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Model validation: Kobold_Portrait
Gatekeeper.mdx
0errors4severe8warnings51unused
1
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 130500); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (0) does not match the number of sequences (9)
1
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 130500); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (0) does not match the number of sequences (9)
1
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 130500); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 130500); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
2
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
unusedGlobalSequence
Zero length
1
Bone 0 - "Portrait_Plane18"
There are no vertices attached to this bone
6
Bone 1 - "Bone_Pelvis"
4
Translation
Track 1 at frame 8500 has exactly the same value as tracks 0 and 2
Track 2 at frame 8667 has exactly the same value as tracks 1 and 3
Track 3 at frame 8833 has exactly the same value as tracks 2 and 4
Track 7 at frame 9433 has exactly the same value as tracks 6 and 8
2
Rotation
Track 32 at frame 9233 has roughly the same value as tracks 31 and 33
Track 33 at frame 9433 has exactly the same value as tracks 32 and 34
6
Bone 2 - "K_Tail"
4
Translation
Track 1 at frame 8500 has exactly the same value as tracks 0 and 2
Track 2 at frame 8667 has exactly the same value as tracks 1 and 3
Track 3 at frame 8833 has exactly the same value as tracks 2 and 4
Track 7 at frame 9433 has exactly the same value as tracks 6 and 8
2
Rotation
Track 32 at frame 9233 has roughly the same value as tracks 31 and 33
Track 33 at frame 9433 has exactly the same value as tracks 32 and 34
4
Bone 3 - "Bone_Leg1_L"
3
Translation
Track 27 at frame 7600 has exactly the same value as tracks 26 and 28
Track 33 at frame 9000 has exactly the same value as tracks 32 and 34
Track 34 at frame 9433 has exactly the same value as tracks 33 and 35
1
Rotation
Track 36 at frame 9433 has exactly the same value as tracks 35 and 37
3
Bone 4 - "Bone_Leg1_R"
2
Translation
Track 26 at frame 9000 has exactly the same value as tracks 25 and 27
Track 27 at frame 9433 has exactly the same value as tracks 26 and 28
1
Rotation
Track 35 at frame 9433 has exactly the same value as tracks 34 and 36
1
Bone 5 - "Bone_Chest"
1
Rotation
Track 30 at frame 9433 has roughly the same value as tracks 29 and 31
1
Bone 7 - "Mesh04"
1
Rotation
Track 30 at frame 9433 has roughly the same value as tracks 29 and 31
1
Bone 8 - "Mesh01"
1
Rotation
Track 30 at frame 9433 has roughly the same value as tracks 29 and 31
4
Bone 9 - "Bone_Arm1_R"
3
Translation
Track 7 at frame 5333 has roughly the same value as tracks 6 and 8
Track 21 at frame 9333 has exactly the same value as tracks 20 and 22
Track 22 at frame 9433 has exactly the same value as tracks 21 and 23
1
Rotation
Track 33 at frame 9433 has exactly the same value as tracks 32 and 34
1
Bone 10 - "Bone_Arm2_R"
1
Rotation
Track 13 at frame 6000 has exactly the same value as tracks 12 and 14
1
Bone 11 - "Bone_Hand_R"
1
Rotation
Track 32 at frame 9433 has roughly the same value as tracks 31 and 33
7
Bone 12 - "Bone_Arm1_L"
6
Translation
Track 3 at frame 3500 has exactly the same value as tracks 2 and 4
Track 9 at frame 5667 has exactly the same value as tracks 8 and 10
Track 10 at frame 5900 has exactly the same value as tracks 9 and 11
Track 11 at frame 6000 has exactly the same value as tracks 10 and 12
Track 23 at frame 9333 has exactly the same value as tracks 22 and 24
Track 24 at frame 9433 has exactly the same value as tracks 23 and 25
1
Rotation
Track 40 at frame 9433 has exactly the same value as tracks 39 and 41
3
Bone 13 - "Bone_Arm2_L"
2
Translation
Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
Track 2 at frame 5667 has exactly the same value as tracks 1 and 3
1
Rotation
Track 36 at frame 9433 has roughly the same value as tracks 35 and 37
2
Bone 15 - "Bone_Head"
1
Translation
Track 28 at frame 9433 has exactly the same value as tracks 27 and 29
1
Rotation
Track 31 at frame 9433 has exactly the same value as tracks 30 and 32
2
Bone 16 - "EarL"
1
Translation
Track 28 at frame 9433 has exactly the same value as tracks 27 and 29
1
Rotation
Track 31 at frame 9433 has exactly the same value as tracks 30 and 32
7
Helper 0
4
Translation
Track 30 at frame 9000 has exactly the same value as tracks 29 and 31
Track 31 at frame 9433 has exactly the same value as tracks 30 and 32
Track 34 at frame 10233 has exactly the same value as tracks 33 and 35
Track 35 at frame 10700 has exactly the same value as tracks 34 and 36
3
Rotation
Track 2 at frame 1900 has exactly the same value as tracks 1 and 3
Track 13 at frame 9000 has exactly the same value as tracks 12 and 14
Track 14 at frame 9433 has exactly the same value as tracks 13 and 15
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