Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model kyrian mail of the bundle kyrian mail. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file kyrian mail.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing kyrianAemod2.mdx
Now Click the "Import File" Button:
Next select 'kyrianAemod2.mdx' in the folder which you extracted from the zip archive:
kyrian mail
Aemod2_body1.blp
buckle_mail_bastion_d_gold.blp
cape_special_bastion_d_03_gold.blp
collections_mail_bastion_d_01_gold.blp
helm_mail_bastion_d_01_gold.blp
shield_1h_bastion_d_01_3079433.blp
shoulder_mail_bastion_d_01_gold.blp
sword_1h_bastion_d_02_3204709.blp
The file has been properly added to the map archive:
kyrianAemod2.mdx
Model
1,836
war3mapimported/kyrianAemod2.mdx
Done, you have imported the file kyrianAemod2.mdx.
Importing Aemod2_body1.blp
Now Click the "Import File" Button:
Next select 'Aemod2_body1.blp' in the folder which you extracted from the zip archive:
kyrian mail
kyrianAemod2.mdx
buckle_mail_bastion_d_gold.blp
cape_special_bastion_d_03_gold.blp
collections_mail_bastion_d_01_gold.blp
helm_mail_bastion_d_01_gold.blp
shield_1h_bastion_d_01_3079433.blp
shoulder_mail_bastion_d_01_gold.blp
sword_1h_bastion_d_02_3204709.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
kyrianAemod2.mdx
Model
1,836
war3mapimported/kyrianAemod2.mdx
Aemod2_body1.blp
Image / Texture
1,055
war3mapimported/Aemod2_body1.blp
Double-click the file Aemod2_body1.blp:
Aemod2_body1.blp
Image / Texture
1,055
war3mapimported/Aemod2_body1.blp
Tick the box "Use Custom Path" and type in the correct path:
Aemod2_body1.blp
Image / Texture
1,055
Aemod2_body1.blp
The file has been properly added to the map archive:
kyrianAemod2.mdx
Model
1,836
war3mapimported/kyrianAemod2.mdx
Aemod2_body1.blp
Image / Texture
1,055
Aemod2_body1.blp
Done, you have imported the file Aemod2_body1.blp.
Importing buckle_mail_bastion_d_gold.blp
Now Click the "Import File" Button:
Next select 'buckle_mail_bastion_d_gold.blp' in the folder which you extracted from the zip archive:
kyrian mail
kyrianAemod2.mdx
Aemod2_body1.blp
buckle_mail_bastion_d_gold.blp
cape_special_bastion_d_03_gold.blp
collections_mail_bastion_d_01_gold.blp
helm_mail_bastion_d_01_gold.blp
shield_1h_bastion_d_01_3079433.blp
shoulder_mail_bastion_d_01_gold.blp
sword_1h_bastion_d_02_3204709.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
kyrianAemod2.mdx
Model
1,836
war3mapimported/kyrianAemod2.mdx
Aemod2_body1.blp
Image / Texture
1,055
Aemod2_body1.blp
buckle_mail_bastion_d_gold.blp
Image / Texture
70
war3mapimported/buckle_mail_bastion_d_gold.blp
Double-click the file buckle_mail_bastion_d_gold.blp:
buckle_mail_bastion_d_gold.blp
Image / Texture
70
war3mapimported/buckle_mail_bastion_d_gold.blp
Tick the box "Use Custom Path" and type in the correct path:
buckle_mail_bastion_d_gold.blp
Image / Texture
70
buckle_mail_bastion_d_gold.blp
The file has been properly added to the map archive:
kyrianAemod2.mdx
Model
1,836
war3mapimported/kyrianAemod2.mdx
Aemod2_body1.blp
Image / Texture
1,055
Aemod2_body1.blp
buckle_mail_bastion_d_gold.blp
Image / Texture
70
buckle_mail_bastion_d_gold.blp
Done, you have imported the file buckle_mail_bastion_d_gold.blp.
