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Triggers
Kung-Fu Fighting 1.23.w3x
Variables
Abilites
Attack Oger
Attack Peasant
Attack Child
Attack Panda
Attack Ninja
Attack Samurai
Attack Golem
Attack Melee
Victory 10 kills
Win 1 10 kills
Win 2 10 kills
Win 3 10 kills
Win 4 10 kills
Win 5 10 kills
Win 6 10 kills
Win 7 10 kills
Win 8 10 kills
Win 9 10 kills
Win 10 10 kills
Victory 20 kills
Win 1 20
Win 2 20
Win 3 20
Win 4 20
Win 5 20
Win 6 20
Win 7 20
Win 8 20
Win 9 20
Win 10 20
Victory 40 kills
Win 1 40
Win 2 40
Win 3 40
Win 4 40
Win 5 40
Win 6 40
Win 7 40
Win 8 40
Win 9 40
Win 10 40
Victory 50 kills
Win 1 50
Win 2 50
Win 3 50
Win 4 50
Win 5 50
Win 6 50
Win 7 50
Win 8 50
Win 9 50
Win 10 50
Victory 100 kills
Win 1 50 Copy
Win 2 50 Copy
Win 3 50 Copy
Win 4 50 Copy
Win 5 50 Copy
Win 6 50 Copy
Win 7 50 Copy
Win 8 50 Copy
Win 9 50 Copy
Win 10 50 Copy
Map Start
Show Whole Map
Remove Invulnerability and Unpause
Display Mode Choosing Text
Lumber 1
Gold Spawning
Add Bounty
Modes
No Items
No Gold Drops
Kills 10
Kills 20
Kills 40
Kills 50
Kills 100
All Random
Player Stuff
Respawning
P1
P2
P3
P4
P5
P6
P7
P8
P9
P10
Picking Heroes
Random
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
Player 9
Player 10
Getting Mana
Kills
Unreachable Places
Taverns
Unreachable Area 1
Unreachable Area 2
Unreachable Area 3
Unreachable Area 4
Unreachable Area 5
Unreachable Area 6
Recipies
Boots of Greater Speed 1
Boots of Greater Speed 2
Greater Gem of Health 1
Greater Gem of Health 2
Kung Fu Badge 1
Kung Fu Badge 2
Stuff in the quest log
Credits
Primary Testers
Modes
Hints
Changelog
Events
War
Turn Shops Orc
Turn Shops Human
Human Enters Orc Zone
Orc Enters Human Zone
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
caster
unit
No
center
location
No
Combined_1
item
No
Combined_2
item
No
Combiner
unit
No
target
location
No
TempPoint
location
No
TempPoint2
location
No
Attack Oger
Events
Unit - A unit Begins casting an ability
Conditions
((Unit-type of (Triggering unit)) Equal to Kung-Fu Master (Oger)) and ((Ability being cast) Equal to Attack - Hotkey A (Oger))
Actions
Custom script: local unit udg_caster
Custom script: local location udg_center
Custom script: local location udg_target
Set Variable Set caster = (Casting unit)
Set Variable Set center = (Center of Attack_Space <gen>)
Set Variable Set target = (Target point of ability being cast)
Unit - Cause caster to damage circular area after 0.70 seconds of radius 150.00 at target , dealing 1.00 damage of attack type Chaos and damage type Normal
Wait 0.75 seconds
Unit - Move (Triggering unit) instantly to target
Custom script: call RemoveLocation(udg_center)
Custom script: call RemoveLocation(udg_target)
Attack Peasant
Events
Unit - A unit Begins casting an ability
Conditions
((Unit-type of (Triggering unit)) Equal to Kung-Fu Master (Peasant)) and ((Ability being cast) Equal to Attack - Hotkey A (Peasant))
Actions
Custom script: local unit udg_caster
Custom script: local location udg_center
Custom script: local location udg_target
Set Variable Set caster = (Casting unit)
Set Variable Set center = (Center of Attack_Space <gen>)
Set Variable Set target = (Target point of ability being cast)
Unit - Cause caster to damage circular area after 0.70 seconds of radius 150.00 at target , dealing 1.00 damage of attack type Chaos and damage type Normal
Wait 0.75 seconds
Unit - Move (Triggering unit) instantly to target
Custom script: call RemoveLocation(udg_center)
Custom script: call RemoveLocation(udg_target)
Attack Child
Events
Unit - A unit Begins casting an ability
Conditions
((Unit-type of (Triggering unit)) Equal to Kung-Fu Master (Child)) and ((Ability being cast) Equal to Attack - Hotkey A (Child))
Actions
Custom script: local unit udg_caster
Custom script: local location udg_center
Custom script: local location udg_target
Set Variable Set caster = (Casting unit)
Set Variable Set center = (Center of Attack_Space <gen>)
Set Variable Set target = (Target point of ability being cast)
Unit - Cause caster to damage circular area after 0.70 seconds of radius 150.00 at target , dealing 1.00 damage of attack type Chaos and damage type Normal
Wait 0.75 seconds
Unit - Move (Triggering unit) instantly to target
Custom script: call RemoveLocation(udg_center)
Custom script: call RemoveLocation(udg_target)
Attack Panda
Events
Unit - A unit Begins casting an ability
Conditions
((Unit-type of (Triggering unit)) Equal to Kung-Fu Master (Panda)) and ((Ability being cast) Equal to Attack - Hotkey A (Panda))
Actions
Custom script: local unit udg_caster
Custom script: local location udg_center
Custom script: local location udg_target
Set Variable Set caster = (Casting unit)
Set Variable Set center = (Center of Attack_Space <gen>)
Set Variable Set target = (Target point of ability being cast)
Unit - Cause caster to damage circular area after 0.70 seconds of radius 150.00 at target , dealing 1.00 damage of attack type Chaos and damage type Normal
Wait 0.75 seconds
Unit - Move (Triggering unit) instantly to target
Custom script: call RemoveLocation(udg_center)
Custom script: call RemoveLocation(udg_target)
Attack Ninja
Events
Unit - A unit Begins casting an ability
Conditions
((Unit-type of (Triggering unit)) Equal to Kung-Fu Master (Ninja)) and ((Ability being cast) Equal to Attack - Hotkey A (Ninja))
Actions
Custom script: local unit udg_caster
Custom script: local location udg_center
Custom script: local location udg_target
Set Variable Set caster = (Casting unit)
Set Variable Set center = (Center of Attack_Space <gen>)
Set Variable Set target = (Target point of ability being cast)
Unit - Cause caster to damage circular area after 0.70 seconds of radius 150.00 at target , dealing 1.00 damage of attack type Chaos and damage type Normal
Wait 0.75 seconds
Unit - Move (Triggering unit) instantly to target
Custom script: call RemoveLocation(udg_center)
Custom script: call RemoveLocation(udg_target)
Attack Samurai
Events
Unit - A unit Begins casting an ability
Conditions
((Unit-type of (Triggering unit)) Equal to Kung-Fu Master (Samurai)) and ((Ability being cast) Equal to Attack - Hotkey A (Samurai))
Actions
Custom script: local unit udg_caster
Custom script: local location udg_center
Custom script: local location udg_target
Set Variable Set caster = (Casting unit)
Set Variable Set center = (Center of Attack_Space <gen>)
Set Variable Set target = (Target point of ability being cast)
Unit - Cause caster to damage circular area after 0.70 seconds of radius 150.00 at target , dealing 1.00 damage of attack type Chaos and damage type Normal
Wait 0.75 seconds
Unit - Move (Triggering unit) instantly to target
Custom script: call RemoveLocation(udg_center)
Custom script: call RemoveLocation(udg_target)
Attack Golem
Events
Unit - A unit Begins casting an ability
Conditions
((Unit-type of (Triggering unit)) Equal to Kung-Fu Master (Golem)) and ((Ability being cast) Equal to Attack - Hotkey A (Golem))
Actions
Custom script: local unit udg_caster
Custom script: local location udg_center
Custom script: local location udg_target
Set Variable Set caster = (Casting unit)
Set Variable Set center = (Center of Attack_Space <gen>)
Set Variable Set target = (Target point of ability being cast)
Unit - Cause caster to damage circular area after 0.70 seconds of radius 150.00 at target , dealing 1.00 damage of attack type Chaos and damage type Normal
Wait 0.75 seconds
Unit - Move (Triggering unit) instantly to target
Custom script: call RemoveLocation(udg_center)
