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Triggers
Kirinv3.5.w3x
Variables
Kirin
Kirin
Kirin Loop
kirin Loop 2
Dummy Remove
Map Only
Map
Creeps
Name
Type
is_array
initial_value
Caster
unit
No
Electric
effect
Yes
Enemy
unit
No
Kirin
unit
Yes
Rain
effect
Yes
Kirin
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Kirin
Actions
Set Variable Set Caster = (Triggering unit)
Set Variable Set Enemy = (Target unit of ability being cast)
Unit - Pause Caster
Unit - Make Caster Invulnerable
Unit - Make Caster face Enemy over 0.01 seconds
Sound - Play Kirin_Extra <gen>
Wait 0.06 seconds
Set Variable Set Rain[1] = (Last created special effect)
Special Effect - Create a special effect at (Position of Caster) using Abilities\Spells\Other\Monsoon\MonsoonRain.mdl
Set Variable Set Rain[2] = (Last created special effect)
Special Effect - Create a special effect at (Position of Enemy) using Abilities\Spells\Other\Monsoon\MonsoonRain.mdl
Set Variable Set Rain[3] = (Last created special effect)
Special Effect - Create a special effect at (Position of Caster) using Abilities\Spells\Other\Monsoon\MonsoonRain.mdl
Set Variable Set Rain[4] = (Last created special effect)
Special Effect - Create a special effect at (Position of Enemy) using Abilities\Spells\Other\Monsoon\MonsoonRain.mdl
Environment - Create at Rain <gen> the weather effect Ashenvale Rain (Heavy)
Animation - Play Caster 's Spell Throw animation
Animation - Change Caster 's animation speed to 100.00 % of its original speed
Wait 6.00 seconds
Set Variable Set Kirin[1] = (Last created unit)
Sound - Play Kirin <gen>
Unit - Create 1 . Kirin for (Owner of Caster) at (Position of Caster) facing Default building facing degrees
Unit - Make Kirin[1] face Enemy over 0.01 seconds
Unit - Pause Kirin[1]
Wait 1.00 seconds
Sound - Play KirinSceem <gen>
Trigger - Turn on kirin_Loop_2 <gen>
Wait 3.00 seconds
Trigger - Turn off kirin_Loop_2 <gen>
Sound - Play Kirin2 <gen>
Wait 1.00 seconds
Sound - Play Kirin3 <gen>
Wait 2.00 seconds
Sound - Play KirinSceem2 <gen>
Unit - Remove Kirin[1] from the game
Animation - Play Caster 's Spell Three animation
Set Variable Set Electric[1] = (Last created special effect)
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Caster using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
Set Variable Set Electric[2] = (Last created special effect)
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Caster using Abilities\Weapons\Bolt\BoltImpact.mdl
Unit - Unpause Caster
Unit - Make Caster Vulnerable
Special Effect - Destroy Rain[1]
Special Effect - Destroy Rain[2]
Special Effect - Destroy Rain[3]
Special Effect - Destroy Rain[4]
Trigger - Turn on Kirin_Loop <gen>
Environment - Create a 5.00 second Normal ripple deformation at (Position of Enemy) with starting radius 300.00 , ending radius 2700.00 , and depth 400.00 , using 1.00 second ripples spaced 400.00 apart
Environment - Remove (Last created weather effect)
Set Variable Set Kirin[2] = (Last created unit)
Unit - Create 1 . Kirin 2 for (Owner of Caster) at (Position of Enemy) facing Default building facing degrees
Set Variable Set Kirin[3] = (Last created unit)
Unit - Create 1 . Kirin 3 for (Owner of Caster) at (Position of Enemy) facing Default building facing degrees
Set Variable Set Kirin[4] = (Last created unit)
Unit - Create 1 . Kirin 4 for (Owner of Caster) at (Position of Enemy) facing Default building facing degrees
Set Variable Set Kirin[5] = (Last created unit)
Unit - Create 1 . Kirin 5 for (Owner of Caster) at (Position of Enemy) facing Default building facing degrees
Set Variable Set Kirin[6] = (Last created unit)
Unit - Create 1 . Kirin 6 for (Owner of Caster) at (Position of Enemy) facing Default building facing degrees
Unit - Cause Kirin[6] to damage circular area after 0 seconds of radius 500 at (Position of Kirin[5]) , dealing 1000.00 damage of attack type Chaos and damage type Death
Wait 3.00 seconds
Special Effect - Destroy Electric[1]
Special Effect - Destroy Electric[2]
Trigger - Turn off Kirin_Loop <gen>
Trigger - Turn on Dummy_Remove <gen>
Kirin Loop
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 9.00
Camera - Shake the camera for Player 1 (Red) with magnitude 9.00
Camera - Shake the camera for Player 1 (Red) with magnitude 9.00
Camera - Shake the camera for Player 1 (Red) with magnitude 9.00
Camera - Shake the camera for Player 1 (Red) with magnitude 9.00
Camera - Shake the camera for Player 1 (Red) with magnitude 9.00
Camera - Shake the camera for Player 1 (Red) with magnitude 9.00
Camera - Shake the camera for Player 1 (Red) with magnitude 9.00
Camera - Shake the camera for Player 1 (Red) with magnitude 9.00
Camera - Shake the camera for Player 1 (Red) with magnitude 9.00
Wait 3.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
kirin Loop 2
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Dummy Remove
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit - Remove Kirin[2] from the game
Unit - Remove Kirin[3] from the game
Unit - Remove Kirin[4] from the game
Unit - Remove Kirin[5] from the game
Unit - Remove Kirin[6] from the game
Map
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Game - Display to (All players) the text: To Spawn 50 Creeps !!!! Type: c
Creeps
Events
Player - Player 1 (Red) types a chat message containing c (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 50 . Footman for Neutral Hostile at (Center of Creeps <gen>) facing Default building facing degrees
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