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Model validation: Kul Tiras Guard

KulTirasGuard.mdx

0 errors 29 severe 41 warnings 190 unused
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 28
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 29
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 30
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 31
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 32
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 33
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 34
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 35
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 10 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 0 - "weapon_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "weapon_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 88 - "L_kneecap_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 93 - "kneecap_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 94 - "L_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 95 - "L_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 184 at frame 11767 has roughly the same value as tracks 183 and 185
  • 1 1 Bone 98 - "R_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 66 at frame 13600 has exactly the same value as tracks 65 and 67
  • 1 Bone 99 - "R_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 101 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "L_mustache_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 110 - "R_mustache_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 111 - "M_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 363 at frame 56467 has roughly the same value as tracks 362 and 364
  • 1 Bone 112 - "M_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 113 - "M_skirt_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 7 at frame 1100 has roughly the same value as tracks 6 and 8
  • 1 Bone 114 - "L_sabre_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 115 - "shield_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 119 - "neck_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 130 - "Shield_Root"
    • There are no vertices attached to this bone
  • 1 Bone 133 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 134 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 135 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 136 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 137 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 138 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 139 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 140 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 141 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 142 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 143 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 144 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 145 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 6 GeosetAnimation 0
    • 6 Alpha
      • Track 6 at frame 8367 is not in any sequence
      • Track 7 at frame 9367 is not in any sequence
      • Track 8 at frame 9400 is not in any sequence
      • Track 9 at frame 10400 is not in any sequence
      • Track 26 at frame 136867 is not in any sequence
      • Track 27 at frame 137867 is not in any sequence
  • 6 GeosetAnimation 1
    • 6 Alpha
      • Track 6 at frame 8367 is not in any sequence
      • Track 7 at frame 9367 is not in any sequence
      • Track 8 at frame 9400 is not in any sequence
      • Track 9 at frame 10400 is not in any sequence
      • Track 26 at frame 136867 is not in any sequence
      • Track 27 at frame 137867 is not in any sequence
  • 6 GeosetAnimation 2
    • 6 Alpha
      • Track 6 at frame 8367 is not in any sequence
      • Track 7 at frame 9367 is not in any sequence
      • Track 8 at frame 9400 is not in any sequence
      • Track 9 at frame 10400 is not in any sequence
      • Track 26 at frame 136867 is not in any sequence
