Grant shared vision of Garde 0043 <gen> to Player 1 (Red)
Cinematic - Send transmission to (All players) from Garde 0043 <gen> named Garde : Play RatDeath1 <gen> and display Bon, si tu préfères cette prison, ya pas de souci hahahahaha! . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Jean 0001 <gen> named Jean : Play RatDeath1 <gen> and display Ah l'encu... Fait chier! . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Garde 0043 <gen> named Garde : Play RatDeath1 <gen> and display Tu vas rester ici pendant 2 jours, ça te va? HAHAHAHAHAHHA! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Jean 0001 <gen> named Jean : Play RatDeath1 <gen> and display Si ça t'amuse... Gros porc! . Modify duration: Set to 4.50 seconds and Wait
Unit - Deny shared vision of Garde 0043 <gen> to Player 1 (Red)
Unit - Remove Garde 0043 <gen> from the game
Unit - Remove Joe l'emmerdeur 0042 <gen> from the game
Camera - . Apply . gg_cam_Prison_2 for Player 1 (Red) over 2.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Trigger - Turn off Regen_de_batard <gen>
Unit - Make Jean 0001 <gen> Vulnerable
Wait 6.00 seconds
Game - Display to (All players) the text: Allez dormir pour passer au chapitre suivant.
Trigger - Turn on Chapter_2_trigger <gen>
Regen de batard
Events
Time - Every 0.20 seconds of game time
Conditions
Actions
Unit - Set life of Jean 0001 <gen> to 100 %
Unit - Set life of Joe l'emmerdeur 0042 <gen> to 100 %
Ne pas entrer
Events
Unit - A unit enters Ne_pas_entrer <gen>
Conditions
Actions
Unit - Order Jean 0001 <gen> to Stop .
Cinematic - Send transmission to (All players) from Jean 0001 <gen> named Jean : Play RatDeath1 <gen> and display Oula, si je passe par là, je me vais me faire tuer au sens propre! . Modify duration: Set to 6.00 seconds and Wait
Chapter 2 trigger
Events
Unit - A unit enters Dormir_prison_2 <gen>
Conditions
((Triggering unit) is A melee attacker) Equal to True
Actions
Trigger - Turn off (This trigger)
Wait 0.50 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 1.00 seconds
Unit - Move Jean 0001 <gen> instantly to (Center of Dormir_prison_2 <gen>) , facing 90.00 degrees
Cinematic - Send transmission to (All players) from Jean 0001 <gen> named Jean : Play RatDeath1 <gen> and display Allez, un petit somme pour oublier tout ça! . Modify duration: Add 3.50 seconds and Wait
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 4.00 seconds
Sound - Play VolcanoLoop <gen> at 100 % volume, located at (Center of Dormir_prison_2 <gen>) with Z offset 0
Wait 3.00 seconds
Destructible - Kill Iron Gate 0159 <gen>
Unit - Move Jean 0001 <gen> instantly to (Center of Dormir_prison_2 <gen>) , facing 0.00 degrees
Wait 2.00 seconds
Cinematic - Hide filter
Cinematic - Send transmission to (All players) from Jean 0001 <gen> named Jean : Play RatDeath1 <gen> and display Mais il fait chaud ici! Mais qu'est-ce que... . Modify duration: Set to 4.20 seconds and Wait
Unit - Order Jean 0001 <gen> to Move To . (Center of What_the_fuck <gen>)
Camera - . Apply . gg_cam_What_the_fuck for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Jean 0001 <gen> named Jean : Play RatDeath1 <gen> and display C'est quoi ce bordel, encore? . Modify duration: Set to 3.75 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2.00 seconds
Camera - . Apply . gg_cam_Reprende_jeu_prison_2 for Player 1 (Red) over 2.00 seconds
Armer
Events
Unit - A unit enters What_changement_perso <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 1.00 seconds
Camera - . Apply . gg_cam_Jean_arme for Player 1 (Red) over 2.00 seconds
Unit - Order Jean 0001 <gen> to Move To . (Center of Jean_regarde <gen>)
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Jean 0001 <gen> named Jean : Play RatDeath1 <gen> and display Ah bien, des armes, je vais en prendre! . Modify duration: Set to 3.50 seconds and Wait
Unit - Order Jean 0001 <gen> to Move To . (Center of Armes <gen>)
Wait 1.00 seconds
Cinematic - Apply a filter over 2.00 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Hero - Drop the item from slot 1 of Jean 0001 <gen> .
