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Model validation: Kobold digger (by Callahan)

KoboldDigger.mdx

0 errors 3 severe 5 warnings 10 unused
  • 1 1 Sequence 3 - "HOLD-Stand - 3"
    • This sequence starts before sequence 2 "Walk" ends
    • "hold" is not a standard name
  • 2 Sequence 7 - "Death"
    • This sequence starts before sequence 5 "Decay Flesh" ends
    • This sequence starts before sequence 6 "Decay Bone" ends
  • 1 Model
    • Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Sequence 1 - "HOLD-Stand - 2"
    • "hold" is not a standard name
  • 1 Bone 1 - "Bone_Root"
    • There are no vertices attached to this bone
  • 1 2 Bone 3 - "Bone_Hip"
    • There are no vertices attached to this bone
    • 2 Translation
      • Track 10 at frame 8850 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 8922 has exactly the same value as tracks 10 and 12
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 8 at frame 130967 is not in any sequence
  • 1 Bone 4 - "Bone_Arm1_Left"
    • 1 Translation
      • Track 8 at frame 7579 has exactly the same value as tracks 7 and 9
  • 1 Bone 5 - "Bone_Arm1_Right"
    • 1 Translation
      • Track 12 at frame 8850 has exactly the same value as tracks 11 and 13
  • 4 Bone 18 - "Bone_RockPack"
    • 4 Translation
      • Track 1 at frame 520 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 803 has exactly the same value as tracks 1 and 3
      • Track 5 at frame 5941 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 6351 has exactly the same value as tracks 5 and 7
  • unused Texture 2 - "Clouds8x8.blp"
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