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Triggers
Krieg der Säufer.w3x
Variables
Initialisierung
Nahkampf-Initialisierung
Animation
unit animations
Every 2 sec
every 5 sec
Film start
Film start
Taverne
Furz
Heros
Credits
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Kodos
group
No
Unitgroup
group
No
unitgroupDwarf
group
No
unitgroupOrc
group
No
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Game - Turn the day/night cycle Off
unit animations
Events
Map initialization
Conditions
Actions
Animation - Play Rifleman 0005 <gen> 's decay flesh animation
Animation - Play Rifleman 0003 <gen> 's decay flesh animation
Animation - Play Rifleman 0002 <gen> 's decay flesh animation
Animation - Play Rifleman 0006 <gen> 's decay flesh animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Rifleman 0005 <gen> using Abilities\Spells\Other\StrongDrink\BrewmasterTarget.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Rifleman 0003 <gen> using Abilities\Spells\Other\StrongDrink\BrewmasterTarget.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Rifleman 0002 <gen> using Abilities\Spells\Other\StrongDrink\BrewmasterTarget.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Rifleman 0006 <gen> using Abilities\Spells\Other\StrongDrink\BrewmasterTarget.mdl
Animation - Play Paladin 0078 <gen> 's channel animation
Unit Group - Pick every unit in (Units in Gebiet_000 <gen>) and do (Order (Picked unit) to Patrol To.(Center of Gebiet_001 <gen>))
Every 2 sec
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Animation - Play Rifleman 0080 <gen> 's attack animation
Animation - Play Rifleman 0081 <gen> 's attack animation
Animation - Play Rifleman 0082 <gen> 's attack animation
Animation - Play Rifleman 0083 <gen> 's attack animation
Animation - Play Rifleman 0005 <gen> 's decay flesh animation
Animation - Play Rifleman 0003 <gen> 's decay flesh animation
Animation - Play Rifleman 0002 <gen> 's decay flesh animation
Animation - Play Rifleman 0006 <gen> 's decay flesh animation
Unit - Set life of Siege Engine 0131 <gen> to 100 %
Unit - Set life of Grunt 0101 <gen> to 100 %
Unit - Set life of Raider 0102 <gen> to 100 %
Unit - Set life of Mortar Team 0183 <gen> to 100 %
Unit - Set life of Headhunter 0184 <gen> to 100 %
Unit - Set life of Fel Orc Grunt 0172 <gen> to 100 %
Unit - Set life of Fel Orc Raider 0171 <gen> to 100 %
Unit - Set life of Grycopter 0170 <gen> to 100 %
Unit - Set life of Tauren Chieftain 0226 <gen> to 100 %
Unit - Set life of Muradin Bronzebeard 0225 <gen> to 100 %
Animation - Play Raider 0245 <gen> 's victory animation
Animation - Play Grunt 0241 <gen> 's victory animation
Animation - Play Grunt 0242 <gen> 's victory animation
Animation - Play Grunt 0243 <gen> 's victory animation
Animation - Play Tauren Chieftain 0246 <gen> 's victory animation
every 5 sec
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Gebiet_024 <gen>) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Special Effect - Create a special effect at (Center of Gebiet_026 <gen>) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Special Effect - Create a special effect at (Center of Gebiet_025 <gen>) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Animation - Play Headhunter 0244 <gen> 's morph animation
Film start
Events
Map initialization
Conditions
Actions
Environment - Set sky to Outland Sky
Cinematic - Fade out and back in over 19.40 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Sound - Play Tension <gen>
Wait 5.40 seconds
Game - Display to (All players) the text: |cffff4c00Krieg der Säufer|r
Wait 4.00 seconds
Game - Display to (All players) the text: By StormrageX
Camera - . Apply . gg_cam_Profet for Player 1 (Red) over 0 seconds
Wait 10.00 seconds