Hero - Drop the item from slot 2 of Jean 0001 <gen> .
Unit - Remove Jean 0001 <gen> from the game
Unit - Unhide Jean 0077 <gen>
Hero - Give gg_item_I004_0057 to Jean 0077 <gen>
Hero - Give gg_item_I003_0058 to Jean 0077 <gen>
Cinematic - Hide filter
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Jean 0077 <gen> using war3mapImported\GeneralHeroGlow.mdx
Cinematic - Send transmission to (All players) from Jean 0077 <gen> named Jean : Play RatDeath1 <gen> and display Me voilà prêt! Maintenant, direction la sortie! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 1.50 seconds
Camera - . Apply . gg_cam_Jean_arme_go for Player 1 (Red) over 1.50 seconds
Sound - Play VolcanoLoop <gen> at 100 % volume, attached to (Last created unit)
Choose enfin non
Events
Unit - A unit enters Choose <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 1.00 seconds
Camera - . Apply . gg_cam_What_omg_choose for Player 1 (Red) over 2.50 seconds
Unit - Order (Triggering unit) to Move To . (Center of Jean_attendre <gen>)
Wait 3.00 seconds
Unit - Create 1 . Dummy for Player 1 (Red) at (Center of Dummy <gen>) facing 270.00 degrees
Cinematic - Send transmission to (All players) from (Triggering unit) named Jean : Play RatDeath1 <gen> and display Bon... Va falloir choisir... . Modify duration: Set to 3.50 seconds and Wait
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Center of Poussiere_1 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Center of Poussiere_2 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Center of Poussiere_3 <gen>) facing (Random angle) with scale 1 and variation 0
Wait 3.00 seconds
Destructible - Create a DTrc (Unexpected type: 'destructablecode') at (Center of Poussiere_1 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a DTrc (Unexpected type: 'destructablecode') at (Center of Poussiere_2 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTrc (Unexpected type: 'destructablecode') at (Center of Poussiere_3 <gen>) facing (Random angle) with scale 1 and variation 4
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from (Triggering unit) named Jean : Play RatDeath1 <gen> and display Bon, ben va falloir aller à droite. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Reprendre_what_choose for Player 1 (Red) over 2.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2.00 seconds
Unit - Kill (Last created unit)
Enigme
Events
Unit - A unit enters Leviers_enigme <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 8.00 seconds the text: Voyons si vous êtes intelligent! Il n'y a qu'un seul bon levier pour ouvrir la porte. Mais lequel?
Wait 8.00 seconds
Game - Display to (All players) the text: Voici un indice pour vous aider:9-6+4=? en commencant du levier en haut à gauche et en allant de gauche à droite. Tapez -indice pour revoir l'indice.
Trigger - Turn on Enigme_help <gen>
Enigme help
Events
Player - Player 1 (Red) types a chat message containing -indice (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: 9-6+4=? en commencant du levier en haut à gauche et en allant de gauche à droite
Dommage
Events
Destructible - Lever 0283 <gen> dies
Destructible - Lever 0282 <gen> dies
Destructible - Lever 0284 <gen> dies
Destructible - Lever 0285 <gen> dies
Destructible - Lever 0287 <gen> dies
Destructible - Lever 0286 <gen> dies
Destructible - Lever 0289 <gen> dies
Destructible - Lever 0291 <gen> dies
Destructible - Lever 0290 <gen> dies
Destructible - Lever 0293 <gen> dies
Destructible - Lever 0292 <gen> dies
Conditions
Actions
Game - Display to (All players) the text: Dommage! Ce n'est pas le bon levier! Vous avez attiré 2 gardes.
