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Triggers
THE LORD OF THE RINGS °°THE BATTLE FOR THE MIDDLE.w3x
Variables
Inizializzazione
Isengard trees die
Visibility time of day
Text Welcome
Quest WELCOME and Realms of md
Minutes
Gold
Heoes Index
Gondor 121
Rohan
Dwarves
Elves
Enedwait
Arnor
Shire
Heroi Znak
Gates
Minas tirith main gate
Open minas Tirith gate
Close minas Tirith gate
Minas Morgul main gate
Open minas Tirith gate Copia
Close minas Tirith gate Copia
Spawns
spawn
Trigger senza nome 002
Trigger senza nome 002 Copia
Inserisci il codice dello script personalizzato per la mappa nello spazio sottostante. Il testo verrà incluso nello script della mappa dopo che le variabili sono state dichiarate e prima di qualsiasi codice trigger.
Name
Type
is_array
initial_value
Isengard trees die
Events
Map initialization
Conditions
Actions
Wait 4.00 seconds
Destructible - Kill Ashenvale Tree Wall 0141 <gen>
Destructible - Kill Ashenvale Canopy Tree 4128 <gen>
Destructible - Kill Ashenvale Tree Wall 0134 <gen>
Destructible - Kill Ashenvale Tree Wall 0140 <gen>
Destructible - Kill Ashenvale Tree Wall 0139 <gen>
Destructible - Kill Ashenvale Tree Wall 0093 <gen>
Destructible - Kill Ashenvale Tree Wall 0136 <gen>
Destructible - Kill Ashenvale Tree Wall 0138 <gen>
Destructible - Kill Ashenvale Canopy Tree 4130 <gen>
Destructible - Kill Ashenvale Canopy Tree 4129 <gen>
Destructible - Kill Ashenvale Tree Wall 0129 <gen>
Destructible - Kill Ashenvale Tree Wall 0130 <gen>
Destructible - Kill Ashenvale Tree Wall 0137 <gen>
Visibility time of day
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 5.00
Text Welcome
Events
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |cffc0df80Welcome to |r|cff918ec8" The Battle For The Middle Earth "|r |cffc0df80created by :|r |cff918ec8Yurchuk Yuriy|r|cffc0df80 e-mail bugs and suggestions to|r |[email protected]|r |cffc0df80or visit :|r |cff918ec8www.tolkien.ucoz.ua|r
Trigger - Turn off (This trigger)
Quest WELCOME and Realms of md
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled |cffbfbf7fWelcome|r with the description |cffc0df80Welcome to |r|cff918ec8" The Battle For The Middle Earth "|r |cffc0df80created by :|r |cff918ec8Yurchuk Yuriy|r|cffc0df80 e-mail bugs and suggestions to|r |[email protected]|r |cffc0df80or visit :|r |cff918ec8www.tolkien.ucoz.ua|r , using icon path ReplaceableTextures\CommandButtons\BTNGoldRing.blp
Quest - Create a Optional quest titled |cff7f7fffArnor|r with the description |cff7f7fffArnor|r|cffbfffff, or the Northern Kingdom, was a kingdom of the Dúnedain in the land of Eriador in Middle-earth. The name probably means "Land of the King", from Sindarin Ara- (high, kingly) + (n)dor (land).At its greatest, Arnor encompassed almost the whole region of Eriador between Bruinen, Gwathló and Lhûn, and the region which would later be known as the Shire. Arnor's population was composed by Dúnedain in western-central regions and mixed or indigenous (and reluctant as citizens) peoples. Its capital was Annúminas near the lake Nenuial.|r , using icon path ReplaceableTextures\CommandButtons\BTNTinyCastle.blp
Quest - Create a Optional quest titled |cff7f7fffGondor|r with the description |cff7f7fffGondor |r |cffbfffffwas a Dúnedain kingdom founded by Isildur and Anárion, the sons of Elendil, after the Downfall of Númenor. Its sister kingdom was Arnor in the north, which was
founded by Elendil himself. Gondor was located to the west of Mordor, on the Bay of Belfalas. Its name means "Land of Stone", from Sindarin gond (stone) + (n)dor (land), most likely given to it because of the Ered Nimrais and other mountain chains in the land. A hypothetical Quenya equivalent was Ondonórë. Gondor and Arnor
were known as the Realms of the Dúnedain in Exile.Gondor's early history was characterized by huge building projects, of cities, ships, and armies, and the gradual increase of the wealth of the kingdom. It was a stage where Gondor won almost every war, setting it up as a power in the Third Age.|r , using icon path ReplaceableTextures\CommandButtons\BTNTinyCastle.blp
Quest - Create a Optional quest titled |cff7f7fffRohan|r with the description |cff7f7fffRohan|r |cffbfffffis a grassland which lies north of its ally Gondor and north-west of Mordor, the realm of Sauron, their enemy .
