• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

How to import Koltira Deathweaver (High Elf Death Knight)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Koltira Deathweaver (High Elf Death Knight) of the bundle Koltira Deathweaver (High Elf Death Knight). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Koltira Deathweaver (High Elf Death Knight).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Koltira Deathweaver (High Elf Death Knight)
KoltiraDewathweaver.mdx
Koltira_Main_Diffuse.tif
Koltira_Main_Emissive.tif
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Normal.dds
Koltira_Cape2_Emissive.dds
Koltira_Pauldron_Diffuse.tif
Koltira_Pauldron_Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Koltira_BodyArmor__Emissive.tif
Koltira_Boot__Emissive.tif
Koltira_Sword_Diffuse.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing KoltiraDewathweaver.mdx

Now Click the "Import File" Button:

Next select 'KoltiraDewathweaver.mdx' in the folder which you extracted from the zip archive:

Koltira Deathweaver (High Elf Death Knight)
KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Koltira_Main_Diffuse.tif
Koltira_Main_Emissive.tif
Koltira_Pauldron_Diffuse.tif
Koltira_Pauldron_Emissive.tif
Koltira_Sword_Diffuse.dds

The file has been properly added to the map archive:

KoltiraDewathweaver.mdx
Model
5,731
war3mapimported/KoltiraDewathweaver.mdx

Done, you have imported the file KoltiraDewathweaver.mdx.

Importing Koltira_BodyArmor__Emissive.tif

Now Click the "Import File" Button:

Next select 'Koltira_BodyArmor__Emissive.tif' in the folder which you extracted from the zip archive:

Koltira Deathweaver (High Elf Death Knight)
KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Koltira_Main_Diffuse.tif
Koltira_Main_Emissive.tif
Koltira_Pauldron_Diffuse.tif
Koltira_Pauldron_Emissive.tif
Koltira_Sword_Diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

KoltiraDewathweaver.mdx
Model
5,731
war3mapimported/KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Image / Texture
405
war3mapimported/Koltira_BodyArmor__Emissive.tif

Double-click the file Koltira_BodyArmor__Emissive.tif:

Koltira_BodyArmor__Emissive.tif
Image / Texture
405
war3mapimported/Koltira_BodyArmor__Emissive.tif

Tick the box "Use Custom Path" and type in the correct path:

Koltira_BodyArmor__Emissive.tif
Image / Texture
405
Koltira_BodyArmor__Emissive.tif

The file has been properly added to the map archive:

KoltiraDewathweaver.mdx
Model
5,731
war3mapimported/KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Image / Texture
405
Koltira_BodyArmor__Emissive.tif

Done, you have imported the file Koltira_BodyArmor__Emissive.tif.

Importing Koltira_BodyArmor_Diffuse.tif

Now Click the "Import File" Button:

Next select 'Koltira_BodyArmor_Diffuse.tif' in the folder which you extracted from the zip archive:

Koltira Deathweaver (High Elf Death Knight)
KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Koltira_Main_Diffuse.tif
Koltira_Main_Emissive.tif
Koltira_Pauldron_Diffuse.tif
Koltira_Pauldron_Emissive.tif
Koltira_Sword_Diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

KoltiraDewathweaver.mdx
Model
5,731
war3mapimported/KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Image / Texture
405
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Image / Texture
7,319
war3mapimported/Koltira_BodyArmor_Diffuse.tif

Double-click the file Koltira_BodyArmor_Diffuse.tif:

Koltira_BodyArmor_Diffuse.tif
Image / Texture
7,319
war3mapimported/Koltira_BodyArmor_Diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

Koltira_BodyArmor_Diffuse.tif
Image / Texture
7,319
Koltira_BodyArmor_Diffuse.tif

The file has been properly added to the map archive:

KoltiraDewathweaver.mdx
Model
5,731
war3mapimported/KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Image / Texture
405
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Image / Texture
7,319
Koltira_BodyArmor_Diffuse.tif

Done, you have imported the file Koltira_BodyArmor_Diffuse.tif.

