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Model validation: Krusha
Krusha.mdx
0errors0severe4warnings49unused
3
Model
Missing the Origin attachment point
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
4
Bone 0 - "Default"
There are no vertices attached to this bone
4
Rotation
Track 3 at frame 3100 has exactly the same value as tracks 2 and 4
Track 29 at frame 10175 has exactly the same value as tracks 28 and 30
Track 32 at frame 11175 has exactly the same value as tracks 31 and 33
Track 33 at frame 11332 has exactly the same value as tracks 32 and 34
1
Sequence 6 - "Cinematic Channel"
Sequence "Cinematic Channel" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Bone 1 - "Chest"
1
Rotation
Track 31 at frame 9339 has exactly the same value as tracks 30 and 32
5
Bone 2 - "Chest2"
5
Rotation
Track 3 at frame 3100 has exactly the same value as tracks 2 and 4
Track 6 at frame 5200 has exactly the same value as tracks 5 and 7
Track 23 at frame 9339 has exactly the same value as tracks 22 and 24
Track 28 at frame 11175 has exactly the same value as tracks 27 and 29
Track 29 at frame 11332 has exactly the same value as tracks 28 and 30
2
Bone 3 - "Head"
2
Rotation
Track 14 at frame 6900 has exactly the same value as tracks 13 and 15
Track 26 at frame 9339 has exactly the same value as tracks 25 and 27
4
Bone 5 - "R_knee"
4
Rotation
Track 15 at frame 6900 has exactly the same value as tracks 14 and 16
Track 16 at frame 7100 has exactly the same value as tracks 15 and 17
Track 22 at frame 8399 has exactly the same value as tracks 21 and 23
Track 32 at frame 11175 has exactly the same value as tracks 31 and 33
3
Bone 6 - "L_leg"
3
Rotation
Track 14 at frame 6900 has exactly the same value as tracks 13 and 15
Track 20 at frame 8207 has exactly the same value as tracks 19 and 21
Track 26 at frame 9339 has exactly the same value as tracks 25 and 27
2
Bone 7 - "R_leg"
2
Rotation
Track 21 at frame 8207 has exactly the same value as tracks 20 and 22
Track 27 at frame 9339 has exactly the same value as tracks 26 and 28
2
Bone 8 - "L_foot"
2
Rotation
Track 28 at frame 9339 has exactly the same value as tracks 27 and 29
Track 31 at frame 10175 has exactly the same value as tracks 30 and 32
2
Bone 9 - "R_foot"
2
Rotation
Track 16 at frame 6900 has exactly the same value as tracks 15 and 17
Track 28 at frame 9339 has exactly the same value as tracks 27 and 29
6
Bone 10 - "L_hand"
6
Rotation
Track 3 at frame 3100 has exactly the same value as tracks 2 and 4
Track 10 at frame 6900 has exactly the same value as tracks 9 and 11
Track 11 at frame 7100 has exactly the same value as tracks 10 and 12
Track 12 at frame 7200 has exactly the same value as tracks 11 and 13
Track 13 at frame 7416 has exactly the same value as tracks 12 and 14
Track 24 at frame 10175 has exactly the same value as tracks 23 and 25
4
Bone 11 - "R_hand"
4
Rotation
Track 3 at frame 3100 has exactly the same value as tracks 2 and 4
Track 10 at frame 6900 has exactly the same value as tracks 9 and 11
Track 26 at frame 11175 has exactly the same value as tracks 25 and 27
Track 27 at frame 11332 has exactly the same value as tracks 26 and 28
5
Bone 12 - "R_elbow"
5
Rotation
Track 4 at frame 3100 has exactly the same value as tracks 3 and 5
Track 14 at frame 6900 has exactly the same value as tracks 13 and 15
Track 21 at frame 8399 has exactly the same value as tracks 20 and 22
Track 22 at frame 8501 has exactly the same value as tracks 21 and 23
Track 26 at frame 9339 has exactly the same value as tracks 25 and 27
7
Bone 13 - "L_elbow"
7
Rotation
Track 4 at frame 3100 has exactly the same value as tracks 3 and 5
Track 13 at frame 6900 has exactly the same value as tracks 12 and 14
Track 14 at frame 7100 has exactly the same value as tracks 13 and 15
Track 20 at frame 8399 has exactly the same value as tracks 19 and 21
Track 21 at frame 8501 has exactly the same value as tracks 20 and 22
Track 25 at frame 9339 has exactly the same value as tracks 24 and 26
Track 28 at frame 10175 has exactly the same value as tracks 27 and 29
1
Bone 14 - "L_arm"
1
Rotation
Track 16 at frame 6900 has exactly the same value as tracks 15 and 17
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