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For each (Integer integer[2] ) from 1 to integer[1] , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Duration[integer[2]] Greater than 0
Then - Actions
Special Effect - Create a special effect at (Position of Target[integer[2]]) using Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl
Special Effect - Destroy (Last created special effect)
Unit - Move Target[integer[2]] instantly to ((Position of Target[integer[2]]) offset by (Real(Duration[integer[2]])) towards (Angle from Point[integer[2]] to (Position of Target[integer[2]])) degrees.)
Set Variable Set Duration[integer[2]] = (Duration[integer[2]] - 1)
Else - Actions
Set Variable Set integer[0] = (integer[0] - 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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