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Model validation: KoboldBarracks
KoboldBarracks.mdx
0errors17severe31warnings5unused
1
1
Geoset 10
Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 10, 43
1
1
Geoset 11
Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 11, 38
1
1
Geoset 12
Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 3 geoset animations: 12, 39, 44
1
1
Geoset 13
Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 3 geoset animations: 13, 40, 45
1
1
Geoset 14
Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 14, 28
1
1
Geoset 15
Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 3 geoset animations: 15, 29, 46
1
1
Geoset 16
Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 3 geoset animations: 16, 30, 47
1
1
Geoset 17
Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 3 geoset animations: 17, 31, 48
1
1
Geoset 18
Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 3 geoset animations: 18, 32, 49
1
2
Geoset 19
Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 19, 33
Number of sequence extents (8) does not match the number of sequences (7)
1
2
Geoset 20
Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 20, 34
Number of sequence extents (8) does not match the number of sequences (7)
1
2
Geoset 21
Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 21, 35
Number of sequence extents (8) does not match the number of sequences (7)
1
1
Geoset 22
Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 3 geoset animations: 22, 36, 50
1
1
Geoset 23
Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 23, 51
1
ParticleEmitter2 1 - "MushroomCap"
1
Translation
Missing opening track for sequence "Death" at frame 83333 where it is needed
2
ParticleEmitter2 5 - "BlizParticle01fire05"
1
Emission Rate
Missing opening track for sequence "Death" at frame 83333 where it is needed
1
Speed
Missing opening track for sequence "Death" at frame 83333 where it is needed
1
Model
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Geoset 0
Referenced by 5 geoset animations: 0, 27, 37, 41, 42
1
Bone 0 - "Flag21"
There are no vertices attached to this bone
1
Bone 1 - "Flag24"
There are no vertices attached to this bone
1
Bone 2 - "FlagPole00"
There are no vertices attached to this bone
1
Bone 10 - "UnitColorRoofTop07"
There are no vertices attached to this bone
1
Bone 11 - "UnitColorRoofTop08"
There are no vertices attached to this bone
1
Bone 14 - "Flag22"
There are no vertices attached to this bone
1
Bone 15 - "Flag23"
There are no vertices attached to this bone
1
Bone 16 - "Flag25"
There are no vertices attached to this bone
1
Bone 17 - "Flag26"
There are no vertices attached to this bone
1
Bone 21 - "Floor"
There are no vertices attached to this bone
1
Bone 24 - "CopiedModelDummy"
There are no vertices attached to this bone
1
Bone 27 - "CopiedModelDummy"
There are no vertices attached to this bone
1
GeosetAnimation 4
1
Alpha
Track 3 at frame 30000 has exactly the same value as tracks 2 and 4
2
Bone 6 - "Scaffolding08"
2
Translation
Track 3 at frame 44859 has roughly the same value as tracks 2 and 4
Track 4 at frame 59774 has roughly the same value as tracks 3 and 5
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