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Triggers
Kittenmitten'sORPGV.B.1.w3x
Variables
Initialization
Melee Initialization
Resources
SorcCityTooLong
Turn Enemy
MeetSorc
SpawnFinalBoss
DemonsQuest
SpawnBossFinal
True God
ElementalDeaths
Quests
FirstDemonQuestStart
FirstDemonQuestCompleted
CorruptedTreeQuestStart
CorruptedTreeQuestComplete
CreepRespawns
CMRespawn
SMRespawn
RFSRespawn
RFFRespawn
RFBRespawn
RFTRespawn
RFORespawn
RFGRespawn
DFSRespawn
DPHRespawn
DPLRespawn
DPWRespawn
DPSRespawn
DPRRespawn
DPCRespawn
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
AU_i
integer
Yes
AU_String
string
Yes
DKQuest
quest
No
Exclamation
effect
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Chaplain 0519 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of High Elf 0512 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Quest - Create a Optional quest titled Meet the Sorceror with the description The Ancient Sorceror wants to help you, but if you do not show up in time, he will change his mind.. , using icon path ReplaceableTextures\CommandButtons\BTNMedivh.blp
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Blood Elf Lieutenant 0516 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Sorceress 0532 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Priest 0533 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Worker 0513 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Quest - Create a Optional quest titled Fall of the Elements with the description There are three Elemental Gods in this land. Long have they watched over and defended our home, but now that the Demons have come, they seem to have decided to defend the Demons instead! Please, if you get a chance, slay the Elementals. , using icon path ReplaceableTextures\PassiveButtons\PASBTNThorns.blp
Quest - Create a Optional quest titled Sixgus with the description Get the Pingas , using icon path ReplaceableTextures\CommandButtons\BTNGatherGold.blp
Resources
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 100000
Player - Set Player 2 (Blue) . Current lumber to 100000
Player - Set Player 3 (Teal) . Current lumber to 100000
Player - Set Player 4 (Purple) . Current lumber to 100000
Player - Set Player 5 (Yellow) . Current lumber to 100000
Player - Set Player 6 (Orange) . Current lumber to 100000
Player - Set Player 7 (Green) . Current lumber to 100000
Player - Set Player 8 (Pink) . Current lumber to 100000
Player - Set Player 9 (Gray) . Current lumber to 100000
Player - Set Player 10 (Light Blue) . Current lumber to 100000
Turn Enemy
Events
Time - Elapsed game time is 5400.00 seconds
Conditions
((This trigger) is on) Equal to True
Actions
Unit - Change ownership of Ancient Sorcerer 0293 <gen> to Player 12 (Brown) and Change color
Unit - Kill Advanced Shop 0054 <gen>
MeetSorc
Events
Unit - A unit enters SorcCity <gen>
Conditions
(Triggering unit) Equal to (Revivable Hero)
Actions
Trigger - Turn off Turn_Enemy <gen>
DemonsQuest
Events
Unit - A unit enters DeathsDoor <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Defying Death Itself: Kill all the Demon Lords inside the corrupted lands.
Quest - Create a Required quest titled Defying Death Itself with the description Defeat all the Demon Lords inside of the corrupted land. , using icon path ReplaceableTextures\PassiveButtons\PASBTNDrum.blp
SpawnBossFinal
Events
Unit - Black Citadel 0077 <gen> Dies
Conditions
Actions
Unit - Create 1 . Demon Lord for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
ElementalDeaths
Events
Unit - Earth God 0548 <gen> Dies
Conditions
Actions
FirstDemonQuestStart
Events
Unit - A unit comes within 100.00 of Worker 0513 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Special Effect - Destroy (Last created special effect)
Set Variable Set DKQuest = (Last created quest)
Quest - Display to (All players) the Quest Update message: The Dark is Rising: Defeat the Demons
Quest - Create a Required quest titled The dark is rising with the description Demons are coming from the east, they are killing everything in their path. A certain hero of theirs has taken my home town just to the east of _. Please, go and kill those demons for me.. , using icon path ReplaceableTextures\CommandButtons\BTNAbomination.blp
Trigger - Turn off (This trigger)
FirstDemonQuestCompleted
Events
Unit - Death Knight 0469 <gen> Dies
Conditions
Actions
Player Group - Pick every player in Player Group - Player 10 (Light Blue) and do (Add 1000 to Player 10 (Light Blue).Current gold)
Player Group - Pick every player in Player Group - Player 9 (Gray) and do (Add 1000 to Player 9 (Gray).Current gold)
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Add 1000 to Player 8 (Pink).Current gold)
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Add 1000 to Player 7 (Green).Current gold)
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Add 1000 to Player 6 (Orange).Current gold)
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Add 1000 to Player 5 (Yellow).Current gold)
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Add 1000 to Player 4 (Purple).Current gold)
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Add 1000 to Player 3 (Teal).Current gold)
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Add 1000 to Player 2 (Blue).Current gold)
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Add 1000 to Player 1 (Red).Current gold)
Quest - Display to (All players) the Quest Update message: The Dark is Rising: The Demons have been defeated.