Importing Koltira_Boot__Emissive.tif

Now Click the "Import File" Button:

Next select 'Koltira_Boot__Emissive.tif' in the folder which you extracted from the zip archive:

Koltira Deathweaver (High Elf Death Knight)
KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Koltira_Main_Diffuse.tif
Koltira_Main_Emissive.tif
Koltira_Pauldron_Diffuse.tif
Koltira_Pauldron_Emissive.tif
Koltira_Sword_Diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

KoltiraDewathweaver.mdx
Model
5,731
war3mapimported/KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Image / Texture
405
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Image / Texture
7,319
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Image / Texture
394
war3mapimported/Koltira_Boot__Emissive.tif

Double-click the file Koltira_Boot__Emissive.tif:

Koltira_Boot__Emissive.tif
Image / Texture
394
war3mapimported/Koltira_Boot__Emissive.tif

Tick the box "Use Custom Path" and type in the correct path:

Koltira_Boot__Emissive.tif
Image / Texture
394
Koltira_Boot__Emissive.tif

The file has been properly added to the map archive:

KoltiraDewathweaver.mdx
Model
5,731
war3mapimported/KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Image / Texture
405
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Image / Texture
7,319
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Image / Texture
394
Koltira_Boot__Emissive.tif

Done, you have imported the file Koltira_Boot__Emissive.tif.

Importing Koltira_Cape2_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Koltira_Cape2_Diffuse.dds' in the folder which you extracted from the zip archive:

Koltira Deathweaver (High Elf Death Knight)
KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Koltira_Main_Diffuse.tif
Koltira_Main_Emissive.tif
Koltira_Pauldron_Diffuse.tif
Koltira_Pauldron_Emissive.tif
Koltira_Sword_Diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

KoltiraDewathweaver.mdx
Model
5,731
war3mapimported/KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Image / Texture
405
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Image / Texture
7,319
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Image / Texture
394
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Image / Texture
676
war3mapimported/Koltira_Cape2_Diffuse.dds

Double-click the file Koltira_Cape2_Diffuse.dds:

Koltira_Cape2_Diffuse.dds
Image / Texture
676
war3mapimported/Koltira_Cape2_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Koltira_Cape2_Diffuse.dds
Image / Texture
676
Koltira_Cape2_Diffuse.dds

The file has been properly added to the map archive:

KoltiraDewathweaver.mdx
Model
5,731
war3mapimported/KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Image / Texture
405
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Image / Texture
7,319
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Image / Texture
394
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Image / Texture
676
Koltira_Cape2_Diffuse.dds

Done, you have imported the file Koltira_Cape2_Diffuse.dds.

Importing Koltira_Cape2_Emissive.dds

Now Click the "Import File" Button:

Next select 'Koltira_Cape2_Emissive.dds' in the folder which you extracted from the zip archive:

Koltira Deathweaver (High Elf Death Knight)
KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Koltira_Main_Diffuse.tif
Koltira_Main_Emissive.tif
Koltira_Pauldron_Diffuse.tif
Koltira_Pauldron_Emissive.tif
Koltira_Sword_Diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

KoltiraDewathweaver.mdx
Model
5,731
war3mapimported/KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Image / Texture
405
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Image / Texture
7,319
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Image / Texture
394
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Image / Texture
676
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Image / Texture
676
war3mapimported/Koltira_Cape2_Emissive.dds

Double-click the file Koltira_Cape2_Emissive.dds:

Koltira_Cape2_Emissive.dds
Image / Texture
676
war3mapimported/Koltira_Cape2_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Koltira_Cape2_Emissive.dds
Image / Texture
676
Koltira_Cape2_Emissive.dds

The file has been properly added to the map archive:

KoltiraDewathweaver.mdx
Model
5,731
war3mapimported/KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Image / Texture
405
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Image / Texture
7,319
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Image / Texture
394
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Image / Texture
676
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Image / Texture
676
Koltira_Cape2_Emissive.dds

Done, you have imported the file Koltira_Cape2_Emissive.dds.

