Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Kul Tiras Sharpshooter Portrait of the bundle Kul Tiras Sharpshooter Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Female Soldiers of Kul Tiras.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing KulTirasSharpshooter_Portrait.mdx
Now Click the "Import File" Button:
Next select 'KulTirasSharpshooter_Portrait.mdx' in the folder which you extracted from the zip archive:
Kul Tiras Sharpshooter Portrait
KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
KTSPHD1.dds
KTSPMD.dds
KTSPMD1.dds
KTSPME1.dds
KTSPWD.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
The file has been properly added to the map archive:
KulTirasSharpshooter_Portrait.mdx
Model
1,004
war3mapimported/KulTirasSharpshooter_Portrait.mdx
Done, you have imported the file KulTirasSharpshooter_Portrait.mdx.
Importing KTSPHD.dds
Now Click the "Import File" Button:
Next select 'KTSPHD.dds' in the folder which you extracted from the zip archive:
Kul Tiras Sharpshooter Portrait
KulTirasSharpshooter_Portrait.mdx
KTSPHD1.dds
KTSPMD.dds
KTSPMD1.dds
KTSPME1.dds
KTSPWD.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KulTirasSharpshooter_Portrait.mdx
Model
1,004
war3mapimported/KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
Image / Texture
683
war3mapimported/KTSPHD.dds
Double-click the file KTSPHD.dds:
KTSPHD.dds
Image / Texture
683
war3mapimported/KTSPHD.dds
Tick the box "Use Custom Path" and type in the correct path:
KTSPHD.dds
Image / Texture
683
KTSPHD.dds
The file has been properly added to the map archive:
KulTirasSharpshooter_Portrait.mdx
Model
1,004
war3mapimported/KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
Image / Texture
683
KTSPHD.dds
Done, you have imported the file KTSPHD.dds.
Importing KTSPHD1.dds
Now Click the "Import File" Button:
Next select 'KTSPHD1.dds' in the folder which you extracted from the zip archive:
Kul Tiras Sharpshooter Portrait
KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
KTSPMD.dds
KTSPMD1.dds
KTSPME1.dds
KTSPWD.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KulTirasSharpshooter_Portrait.mdx
Model
1,004
war3mapimported/KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
Image / Texture
683
KTSPHD.dds
KTSPHD1.dds
Image / Texture
171
war3mapimported/KTSPHD1.dds
Double-click the file KTSPHD1.dds:
KTSPHD1.dds
Image / Texture
171
war3mapimported/KTSPHD1.dds
Tick the box "Use Custom Path" and type in the correct path:
KTSPHD1.dds
Image / Texture
171
KTSPHD1.dds
The file has been properly added to the map archive:
KulTirasSharpshooter_Portrait.mdx
Model
1,004
war3mapimported/KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
Image / Texture
683
KTSPHD.dds
KTSPHD1.dds
Image / Texture
171
KTSPHD1.dds
Done, you have imported the file KTSPHD1.dds.
Importing KTSPMD.dds
Now Click the "Import File" Button:
Next select 'KTSPMD.dds' in the folder which you extracted from the zip archive:
Kul Tiras Sharpshooter Portrait
KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
KTSPHD1.dds
KTSPMD1.dds
KTSPME1.dds
KTSPWD.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KulTirasSharpshooter_Portrait.mdx
Model
1,004
war3mapimported/KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
Image / Texture
683
KTSPHD.dds
KTSPHD1.dds
Image / Texture
171
KTSPHD1.dds
KTSPMD.dds
Image / Texture
1,365
war3mapimported/KTSPMD.dds
Double-click the file KTSPMD.dds:
KTSPMD.dds
Image / Texture
1,365
war3mapimported/KTSPMD.dds
Tick the box "Use Custom Path" and type in the correct path:
KTSPMD.dds
Image / Texture
1,365
KTSPMD.dds
The file has been properly added to the map archive:
KulTirasSharpshooter_Portrait.mdx
Model
1,004
war3mapimported/KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
Image / Texture
683
KTSPHD.dds
KTSPHD1.dds
Image / Texture
171
KTSPHD1.dds
KTSPMD.dds
Image / Texture
1,365
KTSPMD.dds
Done, you have imported the file KTSPMD.dds.
