Model validation: KingWithHolyGrail V1.0

KingWithHolyGrail V1.0.mdx

0 errors 0 severe 63 warnings 31 unused
  • 10 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Sequence 0 - "Base"
    • "base" is not a standard name
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 15
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 16
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 17
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 18
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 19
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 20
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 21
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 22
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 23
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 24
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 25
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 26
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 27
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 28
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 29
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 30
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 31
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 32
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 33
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 34
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 35
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 36
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 37
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 38
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 39
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 116 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 120 - "shield_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 121 - "shield_strap_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 124 - "helmet_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 126 - "R_upr_arm_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 127 - "L_upr_arm_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 130 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 131 - "shield_strap_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 133 - "LS_Props_PileOfTreasure_V1_geo"
    • There are no vertices attached to this bone
  • 1 Bone 134 - "LS_Props_PileOfTreasure_V1_geo_LOD1"
    • There are no vertices attached to this bone
  • 1 Bone 135 - "LS_Props_PileOfTreasure_V1_geo_LOD2"
    • There are no vertices attached to this bone
  • 1 Bone 136 - "LS_Props_PileOfTreasure_V1_geo_LOD3"
    • There are no vertices attached to this bone
  • 1 Material 4
    • 1 Layer 0
      • 1 Alpha
        • Track 13 at frame 12567 has roughly the same value as tracks 12 and 14
  • 1 Bone 4 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 228 at frame 13467 has roughly the same value as tracks 227 and 229
  • 3 Bone 8 - "L_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 3 at frame 1100 has roughly the same value as tracks 2 and 4
      • Track 14 at frame 3633 has roughly the same value as tracks 13 and 15
      • Track 148 at frame 15467 has roughly the same value as tracks 147 and 149
  • 1 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 11 at frame 4567 has roughly the same value as tracks 10 and 12
  • 1 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 11 at frame 4567 has roughly the same value as tracks 10 and 12
  • 1 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 180 at frame 15200 has roughly the same value as tracks 179 and 181
  • 1 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 180 at frame 15200 has roughly the same value as tracks 179 and 181
  • 1 Bone 32 - "bone_hand_right"
    • 1 Rotation
      • Track 249 at frame 13367 has roughly the same value as tracks 248 and 250
  • 2 Bone 33 - "R_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 41 at frame 7733 has roughly the same value as tracks 40 and 42
      • Track 49 at frame 9167 has roughly the same value as tracks 48 and 50
  • 1 Bone 34 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 27 at frame 7733 has roughly the same value as tracks 26 and 28
  • 3 Bone 35 - "R_tmb_03_bind_jnt"
    • 3 Rotation
      • Track 50 at frame 10533 has roughly the same value as tracks 49 and 51
      • Track 27 at frame 7733 has roughly the same value as tracks 26 and 28
      • Track 35 at frame 9167 has roughly the same value as tracks 34 and 36
  • 1 Bone 37 - "R_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 51 at frame 7733 has roughly the same value as tracks 50 and 52
  • 1 Bone 38 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 49 at frame 7733 has roughly the same value as tracks 48 and 50
  • 1 Bone 40 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 47 at frame 7733 has roughly the same value as tracks 46 and 48
  • 1 Bone 41 - "R_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 38 at frame 7733 has roughly the same value as tracks 37 and 39
  • 1 Bone 46 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 43 at frame 7733 has roughly the same value as tracks 42 and 44
  • 1 Bone 47 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 30 at frame 7733 has roughly the same value as tracks 29 and 31
  • 2 Bone 48 - "pelvis_bind_jnt"
    • 2 Rotation
      • Track 170 at frame 11900 has roughly the same value as tracks 169 and 171
      • Track 177 at frame 13367 has roughly the same value as tracks 176 and 178
  • 1 Bone 51 - "bone_leg_left"
    • 1 Rotation
      • Track 200 at frame 12700 has roughly the same value as tracks 199 and 201
  • 1 Bone 58 - "M_loincloth_02_bind_jnt"
    • 1 Rotation
      • Track 232 at frame 12567 has roughly the same value as tracks 231 and 233
  • 1 Bone 70 - "L_pauldron_bind_jnt"
    • 1 Rotation
      • Track 24 at frame 9067 has roughly the same value as tracks 23 and 25
  • 1 Bone 76 - "R_pauldron_cloth_02_bind_jnt"
    • 1 Rotation
      • Track 185 at frame 11033 has roughly the same value as tracks 184 and 186
  • 1 Bone 78 - "R_armpad_bind_jnt"
    • 1 Translation
      • Track 223 at frame 13333 has roughly the same value as tracks 222 and 224
  • 1 Attachment 8 - "OverHead Ref"
    • 1 Translation
      • Track 398 at frame 13533 has roughly the same value as tracks 397 and 399
  • 1 CollisionShape 3 - "B_KGS_Arm_R"
    • 1 Translation
      • Track 402 at frame 13533 has roughly the same value as tracks 401 and 403
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