Importing Koltira_Cape2_Normal.dds

Now Click the "Import File" Button:

Next select 'Koltira_Cape2_Normal.dds' in the folder which you extracted from the zip archive:

Koltira Deathweaver (High Elf Death Knight)
KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Koltira_Main_Diffuse.tif
Koltira_Main_Emissive.tif
Koltira_Pauldron_Diffuse.tif
Koltira_Pauldron_Emissive.tif
Koltira_Sword_Diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

KoltiraDewathweaver.mdx
Model
5,731
war3mapimported/KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Image / Texture
405
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Image / Texture
7,319
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Image / Texture
394
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Image / Texture
676
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Image / Texture
676
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Image / Texture
676
war3mapimported/Koltira_Cape2_Normal.dds

Double-click the file Koltira_Cape2_Normal.dds:

Koltira_Cape2_Normal.dds
Image / Texture
676
war3mapimported/Koltira_Cape2_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

Koltira_Cape2_Normal.dds
Image / Texture
676
Koltira_Cape2_Normal.dds

The file has been properly added to the map archive:

KoltiraDewathweaver.mdx
Model
5,731
war3mapimported/KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Image / Texture
405
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Image / Texture
7,319
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Image / Texture
394
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Image / Texture
676
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Image / Texture
676
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Image / Texture
676
Koltira_Cape2_Normal.dds

Done, you have imported the file Koltira_Cape2_Normal.dds.

Importing Koltira_Main_Diffuse.tif

Now Click the "Import File" Button:

Next select 'Koltira_Main_Diffuse.tif' in the folder which you extracted from the zip archive:

Koltira Deathweaver (High Elf Death Knight)
KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Koltira_Main_Diffuse.tif
Koltira_Main_Emissive.tif
Koltira_Pauldron_Diffuse.tif
Koltira_Pauldron_Emissive.tif
Koltira_Sword_Diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

KoltiraDewathweaver.mdx
Model
5,731
war3mapimported/KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Image / Texture
405
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Image / Texture
7,319
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Image / Texture
394
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Image / Texture
676
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Image / Texture
676
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Image / Texture
676
Koltira_Cape2_Normal.dds
Koltira_Main_Diffuse.tif
Image / Texture
1,922
war3mapimported/Koltira_Main_Diffuse.tif

Double-click the file Koltira_Main_Diffuse.tif:

Koltira_Main_Diffuse.tif
Image / Texture
1,922
war3mapimported/Koltira_Main_Diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

Koltira_Main_Diffuse.tif
Image / Texture
1,922
Koltira_Main_Diffuse.tif

The file has been properly added to the map archive:

KoltiraDewathweaver.mdx
Model
5,731
war3mapimported/KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Image / Texture
405
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Image / Texture
7,319
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Image / Texture
394
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Image / Texture
676
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Image / Texture
676
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Image / Texture
676
Koltira_Cape2_Normal.dds
Koltira_Main_Diffuse.tif
Image / Texture
1,922
Koltira_Main_Diffuse.tif

Done, you have imported the file Koltira_Main_Diffuse.tif.

Importing Koltira_Main_Emissive.tif

Now Click the "Import File" Button:

Next select 'Koltira_Main_Emissive.tif' in the folder which you extracted from the zip archive:

Koltira Deathweaver (High Elf Death Knight)
KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Koltira_Main_Diffuse.tif
Koltira_Main_Emissive.tif
Koltira_Pauldron_Diffuse.tif
Koltira_Pauldron_Emissive.tif
Koltira_Sword_Diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

KoltiraDewathweaver.mdx
Model
5,731
war3mapimported/KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Image / Texture
405
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Image / Texture
7,319
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Image / Texture
394
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Image / Texture
676
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Image / Texture
676
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Image / Texture
676
Koltira_Cape2_Normal.dds
Koltira_Main_Diffuse.tif
Image / Texture
1,922
Koltira_Main_Diffuse.tif
Koltira_Main_Emissive.tif
Image / Texture
71
war3mapimported/Koltira_Main_Emissive.tif

Double-click the file Koltira_Main_Emissive.tif:

Koltira_Main_Emissive.tif
Image / Texture
71
war3mapimported/Koltira_Main_Emissive.tif

Tick the box "Use Custom Path" and type in the correct path:

Koltira_Main_Emissive.tif
Image / Texture
71
Koltira_Main_Emissive.tif

The file has been properly added to the map archive:

KoltiraDewathweaver.mdx
Model
5,731
war3mapimported/KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Image / Texture
405
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Image / Texture
7,319
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Image / Texture
394
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Image / Texture
676
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Image / Texture
676
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Image / Texture
676
Koltira_Cape2_Normal.dds
Koltira_Main_Diffuse.tif
Image / Texture
1,922
Koltira_Main_Diffuse.tif
Koltira_Main_Emissive.tif
Image / Texture
71
Koltira_Main_Emissive.tif

Done, you have imported the file Koltira_Main_Emissive.tif.

