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Triggers
king and knights 1.5.w3x
Variables
Red
Red Ally God
Red Keep Picker In
Red King Stay in
Unruly Merc Mage
Unruly Merc Warrior
Unruly Merc Vampire
Unruly Merc Archer
Unruly Merc Death Knight
Unruly Merc Dwarf
Unruly Merc Wolf Rider
Hire Mage
Hire Warrior
Hire Vampire
Hire Archer
Hire Death Knight
Hire Dwarf
Hire Wolf Rider
Blue
Blue Ally God
Unruly Merc Dwarf Copy
Unruly Merc Death Knight Copy
Unruly Merc Wolf Rider Copy
Blue King Stay in
Blue Keep Picker In
Unruly Merc Copy
Unruly Merc Warrior Copy
Unruly Merc Vampire Copy
Unruly Merc Archer Copy
Hire Mage1
Hire Warrior1
Hire Vampire1
Hire Archer1
Hire Wolf Rider1
Hire Death Knight1
Hire Dwarf1
Teal
Teal Ally God
Unruly Merc Wolf Rider Copy Copy
Unruly Merc Death Knight Copy Copy
Unruly Merc Dwarf Copy Copy
Teal King Stay in
Red Keep Picker In Copy 2
Unruly Merc Copy 2
Unruly Merc Warrior Copy 2
Unruly Merc Vampire Copy 2
Unruly Merc Archer Copy 2
Hire Mage2
Hire Warrior2
Hire Vampire2
Hire Archer2
Hire Wolf Rider1 Copy
Hire Death Knight1 Copy
Hire Dwarf1 Copy
Purple
Purple Ally God
Unruly Merc Dwarf Copy Copy Copy
Unruly Merc Death Knight Copy Copy Copy
Unruly Merc Wolf Rider Copy Copy Copy
Purple King Stay in
Purple Keep Picker In Copy 2 Copy
Unruly Merc Copy 2 Copy
Unruly Merc Warrior Copy 2 Copy
Unruly Merc Vampire Copy 2 Copy
Unruly Merc Archer Copy 2 Copy
Hire Mage2 Copy
Hire Warrior2 Copy
Hire Vampire2 Copy
Hire Archer2 Copy
Hire Wolf Rider1 Copy Copy
Hire Death Knight1 Copy Copy
Hire Dwarf1 Copy Copy
Mage
Mage Ally God
Go to Red Mage
Go to Blue Mage
Go to Teal Mage
Go to Purple Mage
Mage Dies
Mage Unhiring
Warrior
Go to Red Warrior
Go to Blue Warrior
Go to Teal Warrior
Go to Purple Warrior
Warrior Ally God
Warrior Dies
Warrior Unhiring
Vampire
Go to Red Vampire
Go to Blue Vampire
Go to Teal Vampire
Go to Purple Vampire
Vampirire Ally God
Vampire Dies
Vampire Unhiring
Archer
Archer Dies
Archer Unhiring
Go to Red Archer
Go to Blue Archer
Go to Teal Archer
Go to Purple Archer
Death Knight
Death Knight Ally God
Death Knight Die
Death Knight Unhiring
Go to Red Death Knight
Go to Blue Death Knight
Go to Teal Death Knight
Go to Purple Death Knight
Dwarf
Dwarf Ally God
Dwarf Die
Dward Unhiring
Go to Red Dwarf
Go to Blue Dwarf
Go to Teal Dwarf
Go to Purple Dwarf
Wolf Rider
Go to Red Wolf Rider
Go to Blue Wolf Rider
Go to Teal Wolf Rider
Go to Purple Wolf Rider
Wolf Rider Ally God
Wolf Rider Die
Wolf Rider Unhiring
Extra
Create Creep Center
Create Creep NW 2
Create Creep NW
Create Creep SE
Create Creep SE 2
Create Creep SE 3
Extra Experience
Golem Leave
Make Farms Invulnerable
God's Gifts
Gods Gift of Gold
Gods Gift of Wood
God's Triggers
Ally All
Give God Resources
Kick yellow
Kick orange
Kick green
Kick pink
Kick gray
Kick light blue
Kick dark green
Hiring Help
mage
warrior
vampire
archer
death knight
dwarf
wolf rider
Players Left
Red Gone
Blue Gone
Teal Gone
Purple Gone
Quest Log
Quest Log
Shadow Orbs
Belt Upgrade
Chime Upgrade
Circlet Upgrade Copy 2
Dropped god orb
Mantle Upgrade Copy
Ring Upgrade
shadow Orb
shadow Orb 1
shadow Orb 2
shadow Orb 3
shadow Orb 4
shadow Orb 5
shadow Orb 6
shadow Orb 7
shadow Orb 8
Wrath Sword Upgrade
Use The Orb
Spawn
Kings Elite Red
Kings Elite Blue
Kings Elite Teal
Kings Elite Purple
Victory Defeat
Defeat Red
Defeat Blue
Defeat Teal
Defeat Purple
Victory
Boss
RoIS Combine
Name
Type
is_array
initial_value