Quest - Mark DKQuest as Completed
Trigger - Turn off (This trigger)
CorruptedTreeQuestStart
Events
Unit - A unit comes within 100.00 of Sorceress 0532 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Special Effect - Destroy (Last created special effect)
Quest - Display to (All players) the Quest Update message: The Corruption: Defeat the Corrupted Tree Lord
Quest - Create a Required quest titled The dark is rising with the description The land is becoming corrupt, you must end this corruption by killing the Corrupted Tree Lord. , using icon path ReplaceableTextures\CommandButtons\BTNAncientOfLore.blp
Trigger - Turn off (This trigger)
CorruptedTreeQuestComplete
Events
Unit - Corrupted Tree Lord 0440 <gen> Dies
Conditions
Actions
Player Group - Pick every player in Player Group - Player 10 (Light Blue) and do (Add 10000 to Player 10 (Light Blue).Current gold)
Player Group - Pick every player in Player Group - Player 9 (Gray) and do (Add 10000 to Player 9 (Gray).Current gold)
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Add 10000 to Player 8 (Pink).Current gold)
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Add 10000 to Player 7 (Green).Current gold)
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Add 10000 to Player 6 (Orange).Current gold)
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Add 10000 to Player 5 (Yellow).Current gold)
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Add 10000 to Player 4 (Purple).Current gold)
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Add 10000 to Player 3 (Teal).Current gold)
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Add 10000 to Player 2 (Blue).Current gold)
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Add 10000 to Player 1 (Red).Current gold)
Quest - Display to (All players) the Quest Update message: The Corruption: The Corrupted Tree Lord has been defeated.
Trigger - Turn off (This trigger)
CMRespawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Unit-type of (Triggering unit)) Equal to Murloc Mutant) or ((Unit-type of (Triggering unit)) Equal to Murloc Flesheater)
Actions
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Neutral Hostile at (Random point in CorruptedMurlocks <gen>) facing Default building facing degrees
SMRespawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Unit-type of (Triggering unit)) Equal to Murloc Tiderunner) or ((Unit-type of (Triggering unit)) Equal to Murloc Huntsman)
Actions
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Neutral Hostile at (Random point in SpawnMurlocks <gen>) facing Default building facing degrees
RFSRespawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Spitting Spider
Actions
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Neutral Hostile at (Random point in RestlessForestS <gen>) facing Default building facing degrees
RFFRespawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Unit-type of (Triggering unit)) Equal to Furbolg) or ((Unit-type of (Triggering unit)) Equal to Furbolg Champion)
Actions
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in RestlessForestF <gen>) facing Default building facing degrees
RFBRespawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Enforcer
Actions
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in RestlessForstB <gen>) facing Default building facing degrees
RFTRespawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll Berserker
Actions
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in RestlessForstT <gen>) facing Default building facing degrees
RFORespawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Mauler
Actions
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in RestlessForestO <gen>) facing Default building facing degrees
RFGRespawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Unit-type of (Triggering unit)) Equal to Gnoll Assassin) or ((Unit-type of (Triggering unit)) Equal to Gnoll Brute)
Actions
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in RestlessForestG <gen>) facing Default building facing degrees
DFSRespawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Sasquatch
Actions
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in DarkForestS <gen>) facing Default building facing degrees
DPHRespawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Harpy Storm-hag
Actions
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in DarkForestS <gen>) facing Default building facing degrees
DPLRespawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Thunder Lizard 2
Actions
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in DarkForestS <gen>) facing Default building facing degrees
DPWRespawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in DarkForestS <gen>) facing Default building facing degrees
DPSRespawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Satyr Hellcaller
Actions
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in DarkForestS <gen>) facing Default building facing degrees
DPRRespawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Razormane Chieftain
Actions
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in DarkForestS <gen>) facing Default building facing degrees
DPCRespawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Centaur Khan
Actions
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in DarkForestS <gen>) facing Default building facing degrees
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