Importing Koltira_Pauldron_Diffuse.tif

Now Click the "Import File" Button:

Next select 'Koltira_Pauldron_Diffuse.tif' in the folder which you extracted from the zip archive:

Koltira Deathweaver (High Elf Death Knight)
KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Koltira_Main_Diffuse.tif
Koltira_Main_Emissive.tif
Koltira_Pauldron_Diffuse.tif
Koltira_Pauldron_Emissive.tif
Koltira_Sword_Diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

KoltiraDewathweaver.mdx
Model
5,731
war3mapimported/KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Image / Texture
405
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Image / Texture
7,319
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Image / Texture
394
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Image / Texture
676
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Image / Texture
676
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Image / Texture
676
Koltira_Cape2_Normal.dds
Koltira_Main_Diffuse.tif
Image / Texture
1,922
Koltira_Main_Diffuse.tif
Koltira_Main_Emissive.tif
Image / Texture
71
Koltira_Main_Emissive.tif
Koltira_Pauldron_Diffuse.tif
Image / Texture
1,984
war3mapimported/Koltira_Pauldron_Diffuse.tif

Double-click the file Koltira_Pauldron_Diffuse.tif:

Koltira_Pauldron_Diffuse.tif
Image / Texture
1,984
war3mapimported/Koltira_Pauldron_Diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

Koltira_Pauldron_Diffuse.tif
Image / Texture
1,984
Koltira_Pauldron_Diffuse.tif

The file has been properly added to the map archive:

KoltiraDewathweaver.mdx
Model
5,731
war3mapimported/KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Image / Texture
405
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Image / Texture
7,319
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Image / Texture
394
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Image / Texture
676
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Image / Texture
676
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Image / Texture
676
Koltira_Cape2_Normal.dds
Koltira_Main_Diffuse.tif
Image / Texture
1,922
Koltira_Main_Diffuse.tif
Koltira_Main_Emissive.tif
Image / Texture
71
Koltira_Main_Emissive.tif
Koltira_Pauldron_Diffuse.tif
Image / Texture
1,984
Koltira_Pauldron_Diffuse.tif

Done, you have imported the file Koltira_Pauldron_Diffuse.tif.

Importing Koltira_Pauldron_Emissive.tif

Now Click the "Import File" Button:

Next select 'Koltira_Pauldron_Emissive.tif' in the folder which you extracted from the zip archive:

Koltira Deathweaver (High Elf Death Knight)
KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Koltira_Main_Diffuse.tif
Koltira_Main_Emissive.tif
Koltira_Pauldron_Diffuse.tif
Koltira_Pauldron_Emissive.tif
Koltira_Sword_Diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

KoltiraDewathweaver.mdx
Model
5,731
war3mapimported/KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Image / Texture
405
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Image / Texture
7,319
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Image / Texture
394
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Image / Texture
676
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Image / Texture
676
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Image / Texture
676
Koltira_Cape2_Normal.dds
Koltira_Main_Diffuse.tif
Image / Texture
1,922
Koltira_Main_Diffuse.tif
Koltira_Main_Emissive.tif
Image / Texture
71
Koltira_Main_Emissive.tif
Koltira_Pauldron_Diffuse.tif
Image / Texture
1,984
Koltira_Pauldron_Diffuse.tif
Koltira_Pauldron_Emissive.tif
Image / Texture
188
war3mapimported/Koltira_Pauldron_Emissive.tif

Double-click the file Koltira_Pauldron_Emissive.tif:

Koltira_Pauldron_Emissive.tif
Image / Texture
188
war3mapimported/Koltira_Pauldron_Emissive.tif