Attack
attacktype
No
AttackTypeChaos
DefeatCounter
integer
No
FactorCleared
boolean
Yes
Ingredients
integer
No
RecipeFactor
itemcode
Yes
Sound
sound
No
SoundNull
Red Ally God
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally with shared vision
Red Keep Picker In
Events
Unit - A unit leaves Red_Stay_In <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0407 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of Red_Return <gen>)
Red King Stay in
Events
Unit - A unit leaves Red_king_Stay_in <gen>
Conditions
(Triggering unit) Equal to Tommy 0069 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of Red_king_return <gen>)
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: The King needs to stay in his kingdom
Unruly Merc Mage
Events
Player - Player 1 (Red) types a chat message containing -kill Mage (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 5 (Yellow) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Kill Mage 0433 <gen>
Unruly Merc Warrior
Events
Player - Player 1 (Red) types a chat message containing -kill Warrior (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 6 (Orange) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Kill Warrior 0434 <gen>
Unruly Merc Vampire
Events
Player - Player 1 (Red) types a chat message containing -kill Vampire (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 7 (Green) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Kill Vampire 0435 <gen>
Unruly Merc Archer
Events
Player - Player 1 (Red) types a chat message containing -kill Archer (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 8 (Pink) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Kill Archer 0432 <gen>
Unruly Merc Death Knight
Events
Player - Player 1 (Red) types a chat message containing -kill Death Knight (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 9 (Gray) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Kill Death Knight 0436 <gen>
Unruly Merc Dwarf
Events
Player - Player 1 (Red) types a chat message containing -kill Dwarf (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 10 (Light Blue) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Kill Dwarf 0439 <gen>
Unruly Merc Wolf Rider
Events
Player - Player 1 (Red) types a chat message containing -kill Wolf Rider (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 11 (Dark Green) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Kill Wolf Rider 0438 <gen>
Hire Mage
Events
Unit - A unit enters Red_Mage <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0407 <gen>
(Player 1 (Red) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Red_Return <gen>)
Player - Add -500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 5 (Yellow) . Current gold
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: You have paid the Mage 500
Game - Display to Player Group - Player 5 (Yellow) for 10.00 seconds the text: The Red King has paid you 500!
Hire Warrior
Events
Unit - A unit enters Red_Warrior <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0407 <gen>
(Player 1 (Red) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Red_Return <gen>)
Player - Add -500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 6 (Orange) . Current gold
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: You have paid the Warrior 500
Game - Display to Player Group - Player 6 (Orange) for 10.00 seconds the text: The Red King has paid you 500!