Importing KTSPMD1.dds
Now Click the "Import File" Button:
Next select 'KTSPMD1.dds' in the folder which you extracted from the zip archive:
Kul Tiras Sharpshooter Portrait
KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
KTSPHD1.dds
KTSPMD.dds
KTSPME1.dds
KTSPWD.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KulTirasSharpshooter_Portrait.mdx
Model
1,004
war3mapimported/KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
Image / Texture
683
KTSPHD.dds
KTSPHD1.dds
Image / Texture
171
KTSPHD1.dds
KTSPMD.dds
Image / Texture
1,365
KTSPMD.dds
KTSPMD1.dds
Image / Texture
1,365
war3mapimported/KTSPMD1.dds
Double-click the file KTSPMD1.dds:
KTSPMD1.dds
Image / Texture
1,365
war3mapimported/KTSPMD1.dds
Tick the box "Use Custom Path" and type in the correct path:
KTSPMD1.dds
Image / Texture
1,365
KTSPMD1.dds
The file has been properly added to the map archive:
KulTirasSharpshooter_Portrait.mdx
Model
1,004
war3mapimported/KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
Image / Texture
683
KTSPHD.dds
KTSPHD1.dds
Image / Texture
171
KTSPHD1.dds
KTSPMD.dds
Image / Texture
1,365
KTSPMD.dds
KTSPMD1.dds
Image / Texture
1,365
KTSPMD1.dds
Done, you have imported the file KTSPMD1.dds.
Importing KTSPME1.dds
Now Click the "Import File" Button:
Next select 'KTSPME1.dds' in the folder which you extracted from the zip archive:
Kul Tiras Sharpshooter Portrait
KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
KTSPHD1.dds
KTSPMD.dds
KTSPMD1.dds
KTSPWD.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KulTirasSharpshooter_Portrait.mdx
Model
1,004
war3mapimported/KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
Image / Texture
683
KTSPHD.dds
KTSPHD1.dds
Image / Texture
171
KTSPHD1.dds
KTSPMD.dds
Image / Texture
1,365
KTSPMD.dds
KTSPMD1.dds
Image / Texture
1,365
KTSPMD1.dds
KTSPME1.dds
Image / Texture
1,365
war3mapimported/KTSPME1.dds
Double-click the file KTSPME1.dds:
KTSPME1.dds
Image / Texture
1,365
war3mapimported/KTSPME1.dds
Tick the box "Use Custom Path" and type in the correct path:
KTSPME1.dds
Image / Texture
1,365
KTSPME1.dds
The file has been properly added to the map archive:
KulTirasSharpshooter_Portrait.mdx
Model
1,004
war3mapimported/KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
Image / Texture
683
KTSPHD.dds
KTSPHD1.dds
Image / Texture
171
KTSPHD1.dds
KTSPMD.dds
Image / Texture
1,365
KTSPMD.dds
KTSPMD1.dds
Image / Texture
1,365
KTSPMD1.dds
KTSPME1.dds
Image / Texture
1,365
KTSPME1.dds
Done, you have imported the file KTSPME1.dds.
Importing KTSPWD.dds
Now Click the "Import File" Button:
Next select 'KTSPWD.dds' in the folder which you extracted from the zip archive:
Kul Tiras Sharpshooter Portrait
KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
KTSPHD1.dds
KTSPMD.dds
KTSPMD1.dds
KTSPME1.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KulTirasSharpshooter_Portrait.mdx
Model
1,004
war3mapimported/KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
Image / Texture
683
KTSPHD.dds
KTSPHD1.dds
Image / Texture
171
KTSPHD1.dds
KTSPMD.dds
Image / Texture
1,365
KTSPMD.dds
KTSPMD1.dds
Image / Texture
1,365
KTSPMD1.dds
KTSPME1.dds
Image / Texture
1,365
KTSPME1.dds
KTSPWD.dds
Image / Texture
341
war3mapimported/KTSPWD.dds
Double-click the file KTSPWD.dds:
KTSPWD.dds
Image / Texture
341
war3mapimported/KTSPWD.dds
Tick the box "Use Custom Path" and type in the correct path:
KTSPWD.dds
Image / Texture
341
KTSPWD.dds
The file has been properly added to the map archive:
KulTirasSharpshooter_Portrait.mdx
Model
1,004
war3mapimported/KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
Image / Texture
683
KTSPHD.dds
KTSPHD1.dds
Image / Texture
171
KTSPHD1.dds
KTSPMD.dds
Image / Texture
1,365
KTSPMD.dds
KTSPMD1.dds
Image / Texture
1,365
KTSPMD1.dds
KTSPME1.dds
Image / Texture
1,365
KTSPME1.dds
KTSPWD.dds
Image / Texture
341
KTSPWD.dds
Done, you have imported the file KTSPWD.dds.
