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How to import Klingon Bird of Prey

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Klingon Bird of Prey of the bundle Klingon Bird of Prey. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Klingon Bird of Prey.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Klingon Bird of Prey
Klingon Bird of Prey.mdx
BoPbottom.blp
BoPhead.blp
BoPMisc.blp
BoPtop.blp
BoPWing.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Klingon Bird of Prey.mdx

Now Click the "Import File" Button:

Next select 'Klingon Bird of Prey.mdx' in the folder which you extracted from the zip archive:

Klingon Bird of Prey
Klingon Bird of Prey.mdx
BoPbottom.blp
BoPhead.blp
BoPMisc.blp
BoPtop.blp
BoPWing.blp

The file has been properly added to the map archive:

Klingon Bird of Prey.mdx
Model
83
war3mapimported/Klingon Bird of Prey.mdx

Done, you have imported the file Klingon Bird of Prey.mdx.

Importing BoPbottom.blp

Now Click the "Import File" Button:

Next select 'BoPbottom.blp' in the folder which you extracted from the zip archive:

Klingon Bird of Prey
Klingon Bird of Prey.mdx
BoPbottom.blp
BoPhead.blp
BoPMisc.blp
BoPtop.blp
BoPWing.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Klingon Bird of Prey.mdx
Model
83
war3mapimported/Klingon Bird of Prey.mdx
BoPbottom.blp
Image / Texture
31
war3mapimported/BoPbottom.blp

Double-click the file BoPbottom.blp:

BoPbottom.blp
Image / Texture
31
war3mapimported/BoPbottom.blp

Tick the box "Use Custom Path" and type in the correct path:

BoPbottom.blp
Image / Texture
31
BoPbottom.blp

The file has been properly added to the map archive:

Klingon Bird of Prey.mdx
Model
83
war3mapimported/Klingon Bird of Prey.mdx
BoPbottom.blp
Image / Texture
31
BoPbottom.blp

Done, you have imported the file BoPbottom.blp.

Importing BoPhead.blp

Now Click the "Import File" Button:

Next select 'BoPhead.blp' in the folder which you extracted from the zip archive:

Klingon Bird of Prey
Klingon Bird of Prey.mdx
BoPbottom.blp
BoPhead.blp
BoPMisc.blp
BoPtop.blp
BoPWing.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Klingon Bird of Prey.mdx
Model
83
war3mapimported/Klingon Bird of Prey.mdx
BoPbottom.blp
Image / Texture
31
BoPbottom.blp
BoPhead.blp
Image / Texture
36
war3mapimported/BoPhead.blp

Double-click the file BoPhead.blp:

BoPhead.blp
Image / Texture
36
war3mapimported/BoPhead.blp

Tick the box "Use Custom Path" and type in the correct path:

BoPhead.blp
Image / Texture
36
BoPhead.blp

The file has been properly added to the map archive:

Klingon Bird of Prey.mdx
Model
83
war3mapimported/Klingon Bird of Prey.mdx
BoPbottom.blp
Image / Texture
31
BoPbottom.blp
BoPhead.blp
Image / Texture
36
BoPhead.blp

Done, you have imported the file BoPhead.blp.

Importing BoPMisc.blp

Now Click the "Import File" Button:

Next select 'BoPMisc.blp' in the folder which you extracted from the zip archive:

Klingon Bird of Prey
Klingon Bird of Prey.mdx
BoPbottom.blp
BoPhead.blp
BoPMisc.blp
BoPtop.blp
BoPWing.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Klingon Bird of Prey.mdx
Model
83
war3mapimported/Klingon Bird of Prey.mdx
BoPbottom.blp
Image / Texture
31
BoPbottom.blp
BoPhead.blp
Image / Texture
36
BoPhead.blp
BoPMisc.blp
Image / Texture
37
war3mapimported/BoPMisc.blp

Double-click the file BoPMisc.blp:

BoPMisc.blp
Image / Texture
37
war3mapimported/BoPMisc.blp

Tick the box "Use Custom Path" and type in the correct path:

BoPMisc.blp
Image / Texture
37
BoPMisc.blp

The file has been properly added to the map archive:

Klingon Bird of Prey.mdx
Model
83
war3mapimported/Klingon Bird of Prey.mdx
BoPbottom.blp
Image / Texture
31
BoPbottom.blp
BoPhead.blp
Image / Texture
36
BoPhead.blp
BoPMisc.blp
Image / Texture
37
BoPMisc.blp

Done, you have imported the file BoPMisc.blp.

Importing BoPtop.blp

Now Click the "Import File" Button:

Next select 'BoPtop.blp' in the folder which you extracted from the zip archive:

Klingon Bird of Prey
Klingon Bird of Prey.mdx
BoPbottom.blp
BoPhead.blp
BoPMisc.blp
BoPtop.blp
BoPWing.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Klingon Bird of Prey.mdx
Model
83
war3mapimported/Klingon Bird of Prey.mdx
BoPbottom.blp
Image / Texture
31
BoPbottom.blp
BoPhead.blp
Image / Texture
36
BoPhead.blp
BoPMisc.blp
Image / Texture
37
BoPMisc.blp
BoPtop.blp
Image / Texture
37
war3mapimported/BoPtop.blp

Double-click the file BoPtop.blp:

BoPtop.blp
Image / Texture
37
war3mapimported/BoPtop.blp

Tick the box "Use Custom Path" and type in the correct path:

BoPtop.blp
Image / Texture
37
BoPtop.blp

The file has been properly added to the map archive:

Klingon Bird of Prey.mdx
Model
83
war3mapimported/Klingon Bird of Prey.mdx
BoPbottom.blp
Image / Texture
31
BoPbottom.blp
BoPhead.blp
Image / Texture
36
BoPhead.blp
BoPMisc.blp
Image / Texture
37
BoPMisc.blp
BoPtop.blp
Image / Texture
37
BoPtop.blp

Done, you have imported the file BoPtop.blp.

Importing BoPWing.blp

Now Click the "Import File" Button:

Next select 'BoPWing.blp' in the folder which you extracted from the zip archive:

Klingon Bird of Prey
Klingon Bird of Prey.mdx
BoPbottom.blp
BoPhead.blp
BoPMisc.blp
BoPtop.blp
BoPWing.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Klingon Bird of Prey.mdx
Model
83
war3mapimported/Klingon Bird of Prey.mdx
BoPbottom.blp
Image / Texture
31
BoPbottom.blp
BoPhead.blp
Image / Texture
36
BoPhead.blp
BoPMisc.blp
Image / Texture
37
BoPMisc.blp
BoPtop.blp
Image / Texture
37
BoPtop.blp
BoPWing.blp
Image / Texture
31
war3mapimported/BoPWing.blp

Double-click the file BoPWing.blp:

BoPWing.blp
Image / Texture
31
war3mapimported/BoPWing.blp

Tick the box "Use Custom Path" and type in the correct path:

BoPWing.blp
Image / Texture
31
BoPWing.blp

The file has been properly added to the map archive:

Klingon Bird of Prey.mdx
Model
83
war3mapimported/Klingon Bird of Prey.mdx
BoPbottom.blp
Image / Texture
31
BoPbottom.blp
BoPhead.blp
Image / Texture
36
BoPhead.blp
BoPMisc.blp
Image / Texture
37
BoPMisc.blp
BoPtop.blp
Image / Texture
37
BoPtop.blp
BoPWing.blp
Image / Texture
31
BoPWing.blp

Done, you have imported the file BoPWing.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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