Custom script: call RemoveLocation(udg_target)
Attack Melee
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Melee Attack - Hotkey F (All)
Actions
Set Variable Set TempPoint = (Position of (Triggering unit))
Set Variable Set TempPoint2 = (TempPoint offset by 100.00 towards (Facing of (Triggering unit)) degrees.)
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units within 100.00 of TempPoint2 matching (((Matching unit) belongs to an enemy of (Owner of (Triggering unit)).) Equal to True).) and do (Actions)
Loop - Actions
Unit - Cause (Triggering unit) to damage (Picked unit) , dealing 100.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Picked unit) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Special Effect - Destroy (Last created special effect)
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 10.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 2 10 kills
Events
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 10.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 3 10 kills
Events
Player - Player 3 (Teal) 's Current gold becomes Greater than or equal to 10.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 4 10 kills
Events
Player - Player 4 (Purple) 's Current gold becomes Greater than or equal to 10.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 5 10 kills
Events
Player - Player 5 (Yellow) 's Current gold becomes Greater than or equal to 10.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 6 10 kills
Events
Player - Player 6 (Orange) 's Current gold becomes Greater than or equal to 10.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 7 10 kills
Events
Player - Player 7 (Green) 's Current gold becomes Greater than or equal to 10.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 8 10 kills
Events
Player - Player 8 (Pink) 's Current gold becomes Greater than or equal to 10.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 9 10 kills
Events
Player - Player 9 (Gray) 's Current gold becomes Greater than or equal to 10.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 9 (Gray)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 10 10 kills
Events
Player - Player 10 (Light Blue) 's Current gold becomes Greater than or equal to 10.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 10 (Light Blue)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 1 20
Events
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 20.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 2 20
Events
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 20.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 3 20
Events
Player - Player 3 (Teal) 's Current gold becomes Greater than or equal to 20.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 4 20
Events
Player - Player 4 (Purple) 's Current gold becomes Greater than or equal to 20.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 5 20
Events
Player - Player 5 (Yellow) 's Current gold becomes Greater than or equal to 20.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 6 20
Events
Player - Player 6 (Orange) 's Current gold becomes Greater than or equal to 20.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 7 20
Events
Player - Player 7 (Green) 's Current gold becomes Greater than or equal to 20.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 8 20
Events
Player - Player 8 (Pink) 's Current gold becomes Greater than or equal to 20.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 9 20
Events
Player - Player 9 (Gray) 's Current gold becomes Greater than or equal to 20.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 9 (Gray)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 10 20
Events
Player - Player 10 (Light Blue) 's Current gold becomes Greater than or equal to 20.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 10 (Light Blue)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 1 40
Events
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 40.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 2 40
Events
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 40.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 3 40
Events
Player - Player 3 (Teal) 's Current gold becomes Greater than or equal to 40.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 4 40
Events
Player - Player 4 (Purple) 's Current gold becomes Greater than or equal to 40.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 5 40
Events
Player - Player 5 (Yellow) 's Current gold becomes Greater than or equal to 40.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 6 40
Events
Player - Player 6 (Orange) 's Current gold becomes Greater than or equal to 40.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 7 40
Events
Player - Player 7 (Green) 's Current gold becomes Greater than or equal to 40.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 8 40
Events
Player - Player 8 (Pink) 's Current gold becomes Greater than or equal to 40.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 9 40
Events
Player - Player 9 (Gray) 's Current gold becomes Greater than or equal to 40.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 9 (Gray)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 10 40
Events
Player - Player 10 (Light Blue) 's Current gold becomes Greater than or equal to 40.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 10 (Light Blue)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 1 50
Events
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 2 50
Events
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 3 50
Events
Player - Player 3 (Teal) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 4 50
Events
Player - Player 4 (Purple) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 5 50
Events
Player - Player 5 (Yellow) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 6 50
Events
Player - Player 6 (Orange) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 7 50
Events
Player - Player 7 (Green) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 8 50
Events
Player - Player 8 (Pink) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 9 50
Events
Player - Player 9 (Gray) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 9 (Gray)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 10 50
Events
Player - Player 10 (Light Blue) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 10 (Light Blue)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 1 50 Copy
Events
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 2 50 Copy
Events
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 3 50 Copy
Events
Player - Player 3 (Teal) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 4 50 Copy
Events
Player - Player 4 (Purple) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 5 50 Copy
Events
Player - Player 5 (Yellow) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 6 50 Copy
Events
Player - Player 6 (Orange) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 7 50 Copy
Events
Player - Player 7 (Green) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 8 50 Copy
Events
Player - Player 8 (Pink) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 9 50 Copy
Events
Player - Player 9 (Gray) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 9 (Gray)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Win 10 50 Copy
Events
Player - Player 10 (Light Blue) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 10 (Light Blue)) + has won, he has 20 seconds to gloat until the game ends.)