      • Track 27 at frame 137867 is not in any sequence
  • 6 GeosetAnimation 6
    • 6 Alpha
      • Track 6 at frame 8367 is not in any sequence
      • Track 7 at frame 9367 is not in any sequence
      • Track 8 at frame 9400 is not in any sequence
      • Track 9 at frame 10400 is not in any sequence
      • Track 26 at frame 136867 is not in any sequence
      • Track 27 at frame 137867 is not in any sequence
  • 6 GeosetAnimation 7
    • 6 Alpha
      • Track 6 at frame 8367 is not in any sequence
      • Track 7 at frame 9367 is not in any sequence
      • Track 8 at frame 9400 is not in any sequence
      • Track 9 at frame 10400 is not in any sequence
      • Track 26 at frame 136867 is not in any sequence
      • Track 27 at frame 137867 is not in any sequence
  • 6 GeosetAnimation 8
    • 6 Alpha
      • Track 6 at frame 8367 is not in any sequence
      • Track 7 at frame 9367 is not in any sequence
      • Track 8 at frame 9400 is not in any sequence
      • Track 9 at frame 10400 is not in any sequence
      • Track 26 at frame 136867 is not in any sequence
      • Track 27 at frame 137867 is not in any sequence
  • 6 GeosetAnimation 9
    • 6 Alpha
      • Track 6 at frame 8367 is not in any sequence
      • Track 7 at frame 9367 is not in any sequence
      • Track 8 at frame 9400 is not in any sequence
      • Track 9 at frame 10400 is not in any sequence
      • Track 26 at frame 136867 is not in any sequence
      • Track 27 at frame 137867 is not in any sequence
  • 8 GeosetAnimation 10
    • 8 Alpha
      • Track 6 at frame 8367 is not in any sequence
      • Track 7 at frame 9367 is not in any sequence
      • Track 8 at frame 9400 is not in any sequence
      • Track 9 at frame 10400 is not in any sequence
      • Track 26 at frame 136867 is not in any sequence
      • Track 27 at frame 137867 is not in any sequence
      • Track 23 at frame 84000 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 84033 has exactly the same value as tracks 23 and 25
  • 8 GeosetAnimation 11
    • 8 Alpha
      • Track 6 at frame 8367 is not in any sequence
      • Track 7 at frame 9367 is not in any sequence
      • Track 8 at frame 9400 is not in any sequence
      • Track 9 at frame 10400 is not in any sequence
      • Track 26 at frame 136867 is not in any sequence
      • Track 27 at frame 137867 is not in any sequence
      • Track 23 at frame 84000 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 84033 has exactly the same value as tracks 23 and 25
  • 8 GeosetAnimation 12
    • 8 Alpha
      • Track 6 at frame 8367 is not in any sequence
      • Track 7 at frame 9367 is not in any sequence
      • Track 8 at frame 9400 is not in any sequence
      • Track 9 at frame 10400 is not in any sequence
      • Track 26 at frame 136867 is not in any sequence
      • Track 27 at frame 137867 is not in any sequence
      • Track 23 at frame 84000 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 84033 has exactly the same value as tracks 23 and 25
  • 1 Bone 5 - "spine_03_bind_jnt"
    • 1 Rotation
      • Track 136 at frame 11500 has roughly the same value as tracks 135 and 137
  • 1 Bone 7 - "neck_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 1067 has roughly the same value as tracks 2 and 4
  • 2 Bone 40 - "L_shoulder_bind_jnt"
    • 2 Rotation
      • Track 179 at frame 11767 has roughly the same value as tracks 178 and 180
      • Track 319 at frame 95700 has roughly the same value as tracks 318 and 320
  • 1 Bone 42 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 8 at frame 2567 has roughly the same value as tracks 7 and 9
  • 1 Bone 45 - "bone_hand_left"
    • 1 Rotation
      • Track 24 at frame 3967 has roughly the same value as tracks 23 and 25
  • 2 Bone 63 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 63 at frame 6967 has roughly the same value as tracks 62 and 64
      • Track 271 at frame 140467 has roughly the same value as tracks 270 and 272
  • 1 Bone 65 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Translation