Hire Vampire
Events
Unit - A unit enters Red_Vampire <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0407 <gen>
(Player 1 (Red) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Red_Return <gen>)
Player - Add -500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 7 (Green) . Current gold
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: You have paid the Vampire 500
Game - Display to Player Group - Player 7 (Green) for 10.00 seconds the text: The Red King has paid you 500!
Hire Archer
Events
Unit - A unit enters Red_Archer <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0407 <gen>
(Player 1 (Red) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Red_Return <gen>)
Player - Add -500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 8 (Pink) . Current gold
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: You have paid the Archer 500
Game - Display to Player Group - Player 8 (Pink) for 10.00 seconds the text: The Red King has paid you 500!
Hire Death Knight
Events
Unit - A unit enters Red_Death_Knight <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0407 <gen>
(Player 1 (Red) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Red_Return <gen>)
Player - Add -500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 9 (Gray) . Current gold
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: You have paid the Death Knight 500
Game - Display to Player Group - Player 9 (Gray) for 10.00 seconds the text: The Red King has paid you 500!
Hire Dwarf
Events
Unit - A unit enters Red_Dwarf <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0407 <gen>
(Player 1 (Red) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Red_Return <gen>)
Player - Add -500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 10 (Light Blue) . Current gold
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: You have paid the Dwarf 500
Game - Display to Player Group - Player 10 (Light Blue) for 10.00 seconds the text: The Red King has paid you 500!
Hire Wolf Rider
Events
Unit - A unit enters Red_Wolf_Rider <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0407 <gen>
(Player 1 (Red) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Red_Return <gen>)
Player - Add -500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 11 (Dark Green) . Current gold
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: You have paid the Wolf Rider 500
Game - Display to Player Group - Player 11 (Dark Green) for 10.00 seconds the text: The Red King has paid you 500!
Blue Ally God
Events
Map initialization
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally with shared vision
Unruly Merc Dwarf Copy
Events
Player - Player 2 (Blue) types a chat message containing -kill Dwarf (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 10 (Light Blue) is an ally of Player 2 (Blue).) Equal to True
Actions
Unit - Kill Dwarf 0439 <gen>
Unruly Merc Death Knight Copy
Events
Player - Player 2 (Blue) types a chat message containing -kill Death Knight (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 9 (Gray) is an ally of Player 2 (Blue).) Equal to True
Actions
Unit - Kill Death Knight 0436 <gen>
Unruly Merc Wolf Rider Copy
Events
Player - Player 2 (Blue) types a chat message containing -kill Wolf Rider (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 11 (Dark Green) is an ally of Player 2 (Blue).) Equal to True
Actions
Unit - Kill Wolf Rider 0438 <gen>
Blue King Stay in
Events
Unit - A unit leaves Blue_King_Stay_in <gen>
Conditions
(Triggering unit) Equal to Tom 0492 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of Blue_King_Return <gen>)
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: The King needs to stay in his kingdom
Blue Keep Picker In
Events
Unit - A unit leaves Blue_Stay_In <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0408 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of Blue_Return <gen>)
Unruly Merc Copy
Events
Player - Player 2 (Blue) types a chat message containing -kill Mage (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 5 (Yellow) is an ally of Player 2 (Blue).) Equal to True
Actions
Unit - Kill Mage 0433 <gen>
Unruly Merc Warrior Copy
Events
Player - Player 2 (Blue) types a chat message containing -kill Warrior (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 6 (Orange) is an ally of Player 2 (Blue).) Equal to True
Actions
Unit - Kill Warrior 0434 <gen>
Unruly Merc Vampire Copy
Events
Player - Player 2 (Blue) types a chat message containing -kill Vampire (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 7 (Green) is an ally of Player 2 (Blue).) Equal to True
Actions
Unit - Kill Vampire 0435 <gen>
Unruly Merc Archer Copy
Events
Player - Player 2 (Blue) types a chat message containing -kill Archer (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 8 (Pink) is an ally of Player 2 (Blue).) Equal to True
Actions
Unit - Kill Archer 0432 <gen>
Hire Mage1
Events
Unit - A unit enters Blue_Mage <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0408 <gen>
(Player 2 (Blue) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Blue_Return <gen>)
Player - Add -500 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 5 (Yellow) . Current gold
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: You have paid the Mage 500
Game - Display to Player Group - Player 5 (Yellow) for 10.00 seconds the text: The Blue King has paid you 500!