Wait 20.00 seconds
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Show Whole Map
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Remove Invulnerability and Unpause
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
Unit - Remove Invulnerable (Neutral) from (Picked unit)
Unit - Unpause all units
Display Mode Choosing Text
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Player 1 HAS TO choose the game mode in order for the game to begin. The modes are as follows:-10, -20, -40, or - 50 to choose the amount of kills required to win.-ni, for No Items.-ngd, for No Gold Drops.
Lumber 1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 1
Player - Set Player 2 (Blue) . Current lumber to 1
Player - Set Player 3 (Teal) . Current lumber to 1
Player - Set Player 4 (Purple) . Current lumber to 1
Player - Set Player 5 (Yellow) . Current lumber to 1
Player - Set Player 6 (Orange) . Current lumber to 1
Player - Set Player 7 (Green) . Current lumber to 1
Player - Set Player 8 (Pink) . Current lumber to 1
Player - Set Player 9 (Gray) . Current lumber to 1
Player - Set Player 10 (Light Blue) . Current lumber to 1
Player - Set Player 11 (Dark Green) . Current lumber to 1
Player - Set Player 12 (Brown) . Current lumber to 1
Gold Spawning
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Random point in Map <gen>)
Add Bounty
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
No Items
Events
Player - Player 1 (Red) types a chat message containing -ni (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Kung-Fu Shop 0018 <gen> from the game
Unit - Remove Kung-Fu Shop 0022 <gen> from the game
Game - Display to (All players) the text: The host has chosen No Items mode, there are no shops to buy items from.
No Gold Drops
Events
Player - Player 1 (Red) types a chat message containing -ngd (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: The host has chosen No Gold Drops, gold coins won't drop randomly on the map every minute.
Trigger - Turn off Gold_Spawning <gen>
Kills 10
Events
Player - Player 1 (Red) types a chat message containing -10 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: The host has turned on 10 kills mode, get 10 kills to win.
Trigger - Turn on Remove_Invulnerability_and_Unpause <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Kills_20 <gen>
Trigger - Turn off Kills_40 <gen>
Trigger - Turn off Kills_50 <gen>
Trigger - Turn off Display_Mode_Choosing_Text <gen>
Trigger - Turn off Win_1_20 <gen>
Trigger - Turn off Win_1_40 <gen>
Trigger - Turn off Win_1_50 <gen>
Trigger - Turn off Win_10_20 <gen>
Trigger - Turn off Win_10_40 <gen>
Trigger - Turn off Win_10_50 <gen>
Trigger - Turn off Win_2_20 <gen>
Trigger - Turn off Win_2_40 <gen>
Trigger - Turn off Win_2_50 <gen>
Trigger - Turn off Win_3_20 <gen>
Trigger - Turn off Win_3_40 <gen>
Trigger - Turn off Win_3_50 <gen>
Trigger - Turn off Win_4_20 <gen>
Trigger - Turn off Win_4_40 <gen>
Trigger - Turn off Win_4_50 <gen>
Trigger - Turn off Win_5_20 <gen>
Trigger - Turn off Win_5_40 <gen>
Trigger - Turn off Win_5_50 <gen>
Trigger - Turn off Win_6_20 <gen>
Trigger - Turn off Win_6_40 <gen>
Trigger - Turn off Win_6_50 <gen>
Trigger - Turn off Win_7_20 <gen>
Trigger - Turn off Win_7_40 <gen>
Trigger - Turn off Win_7_50 <gen>
Trigger - Turn off Win_8_20 <gen>
Trigger - Turn off Win_8_40 <gen>
Trigger - Turn off Win_8_50 <gen>
Trigger - Turn off Win_9_20 <gen>
Trigger - Turn off Win_9_40 <gen>
Trigger - Turn off Win_9_50 <gen>
Unit - Unpause all units
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
Unit - Remove Invulnerable (Neutral) from (Picked unit)
Unit - Add Invulnerable (Neutral) to Model Chooser 0008 <gen>
Unit - Add Invulnerable (Neutral) to Kung-Fu Shop 0018 <gen>
Unit - Add Invulnerable (Neutral) to Kung-Fu Shop 0022 <gen>
Kills 20
Events
Player - Player 1 (Red) types a chat message containing -20 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set name of Neutral Hostile to 20
Game - Display to (All players) the text: The host has turned on 20 kills mode, get 20 kills to win.