Unit - Create 2 . Garde (non vulnérable) for Neutral Hostile at (Center of Pop_gardes <gen>) facing 90.00 degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Gardes_attaquer <gen>)
Sound - Play CreepAggroWhat1 <gen> at 100 % volume, located at (Center of Gardes_attaquer <gen>) with Z offset 0
Sound - Play CreepAggroWhat1 <gen> at 100 % volume, located at (Center of Leviers_enigme <gen>) with Z offset 0
Bien joue
Events
Destructible - Lever 0288 <gen> dies
Conditions
Actions
Game - Display to (All players) the text: Bien joué! La porte est ouverte!
Destructible - Open Gate 0281 <gen>
Trigger - Turn off Enigme_help <gen>
Sound - Play GoodJob <gen> at 100 % volume, located at (Center of Gardes_attaquer <gen>) with Z offset 0
Sound - Play GoodJob <gen> at 100 % volume, located at (Center of Leviers_enigme <gen>) with Z offset 0
Trigger - Turn off Dommage <gen>
Jeffrey join
Events
Unit - A unit enters Jeffrey_trigger <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 1.00 seconds
Camera - . Apply . gg_cam_Jeffrey for Player 1 (Red) over 1.65 seconds
Unit - Order (Triggering unit) to Move To . (Center of Look_baston_Jeffrey <gen>)
Trigger - Turn on Jeffrey_go <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from (Triggering unit) named Jean : Play RatDeath1 <gen> and display Un prisonnier! Je dois aller l'aider! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order (Triggering unit) to Attack . Garde 0063 <gen>
Camera - . Apply . gg_cam_Jeffrey_2 for Player 1 (Red) over 2.50 seconds
Wait 24.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Garde 0062 <gen> is dead) Equal to True
Then - Actions
Cinematic - Send transmission to (All players) from Jeffrey 0010 <gen> named Jeffrey : Play RatDeath1 <gen> and display Merci de m'avoir sauvé, mec! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from (Triggering unit) named Jean : Play RatDeath1 <gen> and display De rien. Dis moi, tu pourrais m'expliquer ce qui se passe ici? . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Jeffrey 0010 <gen> named Jeffrey : Play RatDeath1 <gen> and display Je pense pas que j'en sais plus que toi! On devrait travailler ensemble pour se barrer, tu ne crois pas? . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from (Triggering unit) named Jean : Play RatDeath1 <gen> and display Ouais, je pense aussi. Allez, on y va! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 1.50 seconds
Camera - . Apply . gg_cam_Jeffrey_coop for Player 1 (Red) over 1.50 seconds
Unit - Change ownership of Jeffrey 0010 <gen> to Player 1 (Red) and Retain color
Game - Display to (All players) the text: Jeffrey se joint à vous! Il attaque très rapidement et terrifie ses adversaires en criant.
Else - Actions
Cinematic - Send transmission to (All players) from Jeffrey 0010 <gen> named Jeffrey : Play RatDeath1 <gen> and display Merci de m'avoir sauvé, mec! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from (Triggering unit) named Jean : Play RatDeath1 <gen> and display De rien. Dis moi, tu pourrais m'expliquer ce qui se passe ici? . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Jeffrey 0010 <gen> named Jeffrey : Play RatDeath1 <gen> and display Je pense pas que j'en sais plus que toi! On devrait travailler ensemble pour se barrer, tu ne crois pas? . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from (Triggering unit) named Jean : Play RatDeath1 <gen> and display Ouais, je pense aussi. Allez, on y va! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 1.50 seconds
Camera - . Apply . gg_cam_Jeffrey_coop for Player 1 (Red) over 1.50 seconds
Unit - Change ownership of Jeffrey 0010 <gen> to Player 1 (Red) and Retain color
Game - Display to (All players) the text: Jeffrey se joint à vous! Il attaque très rapidement et terrifie ses adversaires en criant.
