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Triggers
Konvicts VS Zomvie-.w3x
Variables
Initialization
Reborn
Set Bounty
Set No Lookies WE
defate
Melee Initialization
Night
defate Copy
Trees
Eliminate Unused
Hero KONVICTS
Ronald II
Giant
Wise
Girl
Rebel
HERO ZOMVIE
Camdo Of Zomvies
Queen
Tack
Undead mazter
Corpes
Konvicts units
Footman
Rifle Man
Knight
Middle
TOP
Bottom
Top 2
Bottom 2
Zomvir
Tack Zombie
Boom zombie
Middle Copy
TOP Copy
Bottom Copy
Top 2 Copy
Bottom 2 Copy
Waygate
top Zomvie
Bottom Zomve
Bottom Human
Top human
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Reborn
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Random point in Region_028 <gen>) , Show revival graphics
Set Bounty
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
Set No Lookies WE
Events
Time - Every 2 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area))
defate
Events
Unit - HQ 0027 <gen> Dies
Conditions
Actions
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Actions)
Loop - Actions
Wait 1.00 seconds
Game - Defeat (Picked player) with the message: Defeat!
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Player Group - Pick every player in (All players) and do (Make (Picked player) Heroes gain 300.00% experience from future kills)
Visibility - Disable black mask
Visibility - Disable fog of war
Night
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Trigger - Turn on Melee_Initialization <gen>
defate Copy
Events
Unit - HQ 0026 <gen> Dies
Conditions
Actions
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Actions)
Loop - Actions
Wait 1.00 seconds
Game - Defeat (Picked player) with the message: Defeat!
Trees
Events
Map initialization
Conditions
Actions
Destructible - Pick every destructible in (Playable map area) and do (Make (Last created destructible) Invulnerable)
Destructible - Pick every destructible in (Playable map area) and do (Actions)
Loop - Actions
Destructible - Resurrect (Picked destructible) with (Max life of (Last created destructible)) life and Show birth animation
Wait 15.00 seconds
Eliminate Unused
Events
Map initialization
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 9 (Gray).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
Ronald II
Events
Unit - A unit enters King_Ronald_II <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Create 1 . Second King of the Konvicts for (Owner of (Triggering unit)) at (Center of Middle_Konvicts <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + :King Ronald)
Giant
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Giants for (Owner of (Triggering unit)) at (Center of Middle_Konvicts <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + :Giant)
Wise
Events
Unit - A unit enters Region_014 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Create 1 . The Wise Mage for (Owner of (Triggering unit)) at (Center of Middle_Konvicts <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + :The Wise)
Girl
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Create 1 . Survivor Girl for (Owner of (Triggering unit)) at (Center of Middle_Konvicts <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + :Girls)
Rebel
Events
Unit - A unit enters Region_027 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Create 1 . Rebel Commander for (Owner of (Triggering unit)) at (Center of Middle_Konvicts <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + :Rebel Cammander)
Camdo Of Zomvies
Events
Unit - A unit enters Cammander_Of_Zomvies <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Acolyte
Actions
Unit - Create 1 . Cammando of Zomvies for (Owner of (Triggering unit)) at (Center of Middle_Zombie <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + :Cammando of Zomvies)
Queen
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Acolyte
Actions
Unit - Create 1 . Spider Queen for (Triggering player) at (Center of Middle_Zombie <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Game - Display to (All players) the text: ((Name of (Triggering player)) + :Queen of spiders)
Tack
Events
Unit - A unit enters Region_017 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Acolyte
Actions
Unit - Create 1 . Super Tack Zomvie for (Owner of (Triggering unit)) at (Center of Middle_Zombie <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Game - Display to (All players) the text: ((Name of (Triggering player)) + :Tack King)
Undead mazter
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Acolyte
Actions
Unit - Create 1 . Zomvie Mazder for (Owner of (Triggering unit)) at (Center of Middle_Zombie <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Game - Display to (All players) the text: ((Name of (Triggering player)) + :Mazter)
Corpes
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Acolyte