Trigger - Turn off (This trigger)
Trigger - Turn off Kills_10 <gen>
Trigger - Turn off Kills_40 <gen>
Trigger - Turn off Kills_50 <gen>
Trigger - Turn off Display_Mode_Choosing_Text <gen>
Trigger - Turn off Win_1_10_kills <gen>
Trigger - Turn off Win_1_40 <gen>
Trigger - Turn off Win_1_50 <gen>
Trigger - Turn off Win_10_10_kills <gen>
Trigger - Turn off Win_10_40 <gen>
Trigger - Turn off Win_10_50 <gen>
Trigger - Turn off Win_2_10_kills <gen>
Trigger - Turn off Win_2_40 <gen>
Trigger - Turn off Win_2_50 <gen>
Trigger - Turn off Win_3_10_kills <gen>
Trigger - Turn off Win_3_40 <gen>
Trigger - Turn off Win_3_50 <gen>
Trigger - Turn off Win_4_10_kills <gen>
Trigger - Turn off Win_4_40 <gen>
Trigger - Turn off Win_4_50 <gen>
Trigger - Turn off Win_5_10_kills <gen>
Trigger - Turn off Win_5_40 <gen>
Trigger - Turn off Win_5_50 <gen>
Trigger - Turn off Win_6_10_kills <gen>
Trigger - Turn off Win_6_40 <gen>
Trigger - Turn off Win_6_50 <gen>
Trigger - Turn off Win_7_10_kills <gen>
Trigger - Turn off Win_7_40 <gen>
Trigger - Turn off Win_7_50 <gen>
Trigger - Turn off Win_8_10_kills <gen>
Trigger - Turn off Win_8_40 <gen>
Trigger - Turn off Win_8_50 <gen>
Trigger - Turn off Win_9_10_kills <gen>
Trigger - Turn off Win_9_40 <gen>
Trigger - Turn off Win_9_50 <gen>
Unit - Unpause all units
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
Unit - Remove Invulnerable (Neutral) from (Picked unit)
Unit - Add Invulnerable (Neutral) to Model Chooser 0008 <gen>
Unit - Add Invulnerable (Neutral) to Kung-Fu Shop 0018 <gen>
Unit - Add Invulnerable (Neutral) to Kung-Fu Shop 0022 <gen>
Trigger - Turn on Remove_Invulnerability_and_Unpause <gen>
Kills 40
Events
Player - Player 1 (Red) types a chat message containing -40 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set name of Neutral Hostile to 40
Game - Display to (All players) the text: The host has turned on 40 kills mode, get 40 kills to win.
Trigger - Turn off (This trigger)
Trigger - Turn off Kills_10 <gen>
Trigger - Turn off Kills_20 <gen>
Trigger - Turn off Kills_50 <gen>
Trigger - Turn off Display_Mode_Choosing_Text <gen>
Trigger - Turn off Win_1_10_kills <gen>
Trigger - Turn off Win_1_20 <gen>
Trigger - Turn off Win_1_50 <gen>
Trigger - Turn off Win_10_10_kills <gen>
Trigger - Turn off Win_10_20 <gen>
Trigger - Turn off Win_10_50 <gen>
Trigger - Turn off Win_2_10_kills <gen>
Trigger - Turn off Win_2_20 <gen>
Trigger - Turn off Win_2_50 <gen>
Trigger - Turn off Win_3_10_kills <gen>
Trigger - Turn off Win_3_20 <gen>
Trigger - Turn off Win_3_50 <gen>
Trigger - Turn off Win_4_10_kills <gen>
Trigger - Turn off Win_4_20 <gen>
Trigger - Turn off Win_4_50 <gen>
Trigger - Turn off Win_5_10_kills <gen>
Trigger - Turn off Win_5_20 <gen>
Trigger - Turn off Win_5_50 <gen>
Trigger - Turn off Win_6_10_kills <gen>
Trigger - Turn off Win_6_20 <gen>
Trigger - Turn off Win_6_50 <gen>
Trigger - Turn off Win_7_10_kills <gen>
Trigger - Turn off Win_7_20 <gen>
Trigger - Turn off Win_7_50 <gen>
Trigger - Turn off Win_8_10_kills <gen>
Trigger - Turn off Win_8_20 <gen>
Trigger - Turn off Win_8_50 <gen>
Trigger - Turn off Win_9_10_kills <gen>
Trigger - Turn off Win_9_20 <gen>
Trigger - Turn off Win_9_50 <gen>
Unit - Unpause all units
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
Unit - Remove Invulnerable (Neutral) from (Picked unit)
Unit - Add Invulnerable (Neutral) to Model Chooser 0008 <gen>
Unit - Add Invulnerable (Neutral) to Kung-Fu Shop 0018 <gen>
Unit - Add Invulnerable (Neutral) to Kung-Fu Shop 0022 <gen>
Trigger - Turn on Remove_Invulnerability_and_Unpause <gen>
Kills 50
Events
Player - Player 1 (Red) types a chat message containing -50 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set name of Neutral Hostile to 50
Game - Display to (All players) the text: The host has turned on 50 kills mode, get 50 kills to win.