Hire Warrior1
Events
Unit - A unit enters Blue_Warrior <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0408 <gen>
(Player 2 (Blue) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Blue_Return <gen>)
Player - Add -500 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 6 (Orange) . Current gold
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: You have paid the Warrior 500
Game - Display to Player Group - Player 6 (Orange) for 10.00 seconds the text: The Blue King has paid you 500!
Hire Vampire1
Events
Unit - A unit enters Blue_Vampire <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0408 <gen>
(Player 2 (Blue) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Blue_Return <gen>)
Player - Add -500 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 7 (Green) . Current gold
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: You have paid the Vampire 500
Game - Display to Player Group - Player 7 (Green) for 10.00 seconds the text: The Blue King has paid you 500!
Hire Archer1
Events
Unit - A unit enters Blue_Archer <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0408 <gen>
(Player 2 (Blue) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Blue_Return <gen>)
Player - Add -500 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 8 (Pink) . Current gold
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: You have paid the Archer 500
Game - Display to Player Group - Player 8 (Pink) for 10.00 seconds the text: The Blue King has paid you 500!
Hire Wolf Rider1
Events
Unit - A unit enters Blue_Wolf_Rider <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0408 <gen>
(Player 2 (Blue) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Blue_Return <gen>)
Player - Add -500 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 11 (Dark Green) . Current gold
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: You have paid the Wolf Rider 500
Game - Display to Player Group - Player 11 (Dark Green) for 10.00 seconds the text: The Blue King has paid you 500!
Hire Death Knight1
Events
Unit - A unit enters Blue_Death_Knight <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0408 <gen>
(Player 2 (Blue) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Blue_Return <gen>)
Player - Add -500 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 9 (Gray) . Current gold
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: You have paid the Death Knight 500
Game - Display to Player Group - Player 9 (Gray) for 10.00 seconds the text: The Blue King has paid you 500!
Hire Dwarf1
Events
Unit - A unit enters Blue_Dwarf <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0408 <gen>
(Player 2 (Blue) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Blue_Return <gen>)
Player - Add -500 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 10 (Light Blue) . Current gold
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: You have paid the Dwarf 500
Game - Display to Player Group - Player 10 (Light Blue) for 10.00 seconds the text: The Blue King has paid you 500!
Teal Ally God
Events
Map initialization
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Ally with shared vision
Unruly Merc Wolf Rider Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -kill Wolf Rider (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 11 (Dark Green) is an ally of Player 3 (Teal).) Equal to True
Actions
Unit - Kill Wolf Rider 0438 <gen>
Unruly Merc Death Knight Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -kill Death Knight (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 9 (Gray) is an ally of Player 3 (Teal).) Equal to True
Actions
Unit - Kill Death Knight 0436 <gen>
Unruly Merc Dwarf Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -kill Dwarf (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 10 (Light Blue) is an ally of Player 3 (Teal).) Equal to True
Actions
Unit - Kill Dwarf 0439 <gen>
Teal King Stay in
Events
Unit - A unit leaves Teal_King_Stay_in <gen>
Conditions
(Triggering unit) Equal to Kam 0118 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of Teal_King_Return <gen>)
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: The King needs to stay in his kingdom
Red Keep Picker In Copy 2
Events
Unit - A unit leaves Teal_Stay_In <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0409 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of Teal_Return <gen>)
Unruly Merc Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -kill Mage (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 5 (Yellow) is an ally of Player 3 (Teal).) Equal to True
Actions
Unit - Kill Mage 0433 <gen>
Unruly Merc Warrior Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -kill Warrior (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 6 (Orange) is an ally of Player 3 (Teal).) Equal to True
Actions
Unit - Kill Warrior 0434 <gen>
Unruly Merc Vampire Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -kill Vampire (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 7 (Green) is an ally of Player 3 (Teal).) Equal to True
Actions
Unit - Kill Vampire 0435 <gen>
Unruly Merc Archer Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -kill Archer (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 8 (Pink) is an ally of Player 3 (Teal).) Equal to True
Actions
Unit - Kill Archer 0432 <gen>
Hire Mage2
Events
Unit - A unit enters Teal_Mage <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0409 <gen>
(Player 3 (Teal) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Teal_Return <gen>)
Player - Add -500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 5 (Yellow) . Current gold
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: You have paid the Mage 500
Game - Display to Player Group - Player 5 (Yellow) for 10.00 seconds the text: The Teal King has paid you 500!
