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Model validation: Kobold Gunner
KoboldGunner.mdx
0errors3severe8warnings32unused
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 142033); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (9) does not match the number of sequences (13)
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 142033); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (9) does not match the number of sequences (13)
1
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 142033); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (9) does not match the number of sequences (13)
2
Model
Attachment 2 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Geoset 4
Number of sequence extents (9) does not match the number of sequences (13)
1
Geoset 5
Number of sequence extents (7) does not match the number of sequences (13)
1
Geoset 9
Number of sequence extents (0) does not match the number of sequences (13)
2
Bone 11 - "Mesh01"
2
Rotation
Track 38 at frame 11967 has exactly the same value as tracks 37 and 39
Track 54 at frame 18585 has exactly the same value as tracks 53 and 55
2
Bone 12 - "Mesh05"
2
Rotation
Track 38 at frame 11967 has exactly the same value as tracks 37 and 39
Track 54 at frame 18585 has roughly the same value as tracks 53 and 55
5
Helper 0
1
Translation
Track 53 at frame 22300 has exactly the same value as tracks 52 and 54
4
Rotation
Track 11 at frame 17814 has roughly the same value as tracks 10 and 12
Track 15 at frame 19433 has roughly the same value as tracks 14 and 16
Track 16 at frame 19467 has roughly the same value as tracks 15 and 17
Track 17 at frame 19667 has exactly the same value as tracks 16 and 18
1
Helper 2
1
Rotation
Track 36 at frame 20467 has roughly the same value as tracks 35 and 37
1
Helper 3
1
Rotation
Track 59 at frame 20467 has exactly the same value as tracks 58 and 60
1
Helper 4
1
Rotation
Track 23 at frame 19433 has roughly the same value as tracks 22 and 24
1
Helper 5
1
Rotation
Track 44 at frame 19400 has roughly the same value as tracks 43 and 45
2
Helper 6
2
Rotation
Track 1 at frame 10700 has exactly the same value as tracks 0 and 2
Track 21 at frame 19733 has exactly the same value as tracks 20 and 22
1
Helper 7
1
Translation
Track 1 at frame 17766 has exactly the same value as tracks 0 and 2
1
Helper 8
1
Rotation
Track 87 at frame 146699 has exactly the same value as tracks 86 and 88
8
Helper 9
8
Rotation
Track 10 at frame 10700 has exactly the same value as tracks 9 and 11
Track 11 at frame 11667 has exactly the same value as tracks 10 and 12
Track 12 at frame 11967 has exactly the same value as tracks 11 and 13
Track 17 at frame 14467 has exactly the same value as tracks 16 and 18
Track 18 at frame 14567 has exactly the same value as tracks 17 and 19
Track 19 at frame 14767 has exactly the same value as tracks 18 and 20
Track 20 at frame 15367 has exactly the same value as tracks 19 and 21
Track 36 at frame 20167 has exactly the same value as tracks 35 and 37
1
Helper 11
1
Rotation
Track 45 at frame 19433 has roughly the same value as tracks 44 and 46
1
Helper 13
1
Rotation
Track 47 at frame 19433 has roughly the same value as tracks 46 and 48
1
Helper 14
1
Rotation
Track 45 at frame 19433 has roughly the same value as tracks 44 and 46
1
Helper 15
1
Rotation
Track 47 at frame 19433 has roughly the same value as tracks 46 and 48
1
Helper 17
1
Rotation
Track 47 at frame 19433 has roughly the same value as tracks 46 and 48
1
Helper 18
1
Rotation
Track 55 at frame 19433 has roughly the same value as tracks 54 and 56
1
Helper 19
1
Rotation
Track 26 at frame 6967 has exactly the same value as tracks 25 and 27
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