Model validation: Knight on Pegasus on Ground

opt_KnightOnPegasusEdit.mdx

0 errors 14 severe 7 warnings 2 unused
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Attachment 1 - "Foot Left Ref "
    • 1 Rotation
      • Missing opening track for sequence "Death Alternate" at frame 43534 where it is needed
  • 1 Attachment 2 - "Foot Right Ref "
    • 1 Rotation
      • Missing opening track for sequence "Death Alternate" at frame 43534 where it is needed
  • 4 Model
    • Attachment 10 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "Collision02" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Geoset 0
    • Referenced by 2 geoset animations: 0, 17
  • 1 Geoset 16
    • Referenced by 2 geoset animations: 16, 18
  • 1 ParticleEmitter2 0 - "BlizParticle01"
    • 1 Visibility
      • Interpolation type not set to None
  • 2 Bone 47 - "Bone_Hand_L"
    • 2 Rotation
      • Track 12 at frame 18367 has roughly the same value as tracks 11 and 13
      • Track 13 at frame 18400 has roughly the same value as tracks 12 and 14
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