Hire Warrior2
Events
Unit - A unit enters Teal_Warrior <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0409 <gen>
(Player 3 (Teal) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Teal_Return <gen>)
Player - Add -500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 6 (Orange) . Current gold
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: You have paid the Warrior 500
Game - Display to Player Group - Player 6 (Orange) for 10.00 seconds the text: The Teal King has paid you 500!
Hire Vampire2
Events
Unit - A unit enters Teal_Vampire <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0409 <gen>
(Player 3 (Teal) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Teal_Return <gen>)
Player - Add -500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 7 (Green) . Current gold
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: You have paid the Vampire 500
Game - Display to Player Group - Player 7 (Green) for 10.00 seconds the text: The Teal King has paid you 500!
Hire Archer2
Events
Unit - A unit enters Teal_Archer <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0409 <gen>
(Player 3 (Teal) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Teal_Return <gen>)
Player - Add -500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 8 (Pink) . Current gold
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: You have paid the Archer 500
Game - Display to Player Group - Player 8 (Pink) for 10.00 seconds the text: The Teal King has paid you 500!
Hire Wolf Rider1 Copy
Events
Unit - A unit enters Teal_Wolf_Rider <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0409 <gen>
(Player 3 (Teal) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Teal_Return <gen>)
Player - Add -500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 11 (Dark Green) . Current gold
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: You have paid the Wolf Rider 500
Game - Display to Player Group - Player 11 (Dark Green) for 10.00 seconds the text: The Teal King has paid you 500!
Hire Death Knight1 Copy
Events
Unit - A unit enters Teal_Death_Knight <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0409 <gen>
(Player 3 (Teal) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Teal_Return <gen>)
Player - Add -500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 9 (Gray) . Current gold
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: You have paid the Death Knight 500
Game - Display to Player Group - Player 9 (Gray) for 10.00 seconds the text: The Teal King has paid you 500!
Hire Dwarf1 Copy
Events
Unit - A unit enters Teal_Dwarf <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0409 <gen>
(Player 3 (Teal) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Teal_Return <gen>)
Player - Add -500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 10 (Light Blue) . Current gold
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: You have paid the Dwarf 500
Game - Display to Player Group - Player 10 (Light Blue) for 10.00 seconds the text: The Teal King has paid you 500!
