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Model validation: Krusha

Krusha.mdx

0 errors 0 severe 4 warnings 49 unused
  • 3 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 4 Bone 0 - "Default"
    • There are no vertices attached to this bone
    • 4 Rotation
      • Track 3 at frame 3100 has exactly the same value as tracks 2 and 4
      • Track 29 at frame 10175 has exactly the same value as tracks 28 and 30
      • Track 32 at frame 11175 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 11332 has exactly the same value as tracks 32 and 34
  • 1 Sequence 6 - "Cinematic Channel"
    • Sequence "Cinematic Channel" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 1 - "Chest"
    • 1 Rotation
      • Track 31 at frame 9339 has exactly the same value as tracks 30 and 32
  • 5 Bone 2 - "Chest2"
    • 5 Rotation
      • Track 3 at frame 3100 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 5200 has exactly the same value as tracks 5 and 7
      • Track 23 at frame 9339 has exactly the same value as tracks 22 and 24
      • Track 28 at frame 11175 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 11332 has exactly the same value as tracks 28 and 30
  • 2 Bone 3 - "Head"
    • 2 Rotation
      • Track 14 at frame 6900 has exactly the same value as tracks 13 and 15
      • Track 26 at frame 9339 has exactly the same value as tracks 25 and 27
  • 4 Bone 5 - "R_knee"
    • 4 Rotation
      • Track 15 at frame 6900 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 7100 has exactly the same value as tracks 15 and 17
      • Track 22 at frame 8399 has exactly the same value as tracks 21 and 23
      • Track 32 at frame 11175 has exactly the same value as tracks 31 and 33
  • 3 Bone 6 - "L_leg"
    • 3 Rotation
      • Track 14 at frame 6900 has exactly the same value as tracks 13 and 15
      • Track 20 at frame 8207 has exactly the same value as tracks 19 and 21
      • Track 26 at frame 9339 has exactly the same value as tracks 25 and 27
  • 2 Bone 7 - "R_leg"
    • 2 Rotation
      • Track 21 at frame 8207 has exactly the same value as tracks 20 and 22
      • Track 27 at frame 9339 has exactly the same value as tracks 26 and 28
  • 2 Bone 8 - "L_foot"
    • 2 Rotation
      • Track 28 at frame 9339 has exactly the same value as tracks 27 and 29
      • Track 31 at frame 10175 has exactly the same value as tracks 30 and 32
  • 2 Bone 9 - "R_foot"
    • 2 Rotation
      • Track 16 at frame 6900 has exactly the same value as tracks 15 and 17
      • Track 28 at frame 9339 has exactly the same value as tracks 27 and 29
  • 6 Bone 10 - "L_hand"
    • 6 Rotation
      • Track 3 at frame 3100 has exactly the same value as tracks 2 and 4
      • Track 10 at frame 6900 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 7100 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 7200 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 7416 has exactly the same value as tracks 12 and 14
      • Track 24 at frame 10175 has exactly the same value as tracks 23 and 25
  • 4 Bone 11 - "R_hand"
    • 4 Rotation
      • Track 3 at frame 3100 has exactly the same value as tracks 2 and 4
      • Track 10 at frame 6900 has exactly the same value as tracks 9 and 11
      • Track 26 at frame 11175 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 11332 has exactly the same value as tracks 26 and 28
  • 5 Bone 12 - "R_elbow"
    • 5 Rotation
      • Track 4 at frame 3100 has exactly the same value as tracks 3 and 5
      • Track 14 at frame 6900 has exactly the same value as tracks 13 and 15
      • Track 21 at frame 8399 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 8501 has exactly the same value as tracks 21 and 23
      • Track 26 at frame 9339 has exactly the same value as tracks 25 and 27
  • 7 Bone 13 - "L_elbow"
    • 7 Rotation
      • Track 4 at frame 3100 has exactly the same value as tracks 3 and 5
      • Track 13 at frame 6900 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 7100 has exactly the same value as tracks 13 and 15
      • Track 20 at frame 8399 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 8501 has exactly the same value as tracks 20 and 22
      • Track 25 at frame 9339 has exactly the same value as tracks 24 and 26
      • Track 28 at frame 10175 has exactly the same value as tracks 27 and 29
  • 1 Bone 14 - "L_arm"
    • 1 Rotation
      • Track 16 at frame 6900 has exactly the same value as tracks 15 and 17
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