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Triggers
Kultiras race 1,01,.w3x
Variables
Initialization
Melee Initialization Copy
music
music again
remove support from tides
removemagic block
Support from tides
Magic block
Discouragement
Hunter mark
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Temp_Group
group
No
Temp_Point
location
No
Default melee game initialization for all players
Melee Initialization Copy
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
(Race of (Picked player)) Equal to Human
Then - Actions
Player - Limit training of Heroes to 3 for (Picked player)
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Town Hall
Then - Actions
Unit - Replace (Picked unit) with a Outpost kultiras using The old unit's relative life and mana
Else - Actions
Unit - Replace (Picked unit) with a Kul tiras peasant using The old unit's relative life and mana
Player - Limit training of Admiral to 1 for (Picked player)
Player - Limit training of Tides mage to 1 for (Picked player)
Player - Limit training of Bane of Horde to 1 for (Picked player)
Else - Actions
Do nothing
music
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Play muzika_do_pohody <gen>
Sound - Stop music After fading
music again
Events
Time - Every 235.00 seconds of game time
Conditions
Actions
Sound - Play muzika_do_pohody <gen>
Sound - Stop music After fading
remove support from tides
Events
Time - Every 1.40 seconds of game time
Conditions
Actions
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has buff Aqua support) Equal to False
Then - Actions
Unit - Remove Critical Strike (Neutral Hostile) from (Picked unit)
Unit - Remove MM from (Picked unit)
Else - Actions
removemagic block
Events
Time - Every 1.40 seconds of game time
Conditions
Actions
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has buff Magic block) Equal to False
Then - Actions
Unit - Remove Protection (Amulet) from (Picked unit)
Else - Actions
Support from tides
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Aqua support unit
Actions
Set Variable Set Temp_Point = (Position of (Casting unit))
Set Variable Set Temp_Group = (Units within 600.00 of Temp_Point matching (((Matching unit) belongs to an ally of (Owner of (Casting unit)).) Equal to True).)
Unit Group - Pick every unit in Temp_Group and do (Actions)
Loop - Actions
Unit - Add Critical Strike (Neutral Hostile) to (Picked unit)
Set Variable Set Temp_Point = (Position of (Casting unit))
Set Variable Set Temp_Group = (Units within 600.00 of Temp_Point matching (((Matching unit) belongs to an ally of (Owner of (Casting unit)).) Equal to True).)
Unit Group - Pick every unit in Temp_Group and do (Actions)
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