Trigger - Turn off (This trigger)
Trigger - Turn off Kills_10 <gen>
Trigger - Turn off Kills_20 <gen>
Trigger - Turn off Kills_40 <gen>
Trigger - Turn off Display_Mode_Choosing_Text <gen>
Trigger - Turn off Win_1_10_kills <gen>
Trigger - Turn off Win_1_20 <gen>
Trigger - Turn off Win_1_40 <gen>
Trigger - Turn off Win_10_10_kills <gen>
Trigger - Turn off Win_10_20 <gen>
Trigger - Turn off Win_10_40 <gen>
Trigger - Turn off Win_2_10_kills <gen>
Trigger - Turn off Win_2_20 <gen>
Trigger - Turn off Win_2_40 <gen>
Trigger - Turn off Win_3_10_kills <gen>
Trigger - Turn off Win_3_20 <gen>
Trigger - Turn off Win_3_40 <gen>
Trigger - Turn off Win_4_10_kills <gen>
Trigger - Turn off Win_4_20 <gen>
Trigger - Turn off Win_4_40 <gen>
Trigger - Turn off Win_5_10_kills <gen>
Trigger - Turn off Win_5_20 <gen>
Trigger - Turn off Win_5_40 <gen>
Trigger - Turn off Win_6_10_kills <gen>
Trigger - Turn off Win_6_20 <gen>
Trigger - Turn off Win_6_40 <gen>
Trigger - Turn off Win_7_10_kills <gen>
Trigger - Turn off Win_7_20 <gen>
Trigger - Turn off Win_7_40 <gen>
Trigger - Turn off Win_8_10_kills <gen>
Trigger - Turn off Win_8_20 <gen>
Trigger - Turn off Win_8_40 <gen>
Trigger - Turn off Win_9_10_kills <gen>
Trigger - Turn off Win_9_20 <gen>
Trigger - Turn off Win_9_40 <gen>
Unit - Unpause all units
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
Unit - Remove Invulnerable (Neutral) from (Picked unit)
Unit - Add Invulnerable (Neutral) to Model Chooser 0008 <gen>
Unit - Add Invulnerable (Neutral) to Kung-Fu Shop 0018 <gen>
Unit - Add Invulnerable (Neutral) to Kung-Fu Shop 0022 <gen>
Trigger - Turn on Remove_Invulnerability_and_Unpause <gen>
Kills 100
Events
Player - Player 1 (Red) types a chat message containing -100 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set name of Neutral Hostile to 100
Game - Display to (All players) the text: The host has turned on 100 kills mode, get 100 kills to win.
Trigger - Turn off (This trigger)
Trigger - Turn off Kills_10 <gen>
Trigger - Turn off Kills_20 <gen>
Trigger - Turn off Kills_40 <gen>
Trigger - Turn off Kills_50 <gen>
Trigger - Turn off Display_Mode_Choosing_Text <gen>
All Random
Events
Player - Player 1 (Red) types a chat message containing -ar (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
P1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Player 1 (Red) at (Center of Spawn_Point_Team_1 <gen>) facing Default building facing degrees
P2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Player 2 (Blue) at (Center of Spawn_Point_Team_1 <gen>) facing Default building facing degrees
P3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Player 3 (Teal) at (Center of Spawn_Point_Team_1 <gen>) facing Default building facing degrees
P4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Player 4 (Purple) at (Center of Spawn_Point_Team_1 <gen>) facing Default building facing degrees
P5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Player 5 (Yellow) at (Center of Spawn_Point_Team_1 <gen>) facing Default building facing degrees
P6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Player 6 (Orange) at (Center of Spawn_Point_Team_1 <gen>) facing Default building facing degrees
P7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Player 7 (Green) at (Center of Spawn_Point_Team_2 <gen>) facing Default building facing degrees
P8
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Player 8 (Pink) at (Center of Spawn_Point_Team_2 <gen>) facing Default building facing degrees
P9
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Player 9 (Gray) at (Center of Spawn_Point_Team_2 <gen>) facing Default building facing degrees
P10
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Player 10 (Light Blue) at (Center of Spawn_Point_Team_2 <gen>) facing Default building facing degrees
Random
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Random
Actions
Unit - Remove (Sold unit) from the game
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 1
Then - Actions
Unit - Create 1 . Kung-Fu Master (Panda) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 2
Then - Actions
Unit - Create 1 . Kung-Fu Master (Panda) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 3
Then - Actions
Unit - Create 1 . Kung-Fu Master (Panda) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 4
Then - Actions
Unit - Create 1 . Kung-Fu Master (Panda) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 5
Then - Actions
Unit - Create 1 . Kung-Fu Master (Peasant) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 6
Then - Actions
Unit - Create 1 . Kung-Fu Master (Peasant) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 7
Then - Actions
Unit - Create 1 . Kung-Fu Master (Peasant) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 8
Then - Actions
Unit - Create 1 . Kung-Fu Master (Peasant) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 9
Then - Actions
Unit - Create 1 . Kung-Fu Master (Samurai) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 10
Then - Actions
Unit - Create 1 . Kung-Fu Master (Samurai) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 11
Then - Actions
Unit - Create 1 . Kung-Fu Master (Samurai) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 12
Then - Actions
Unit - Create 1 . Kung-Fu Master (Samurai) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 13
Then - Actions
Unit - Create 1 . Kung-Fu Master (Oger) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 14
Then - Actions
Unit - Create 1 . Kung-Fu Master (Oger) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 15
Then - Actions
Unit - Create 1 . Kung-Fu Master (Oger) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 16
Then - Actions
Unit - Create 1 . Kung-Fu Master (Oger) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 17
Then - Actions
Unit - Create 1 . Kung-Fu Master (Ninja) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 18
Then - Actions
Unit - Create 1 . Kung-Fu Master (Ninja) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 19
Then - Actions
Unit - Create 1 . Kung-Fu Master (Ninja) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 20
Then - Actions
Unit - Create 1 . Kung-Fu Master (Ninja) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 21
Then - Actions
Unit - Create 1 . Kung-Fu Master (Child) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 22
Then - Actions
Unit - Create 1 . Kung-Fu Master (Child) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 23