Actions
Unit - Create 1 . Super Corpes Cart for (Owner of (Triggering unit)) at (Center of Middle_Zombie <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Game - Display to (All players) the text: ((Name of (Triggering player)) + :Corpes Runner)
Footman
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Foot Man for Player 11 (Dark Green) at (Center of Human_Start_Point_1 <gen>) facing Default building facing degrees
Unit - Create 6 . Foot Man for Player 11 (Dark Green) at (Center of Middle_Konvicts <gen>) facing Default building facing degrees
Unit - Create 6 . Foot Man for Player 11 (Dark Green) at (Center of Human_Start_Point_2 <gen>) facing Default building facing degrees
Rifle Man
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Rifle Men for Player 11 (Dark Green) at (Center of Human_Start_Point_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Rifle Men for Player 11 (Dark Green) at (Center of Middle_Konvicts <gen>) facing Default building facing degrees
Unit - Create 3 . Rifle Men for Player 11 (Dark Green) at (Center of Human_Start_Point_2 <gen>) facing Default building facing degrees
Knight
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Rebel for Player 11 (Dark Green) at (Center of Human_Start_Point_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Rebel for Player 11 (Dark Green) at (Center of Middle_Konvicts <gen>) facing Default building facing degrees
Unit - Create 2 . Rebel for Player 11 (Dark Green) at (Center of Human_Start_Point_2 <gen>) facing Default building facing degrees
Middle
Events
Unit - A unit enters Middle_Konvicts <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Middle_Zombie <gen>)
TOP
Events
Unit - A unit enters Human_Start_Point_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Konvicts_Top <gen>)
Bottom
Events
Unit - A unit enters Human_Start_Point_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_011 <gen>)
Top 2
Events
Unit - A unit enters Konvicts_Top <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Middle_Zombie <gen>)
Bottom 2
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Middle_Zombie <gen>)
Tack Zombie
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Tack Zomvie for Player 12 (Brown) at (Center of Zombie_start_point_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Tack Zomvie for Player 12 (Brown) at (Center of Middle_Zombie <gen>) facing Default building facing degrees
Unit - Create 2 . Tack Zomvie for Player 12 (Brown) at (Center of Zombie_star_point_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Grave Puller for Player 12 (Brown) at (Center of Zombie_star_point_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Grave Puller for Player 12 (Brown) at (Center of Middle_Zombie <gen>) facing Default building facing degrees
Unit - Create 2 . Grave Puller for Player 12 (Brown) at (Center of Zombie_start_point_1 <gen>) facing Default building facing degrees
Boom zombie
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Digreesed Zomvie for Player 12 (Brown) at (Center of Zombie_start_point_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Digreesed Zomvie for Player 12 (Brown) at (Center of Middle_Zombie <gen>) facing Default building facing degrees
Unit - Create 1 . Digreesed Zomvie for Player 12 (Brown) at (Center of Zombie_star_point_2 <gen>) facing Default building facing degrees
Middle Copy
Events
Unit - A unit enters Middle_Zombie <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Middle_Konvicts <gen>)
TOP Copy
Events
Unit - A unit enters Zombie_start_point_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_013 <gen>)
Bottom Copy
Events
Unit - A unit enters Zombie_star_point_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_012 <gen>)
Top 2 Copy
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Middle_Konvicts <gen>)
Bottom 2 Copy
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Middle_Konvicts <gen>)
top Zomvie
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Region_006 <gen>) and do (Move (Triggering unit) instantly to (Center of Region_021 <gen>))
Bottom Zomve
Events
Unit - A unit enters human <gen>
Conditions
Actions
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in human <gen>) and do (Move (Triggering unit) instantly to (Center of Region_020 <gen>))
Bottom Human
Events
Unit - A unit enters Region_019 <gen>
Conditions
Actions
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Region_019 <gen>) and do (Move (Triggering unit) instantly to (Center of Region_023 <gen>))
Top human
Events
Unit - A unit enters Region_018 <gen>
Conditions
Actions
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Region_018 <gen>) and do (Move (Triggering unit) instantly to (Center of Region_022 <gen>))
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