Jeffrey stop
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Pause Jeffrey 0010 <gen>
Unit - Pause Garde 0062 <gen>
Unit - Pause Garde 0063 <gen>
Jeffrey go
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Unpause Jeffrey 0010 <gen>
Unit - Unpause Garde 0062 <gen>
Unit - Unpause Garde 0063 <gen>
Unit - Order Jeffrey 0010 <gen> to Attack . Garde 0063 <gen>
Salle de torture what
Events
Unit - A unit enters Salle_de_torture <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.80 seconds
Unit - Order Jean 0077 <gen> to Move To . (Center of Salle_de_torture_avance <gen>)
Unit - Order Jeffrey 0010 <gen> to Move To . (Center of Salle_de_torture_avance <gen>)
Wait 1.25 seconds
Camera - . Apply . gg_cam_Salle_de_torture for Player 1 (Red) over 2.50 seconds
Sound - Stop music After fading
Sound - Play Tension <gen>
Cinematic - Send transmission to (All players) from Jean 0077 <gen> named Jean : Play RatDeath1 <gen> and display Mais, qu'est-ce que... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Jeffrey 0010 <gen> named Jeffrey : Play RatDeath1 <gen> and display Je sais pas, mais ça sent pas bon... . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Jean 0077 <gen> named Jean : Play RatDeath1 <gen> and display Mais c'est horrible! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Jeffrey 0010 <gen> named Jeffrey : Play RatDeath1 <gen> and display Vaut mieux ne pas rester longtemps ici... . Modify duration: Set to 3.50 seconds and Wait
Camera - . Apply . gg_cam_Salle_de_torture_reprendre for Player 1 (Red) over 2.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2.00 seconds
Oh my gosh
Events
Destructible - Lever 0377 <gen> dies
Conditions
Actions
Destructible - Open Gate 0376 <gen>
Cinematic - Send transmission to (All players) from Jeffrey 0010 <gen> named Jeffrey : Play RatDeath1 <gen> and display La porte est ouverte! On y va! . Modify duration: Set to 3.00 seconds and Wait
Shit
Events
Unit - A unit enters Porte_oh_my_gosh <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Unit - Order Jeffrey 0010 <gen> to Stop .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 1.00 seconds
Cinematic - Send transmission to (All players) from Jeffrey 0010 <gen> named Jeffrey : Play RatDeath1 <gen> and display Dis-moi, c'est moi ou ça sent mauvais? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Jean 0077 <gen> named Jean : Play RatDeath1 <gen> and display Snif snif, effectivement, ça sent mauvais... . Modify duration: Set to 3.50 seconds and Wait
Unit - Unhide Boufrex 0049 <gen>
Camera - . Apply . gg_cam_Boufrex_OMG for Player 1 (Red) over 2.00 seconds
Unit - Grant shared vision of Boufrex 0049 <gen> to Player 1 (Red)
Sound - Stop music After fading
Wait 3.00 seconds
Sound - Play Doom <gen>
Sound - Play AbominationYesAttack3 <gen> at 100 % volume, attached to (Triggering unit)
Cinematic - Send transmission to (All players) from (Last created unit) named Boufrex : Play RatDeath1 <gen> and display Manger! . Modify duration: Set to 1.50 seconds and Wait
Unit - Change ownership of Boufrex 0049 <gen> to Neutral Hostile and Change color
Cinematic - Send transmission to (All players) from Jean 0077 <gen> named Jean : Play RatDeath1 <gen> and display Cooooouuuuuuuuuurs! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Boufrex_reprendre for Player 1 (Red) over 1.50 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 1.50 seconds
Wait 1.50 seconds
Unit - Order Boufrex 0049 <gen> to Attack-Move To . (Center of Sortie <gen>)
Unit - Grant shared vision of (Triggering unit) to Neutral Hostile
Wait 1.50 seconds
Trigger - Turn on Boufrex_faim <gen>
Boufrex faim
Events
Time - Every 1.25 seconds of game time
Conditions
Actions
Unit - Order Boufrex 0049 <gen> to Attack-Move To . (Center of Jean_avancer <gen>)
Good bye Jeffrey
Events
Unit - A unit enters Jeffrey_avancer <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Jean sen va
Events