It is inhabited by the Rohirrim, a people of herdsmen and farmers who are well-known for their horses and cavalry.Conceptualized as the "Horse Kings of Rohan" allied with Gondor in early drafts of 1939, the Rohirrim took their final form in 1942 when about one third of The Lord of the Rings was completed.The Dúnedain of Gondor and the Rohirrim were distantly related (having descended from the Atanatári or Edain of the First Age), and the people of Gondor describe the Rohirrim as Middle Men, inferior to the Númenóreans in both culture and descent, but superior to the Men of Darkness who had worshipped and served Sauron .|r , using icon path ReplaceableTextures\CommandButtons\BTNTinyCastle.blp
Quest - Create a Optional quest titled |cffff7f7fMordor|r with the description |cffff7f7fMordor|r |cffdfdfdf(from Sindarin Black Land and Quenya Land of Shadow) is the dwelling place of Sauron, in the southeast of Middle-earth to the East of Anduin, the great river. Orodruin, the sole mountain in Mordor, was the destination of the Fellowship of the Ring (and later Frodo Baggins and Sam Gamgee) in the quest to destroy the One Ring. Mordor was unique because of the three enormous mountain ridges surrounding it, from the North, from the West and from the South. The mountains both protected the land from an unexpected invasion by any of the people living in those directions and kept those living in Mordor from escaping.|r , using icon path ReplaceableTextures\CommandButtons\BTNFortress.blp
Quest - Create a Optional quest titled |cffff7f7fRhûn|r with the description |cffff7f7fRhûn|r |cffffcfcfis a large region of eastern Middle-earth. Rhûn (which also the Elvish word for "east") is the name used for all lands lying east Rhovanion, around and beyond the inland Sea of Rhûn, whence came many attacks on Gondor and its allies during the Third Age of Middle-earth.Rhûn was the domain of the Easterlings, Men of Darkness who were ready to follow both the Dark Lords and fought as their allies in war. These lands, too, were peopled by lost Elves, Avari and Úmanyar, and by four of the seven clans of the Dwarves.During the Third Age, Rhûn was visited by three Wizards; Saruman, Alatar and Pallando, and though Saruman returned into the west, the two Blue Wizards remained or went to the south to the lands of Khand and beyond. Sauron himself journeyed into the eastward lands, in hiding from the White Council during the centuries known in the west as the Watchful Peace.Dorwinion lies on the west side of the Sea of Rhûn. The Easterlings of the Balchoth and Wainriders mostly occupy the lands to the far east of the Sea of Rhûn, where they live on the nomadic steppes.|r , using icon path ReplaceableTextures\CommandButtons\BTNFortress.blp
Quest - Create a Optional quest titled |cffff7f7fIsengard|r with the description |cffff7f7fIsengard|r |cffdfdfdfwas built in the Second Age around the tower of Orthanc by the Númenóreans in exile. Its location was at the north-western corner of Rohan, guarding the Fords of Isen from enemy incursions into Calenardhon together with the fortress of
Aglarond to its south.The river Angren (or Isen) began at Methedras behind Isengard, which also formed its northern wall. The other three sides were guarded by a large
wall, known as the Ring of Isengard, which was only breached by the inflow of the river Angren at the north-east through a portcullis, and the gate of Isengard at the south, at both shores of the river.Isengard was a green and pleasant place, with
many large trees and grass fields, fed by the Angren. Orthanc stood in the exact centre.During the War of the Ring Isengard was Saruman's base of operations against the Rohirrim, and he defiled the valley, cutting down its trees (and, in the film version, damming the Isen). Isengard's valley was destroyed by deep pits, used for