Then - Actions
Unit - Create 1 . Kung-Fu Master (Child) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 24
Then - Actions
Unit - Create 1 . Kung-Fu Master (Child) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 25) Equal to 25
Then - Actions
Unit - Create 1 . Kung-Fu Master (Golem) for (Owner of (Buying unit)) at (Center of Move_Here_if_enter_Tavern <gen>) facing Default building facing degrees
Else - Actions
Player 1
Events
Unit - A unit Sells a unit
Conditions
(Owner of (Buying unit)) Equal to Player 1 (Red)
Actions
Wait 1.00 seconds
Unit - Remove Peasant 0009 <gen> from the game
Unit - Move (Sold unit) instantly to (Center of Spawn_Point_Team_1 <gen>)
Unit - Add Invulnerable (Neutral) to (Sold unit)
Unit - Pause (Sold unit)
Player 2
Events
Unit - A unit Sells a unit
Conditions
(Owner of (Buying unit)) Equal to Player 2 (Blue)
Actions
Wait 1.00 seconds
Unit - Remove Peasant 0021 <gen> from the game
Unit - Move (Sold unit) instantly to (Center of Spawn_Point_Team_1 <gen>)
Unit - Add Invulnerable (Neutral) to (Sold unit)
Unit - Pause (Sold unit)
Player 3
Events
Unit - A unit Sells a unit
Conditions
(Owner of (Buying unit)) Equal to Player 3 (Teal)
Actions
Wait 1.00 seconds
Unit - Remove Peasant 0011 <gen> from the game
Unit - Move (Sold unit) instantly to (Center of Spawn_Point_Team_1 <gen>)
Unit - Add Invulnerable (Neutral) to (Sold unit)
Unit - Pause (Sold unit)
Player 4
Events
Unit - A unit Sells a unit
Conditions
(Owner of (Buying unit)) Equal to Player 4 (Purple)
Actions
Wait 1.00 seconds
Unit - Remove Peasant 0010 <gen> from the game
Unit - Move (Sold unit) instantly to (Center of Spawn_Point_Team_1 <gen>)
Unit - Add Invulnerable (Neutral) to (Sold unit)
Unit - Pause (Sold unit)
Player 5
Events
Unit - A unit Sells a unit
Conditions
(Owner of (Buying unit)) Equal to Player 5 (Yellow)
Actions
Wait 1.00 seconds
Unit - Remove Peasant 0014 <gen> from the game
Unit - Move (Sold unit) instantly to (Center of Spawn_Point_Team_1 <gen>)
Unit - Add Invulnerable (Neutral) to (Sold unit)
Unit - Pause (Sold unit)
Player 6
Events
Unit - A unit Sells a unit
Conditions
(Owner of (Buying unit)) Equal to Player 6 (Orange)
Actions
Wait 1.00 seconds
Unit - Remove Peasant 0013 <gen> from the game
Unit - Move (Sold unit) instantly to (Center of Spawn_Point_Team_1 <gen>)
Unit - Add Invulnerable (Neutral) to (Sold unit)
Unit - Pause (Sold unit)
Player 7
Events
Unit - A unit Sells a unit
Conditions
(Owner of (Buying unit)) Equal to Player 7 (Green)
Actions
Wait 1.00 seconds
Unit - Remove Peasant 0017 <gen> from the game
Unit - Move (Sold unit) instantly to (Center of Spawn_Point_Team_2 <gen>)
Unit - Add Invulnerable (Neutral) to (Sold unit)
Unit - Pause (Sold unit)
Player 8
Events
Unit - A unit Sells a unit
Conditions
(Owner of (Buying unit)) Equal to Player 8 (Pink)
Actions
Wait 1.00 seconds
Unit - Remove Peasant 0019 <gen> from the game
Unit - Move (Sold unit) instantly to (Center of Spawn_Point_Team_2 <gen>)
Unit - Add Invulnerable (Neutral) to (Sold unit)
Unit - Pause (Sold unit)
Player 9
Events
Unit - A unit Sells a unit
Conditions
(Owner of (Buying unit)) Equal to Player 9 (Gray)
Actions
Wait 1.00 seconds
Unit - Remove Peasant 0020 <gen> from the game
Unit - Move (Sold unit) instantly to (Center of Spawn_Point_Team_2 <gen>)
Unit - Add Invulnerable (Neutral) to (Sold unit)
Unit - Pause (Sold unit)
Player 10
Events
Unit - A unit Sells a unit
Conditions
(Owner of (Buying unit)) Equal to Player 10 (Light Blue)
Actions
Wait 1.00 seconds
Unit - Remove Peasant 0016 <gen> from the game
Unit - Move (Sold unit) instantly to (Center of Spawn_Point_Team_2 <gen>)
Unit - Add Invulnerable (Neutral) to (Sold unit)
Unit - Pause (Sold unit)
Kills
Events
Unit - A unit Dies
Conditions
Actions
Unit - Set mana of (Killing unit) to ((Mana of (Killing unit)) + 1)
Taverns
Events
Unit - A unit enters Tavern_Area <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Peasant
Actions
Wait 1.20 seconds
Unit - Move (Entering unit) instantly to (Center of Move_Here_if_enter_Tavern <gen>)
Unreachable Area 1
Events
Unit - A unit enters Unreachable_area_1 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Peasant
Actions
Wait 1.20 seconds
Unit - Move (Entering unit) instantly to (Center of Move_Here_if_enter_Tavern <gen>)
Unreachable Area 2
Events
Unit - A unit enters Unreachable_area_2 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Peasant
Actions
Wait 1.20 seconds
Unit - Move (Entering unit) instantly to (Center of Move_Here_if_enter_Tavern <gen>)
Unreachable Area 3
Events
Unit - A unit enters Unreachable_area_3 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Peasant
Actions
Wait 1.20 seconds
Unit - Move (Entering unit) instantly to (Center of Move_Here_if_enter_Tavern <gen>)
Unreachable Area 4
Events
Unit - A unit enters Unreachable_area_4 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Peasant
Actions
Wait 1.20 seconds
Unit - Move (Entering unit) instantly to (Center of Move_Here_if_enter_Tavern <gen>)
Unreachable Area 5
Events
Unit - A unit enters Unreachable_area_5 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Peasant
Actions
Wait 1.20 seconds
Unit - Move (Entering unit) instantly to (Center of Move_Here_if_enter_Tavern <gen>)
Unreachable Area 6
Events
Unit - A unit enters Unreachable_area_6 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Peasant
Actions
Wait 1.20 seconds
Unit - Move (Entering unit) instantly to (Center of Move_Here_if_enter_Tavern <gen>)
Boots of Greater Speed 1
Events
Unit - A unit Acquires an item
Conditions
((Item-type of (Item carried by (Hero manipulating item) in slot 1)) Equal to Boots of Speed) and ((Item-type of (Item carried by (Hero manipulating item) in slot 2)) Equal to Boots of Greater Speed (Recipe))
Actions
Set Variable Set Combiner = (Hero manipulating item)
Set Variable Set Combined_1 = (Item carried by Combiner in slot 1)
Set Variable Set Combined_2 = (Item carried by Combiner in slot 2)
Item - Remove Combined_1
Item - Remove Combined_2
Hero - Create Boots of Greater Speed and give it to Combiner
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Boots of Greater Speed 2
Events
Unit - A unit Acquires an item
Conditions
((Item-type of (Item carried by (Hero manipulating item) in slot 1)) Equal to Boots of Greater Speed (Recipe)) and ((Item-type of (Item carried by (Hero manipulating item) in slot 2)) Equal to Boots of Speed)