Unit - A unit enters Sortie <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Unit - Order Jean 0077 <gen> to Move To . (Center of Sortie <gen>)
Wait 0.15 seconds
Unit - Remove Jean 0077 <gen> from the game
Wait 1.50 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Its finish
Events
Unit - A unit enters Finish <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Boufrex_faim <gen>
Sound - Stop music After fading
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 1.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 1.00 seconds
Unit - Move Jean 0077 <gen> instantly to (Center of Jean_good_bye <gen>) , facing 90.00 degrees
Unit - Move Jeffrey 0010 <gen> instantly to (Center of Jeffrey_good_bye <gen>) , facing 90.00 degrees
Unit - Move Boufrex 0049 <gen> instantly to (Center of Boufrex_zaraf <gen>)
Camera - . Apply . gg_cam_Separation for Player 1 (Red) over 0.00 seconds
Cinematic - Hide filter
Unit - Order Jean 0077 <gen> to Move To . (Center of Jean_avancer <gen>)
Unit - Order Jeffrey 0010 <gen> to Move To . (Center of Jeffrey_avancer <gen>)
Wait 1.75 seconds
Cinematic - Send transmission to (All players) from Jean 0077 <gen> named Jean : Play RatDeath1 <gen> and display Mais ou tu vas? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Jeffrey 0010 <gen> named Jeffrey : Play RatDeath1 <gen> and display Désolé... . Modify duration: Set to 2.00 seconds and Wait
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Center of Rochers_end_Jean_1 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Center of Rocher_end_Jean_2 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Center of Rocher_end_Jean_3 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Center of Rocher_end_Jeffrey_1 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Center of Rocher_end_Jeffrey_2 <gen>) facing (Random angle) with scale 1 and variation 0
Unit - Order Boufrex 0049 <gen> to Attack-Move To . (Center of Sortie <gen>)
Wait 1.85 seconds
Destructible - Create a DTrc (Unexpected type: 'destructablecode') at (Center of Rochers_end_Jean_1 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a DTrc (Unexpected type: 'destructablecode') at (Center of Rocher_end_Jean_2 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a DTrc (Unexpected type: 'destructablecode') at (Center of Rocher_end_Jean_3 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a DTrc (Unexpected type: 'destructablecode') at (Center of Rocher_end_Jeffrey_1 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a DTrc (Unexpected type: 'destructablecode') at (Center of Rocher_end_Jeffrey_2 <gen>) facing (Random angle) with scale 1 and variation 0
Cinematic - Send transmission to (All players) from Boufrex 0049 <gen> named Boufrex : Play AbominationYesAttack2 <gen> and display Waarhhh! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Jean 0077 <gen> named Jean : Play RatDeath1 <gen> and display Merde, merde! . Modify duration: Set to 1.50 seconds and Wait
Camera - . Apply . gg_cam_Jean__bientot_fini for Player 1 (Red) over 1.25 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 1.25 seconds
Wait 1.25 seconds
Trigger - Turn on Boufrex_faim <gen>
Jean die
Events
Unit - Jean 0077 <gen> Dies
Unit - Jean 0001 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Jean est mort... Le jeu est donc terminé...
Sound - Stop music Immediately
Unit - Pause all units
Wait 2.00 seconds
Sound - Play VarimathrasPissed6 <gen> at 100 % volume, attached to (Dying unit)
Wait 3.00 seconds
Game - Defeat Player 1 (Red) with the message: Défaite !
Jeffrey die
Events
Unit - Jeffrey 0010 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Jeffrey est mort... Le jeu est donc terminé...
Sound - Stop music Immediately
Unit - Pause all units
Wait 2.00 seconds
Sound - Play VarimathrasPissed6 <gen> at 100 % volume, attached to (Dying unit)
Wait 3.00 seconds
Game - Defeat Player 1 (Red) with the message: Défaite !
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