Importing cape_special_bastion_d_03_gold.blp
Now Click the "Import File" Button:
Next select 'cape_special_bastion_d_03_gold.blp' in the folder which you extracted from the zip archive:
kyrian mail
kyrianAemod2.mdx
Aemod2_body1.blp
buckle_mail_bastion_d_gold.blp
cape_special_bastion_d_03_gold.blp
collections_mail_bastion_d_01_gold.blp
helm_mail_bastion_d_01_gold.blp
shield_1h_bastion_d_01_3079433.blp
shoulder_mail_bastion_d_01_gold.blp
sword_1h_bastion_d_02_3204709.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
kyrianAemod2.mdx
Model
1,836
war3mapimported/kyrianAemod2.mdx
Aemod2_body1.blp
Image / Texture
1,055
Aemod2_body1.blp
buckle_mail_bastion_d_gold.blp
Image / Texture
70
buckle_mail_bastion_d_gold.blp
cape_special_bastion_d_03_gold.blp
Image / Texture
203
war3mapimported/cape_special_bastion_d_03_gold.blp
Double-click the file cape_special_bastion_d_03_gold.blp:
cape_special_bastion_d_03_gold.blp
Image / Texture
203
war3mapimported/cape_special_bastion_d_03_gold.blp
Tick the box "Use Custom Path" and type in the correct path:
cape_special_bastion_d_03_gold.blp
Image / Texture
203
cape_special_bastion_d_03_gold.blp
The file has been properly added to the map archive:
kyrianAemod2.mdx
Model
1,836
war3mapimported/kyrianAemod2.mdx
Aemod2_body1.blp
Image / Texture
1,055
Aemod2_body1.blp
buckle_mail_bastion_d_gold.blp
Image / Texture
70
buckle_mail_bastion_d_gold.blp
cape_special_bastion_d_03_gold.blp
Image / Texture
203
cape_special_bastion_d_03_gold.blp
Done, you have imported the file cape_special_bastion_d_03_gold.blp.
Importing collections_mail_bastion_d_01_gold.blp
Now Click the "Import File" Button:
Next select 'collections_mail_bastion_d_01_gold.blp' in the folder which you extracted from the zip archive:
kyrian mail
kyrianAemod2.mdx
Aemod2_body1.blp
buckle_mail_bastion_d_gold.blp
cape_special_bastion_d_03_gold.blp
collections_mail_bastion_d_01_gold.blp
helm_mail_bastion_d_01_gold.blp
shield_1h_bastion_d_01_3079433.blp
shoulder_mail_bastion_d_01_gold.blp
sword_1h_bastion_d_02_3204709.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
kyrianAemod2.mdx
Model
1,836
war3mapimported/kyrianAemod2.mdx
Aemod2_body1.blp
Image / Texture
1,055
Aemod2_body1.blp
buckle_mail_bastion_d_gold.blp
Image / Texture
70
buckle_mail_bastion_d_gold.blp
cape_special_bastion_d_03_gold.blp
Image / Texture
203
cape_special_bastion_d_03_gold.blp
collections_mail_bastion_d_01_gold.blp
Image / Texture
283
war3mapimported/collections_mail_bastion_d_01_gold.blp
Double-click the file collections_mail_bastion_d_01_gold.blp:
collections_mail_bastion_d_01_gold.blp
Image / Texture
283
war3mapimported/collections_mail_bastion_d_01_gold.blp
Tick the box "Use Custom Path" and type in the correct path:
collections_mail_bastion_d_01_gold.blp
Image / Texture
283
collections_mail_bastion_d_01_gold.blp
The file has been properly added to the map archive:
kyrianAemod2.mdx
Model
1,836
war3mapimported/kyrianAemod2.mdx
Aemod2_body1.blp
Image / Texture
1,055
Aemod2_body1.blp
buckle_mail_bastion_d_gold.blp
Image / Texture
70
buckle_mail_bastion_d_gold.blp
cape_special_bastion_d_03_gold.blp
Image / Texture
203
cape_special_bastion_d_03_gold.blp
collections_mail_bastion_d_01_gold.blp
Image / Texture
283
collections_mail_bastion_d_01_gold.blp
Done, you have imported the file collections_mail_bastion_d_01_gold.blp.
