Model validation: Knight B

KnightBV2.mdx

3 errors 0 severe 4 warnings 0 unused
  • 1 Attachment 0 - "Origin Ref "
    • 1 Scaling
      • Invalid global sequence 1
  • 1 Attachment 1 - "OverHead Ref "
    • 1 Scaling
      • Invalid global sequence 1
  • 1 Attachment 16 - "Chest Ref"
    • 1 Scaling
      • Invalid global sequence 1
  • 4 Model
    • Attachment 4 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 15 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
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