Importing KulTirasCrossbowman_Main_Diffuse.dds
Now Click the "Import File" Button:
Next select 'KulTirasCrossbowman_Main_Diffuse.dds' in the folder which you extracted from the zip archive:
Kul Tiras Sharpshooter Portrait
KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
KTSPHD1.dds
KTSPMD.dds
KTSPMD1.dds
KTSPME1.dds
KTSPWD.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KulTirasSharpshooter_Portrait.mdx
Model
1,004
war3mapimported/KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
Image / Texture
683
KTSPHD.dds
KTSPHD1.dds
Image / Texture
171
KTSPHD1.dds
KTSPMD.dds
Image / Texture
1,365
KTSPMD.dds
KTSPMD1.dds
Image / Texture
1,365
KTSPMD1.dds
KTSPME1.dds
Image / Texture
1,365
KTSPME1.dds
KTSPWD.dds
Image / Texture
341
KTSPWD.dds
KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/KulTirasCrossbowman_Main_Diffuse.dds
Double-click the file KulTirasCrossbowman_Main_Diffuse.dds:
KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/KulTirasCrossbowman_Main_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
KulTirasCrossbowman_Main_Diffuse.dds
The file has been properly added to the map archive:
KulTirasSharpshooter_Portrait.mdx
Model
1,004
war3mapimported/KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
Image / Texture
683
KTSPHD.dds
KTSPHD1.dds
Image / Texture
171
KTSPHD1.dds
KTSPMD.dds
Image / Texture
1,365
KTSPMD.dds
KTSPMD1.dds
Image / Texture
1,365
KTSPMD1.dds
KTSPME1.dds
Image / Texture
1,365
KTSPME1.dds
KTSPWD.dds
Image / Texture
341
KTSPWD.dds
KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
KulTirasCrossbowman_Main_Diffuse.dds
Done, you have imported the file KulTirasCrossbowman_Main_Diffuse.dds.
Importing KulTirasCrossbowman_Main_ORM.dds
Now Click the "Import File" Button:
Next select 'KulTirasCrossbowman_Main_ORM.dds' in the folder which you extracted from the zip archive:
Kul Tiras Sharpshooter Portrait
KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
KTSPHD1.dds
KTSPMD.dds
KTSPMD1.dds
KTSPME1.dds
KTSPWD.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KulTirasSharpshooter_Portrait.mdx
Model
1,004
war3mapimported/KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
Image / Texture
683
KTSPHD.dds
KTSPHD1.dds
Image / Texture
171
KTSPHD1.dds
KTSPMD.dds
Image / Texture
1,365
KTSPMD.dds
KTSPMD1.dds
Image / Texture
1,365
KTSPMD1.dds
KTSPME1.dds
Image / Texture
1,365
KTSPME1.dds
KTSPWD.dds
Image / Texture
341
KTSPWD.dds
KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
Image / Texture
683
war3mapimported/KulTirasCrossbowman_Main_ORM.dds
Double-click the file KulTirasCrossbowman_Main_ORM.dds:
KulTirasCrossbowman_Main_ORM.dds
Image / Texture
683
war3mapimported/KulTirasCrossbowman_Main_ORM.dds
Tick the box "Use Custom Path" and type in the correct path:
KulTirasCrossbowman_Main_ORM.dds
Image / Texture
683
KulTirasCrossbowman_Main_ORM.dds
The file has been properly added to the map archive:
KulTirasSharpshooter_Portrait.mdx
Model
1,004
war3mapimported/KulTirasSharpshooter_Portrait.mdx
KTSPHD.dds
Image / Texture
683
KTSPHD.dds
KTSPHD1.dds
Image / Texture
171
KTSPHD1.dds
KTSPMD.dds
Image / Texture
1,365
KTSPMD.dds
KTSPMD1.dds
Image / Texture
1,365
KTSPMD1.dds
KTSPME1.dds
Image / Texture
1,365
KTSPME1.dds
KTSPWD.dds
Image / Texture
341
KTSPWD.dds
KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
Image / Texture
683
KulTirasCrossbowman_Main_ORM.dds
Done, you have imported the file KulTirasCrossbowman_Main_ORM.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.