Sound - Play SadMystery <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Medivh 0132 <gen> named Prophet : Play No sound and display Als die Zwerge nach Kalimdor kamen trafen sie auf die Orcs. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0132 <gen> named Prophet : Play No sound and display So entstand eine Spannung zwischen den beiden Völkern. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0132 <gen> named Prophet : Play No sound and display Heute bereiten sich die Streitkräfte auf den Angriff vor. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Unit - Change ownership of Siege Engine 0133 <gen> to Player 1 (Red) and Change color
Unit - Make Medivh 0132 <gen> face Raider 0134 <gen> over 2.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_1_kampf for Player 1 (Red) over 3.00 seconds
Wait 7.00 seconds
Unit - Kill Siege Engine 0133 <gen>
Wait 3.00 seconds
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.50 seconds
Camera - . Apply . gg_cam_CampDwarf for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_CampOrc for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Berkoenig_anfang for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0136 <gen> named Scharfschütze : Play L07ARifleman17 <gen> and display Schiest auf alles was schlurft oder kriecht. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0135 <gen> named Muradin : Play HeroMountainKingPissed5 <gen> and display Nichts motiviert mehr zum kämpfen als ein Brummschädel. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0135 <gen> named Muradin : Play HeroMountainKingPissed6 <gen> and display Wo ist die Kneipe? . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Animation - Play Rifleman 0136 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Rifleman 0136 <gen> named Scharfschütze : Play No sound and display Da oben. . Modify duration: Subtract 2.50 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Mortar Team 0139 <gen> named Mörser : Play MuradinYes2 <gen> and display Dann mal los. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - Lock camera target for Player 1 (Red) to Mountain King 0135 <gen> , offset by ( 1.00 , 1.00 ) using Default rotation
Unit Group - Pick every unit in (Units in Bergkoenig_anfang_Stand <gen>) and do (Order (Picked unit) to Move To.(Center of vor_Taverne <gen>))
Wait 33.00 seconds
Trigger - Run Taverne <gen> (ignoring conditions)
Taverne
Events
Conditions
Actions
Camera - . Apply . gg_cam_Taverne for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Brewmaster 0001 <gen> named Braumeister : Play PandarenBrewmasterWhat2 <gen> and display Welches Gifterl hättens den gern? . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0136 <gen> named Scharfschütze : Play RiflemanPissed3 <gen> and display Mit 2 Promille treff ich am besten. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Brewmaster 0001 <gen> named Braumeister : Play PandarenBrewmasterReady1 <gen> and display Ein frisch gezapftes kühles blondes. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0136 <gen> named Scharfschütze : Play RiflemanPissed2 <gen> and display Wo ist mein Getränk? . Modify duration: Add 0 seconds and Wait
Wait 0.50 seconds
Unit - Order Brewmaster 0001 <gen> to Attack . Mountain King 0135 <gen>
Wait 1.50 seconds
Unit - Order Brewmaster 0001 <gen> to Attack . Mortar Team 0139 <gen>
Wait 1.50 seconds
Unit - Order Brewmaster 0001 <gen> to Attack . Rifleman 0136 <gen>
Wait 1.50 seconds
Unit - Order Brewmaster 0001 <gen> to Stop .
Cinematic - Send transmission to (All players) from Rifleman 0136 <gen> named Scharfschütze : Play RiflemanPissed4 <gen> and display Ah, da ist ja mein Getränk. Hau weg die Scheise. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Taverne_2 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Medivh 0132 <gen> named Prophet : Play No sound and display Währenddessen fingen die Orcs mit dem Angriff an. . Modify duration: Add 0 seconds and Wait
Sound - Play War2IntroMusic <gen>
Wait 2 seconds
Unit Group - Pick every unit in (Units in Angriff <gen>) and do (Order (Picked unit) to Move To.(Center of Angriff_ziel <gen>))
Set Variable Set Unitgroup = (Units in Angriff <gen>)
Unit Group - Remove Beastiary 0103 <gen> from Unitgroup .
Unit Group - Remove Beastiary 0104 <gen> from Unitgroup .