breeding Uruk-hai and smithying weapons. Isengard became home to countless Orcs, whom Saruman used to try to conquer Rohan. Eventually an army of Ents and Huorns led by Treebeard of Fangorn attacked Isengard, taking the fortress, although they could not take Orthanc.|r , using icon path ReplaceableTextures\CommandButtons\BTNFortress.blp
Quest - Create a Optional quest titled |cffff7f7fHarad|r with the description |cffff7f7fHarad|r |cffdfdfdf(Sindarin: South, in Quenya: Hyarmen) was the name for the immense lands south of Gondor and Mordor. It was also called Haradwaith from the people who lived there; it literally means "South-folk", from the Sindarin harad, "South" and gwaith, "people".The Men of Harad were also called Haradrim,"South-multitude", or Southrons.Harad's tribes were divided — at least in the minds of the men of northwestern Middle-earth — into those of Near and Far Harad, although there were many tribes of the Haradrim, often mutually hostile. Those of Near Harad were brown-skinned, with black hair and dark eyes, whereas the people of Far Harad had black skin.For many centuries of the Third Age, many Haradrim were still ruled by Black Númenórean Lords, or further north by the Kings of Gondor, but ultimately, the Harad fell under the influence of Mordor, for much of the Age.|r , using icon path ReplaceableTextures\CommandButtons\BTNFortress.blp
Quest - Create a Optional quest titled |cffff7f7fDunland|r with the description |cffff7f7fDunland|r |cffdfdfdfwas a place in north-west Middle-earth, the land of the Men called Dunlendings. These Men were tall, somewhat swarthy and dark-haired, and were descended from the same ancient stock as the House of Haleth, making them distantly related to the Dúnedain.Dunland and Dunlendings are names given by the Rohirrim after these people, because of their being swarthy and dark-haired|r , using icon path ReplaceableTextures\CommandButtons\BTNFortress.blp
Minutes
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1 to (Random player from (All players)) . Current lumber
Gold
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 15 to (Random player from (All players)) . Current gold
Heroi Znak
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of No unit using Abilities\Spells\Orc\SpiritLink\SpiritLinkTarget.mdl
Open minas Tirith gate
Events
Destructible - Open the Gate 1554 <gen> dies
Conditions
Actions
Destructible - Open Gate 0922 <gen>
Wait 9.00 seconds
Destructible - Set life of Close the Gate 1548 <gen> to 100 %
Close minas Tirith gate
Events
Destructible - Close the Gate 1548 <gen> dies
Conditions
Actions
Destructible - Close Gate 0922 <gen>
Wait 6.00 seconds
Destructible - Set life of Open the Gate 1554 <gen> to 100 %
Open minas Tirith gate Copia
Events
Destructible - Open the Gate 1541 <gen> dies
Conditions
Actions
Destructible - Open |cffff7f7fMinas Morgul|r 1540 <gen>
Wait 9.00 seconds
Destructible - Set life of Close the Gate 1542 <gen> to 100 %
Close minas Tirith gate Copia
Events
Destructible - Close the Gate 1542 <gen> dies
Conditions
Actions
Destructible - Close |cffff7f7fMinas Morgul|r 1540 <gen>
Wait 6.00 seconds
Destructible - Set life of Open the Gate 1541 <gen> to 100 %
spawn
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 2 . |cff7fbfffSoldier of Gondor|r for Player 2 (Blue) at (Center of Khand <gen>) facing Default building facing degrees
Trigger senza nome 002
Events
Player - Player 2 (Blue) 's Food used becomes Greater than or equal to 100.00
Conditions
Actions
Trigger - Turn off spawn <gen>
Trigger senza nome 002 Copia
Events
Player - Player 1 (Red) 's Food used becomes Less than or equal to 99.00
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