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How to import Kirin Tor Spellbreaker

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Kirin Tor Spellbreaker of the bundle Kirin Tor Spellbreaker. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file High Elf Spellbreaker.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Kirin Tor Spellbreaker
High Elf Spellbreaker 02.mdx
High Elf Spellbreaker weapon diffuse.dds
High Elf Spellbreaker main diffuse 2.dds
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing High Elf Spellbreaker 02.mdx

Now Click the "Import File" Button:

Next select 'High Elf Spellbreaker 02.mdx' in the folder which you extracted from the zip archive:

Kirin Tor Spellbreaker
High Elf Spellbreaker 02.mdx
High Elf Spellbreaker main diffuse 2.dds
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds
High Elf Spellbreaker weapon diffuse.dds

The file has been properly added to the map archive:

High Elf Spellbreaker 02.mdx
Model
1,699
war3mapimported/High Elf Spellbreaker 02.mdx

Done, you have imported the file High Elf Spellbreaker 02.mdx.

Importing High Elf Spellbreaker main diffuse 2.dds

Now Click the "Import File" Button:

Next select 'High Elf Spellbreaker main diffuse 2.dds' in the folder which you extracted from the zip archive:

Kirin Tor Spellbreaker
High Elf Spellbreaker 02.mdx
High Elf Spellbreaker main diffuse 2.dds
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds
High Elf Spellbreaker weapon diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

High Elf Spellbreaker 02.mdx
Model
1,699
war3mapimported/High Elf Spellbreaker 02.mdx
High Elf Spellbreaker main diffuse 2.dds
Image / Texture
1,365
war3mapimported/High Elf Spellbreaker main diffuse 2.dds

Double-click the file High Elf Spellbreaker main diffuse 2.dds:

High Elf Spellbreaker main diffuse 2.dds
Image / Texture
1,365
war3mapimported/High Elf Spellbreaker main diffuse 2.dds

Tick the box "Use Custom Path" and type in the correct path:

High Elf Spellbreaker main diffuse 2.dds
Image / Texture
1,365
High Elf Spellbreaker main diffuse 2.dds

The file has been properly added to the map archive:

High Elf Spellbreaker 02.mdx
Model
1,699
war3mapimported/High Elf Spellbreaker 02.mdx
High Elf Spellbreaker main diffuse 2.dds
Image / Texture
1,365
High Elf Spellbreaker main diffuse 2.dds

Done, you have imported the file High Elf Spellbreaker main diffuse 2.dds.

Importing High Elf Spellbreaker main emissive.dds

Now Click the "Import File" Button:

Next select 'High Elf Spellbreaker main emissive.dds' in the folder which you extracted from the zip archive:

Kirin Tor Spellbreaker
High Elf Spellbreaker 02.mdx
High Elf Spellbreaker main diffuse 2.dds
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds
High Elf Spellbreaker weapon diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

High Elf Spellbreaker 02.mdx
Model
1,699
war3mapimported/High Elf Spellbreaker 02.mdx
High Elf Spellbreaker main diffuse 2.dds
Image / Texture
1,365
High Elf Spellbreaker main diffuse 2.dds
High Elf Spellbreaker main emissive.dds
Image / Texture
2,731
war3mapimported/High Elf Spellbreaker main emissive.dds

Double-click the file High Elf Spellbreaker main emissive.dds:

High Elf Spellbreaker main emissive.dds
Image / Texture
2,731
war3mapimported/High Elf Spellbreaker main emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

High Elf Spellbreaker main emissive.dds
Image / Texture
2,731
High Elf Spellbreaker main emissive.dds

The file has been properly added to the map archive:

High Elf Spellbreaker 02.mdx
Model
1,699
war3mapimported/High Elf Spellbreaker 02.mdx
High Elf Spellbreaker main diffuse 2.dds
Image / Texture
1,365
High Elf Spellbreaker main diffuse 2.dds
High Elf Spellbreaker main emissive.dds
Image / Texture
2,731
High Elf Spellbreaker main emissive.dds

Done, you have imported the file High Elf Spellbreaker main emissive.dds.