      • Track 3 at frame 5754 has exactly the same value as tracks 2 and 4
  • 1 Bone 66 - "bone_hand_right"
    • 1 Translation
      • Track 3 at frame 5754 has exactly the same value as tracks 2 and 4
  • 1 Bone 67 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 39 at frame 7800 has roughly the same value as tracks 38 and 40
  • 1 Bone 73 - "R_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 63 at frame 14800 has roughly the same value as tracks 62 and 64
  • 1 Bone 77 - "R_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 5100 has roughly the same value as tracks 12 and 14
  • 1 Bone 82 - "R_pauldron_bind_jnt"
    • 1 Rotation
      • Track 230 at frame 94900 has roughly the same value as tracks 229 and 231
  • 1 Bone 84 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 337 at frame 100333 has roughly the same value as tracks 336 and 338
  • 1 Bone 86 - "bone_leg_left"
    • 1 Rotation
      • Track 321 at frame 100500 has roughly the same value as tracks 320 and 322
  • 1 Bone 92 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 34 at frame 10900 has exactly the same value as tracks 33 and 35
  • 2 Bone 96 - "L_skirt_03_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 733 has roughly the same value as tracks 2 and 4
      • Track 132 at frame 11767 has roughly the same value as tracks 131 and 133
  • 2 Bone 97 - "M_skirt_bind_jnt"
    • 2 Rotation
      • Track 16 at frame 3067 has roughly the same value as tracks 15 and 17
      • Track 50 at frame 5067 has roughly the same value as tracks 49 and 51
  • 1 Bone 132 - "pauldron_right"
    • 1 Translation
      • Track 1 at frame 7167 has exactly the same value as tracks 0 and 2
  • 6 Attachment 0 - "Head Ref"
    • 6 Visibility
      • Track 6 at frame 8367 is not in any sequence
      • Track 7 at frame 9367 is not in any sequence
      • Track 8 at frame 9400 is not in any sequence
      • Track 9 at frame 10400 is not in any sequence
      • Track 25 at frame 136867 is not in any sequence
      • Track 26 at frame 137867 is not in any sequence
  • 6 Attachment 1 - "Hand Left Ref"
    • 6 Visibility
      • Track 6 at frame 8367 is not in any sequence
      • Track 7 at frame 9367 is not in any sequence
      • Track 8 at frame 9400 is not in any sequence
      • Track 9 at frame 10400 is not in any sequence
      • Track 25 at frame 136867 is not in any sequence
      • Track 26 at frame 137867 is not in any sequence
  • 6 Attachment 2 - "Hand Right Ref"
    • 6 Visibility
      • Track 6 at frame 8367 is not in any sequence
      • Track 7 at frame 9367 is not in any sequence
      • Track 8 at frame 9400 is not in any sequence
      • Track 9 at frame 10400 is not in any sequence
      • Track 25 at frame 136867 is not in any sequence
      • Track 26 at frame 137867 is not in any sequence
  • 6 Attachment 3 - "Chest Ref"
    • 6 Visibility
      • Track 6 at frame 8367 is not in any sequence
      • Track 7 at frame 9367 is not in any sequence
      • Track 8 at frame 9400 is not in any sequence
      • Track 9 at frame 10400 is not in any sequence
      • Track 25 at frame 136867 is not in any sequence
      • Track 26 at frame 137867 is not in any sequence
  • 6 Attachment 4 - "Foot Left Ref"
    • 6 Visibility
      • Track 6 at frame 8367 is not in any sequence
      • Track 7 at frame 9367 is not in any sequence
      • Track 8 at frame 9400 is not in any sequence
      • Track 9 at frame 10400 is not in any sequence
      • Track 25 at frame 136867 is not in any sequence
      • Track 26 at frame 137867 is not in any sequence
  • 6 Attachment 5 - "Foot Right Ref"
    • 6 Visibility
      • Track 6 at frame 8367 is not in any sequence
      • Track 7 at frame 9367 is not in any sequence
      • Track 8 at frame 9400 is not in any sequence
      • Track 9 at frame 10400 is not in any sequence
      • Track 25 at frame 136867 is not in any sequence
      • Track 26 at frame 137867 is not in any sequence
  • 6 Attachment 6 - "Weapon Ref"
    • 6 Visibility
