Model validation: KoboldBarracks

KoboldBarracks.mdx

0 errors 17 severe 31 warnings 5 unused
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 10, 43
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 11, 38
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 3 geoset animations: 12, 39, 44
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 3 geoset animations: 13, 40, 45
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 14, 28
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 3 geoset animations: 15, 29, 46
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 3 geoset animations: 16, 30, 47
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 3 geoset animations: 17, 31, 48
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 3 geoset animations: 18, 32, 49
  • 1 2 Geoset 19
    • Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 19, 33
    • Number of sequence extents (8) does not match the number of sequences (7)
  • 1 2 Geoset 20
    • Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 20, 34
    • Number of sequence extents (8) does not match the number of sequences (7)
  • 1 2 Geoset 21
    • Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 21, 35
    • Number of sequence extents (8) does not match the number of sequences (7)
  • 1 1 Geoset 22
    • Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 3 geoset animations: 22, 36, 50
  • 1 1 Geoset 23
    • Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 23, 51
  • 1 ParticleEmitter2 1 - "MushroomCap"
    • 1 Translation
      • Missing opening track for sequence "Death" at frame 83333 where it is needed
  • 2 ParticleEmitter2 5 - "BlizParticle01fire05"
    • 1 Emission Rate
      • Missing opening track for sequence "Death" at frame 83333 where it is needed
    • 1 Speed
      • Missing opening track for sequence "Death" at frame 83333 where it is needed
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 0
    • Referenced by 5 geoset animations: 0, 27, 37, 41, 42
  • 1 Bone 0 - "Flag21"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "Flag24"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "FlagPole00"
    • There are no vertices attached to this bone
  • 1 Bone 10 - "UnitColorRoofTop07"
    • There are no vertices attached to this bone
  • 1 Bone 11 - "UnitColorRoofTop08"
    • There are no vertices attached to this bone
  • 1 Bone 14 - "Flag22"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "Flag23"
    • There are no vertices attached to this bone
  • 1 Bone 16 - "Flag25"
    • There are no vertices attached to this bone
  • 1 Bone 17 - "Flag26"
    • There are no vertices attached to this bone
  • 1 Bone 21 - "Floor"
    • There are no vertices attached to this bone
  • 1 Bone 24 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 27 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 GeosetAnimation 4
    • 1 Alpha
      • Track 3 at frame 30000 has exactly the same value as tracks 2 and 4
  • 2 Bone 6 - "Scaffolding08"
    • 2 Translation
      • Track 3 at frame 44859 has roughly the same value as tracks 2 and 4
      • Track 4 at frame 59774 has roughly the same value as tracks 3 and 5
  • 2 ParticleEmitter2 16 - "dust"
    • 2 Visibility
      • Track 1 at frame 60300 is not in any sequence
      • Track 2 at frame 60600 is not in any sequence
Back
Top