Tick the box "Use Custom Path" and type in the correct path:

Koltira_Pauldron_Emissive.tif
Image / Texture
188
Koltira_Pauldron_Emissive.tif

The file has been properly added to the map archive:

KoltiraDewathweaver.mdx
Model
5,731
war3mapimported/KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Image / Texture
405
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Image / Texture
7,319
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Image / Texture
394
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Image / Texture
676
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Image / Texture
676
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Image / Texture
676
Koltira_Cape2_Normal.dds
Koltira_Main_Diffuse.tif
Image / Texture
1,922
Koltira_Main_Diffuse.tif
Koltira_Main_Emissive.tif
Image / Texture
71
Koltira_Main_Emissive.tif
Koltira_Pauldron_Diffuse.tif
Image / Texture
1,984
Koltira_Pauldron_Diffuse.tif
Koltira_Pauldron_Emissive.tif
Image / Texture
188
Koltira_Pauldron_Emissive.tif

Done, you have imported the file Koltira_Pauldron_Emissive.tif.

Importing Koltira_Sword_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Koltira_Sword_Diffuse.dds' in the folder which you extracted from the zip archive:

Koltira Deathweaver (High Elf Death Knight)
KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Koltira_Main_Diffuse.tif
Koltira_Main_Emissive.tif
Koltira_Pauldron_Diffuse.tif
Koltira_Pauldron_Emissive.tif
Koltira_Sword_Diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

KoltiraDewathweaver.mdx
Model
5,731
war3mapimported/KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Image / Texture
405
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Image / Texture
7,319
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Image / Texture
394
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Image / Texture
676
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Image / Texture
676
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Image / Texture
676
Koltira_Cape2_Normal.dds
Koltira_Main_Diffuse.tif
Image / Texture
1,922
Koltira_Main_Diffuse.tif
Koltira_Main_Emissive.tif
Image / Texture
71
Koltira_Main_Emissive.tif
Koltira_Pauldron_Diffuse.tif
Image / Texture
1,984
Koltira_Pauldron_Diffuse.tif
Koltira_Pauldron_Emissive.tif
Image / Texture
188
Koltira_Pauldron_Emissive.tif
Koltira_Sword_Diffuse.dds
Image / Texture
676
war3mapimported/Koltira_Sword_Diffuse.dds

Double-click the file Koltira_Sword_Diffuse.dds:

Koltira_Sword_Diffuse.dds
Image / Texture
676
war3mapimported/Koltira_Sword_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Koltira_Sword_Diffuse.dds
Image / Texture
676
Koltira_Sword_Diffuse.dds

The file has been properly added to the map archive:

KoltiraDewathweaver.mdx
Model
5,731
war3mapimported/KoltiraDewathweaver.mdx
Koltira_BodyArmor__Emissive.tif
Image / Texture
405
Koltira_BodyArmor__Emissive.tif
Koltira_BodyArmor_Diffuse.tif
Image / Texture
7,319
Koltira_BodyArmor_Diffuse.tif
Koltira_Boot__Emissive.tif
Image / Texture
394
Koltira_Boot__Emissive.tif
Koltira_Cape2_Diffuse.dds
Image / Texture
676
Koltira_Cape2_Diffuse.dds
Koltira_Cape2_Emissive.dds
Image / Texture
676
Koltira_Cape2_Emissive.dds
Koltira_Cape2_Normal.dds
Image / Texture
676
Koltira_Cape2_Normal.dds
Koltira_Main_Diffuse.tif
Image / Texture
1,922
Koltira_Main_Diffuse.tif
Koltira_Main_Emissive.tif
Image / Texture
71
Koltira_Main_Emissive.tif
Koltira_Pauldron_Diffuse.tif
Image / Texture
1,984
Koltira_Pauldron_Diffuse.tif
Koltira_Pauldron_Emissive.tif
Image / Texture
188
Koltira_Pauldron_Emissive.tif
Koltira_Sword_Diffuse.dds
Image / Texture
676
Koltira_Sword_Diffuse.dds

Done, you have imported the file Koltira_Sword_Diffuse.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Back
Top