Importing helm_mail_bastion_d_01_gold.blp
Now Click the "Import File" Button:
Next select 'helm_mail_bastion_d_01_gold.blp' in the folder which you extracted from the zip archive:
kyrian mail
kyrianAemod2.mdx
Aemod2_body1.blp
buckle_mail_bastion_d_gold.blp
cape_special_bastion_d_03_gold.blp
collections_mail_bastion_d_01_gold.blp
helm_mail_bastion_d_01_gold.blp
shield_1h_bastion_d_01_3079433.blp
shoulder_mail_bastion_d_01_gold.blp
sword_1h_bastion_d_02_3204709.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
kyrianAemod2.mdx
Model
1,836
war3mapimported/kyrianAemod2.mdx
Aemod2_body1.blp
Image / Texture
1,055
Aemod2_body1.blp
buckle_mail_bastion_d_gold.blp
Image / Texture
70
buckle_mail_bastion_d_gold.blp
cape_special_bastion_d_03_gold.blp
Image / Texture
203
cape_special_bastion_d_03_gold.blp
collections_mail_bastion_d_01_gold.blp
Image / Texture
283
collections_mail_bastion_d_01_gold.blp
helm_mail_bastion_d_01_gold.blp
Image / Texture
263
war3mapimported/helm_mail_bastion_d_01_gold.blp
Double-click the file helm_mail_bastion_d_01_gold.blp:
helm_mail_bastion_d_01_gold.blp
Image / Texture
263
war3mapimported/helm_mail_bastion_d_01_gold.blp
Tick the box "Use Custom Path" and type in the correct path:
helm_mail_bastion_d_01_gold.blp
Image / Texture
263
helm_mail_bastion_d_01_gold.blp
The file has been properly added to the map archive:
kyrianAemod2.mdx
Model
1,836
war3mapimported/kyrianAemod2.mdx
Aemod2_body1.blp
Image / Texture
1,055
Aemod2_body1.blp
buckle_mail_bastion_d_gold.blp
Image / Texture
70
buckle_mail_bastion_d_gold.blp
cape_special_bastion_d_03_gold.blp
Image / Texture
203
cape_special_bastion_d_03_gold.blp
collections_mail_bastion_d_01_gold.blp
Image / Texture
283
collections_mail_bastion_d_01_gold.blp
helm_mail_bastion_d_01_gold.blp
Image / Texture
263
helm_mail_bastion_d_01_gold.blp
Done, you have imported the file helm_mail_bastion_d_01_gold.blp.
Importing shield_1h_bastion_d_01_3079433.blp
Now Click the "Import File" Button:
Next select 'shield_1h_bastion_d_01_3079433.blp' in the folder which you extracted from the zip archive:
kyrian mail
kyrianAemod2.mdx
Aemod2_body1.blp
buckle_mail_bastion_d_gold.blp
cape_special_bastion_d_03_gold.blp
collections_mail_bastion_d_01_gold.blp
helm_mail_bastion_d_01_gold.blp
shield_1h_bastion_d_01_3079433.blp
shoulder_mail_bastion_d_01_gold.blp
sword_1h_bastion_d_02_3204709.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
kyrianAemod2.mdx
Model
1,836
war3mapimported/kyrianAemod2.mdx
Aemod2_body1.blp
Image / Texture
1,055
Aemod2_body1.blp
buckle_mail_bastion_d_gold.blp
Image / Texture
70
buckle_mail_bastion_d_gold.blp
cape_special_bastion_d_03_gold.blp
Image / Texture
203
cape_special_bastion_d_03_gold.blp
collections_mail_bastion_d_01_gold.blp
Image / Texture
283
collections_mail_bastion_d_01_gold.blp
helm_mail_bastion_d_01_gold.blp
Image / Texture
263
helm_mail_bastion_d_01_gold.blp
shield_1h_bastion_d_01_3079433.blp
Image / Texture
217
war3mapimported/shield_1h_bastion_d_01_3079433.blp
Double-click the file shield_1h_bastion_d_01_3079433.blp:
shield_1h_bastion_d_01_3079433.blp
Image / Texture
217
war3mapimported/shield_1h_bastion_d_01_3079433.blp