Importing High Elf Spellbreaker shield emissive.dds

Now Click the "Import File" Button:

Next select 'High Elf Spellbreaker shield emissive.dds' in the folder which you extracted from the zip archive:

Kirin Tor Spellbreaker
High Elf Spellbreaker 02.mdx
High Elf Spellbreaker main diffuse 2.dds
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds
High Elf Spellbreaker weapon diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

High Elf Spellbreaker 02.mdx
Model
1,699
war3mapimported/High Elf Spellbreaker 02.mdx
High Elf Spellbreaker main diffuse 2.dds
Image / Texture
1,365
High Elf Spellbreaker main diffuse 2.dds
High Elf Spellbreaker main emissive.dds
Image / Texture
2,731
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds
Image / Texture
683
war3mapimported/High Elf Spellbreaker shield emissive.dds

Double-click the file High Elf Spellbreaker shield emissive.dds:

High Elf Spellbreaker shield emissive.dds
Image / Texture
683
war3mapimported/High Elf Spellbreaker shield emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

High Elf Spellbreaker shield emissive.dds
Image / Texture
683
High Elf Spellbreaker shield emissive.dds

The file has been properly added to the map archive:

High Elf Spellbreaker 02.mdx
Model
1,699
war3mapimported/High Elf Spellbreaker 02.mdx
High Elf Spellbreaker main diffuse 2.dds
Image / Texture
1,365
High Elf Spellbreaker main diffuse 2.dds
High Elf Spellbreaker main emissive.dds
Image / Texture
2,731
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds
Image / Texture
683
High Elf Spellbreaker shield emissive.dds

Done, you have imported the file High Elf Spellbreaker shield emissive.dds.

Importing High Elf Spellbreaker weapon diffuse.dds

Now Click the "Import File" Button:

Next select 'High Elf Spellbreaker weapon diffuse.dds' in the folder which you extracted from the zip archive:

Kirin Tor Spellbreaker
High Elf Spellbreaker 02.mdx
High Elf Spellbreaker main diffuse 2.dds
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds
High Elf Spellbreaker weapon diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

High Elf Spellbreaker 02.mdx
Model
1,699
war3mapimported/High Elf Spellbreaker 02.mdx
High Elf Spellbreaker main diffuse 2.dds
Image / Texture
1,365
High Elf Spellbreaker main diffuse 2.dds
High Elf Spellbreaker main emissive.dds
Image / Texture
2,731
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds
Image / Texture
683
High Elf Spellbreaker shield emissive.dds
High Elf Spellbreaker weapon diffuse.dds
Image / Texture
683
war3mapimported/High Elf Spellbreaker weapon diffuse.dds

Double-click the file High Elf Spellbreaker weapon diffuse.dds:

High Elf Spellbreaker weapon diffuse.dds
Image / Texture
683
war3mapimported/High Elf Spellbreaker weapon diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

High Elf Spellbreaker weapon diffuse.dds
Image / Texture
683
High Elf Spellbreaker weapon diffuse.dds

The file has been properly added to the map archive:

High Elf Spellbreaker 02.mdx
Model
1,699
war3mapimported/High Elf Spellbreaker 02.mdx
High Elf Spellbreaker main diffuse 2.dds
Image / Texture
1,365
High Elf Spellbreaker main diffuse 2.dds
High Elf Spellbreaker main emissive.dds
Image / Texture
2,731
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds
Image / Texture
683
High Elf Spellbreaker shield emissive.dds
High Elf Spellbreaker weapon diffuse.dds
Image / Texture
683
High Elf Spellbreaker weapon diffuse.dds

Done, you have imported the file High Elf Spellbreaker weapon diffuse.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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