Model validation: Kloak

Kloak.mdx

0 errors 0 severe 7 warnings 39 unused
  • 3 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (0) does not match the number of sequences (17)
  • 1 Geoset 1
    • Number of sequence extents (0) does not match the number of sequences (17)
  • 1 Geoset 2
    • Number of sequence extents (0) does not match the number of sequences (17)
  • 1 Geoset 3
    • Number of sequence extents (0) does not match the number of sequences (17)
  • 1 Sequence 16 - "Cinematic Slam"
    • Sequence "Cinematic Slam" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 5 Bone 1 - "Bone_Hand R"
    • 5 Rotation
      • Track 7 at frame 4500 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 5800 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 7100 has exactly the same value as tracks 12 and 14
      • Track 44 at frame 25050 has exactly the same value as tracks 43 and 45
      • Track 47 at frame 26450 has exactly the same value as tracks 46 and 48
  • 13 Bone 4 - "Bone Pelvis"
    • 13 Rotation
      • Track 3 at frame 2950 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 4500 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 5800 has exactly the same value as tracks 8 and 10
      • Track 12 at frame 7100 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 8150 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 8500 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 9150 has exactly the same value as tracks 16 and 18
      • Track 20 at frame 12500 has exactly the same value as tracks 19 and 21
      • Track 32 at frame 17700 has exactly the same value as tracks 31 and 33
      • Track 35 at frame 23600 has exactly the same value as tracks 34 and 36
      • Track 38 at frame 25050 has exactly the same value as tracks 37 and 39
      • Track 41 at frame 26450 has exactly the same value as tracks 40 and 42
      • Track 44 at frame 27750 has exactly the same value as tracks 43 and 45
  • 4 Bone 5 - "Bone_Hand L"
    • 4 Rotation
      • Track 7 at frame 4500 has exactly the same value as tracks 6 and 8
      • Track 39 at frame 17700 has exactly the same value as tracks 38 and 40
      • Track 42 at frame 23600 has exactly the same value as tracks 41 and 43
      • Track 51 at frame 27750 has exactly the same value as tracks 50 and 52
  • 15 Bone 14 - "Bone Chest"
    • 15 Translation
      • Track 3 at frame 2950 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 4500 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 5800 has exactly the same value as tracks 8 and 10
      • Track 12 at frame 7100 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 8150 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 8500 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 9150 has exactly the same value as tracks 16 and 18
      • Track 20 at frame 12500 has exactly the same value as tracks 19 and 21
      • Track 27 at frame 16300 has exactly the same value as tracks 26 and 28
      • Track 30 at frame 17700 has exactly the same value as tracks 29 and 31
      • Track 33 at frame 23600 has exactly the same value as tracks 32 and 34
      • Track 36 at frame 25050 has exactly the same value as tracks 35 and 37
      • Track 39 at frame 26450 has exactly the same value as tracks 38 and 40
      • Track 42 at frame 27750 has exactly the same value as tracks 41 and 43
      • Track 47 at frame 30600 has exactly the same value as tracks 46 and 48
  • 1 Bone 19 - "Bone_Leg1 R"
    • 1 Rotation
      • Track 1 at frame 1400 has roughly the same value as tracks 0 and 2
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