Unit Group - Remove War Mill 0100 <gen> from Unitgroup .
Unit Group - Remove Watch Tower 0092 <gen> from Unitgroup .
Unit Group - Remove Watch Tower 0093 <gen> from Unitgroup .
Unit Group - Remove Watch Tower 0091 <gen> from Unitgroup .
Wait 2 seconds
Cinematic - Fade out and back in over 7.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.50 seconds
Unit Group - Pick every unit in Unitgroup and do (Move (Picked unit) instantly to (Center of Angriff_ziel <gen>))
Camera - . Apply . gg_cam_Schlacht for Player 1 (Red) over 0 seconds
Wait 2 seconds
Sound - Play FootmanPissed2 <gen>
Wait 5.00 seconds
Sound - Play FootmanYesAttack2 <gen>
Wait 3.00 seconds
Unit - Change ownership of Grycopter 0170 <gen> to Player 1 (Red) and Change color
Camera - . Apply . gg_cam_Grycopter for Player 1 (Red) over 0.50 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Grycopter 0170 <gen> named Gyrocopter : Play GyrocopterPissed1 <gen> and display Ups, ich hab was fallen lassen..... . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Center of Gebiet_027 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Unit - Explode Fel Orc Raider 0171 <gen> .
Unit - Explode Fel Orc Grunt 0172 <gen> .
Wait 2 seconds
Trigger - Run Furz <gen> (ignoring conditions)
Furz
Events
Conditions
Actions
Unit - Change ownership of Shadow Hunter 0127 <gen> to Player 2 (Blue) and Change color
Camera - . Apply . gg_cam_Furz for Player 1 (Red) over 0.50 seconds
Wait 1.00 seconds
Camera - Rotate camera 360.00 degrees around (Position of Shadow Hunter 0127 <gen>) for Player 1 (Red) over 15.00 seconds
Animation - Play Shadow Hunter 0127 <gen> 's channel animation
Cinematic - Send transmission to (All players) from Shadow Hunter 0127 <gen> named Schattenjäger : Play WhiteTaurenPissed6 <gen> and display Ja, die Geister sprechen zu mir....... . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Footman 0169 <gen> using Units\Undead\PlagueCloud\PlagueCloudtarget.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Rifleman 0130 <gen> using Units\Undead\PlagueCloud\PlagueCloudtarget.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Rifleman 0129 <gen> using Units\Undead\PlagueCloud\PlagueCloudtarget.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Rifleman 0128 <gen> using Units\Undead\PlagueCloud\PlagueCloudtarget.mdl
Wait 2 seconds
Unit - Kill Footman 0169 <gen>
Unit - Kill Rifleman 0130 <gen>
Unit - Kill Rifleman 0129 <gen>
Unit - Kill Rifleman 0128 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0.50 seconds
Set Variable Set unitgroupDwarf = (Units in ORc_armee_Kopieren <gen>)
Set Variable Set unitgroupOrc = (Units in ORc_armee <gen>)
Unit Group - Pick every unit in unitgroupDwarf and do (Order unitgroupDwarf to Move To.(Center of Gebiet_011_Kopieren <gen>))
Unit Group - Pick every unit in unitgroupOrc and do (Order unitgroupOrc to Move To.(Center of Gebiet_011 <gen>))
Wait 1.00 seconds
Sound - Play RiflemanWarcry1 <gen>
Wait 2 seconds
Sound - Play GruntWarcry1 <gen>
Wait 3.00 seconds
Sound - Play FootmanYesAttack2 <gen>
Wait 2 seconds
Sound - Play ShamanYesAttack2 <gen>
Wait 4.00 seconds
Unit - Change ownership of Footman 0213 <gen> to Player 1 (Red) and Change color