      • Track 6 at frame 8367 is not in any sequence
      • Track 7 at frame 9367 is not in any sequence
      • Track 8 at frame 9400 is not in any sequence
      • Track 9 at frame 10400 is not in any sequence
      • Track 25 at frame 136867 is not in any sequence
      • Track 26 at frame 137867 is not in any sequence
  • 1 Camera 0 - "Portrait_Camera"
    • 1 Rotation
      • Track 725 at frame 101900 has roughly the same value as tracks 724 and 726
  • 12 CollisionShape 0 - "B_KGS_Torso"
    • 12 Rotation
      • Track 24 at frame 1600 has roughly the same value as tracks 23 and 25
      • Track 25 at frame 1633 has roughly the same value as tracks 24 and 26
      • Track 26 at frame 1667 has roughly the same value as tracks 25 and 27
      • Track 27 at frame 1700 has roughly the same value as tracks 26 and 28
      • Track 28 at frame 1733 has roughly the same value as tracks 27 and 29
      • Track 29 at frame 1767 has roughly the same value as tracks 28 and 30
      • Track 30 at frame 1800 has roughly the same value as tracks 29 and 31
      • Track 33 at frame 1900 has roughly the same value as tracks 32 and 34
      • Track 53 at frame 2567 has roughly the same value as tracks 52 and 54
      • Track 61 at frame 2833 has roughly the same value as tracks 60 and 62
      • Track 352 at frame 15667 has exactly the same value as tracks 351 and 353
      • Track 353 at frame 15700 has exactly the same value as tracks 352 and 354
  • 2 CollisionShape 8 - "B_KGS_Shield_BB"
    • 2 Rotation
      • Track 297 at frame 15667 has exactly the same value as tracks 296 and 298
      • Track 298 at frame 15700 has exactly the same value as tracks 297 and 299
  • unused Texture 0 - "Bandit_ride_Corpse_Diffuse.tif"
  • unused Texture 1 - "Bandit_ride_Corpse_Normal.tif"
  • unused Texture 2 - "Bandit_ride_Corpse_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "KulTirasGuard_Main_Diffuse.dds"
  • unused Texture 7 - "KulTirasFootman_Main_Normal.dds"
  • unused Texture 8 - "KulTirasFootman_Main_ORM.dds"
  • unused Texture 9 - "Human_SirGregoryEdmunson_Hair_Diffuse.tif"
  • unused Texture 10 - "Human_SirGregoryEdmunson_Hair_Normal.tif"
  • unused Texture 11 - "Human_SirGregoryEdmunson_Hair_ORM.tif"
  • unused Texture 12 - "Human_MortarTeam_Main2_Diffuse.tif"
  • unused Texture 13 - "Human_MortarTeam_Main2_Normal.tif"
  • unused Texture 14 - "Human_MortarTeam_Main2_ORM.tif"
  • unused Texture 15 - "Human_MortarTeam_Main2_Emissive.tif"
  • unused Texture 16 - "KulTirasGuard_Weapon_V1_Diffuse.dds"
  • unused Texture 17 - "Human_Paladin_Weapon_Normal.tif"
  • unused Texture 18 - "Human_Paladin_Weapon_ORM.tif"
  • unused Texture 19 - "KulTirasGuard_Weapon_Diffuse.dds"
  • unused Texture 20 - "CentaurKhan_Weapon_Normal.tif"
  • unused Texture 21 - "CentaurKhan_Weapon_ORM.tif"
  • unused Texture 22 - "KulTirasGuard_Crossbow_Diffuse.dds"
  • unused Texture 23 - "Neutral_GnollAssassin_weapon_Normal.tif"
  • unused Texture 24 - "KulTirasCrossbowman_Weapon_ORM.dds"
  • unused Texture 25 - "KulTirasGuard_Details_Diffuse.dds"
  • unused Texture 26 - "Proudmoore_Weapon_Normal.tif"
  • unused Texture 27 - "Proudmoore_Weapon_ORM.tif"
  • unused Texture 28 - "Proudmoore_Main_Diffuse.tif"
  • unused Texture 29 - "Proudmoore_Main_Normal.tif"
  • unused Texture 30 - "Proudmoore_Main_ORM.tif"
  • unused Texture 31 - "Human_BloodElfLieutenant_Main_Diffuse.tif"
  • unused Texture 32 - "Human_BloodElfLieutenant_Main_Normal.tif"
  • unused Texture 33 - "Human_BloodElfLieutenant_Main_ORM.tif"
  • unused Texture 34 - "Human_BloodElfLieutenant_Main_Emissive.tif"
  • unused Texture 35 - "KulTirasCrossbowman_Main_Diffuse.dds"
  • unused Texture 36 - "Human_Militia_Main_Normal.tif"
  • unused Texture 37 - "KulTirasCrossbowman_Main_ORM.dds"
  • unused Texture 38 - "Neutral_DarkMinion_Main_Diffuse.tif"
  • unused Texture 39 - "Neutral_DarkMinion_Main_Normal.tif"
  • unused Texture 40 - "Neutral_DarkMinion_Main_ORM.tif"
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