Actions
Set Variable Set Combiner = (Hero manipulating item)
Set Variable Set Combined_1 = (Item carried by Combiner in slot 1)
Set Variable Set Combined_2 = (Item carried by Combiner in slot 2)
Item - Remove Combined_1
Item - Remove Combined_2
Hero - Create Boots of Greater Speed and give it to Combiner
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Greater Gem of Health 1
Events
Unit - A unit Acquires an item
Conditions
((Item-type of (Item carried by (Hero manipulating item) in slot 1)) Equal to Gem of Health) and ((Item-type of (Item carried by (Hero manipulating item) in slot 2)) Equal to Gem of Greater Health (Recipe))
Actions
Set Variable Set Combiner = (Hero manipulating item)
Set Variable Set Combined_1 = (Item carried by Combiner in slot 1)
Set Variable Set Combined_2 = (Item carried by Combiner in slot 2)
Item - Remove Combined_1
Item - Remove Combined_2
Hero - Create Gem of Greater Health and give it to Combiner
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Greater Gem of Health 2
Events
Unit - A unit Acquires an item
Conditions
((Item-type of (Item carried by (Hero manipulating item) in slot 1)) Equal to Gem of Greater Health (Recipe)) and ((Item-type of (Item carried by (Hero manipulating item) in slot 2)) Equal to Gem of Health)
Actions
Set Variable Set Combiner = (Hero manipulating item)
Set Variable Set Combined_1 = (Item carried by Combiner in slot 1)
Set Variable Set Combined_2 = (Item carried by Combiner in slot 2)
Item - Remove Combined_1
Item - Remove Combined_2
Hero - Create Gem of Greater Health and give it to Combiner
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Kung Fu Badge 1
Events
Unit - A unit Acquires an item
Conditions
((Item-type of (Item carried by (Hero manipulating item) in slot 1)) Equal to Boots of Greater Speed) and ((Item-type of (Item carried by (Hero manipulating item) in slot 2)) Equal to Gem of Greater Health)
Actions
Set Variable Set Combiner = (Hero manipulating item)
Set Variable Set Combined_1 = (Item carried by Combiner in slot 1)
Set Variable Set Combined_2 = (Item carried by Combiner in slot 2)
Item - Remove Combined_1
Item - Remove Combined_2
Hero - Create Kung-Fu Badge and give it to Combiner
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Kung Fu Badge 2
Events
Unit - A unit Acquires an item
Conditions
((Item-type of (Item carried by (Hero manipulating item) in slot 1)) Equal to Gem of Greater Health) and ((Item-type of (Item carried by (Hero manipulating item) in slot 2)) Equal to Boots of Greater Speed)
Actions
Set Variable Set Combiner = (Hero manipulating item)
Set Variable Set Combined_1 = (Item carried by Combiner in slot 1)
Set Variable Set Combined_2 = (Item carried by Combiner in slot 2)
Item - Remove Combined_1
Item - Remove Combined_2
Hero - Create Kung-Fu Badge and give it to Combiner
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Credits
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Credits with the description BlinkBoy:Samurai (Model)Blizzard:Red Gem (Icon)Blue Gem (Icon)Stone Golem (Model)Unknown1:Ninja (Model)acolyteofdoom:Goblin Shopkeeper (Model)Zack1996:Melee Attack (Spell and Trigger) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Primary Testers
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Quest - Create a Optional quest titled Primary Beta Testers with the description Billy_BobcarterAndroid919ImacrazEmonkeyDemongod12345 , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Modes
Events
Map initialization
Conditions
Actions
Wait 2.00 seconds
Quest - Create a Optional quest titled Game Modes with the description Number of Kills required for victory:-10 (10 kills)-20 (20 kills)-40 (40 kills)-50 (50 kills)Other Modes:-ni (No Items)-ngd (No Gold Drops) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Hints
Events
Map initialization
Conditions
Actions
Wait 3.00 seconds
Quest - Create a Optional quest titled Hints with the description Mana:You gain 1 mana per second.You gain 1 mana for killing an enemy.Item Upgrades: (Requires upgrade scroll and 1 of upgrading item)Boots of Speed ------------> Boots of Greater Speed.Gem of Health --------------> Gem of Greater HealthBoots of Greater Speed + Gem of Greater Health --> Kung-Fu Badge , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Changelog
Events
Map initialization
Conditions
Actions
Wait 4.00 seconds
Quest - Create a Optional quest titled Version 1.10b with the description -Fixed all tooltips.-Fixed victory bug.-Reduced all units movement speed from 350 to 200.-Gave all spells a hotkey.-Gave Kung-Fu Masters a hotkey.-Changed the icons for the upgrade scrolls and Gems of Health.-Fixed a bug with upgrading items.-Removed the "30 kills if host does not choose one after 60 seconds," thing.-Everyone is invulnerable until the host chooses a mode.-Posted Warnings on the loading screen. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Wait 1.00 seconds
Quest - Create a Optional quest titled Version 1.15 with the description -Added the cost of an item to its description.-Fixed selling price of the Kung-Fu Badge.-Changed the terrain. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Wait 1.00 seconds
Quest - Create a Optional quest titled Version 1.16 with the description -Fixed a bug with the player choosing. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Wait 1.00 seconds
Quest - Create a Optional quest titled Version 1.18 with the description -Improved the terrain by addiing doodads and height variation. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Wait 1.00 seconds
Quest - Create a Optional quest titled Version 1.20 with the description -Added a new Fighter, Golem.-Improved the terrain with doodads and removed most Blizzard cliffs to make the terrain more realistic.-Added a new event. Every 11 minutes a war rages between Humans and Orcs. depending on who wins, the shops will change, or at least their model will. If the Orcs win, the shops will turn into Troll Witch Doctors. If the Humans win, they'll become Footmen.-Fixed the DISBTN Icons. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Wait 1.00 seconds
Quest - Create a Optional quest titled Version 1.22 with the description -Fixed the Golem's attack spell.-Added a Melee attack spell. Credits to Zack1996.-Fixed the Items combining problem.-Added something that says who wins the Humans VS. Orcs battle. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Wait 1.00 seconds
