Model validation: Kobold_Portrait

Gatekeeper.mdx

0 errors 4 severe 8 warnings 51 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 130500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (9)
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 130500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (9)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 130500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 130500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 unused GlobalSequence
    • Zero length
  • 1 Bone 0 - "Portrait_Plane18"
    • There are no vertices attached to this bone
  • 6 Bone 1 - "Bone_Pelvis"
    • 4 Translation
      • Track 1 at frame 8500 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 8667 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8833 has exactly the same value as tracks 2 and 4
      • Track 7 at frame 9433 has exactly the same value as tracks 6 and 8
    • 2 Rotation
      • Track 32 at frame 9233 has roughly the same value as tracks 31 and 33
      • Track 33 at frame 9433 has exactly the same value as tracks 32 and 34
  • 6 Bone 2 - "K_Tail"
    • 4 Translation
      • Track 1 at frame 8500 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 8667 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8833 has exactly the same value as tracks 2 and 4
      • Track 7 at frame 9433 has exactly the same value as tracks 6 and 8
    • 2 Rotation
      • Track 32 at frame 9233 has roughly the same value as tracks 31 and 33
      • Track 33 at frame 9433 has exactly the same value as tracks 32 and 34
  • 4 Bone 3 - "Bone_Leg1_L"
    • 3 Translation
      • Track 27 at frame 7600 has exactly the same value as tracks 26 and 28
      • Track 33 at frame 9000 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 9433 has exactly the same value as tracks 33 and 35
    • 1 Rotation
      • Track 36 at frame 9433 has exactly the same value as tracks 35 and 37
  • 3 Bone 4 - "Bone_Leg1_R"
    • 2 Translation
      • Track 26 at frame 9000 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 9433 has exactly the same value as tracks 26 and 28
    • 1 Rotation
      • Track 35 at frame 9433 has exactly the same value as tracks 34 and 36
  • 1 Bone 5 - "Bone_Chest"
    • 1 Rotation
      • Track 30 at frame 9433 has roughly the same value as tracks 29 and 31
  • 1 Bone 7 - "Mesh04"
    • 1 Rotation
      • Track 30 at frame 9433 has roughly the same value as tracks 29 and 31
  • 1 Bone 8 - "Mesh01"
    • 1 Rotation
      • Track 30 at frame 9433 has roughly the same value as tracks 29 and 31
  • 4 Bone 9 - "Bone_Arm1_R"
    • 3 Translation
      • Track 7 at frame 5333 has roughly the same value as tracks 6 and 8
      • Track 21 at frame 9333 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 9433 has exactly the same value as tracks 21 and 23
    • 1 Rotation
      • Track 33 at frame 9433 has exactly the same value as tracks 32 and 34
  • 1 Bone 10 - "Bone_Arm2_R"
    • 1 Rotation
      • Track 13 at frame 6000 has exactly the same value as tracks 12 and 14
  • 1 Bone 11 - "Bone_Hand_R"
    • 1 Rotation
      • Track 32 at frame 9433 has roughly the same value as tracks 31 and 33
  • 7 Bone 12 - "Bone_Arm1_L"
    • 6 Translation
      • Track 3 at frame 3500 has exactly the same value as tracks 2 and 4
      • Track 9 at frame 5667 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 5900 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 6000 has exactly the same value as tracks 10 and 12
      • Track 23 at frame 9333 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 9433 has exactly the same value as tracks 23 and 25
    • 1 Rotation
      • Track 40 at frame 9433 has exactly the same value as tracks 39 and 41
  • 3 Bone 13 - "Bone_Arm2_L"
    • 2 Translation
      • Track 1 at frame 5500 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 5667 has exactly the same value as tracks 1 and 3
    • 1 Rotation
      • Track 36 at frame 9433 has roughly the same value as tracks 35 and 37
  • 2 Bone 15 - "Bone_Head"
    • 1 Translation
      • Track 28 at frame 9433 has exactly the same value as tracks 27 and 29
    • 1 Rotation
      • Track 31 at frame 9433 has exactly the same value as tracks 30 and 32
  • 2 Bone 16 - "EarL"
    • 1 Translation
      • Track 28 at frame 9433 has exactly the same value as tracks 27 and 29
    • 1 Rotation
      • Track 31 at frame 9433 has exactly the same value as tracks 30 and 32
  • 7 Helper 0
    • 4 Translation
      • Track 30 at frame 9000 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 9433 has exactly the same value as tracks 30 and 32
      • Track 34 at frame 10233 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 10700 has exactly the same value as tracks 34 and 36
    • 3 Rotation
      • Track 2 at frame 1900 has exactly the same value as tracks 1 and 3
      • Track 13 at frame 9000 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 9433 has exactly the same value as tracks 13 and 15
  • unused Material 2
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