Camera - . Apply . gg_cam_Kodo1 for Player 1 (Red) over 1.00 seconds
Set Variable Set Kodos = (Units in Gebiet_013 <gen>)
Unit Group - Pick every unit in Kodos and do (Move (Picked unit) instantly to (Center of Gebiet_014 <gen>))
Unit Group - Order Kodos to Move To . (Center of Gebiet_015 <gen>)
Wait 4.00 seconds
Unit - Kill Grunt 0214 <gen>
Sound - Play KotoBeastWhat1 <gen>
Wait 1.00 seconds
Animation - Play Footman 0213 <gen> 's victory animation
Wait 0.50 seconds
Sound - Play KotoBeastYes1 <gen>
Camera - . Apply . gg_cam_Kodo2 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Sound - Play O02Cairne11 <gen>
Wait 6.00 seconds
Unit - Kill Footman 0213 <gen>
Wait 5.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Mountain King 0135 <gen> using Abilities\Spells\Other\StrongDrink\BrewmasterTarget.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Mortar Team 0139 <gen> using Abilities\Spells\Other\StrongDrink\BrewmasterTarget.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Rifleman 0136 <gen> using Abilities\Spells\Other\StrongDrink\BrewmasterTarget.mdl
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.50 seconds
Camera - . Apply . gg_cam_Taverne3 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Medivh 0132 <gen> named Prophet : Play No sound and display Die Schlacht war in vollem Gange doch die mächtigsten Kämpfer waren nicht dabei. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - Rotate camera 20.00 degrees around (Position of Brewmaster 0001 <gen>) for Player 1 (Red) over 9.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0135 <gen> named Bergkönig : Play HeroMountainKingDeath <gen> and display Mir is schlecht. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Trigger - Run Heros <gen> (ignoring conditions)
Heros
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Mortar Team 0139 <gen> named Mörser : Play MortarTeamWhat1 <gen> and display Gehn wir kämpfen! . Modify duration: Add 0 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Rifleman 0136 <gen> named Scharfschütze : Play RiflemanYes1 <gen> and display Is gut. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit Group - Order (Units in vor_Taverne <gen>) to Move To . (Center of Gebiet_016 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Taverne_weg for Player 1 (Red) over 6.00 seconds
Wait 9.00 seconds
Camera - . Apply . gg_cam_GoblinLagor for Player 1 (Red) over 6.00 seconds
Wait 8.00 seconds
Unit - Order Sapper 0087 <gen> to Move To . (Center of Gebiet_017 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Sapper 0087 <gen> named Verrückter Goblin : Play GoblinSapperPissed5 <gen> and display Trari Trara die Post ist da. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Sapper 0087 <gen> named Verrückter Goblin : Play GoblinSapperPissed6 <gen> and display Packchen für .... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Sapper 0087 <gen> named Verrückter Goblin : Play GoblinSapperPissed7 <gen> and display Blumen für .... . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Order Tinker 0086 <gen> to Attack . Sapper 0087 <gen>
Wait 2.00 seconds
Unit - Explode Sapper 0087 <gen> .
