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Model validation: Kloak
Kloak.mdx
0errors0severe7warnings39unused
3
Model
Missing the Origin attachment point
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
Number of sequence extents (0) does not match the number of sequences (17)
1
Geoset 1
Number of sequence extents (0) does not match the number of sequences (17)
1
Geoset 2
Number of sequence extents (0) does not match the number of sequences (17)
1
Geoset 3
Number of sequence extents (0) does not match the number of sequences (17)
1
Sequence 16 - "Cinematic Slam"
Sequence "Cinematic Slam" is a non-standard cinematic animation; for in-game models this just bloats filesize.
5
Bone 1 - "Bone_Hand R"
5
Rotation
Track 7 at frame 4500 has exactly the same value as tracks 6 and 8
Track 10 at frame 5800 has exactly the same value as tracks 9 and 11
Track 13 at frame 7100 has exactly the same value as tracks 12 and 14
Track 44 at frame 25050 has exactly the same value as tracks 43 and 45
Track 47 at frame 26450 has exactly the same value as tracks 46 and 48
13
Bone 4 - "Bone Pelvis"
13
Rotation
Track 3 at frame 2950 has exactly the same value as tracks 2 and 4
Track 6 at frame 4500 has exactly the same value as tracks 5 and 7
Track 9 at frame 5800 has exactly the same value as tracks 8 and 10
Track 12 at frame 7100 has exactly the same value as tracks 11 and 13
Track 15 at frame 8150 has exactly the same value as tracks 14 and 16
Track 16 at frame 8500 has exactly the same value as tracks 15 and 17
Track 17 at frame 9150 has exactly the same value as tracks 16 and 18
Track 20 at frame 12500 has exactly the same value as tracks 19 and 21
Track 32 at frame 17700 has exactly the same value as tracks 31 and 33
Track 35 at frame 23600 has exactly the same value as tracks 34 and 36
Track 38 at frame 25050 has exactly the same value as tracks 37 and 39
Track 41 at frame 26450 has exactly the same value as tracks 40 and 42
Track 44 at frame 27750 has exactly the same value as tracks 43 and 45
4
Bone 5 - "Bone_Hand L"
4
Rotation
Track 7 at frame 4500 has exactly the same value as tracks 6 and 8
Track 39 at frame 17700 has exactly the same value as tracks 38 and 40
Track 42 at frame 23600 has exactly the same value as tracks 41 and 43
Track 51 at frame 27750 has exactly the same value as tracks 50 and 52
15
Bone 14 - "Bone Chest"
15
Translation
Track 3 at frame 2950 has exactly the same value as tracks 2 and 4
Track 6 at frame 4500 has exactly the same value as tracks 5 and 7
Track 9 at frame 5800 has exactly the same value as tracks 8 and 10
Track 12 at frame 7100 has exactly the same value as tracks 11 and 13
Track 15 at frame 8150 has exactly the same value as tracks 14 and 16
Track 16 at frame 8500 has exactly the same value as tracks 15 and 17
Track 17 at frame 9150 has exactly the same value as tracks 16 and 18
Track 20 at frame 12500 has exactly the same value as tracks 19 and 21
Track 27 at frame 16300 has exactly the same value as tracks 26 and 28
Track 30 at frame 17700 has exactly the same value as tracks 29 and 31
Track 33 at frame 23600 has exactly the same value as tracks 32 and 34
Track 36 at frame 25050 has exactly the same value as tracks 35 and 37
Track 39 at frame 26450 has exactly the same value as tracks 38 and 40
Track 42 at frame 27750 has exactly the same value as tracks 41 and 43
Track 47 at frame 30600 has exactly the same value as tracks 46 and 48
1
Bone 19 - "Bone_Leg1 R"
1
Rotation
Track 1 at frame 1400 has roughly the same value as tracks 0 and 2
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