Tick the box "Use Custom Path" and type in the correct path:
shield_1h_bastion_d_01_3079433.blp
Image / Texture
217
shield_1h_bastion_d_01_3079433.blp
The file has been properly added to the map archive:
kyrianAemod2.mdx
Model
1,836
war3mapimported/kyrianAemod2.mdx
Aemod2_body1.blp
Image / Texture
1,055
Aemod2_body1.blp
buckle_mail_bastion_d_gold.blp
Image / Texture
70
buckle_mail_bastion_d_gold.blp
cape_special_bastion_d_03_gold.blp
Image / Texture
203
cape_special_bastion_d_03_gold.blp
collections_mail_bastion_d_01_gold.blp
Image / Texture
283
collections_mail_bastion_d_01_gold.blp
helm_mail_bastion_d_01_gold.blp
Image / Texture
263
helm_mail_bastion_d_01_gold.blp
shield_1h_bastion_d_01_3079433.blp
Image / Texture
217
shield_1h_bastion_d_01_3079433.blp
Done, you have imported the file shield_1h_bastion_d_01_3079433.blp.
Importing shoulder_mail_bastion_d_01_gold.blp
Now Click the "Import File" Button:
Next select 'shoulder_mail_bastion_d_01_gold.blp' in the folder which you extracted from the zip archive:
kyrian mail
kyrianAemod2.mdx
Aemod2_body1.blp
buckle_mail_bastion_d_gold.blp
cape_special_bastion_d_03_gold.blp
collections_mail_bastion_d_01_gold.blp
helm_mail_bastion_d_01_gold.blp
shield_1h_bastion_d_01_3079433.blp
shoulder_mail_bastion_d_01_gold.blp
sword_1h_bastion_d_02_3204709.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
kyrianAemod2.mdx
Model
1,836
war3mapimported/kyrianAemod2.mdx
Aemod2_body1.blp
Image / Texture
1,055
Aemod2_body1.blp
buckle_mail_bastion_d_gold.blp
Image / Texture
70
buckle_mail_bastion_d_gold.blp
cape_special_bastion_d_03_gold.blp
Image / Texture
203
cape_special_bastion_d_03_gold.blp
collections_mail_bastion_d_01_gold.blp
Image / Texture
283
collections_mail_bastion_d_01_gold.blp
helm_mail_bastion_d_01_gold.blp
Image / Texture
263
helm_mail_bastion_d_01_gold.blp
shield_1h_bastion_d_01_3079433.blp
Image / Texture
217
shield_1h_bastion_d_01_3079433.blp
shoulder_mail_bastion_d_01_gold.blp
Image / Texture
251
war3mapimported/shoulder_mail_bastion_d_01_gold.blp
Double-click the file shoulder_mail_bastion_d_01_gold.blp:
shoulder_mail_bastion_d_01_gold.blp
Image / Texture
251
war3mapimported/shoulder_mail_bastion_d_01_gold.blp
Tick the box "Use Custom Path" and type in the correct path:
shoulder_mail_bastion_d_01_gold.blp
Image / Texture
251
shoulder_mail_bastion_d_01_gold.blp
The file has been properly added to the map archive:
kyrianAemod2.mdx
Model
1,836
war3mapimported/kyrianAemod2.mdx
Aemod2_body1.blp
Image / Texture
1,055
Aemod2_body1.blp
buckle_mail_bastion_d_gold.blp
Image / Texture
70
buckle_mail_bastion_d_gold.blp
cape_special_bastion_d_03_gold.blp
Image / Texture
203
cape_special_bastion_d_03_gold.blp
collections_mail_bastion_d_01_gold.blp
Image / Texture
283
collections_mail_bastion_d_01_gold.blp
helm_mail_bastion_d_01_gold.blp
Image / Texture
263
helm_mail_bastion_d_01_gold.blp
shield_1h_bastion_d_01_3079433.blp
Image / Texture
217
shield_1h_bastion_d_01_3079433.blp
shoulder_mail_bastion_d_01_gold.blp
Image / Texture
251
shoulder_mail_bastion_d_01_gold.blp
Done, you have imported the file shoulder_mail_bastion_d_01_gold.blp.
