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Model validation: Knight on Pegasus on Ground
opt_KnightOnPegasusEdit.mdx
0errors14severe7warnings2unused
1
Geoset 2
Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 17
Alpha is 1.000 at end of "Decay Flesh" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Attachment 1 - "Foot Left Ref "
1
Rotation
Missing opening track for sequence "Death Alternate" at frame 43534 where it is needed
1
Attachment 2 - "Foot Right Ref "
1
Rotation
Missing opening track for sequence "Death Alternate" at frame 43534 where it is needed
4
Model
Attachment 10 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "Collision02" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Geoset 0
Referenced by 2 geoset animations: 0, 17
1
Geoset 16
Referenced by 2 geoset animations: 16, 18
1
ParticleEmitter2 0 - "BlizParticle01"
1
Visibility
Interpolation type not set to None
2
Bone 47 - "Bone_Hand_L"
2
Rotation
Track 12 at frame 18367 has roughly the same value as tracks 11 and 13
Track 13 at frame 18400 has roughly the same value as tracks 12 and 14
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