Quest - Create a Optional quest titled Version 1.23 with the description -Fixed the War.-Fixed all tooltips.-Fixed the Golem's movement speed.-Increased the cooldown of the melee attack spell.-Added a special effect when an item is combined.-Changed the color of the water to be more realistic. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
War
Events
Time - Every 660.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: War!The Humans and Orcs rush through these Sacred Grounds. The Victor will take control of the Shops. Not only this, but they will not stop when they see you, they will kill you as fast as anyone else. They all must die.
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Human_Spawn_and_Orc_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Spawn_and_Human_Move <gen>)
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Orc_Spawn_and_Human_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Spawn_and_Orc_Move <gen>)
Wait 0.50 seconds
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Human_Spawn_and_Orc_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Spawn_and_Human_Move <gen>)
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Orc_Spawn_and_Human_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Spawn_and_Orc_Move <gen>)
Wait 0.50 seconds
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Human_Spawn_and_Orc_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Spawn_and_Human_Move <gen>)
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Orc_Spawn_and_Human_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Spawn_and_Orc_Move <gen>)
Wait 0.50 seconds
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Human_Spawn_and_Orc_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Spawn_and_Human_Move <gen>)
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Orc_Spawn_and_Human_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Spawn_and_Orc_Move <gen>)
Wait 0.50 seconds
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Human_Spawn_and_Orc_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Spawn_and_Human_Move <gen>)
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Orc_Spawn_and_Human_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Spawn_and_Orc_Move <gen>)
Wait 0.50 seconds
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Human_Spawn_and_Orc_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Spawn_and_Human_Move <gen>)
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Orc_Spawn_and_Human_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Spawn_and_Orc_Move <gen>)
Wait 0.50 seconds
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Human_Spawn_and_Orc_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Spawn_and_Human_Move <gen>)
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Orc_Spawn_and_Human_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Spawn_and_Orc_Move <gen>)
Wait 0.50 seconds
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Human_Spawn_and_Orc_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Spawn_and_Human_Move <gen>)
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Orc_Spawn_and_Human_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Spawn_and_Orc_Move <gen>)
Wait 0.50 seconds
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Human_Spawn_and_Orc_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Spawn_and_Human_Move <gen>)
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Orc_Spawn_and_Human_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Spawn_and_Orc_Move <gen>)
Wait 0.50 seconds
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Human_Spawn_and_Orc_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Spawn_and_Human_Move <gen>)
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Orc_Spawn_and_Human_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Spawn_and_Orc_Move <gen>)
Wait 0.50 seconds
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Human_Spawn_and_Orc_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Spawn_and_Human_Move <gen>)
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Orc_Spawn_and_Human_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Spawn_and_Orc_Move <gen>)
Wait 0.50 seconds
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Human_Spawn_and_Orc_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Spawn_and_Human_Move <gen>)
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Orc_Spawn_and_Human_Move <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Spawn_and_Orc_Move <gen>)
Wait 0.50 seconds
Trigger - Turn on Turn_Shops_Human <gen>
Trigger - Turn on Turn_Shops_Orc <gen>
Turn Shops Orc
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of living Footman units owned by Player 11 (Dark Green)) Equal to 0
Actions
Game - Display to (All players) the text: The Orcs have won this battle, they now own the shops. In 11 Minutes the Humans will have a chance to win back the shops.
Unit - Replace Kung-Fu Shop 0018 <gen> with a Kung-Fu Shop (Orc) using The old unit's relative life and mana
Unit - Replace Kung-Fu Shop 0022 <gen> with a Kung-Fu Shop (Orc) using The old unit's relative life and mana
Trigger - Turn off Turn_Shops_Human <gen>
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Remove (Picked unit) from the game)
Trigger - Turn off (This trigger)
Turn Shops Human
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of living Grunt units owned by Player 12 (Brown)) Equal to 0
Actions
Game - Display to (All players) the text: The Humans have won this battle, they now own the shops. In 11 Minutes the Orcs will have a chance to win back the shops.
Unit - Replace Kung-Fu Shop 0018 <gen> with a Kung-Fu Shop (Human) using The old unit's relative life and mana
Unit - Replace Kung-Fu Shop 0022 <gen> with a Kung-Fu Shop (Human) using The old unit's relative life and mana
Trigger - Turn off Turn_Shops_Orc <gen>
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Remove (Picked unit) from the game)
Trigger - Turn off (This trigger)
Human Enters Orc Zone
Events
Unit - A unit enters Orc_Spawn_and_Human_Move <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Remove (Entering unit) from the game
Orc Enters Human Zone
Events
Unit - A unit enters Human_Spawn_and_Orc_Move <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
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