Sound - Play HeroTinkerPissed6 <gen> at 100 % volume, skipping the first 5.00 seconds
Cinematic - Send transmission to (All players) from Tinker 0086 <gen> named Tinker : Play No sound and display Oh, ich brauch nen neuen Hamster. . Modify duration: Subtract 2.00 seconds and Wait
Wait 1.00 seconds
Unit - Make Tinker 0086 <gen> face Mountain King 0135 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Tinker 0086 <gen> named Tinker : Play No sound and display Gut jetzt könnt ihr ins Fernrohr schauen. . Modify duration: Subtract 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Apply a filter over 0.00 seconds using Normal blending on texture Scope , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0.00 %, 0.00 %, 0.00 %) and 0 % transparency
Camera - . Apply . gg_cam_Fernrohr for Player 1 (Red) over 0 seconds
Unit - Create 10 . Fel Orc Grunt for Player 2 (Blue) at (Center of Gebiet_018 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 10 . Fel Orc Warlock for Player 2 (Blue) at (Center of Gebiet_018 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Fernrohr2 for Player 1 (Red) over 3.00 seconds
Sound - Play Doom <gen>
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Mortar Team 0139 <gen> named Mörser : Play H09Muradin04 <gen> and display Sieht nicht gut aus. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Scope and color ( 0 %, 0 %, 0 %) with 100.00 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_GoblinLagor for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0135 <gen> named Bergkönig : Play HeroMountainKingYesAttack2 <gen> and display Der Tod kommt zu euch! . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.50 seconds
Camera - . Apply . gg_cam_Kampf1 for Player 1 (Red) over 0 seconds
Unit - Order Muradin Bronzebeard 0225 <gen> to Move To . (Center of Gebiet_020 <gen>)
Unit - Make Tauren Chieftain 0226 <gen> Invulnerable
Unit - Make Muradin Bronzebeard 0225 <gen> Invulnerable
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Muradin Bronzebeard 0225 <gen> named Bergkönig : Play HeroMountainKingYes4 <gen> and display Aus dem Weg. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Tauren Chieftain 0226 <gen> named Tauren-Häuptling : Play HeroTaurenChieftainYesAttack3 <gen> and display Niemand darf durch. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Sound - Play LichKingTheme <gen>
Unit - Make Tauren Chieftain 0226 <gen> Vulnerable
Unit - Make Muradin Bronzebeard 0225 <gen> Vulnerable
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Muradin Bronzebeard 0225 <gen> named Bergkönig : Play HeroMountainKingWarcry1 <gen> and display Für Kaaz Modan! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Tauren Chieftain 0226 <gen> named Tauren-Häuptling : Play HeroTaurenChieftainYesAttack1 <gen> and display Für die Stämme. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Kampf2 for Player 1 (Red) over 4.00 seconds
Wait 5.00 seconds
Unit - Order Muradin Bronzebeard 0225 <gen> to Human Mountain King - Thunder Clap .
Wait 2 seconds
Unit - Order Tauren Chieftain 0226 <gen> to Orc Tauren Chieftain - Shockwave . (Position of Muradin Bronzebeard 0225 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Kampf3 for Player 1 (Red) over 3.00 seconds
Wait 1.00 seconds
Unit - Order Tauren Chieftain 0226 <gen> to Move To . (Center of Kampfbewegung_Taren <gen>)
Unit - Order Muradin Bronzebeard 0225 <gen> to Move To . (Center of Kampfbewegung_Bergk <gen>)
Wait 3.00 seconds
Unit - Order Muradin Bronzebeard 0225 <gen> to Human Mountain King - Activate Avatar .
Wait 4.00 seconds
Unit - Order Tauren Chieftain 0226 <gen> to Orc Tauren Chieftain - War Stomp .
Wait 1.00 seconds
Camera - . Apply . gg_cam_Kampf4 for Player 1 (Red) over 9.00 seconds
Wait 9.00 seconds
Unit - Make Tauren Chieftain 0226 <gen> Invulnerable
Unit - Make Muradin Bronzebeard 0225 <gen> Invulnerable
Animation - Change Muradin Bronzebeard 0225 <gen> 's animation speed to 20.00 % of its original speed
Animation - Play Muradin Bronzebeard 0225 <gen> 's death animation
Camera - . Apply . gg_cam_BK_death for Player 1 (Red) over 1.00 seconds
Wait 0.50 seconds
Sound - Play TragicConfrontation <gen>
Sound - Play HeroMountainKingDeath <gen>
Wait 7.00 seconds
Trigger - Run Credits <gen> (ignoring conditions)
Credits
Events
Conditions
Actions
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.50 seconds
Camera - . Apply . gg_cam_OrcParty for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Medivh 0132 <gen> named Prophet : Play No sound and display So gewannen die Orcs die Schalcht um Kalimdor. . Modify duration: Add 0 seconds and Wait
Wait 7.00 seconds
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 5.00 seconds
Wait 2 seconds
Game - Display to (All players) the text: By StormrageX
Unit - Order Keeper of the Grove 0234 <gen> to Night Elf Keeper Of The Grove - Tranquility .
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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