Importing sword_1h_bastion_d_02_3204709.blp
Now Click the "Import File" Button:
Next select 'sword_1h_bastion_d_02_3204709.blp' in the folder which you extracted from the zip archive:
kyrian mail
kyrianAemod2.mdx
Aemod2_body1.blp
buckle_mail_bastion_d_gold.blp
cape_special_bastion_d_03_gold.blp
collections_mail_bastion_d_01_gold.blp
helm_mail_bastion_d_01_gold.blp
shield_1h_bastion_d_01_3079433.blp
shoulder_mail_bastion_d_01_gold.blp
sword_1h_bastion_d_02_3204709.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
kyrianAemod2.mdx
Model
1,836
war3mapimported/kyrianAemod2.mdx
Aemod2_body1.blp
Image / Texture
1,055
Aemod2_body1.blp
buckle_mail_bastion_d_gold.blp
Image / Texture
70
buckle_mail_bastion_d_gold.blp
cape_special_bastion_d_03_gold.blp
Image / Texture
203
cape_special_bastion_d_03_gold.blp
collections_mail_bastion_d_01_gold.blp
Image / Texture
283
collections_mail_bastion_d_01_gold.blp
helm_mail_bastion_d_01_gold.blp
Image / Texture
263
helm_mail_bastion_d_01_gold.blp
shield_1h_bastion_d_01_3079433.blp
Image / Texture
217
shield_1h_bastion_d_01_3079433.blp
shoulder_mail_bastion_d_01_gold.blp
Image / Texture
251
shoulder_mail_bastion_d_01_gold.blp
sword_1h_bastion_d_02_3204709.blp
Image / Texture
282
war3mapimported/sword_1h_bastion_d_02_3204709.blp
Double-click the file sword_1h_bastion_d_02_3204709.blp:
sword_1h_bastion_d_02_3204709.blp
Image / Texture
282
war3mapimported/sword_1h_bastion_d_02_3204709.blp
Tick the box "Use Custom Path" and type in the correct path:
sword_1h_bastion_d_02_3204709.blp
Image / Texture
282
sword_1h_bastion_d_02_3204709.blp
The file has been properly added to the map archive:
kyrianAemod2.mdx
Model
1,836
war3mapimported/kyrianAemod2.mdx
Aemod2_body1.blp
Image / Texture
1,055
Aemod2_body1.blp
buckle_mail_bastion_d_gold.blp
Image / Texture
70
buckle_mail_bastion_d_gold.blp
cape_special_bastion_d_03_gold.blp
Image / Texture
203
cape_special_bastion_d_03_gold.blp
collections_mail_bastion_d_01_gold.blp
Image / Texture
283
collections_mail_bastion_d_01_gold.blp
helm_mail_bastion_d_01_gold.blp
Image / Texture
263
helm_mail_bastion_d_01_gold.blp
shield_1h_bastion_d_01_3079433.blp
Image / Texture
217
shield_1h_bastion_d_01_3079433.blp
shoulder_mail_bastion_d_01_gold.blp
Image / Texture
251
shoulder_mail_bastion_d_01_gold.blp
sword_1h_bastion_d_02_3204709.blp
Image / Texture
282
sword_1h_bastion_d_02_3204709.blp
Done, you have imported the file sword_1h_bastion_d_02_3204709.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.