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Model validation: KingVarianWrynn

VarianWrynnV1WithoutSwordV1.mdx

0 errors 8 severe 8 warnings 50 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "decay bones" (frame 145744); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "decay bones" (frame 145744); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (12) does not match the number of sequences (20)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "decay bones" (frame 145744); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (20)
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "decay bones" (frame 145744); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (5) does not match the number of sequences (20)
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "decay bones" (frame 145744); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (20)
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "decay bones" (frame 145744); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (13) does not match the number of sequences (20)
  • 1 Geoset 6
    • Alpha is 1.000 at end of "decay bones" (frame 145744); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "decay bones" (frame 145744); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (20)
  • 2 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 8 at frame 146939 has exactly the same value as tracks 7 and 9
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 8 at frame 146939 has exactly the same value as tracks 7 and 9
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 8 at frame 146939 has exactly the same value as tracks 7 and 9
  • 1 GeosetAnimation 3
    • 1 Alpha
      • Track 8 at frame 146939 has exactly the same value as tracks 7 and 9
  • 1 GeosetAnimation 4
    • 1 Alpha
      • Track 8 at frame 146939 has exactly the same value as tracks 7 and 9
  • 1 GeosetAnimation 5
    • 1 Alpha
      • Track 8 at frame 146939 has exactly the same value as tracks 7 and 9
  • 1 GeosetAnimation 6
    • 1 Alpha
      • Track 8 at frame 146939 has exactly the same value as tracks 7 and 9
  • 1 GeosetAnimation 7
    • 1 Alpha
      • Track 8 at frame 146939 has exactly the same value as tracks 7 and 9
  • 2 GeosetAnimation 8
    • 2 Alpha
      • Track 9 at frame 146939 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 148086 has exactly the same value as tracks 9 and 11
  • 6 Bone 0 - "Bone_root"
    • 3 Translation
      • Track 26 at frame 32177 has exactly the same value as tracks 25 and 27
      • Track 36 at frame 132750 has exactly the same value as tracks 35 and 37
      • Track 40 at frame 133168 has exactly the same value as tracks 39 and 41
    • 3 Rotation
      • Track 13 at frame 9534 has roughly the same value as tracks 12 and 14
      • Track 43 at frame 133168 has exactly the same value as tracks 42 and 44
      • Track 48 at frame 146939 has exactly the same value as tracks 47 and 49
  • 1 Bone 1 - "Bone_upper legR"
    • 1 Rotation
      • Track 39 at frame 32177 has roughly the same value as tracks 38 and 40
  • 1 Bone 3 - "Bone_FootR"
    • 1 Rotation
      • Track 74 at frame 146939 has exactly the same value as tracks 73 and 75
  • 1 Bone 4 - "Bone_upper legR01"
    • 1 Rotation
      • Track 73 at frame 132871 has exactly the same value as tracks 72 and 74
  • 2 Bone 5 - "Bone_Lower LegL01"
    • 2 Rotation
      • Track 72 at frame 132871 has exactly the same value as tracks 71 and 73
      • Track 82 at frame 146939 has exactly the same value as tracks 81 and 83
  • 1 Bone 6 - "Bone_FootR01"
    • 1 Rotation
      • Track 78 at frame 146939 has exactly the same value as tracks 77 and 79
  • 2 Bone 7 - "Bone_chest"
    • 2 Rotation
      • Track 37 at frame 32177 has roughly the same value as tracks 36 and 38
      • Track 72 at frame 146939 has exactly the same value as tracks 71 and 73
  • 1 Bone 8 - "Bone_head"
    • 1 Rotation
      • Track 83 at frame 146939 has exactly the same value as tracks 82 and 84
  • 2 Bone 9 - "Bone_UpperArmR"
    • 2 Rotation
      • Track 71 at frame 133410 has roughly the same value as tracks 70 and 72
      • Track 72 at frame 133577 has roughly the same value as tracks 71 and 73
  • 1 Bone 11 - "Bone_HandR"
    • 1 Rotation
      • Track 58 at frame 39977 has roughly the same value as tracks 57 and 59
  • 2 Bone 12 - "Sword"
    • 1 Translation
      • Track 15 at frame 146939 has exactly the same value as tracks 14 and 16
    • 1 Rotation
      • Track 29 at frame 146939 has exactly the same value as tracks 28 and 30
  • 3 Bone 13 - "Bone_UpperArmR01"
    • 3 Rotation
      • Track 35 at frame 31143 has roughly the same value as tracks 34 and 36
      • Track 64 at frame 133410 has exactly the same value as tracks 63 and 65
      • Track 65 at frame 133577 has exactly the same value as tracks 64 and 66
  • 2 Bone 14 - "Bone_LowerArmR01"
    • 1 Translation
      • Track 22 at frame 146939 has exactly the same value as tracks 21 and 23
    • 1 Rotation
      • Track 34 at frame 32177 has exactly the same value as tracks 33 and 35
  • 2 Bone 15 - "Bone_waist helper"
    • 1 Translation
      • Track 48 at frame 146939 has exactly the same value as tracks 47 and 49
    • 1 Rotation
      • Track 25 at frame 146939 has exactly the same value as tracks 24 and 26
  • 1 Bone 16 - "plateR"
    • 1 Rotation
      • Track 49 at frame 146939 has exactly the same value as tracks 48 and 50
  • 1 Bone 17 - "plateR01"
    • 1 Rotation
      • Track 48 at frame 146939 has exactly the same value as tracks 47 and 49
  • 2 Bone 20 - "CapeLower"
    • 1 Translation
      • Track 22 at frame 146939 has exactly the same value as tracks 21 and 23
    • 1 Rotation
      • Track 25 at frame 146939 has exactly the same value as tracks 24 and 26
  • 1 Bone 21 - "CapeHigher"
    • 1 Translation
      • Track 21 at frame 146939 has exactly the same value as tracks 20 and 22
  • 1 Helper 0
    • 1 Translation
      • Track 23 at frame 146939 has exactly the same value as tracks 22 and 24
  • 2 Helper 1
    • 1 Translation
      • Track 79 at frame 146939 has exactly the same value as tracks 78 and 80
    • 1 Rotation
      • Track 24 at frame 146939 has exactly the same value as tracks 23 and 25
  • 1 Helper 2
    • 1 Rotation
      • Track 50 at frame 146939 has exactly the same value as tracks 49 and 51
  • 1 Helper 3
    • 1 Translation
      • Track 47 at frame 146939 has exactly the same value as tracks 46 and 48
  • unused Texture 1 - Team color
  • unused Texture 3 - Team color
  • unused Material 1
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