Purple Ally God
Events
Map initialization
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Ally with shared vision
Unruly Merc Dwarf Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -kill Dwarf (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 10 (Light Blue) is an ally of Player 4 (Purple).) Equal to True
Actions
Unit - Kill Dwarf 0439 <gen>
Unruly Merc Death Knight Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -kill Death Knight (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 9 (Gray) is an ally of Player 4 (Purple).) Equal to True
Actions
Unit - Kill Death Knight 0436 <gen>
Unruly Merc Wolf Rider Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -kill Wolf Rider (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 11 (Dark Green) is an ally of Player 4 (Purple).) Equal to True
Actions
Unit - Kill Wolf Rider 0438 <gen>
Purple King Stay in
Events
Unit - A unit leaves Purple_king_Stay_in <gen>
Conditions
(Triggering unit) Equal to Tom 0101 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of Purple_king_Return <gen>)
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: The King needs to stay in his kingdom
Purple Keep Picker In Copy 2 Copy
Events
Unit - A unit leaves Purple_Stay_In <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0410 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of Purple_Return <gen>)
Unruly Merc Copy 2 Copy
Events
Player - Player 4 (Purple) types a chat message containing -kill Mage (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 5 (Yellow) is an ally of Player 4 (Purple).) Equal to True
Actions
Unit - Kill Mage 0433 <gen>
Unruly Merc Warrior Copy 2 Copy
Events
Player - Player 4 (Purple) types a chat message containing -kill Warrior (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 6 (Orange) is an ally of Player 4 (Purple).) Equal to True
Actions
Unit - Kill Warrior 0434 <gen>
Unruly Merc Vampire Copy 2 Copy
Events
Player - Player 4 (Purple) types a chat message containing -kill Vampire (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 7 (Green) is an ally of Player 4 (Purple).) Equal to True
Actions
Unit - Kill Vampire 0435 <gen>
Unruly Merc Archer Copy 2 Copy
Events
Player - Player 4 (Purple) types a chat message containing -kill Archer (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 8 (Pink) is an ally of Player 4 (Purple).) Equal to True
Actions
Unit - Kill Archer 0432 <gen>
Hire Mage2 Copy
Events
Unit - A unit enters Purple_Mage <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0410 <gen>
(Player 4 (Purple) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Purple_Return <gen>)
Player - Add -500 to Player 4 (Purple) . Current gold
Player - Add 500 to Player 5 (Yellow) . Current gold
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: You have paid the Mage 500
Game - Display to Player Group - Player 5 (Yellow) for 10.00 seconds the text: The Purple King has paid you 500!
Hire Warrior2 Copy
Events
Unit - A unit enters Purple_Warrior <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0410 <gen>
(Player 4 (Purple) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Purple_Return <gen>)
Player - Add -500 to Player 4 (Purple) . Current gold
Player - Add 500 to Player 6 (Orange) . Current gold
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: You have paid the Warrior 500
Game - Display to Player Group - Player 6 (Orange) for 10.00 seconds the text: The Purple King has paid you 500!
Hire Vampire2 Copy
Events
Unit - A unit enters Purple_Vampire <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0410 <gen>
(Player 4 (Purple) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Purple_Return <gen>)
Player - Add -500 to Player 4 (Purple) . Current gold
Player - Add 500 to Player 7 (Green) . Current gold
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: You have paid the Vampire 500
Game - Display to Player Group - Player 7 (Green) for 10.00 seconds the text: The Purple King has paid you 500!
Hire Archer2 Copy
Events
Unit - A unit enters Purple_Archer <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0410 <gen>
(Player 4 (Purple) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Purple_Return <gen>)
Player - Add -500 to Player 4 (Purple) . Current gold
Player - Add 500 to Player 8 (Pink) . Current gold
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: You have paid the Archer 500
Game - Display to Player Group - Player 8 (Pink) for 10.00 seconds the text: The Purple King has paid you 500!
Hire Wolf Rider1 Copy Copy
Events
Unit - A unit enters Purple_Wolf_Rider <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0410 <gen>
(Player 4 (Purple) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Purple_Return <gen>)
Player - Add -500 to Player 4 (Purple) . Current gold
Player - Add 500 to Player 11 (Dark Green) . Current gold
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: You have paid the Wolf Rider 500
Game - Display to Player Group - Player 11 (Dark Green) for 10.00 seconds the text: The Purple King has paid you 500!
Hire Death Knight1 Copy Copy
Events
Unit - A unit enters Purple_Death_Knight <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0410 <gen>
(Player 4 (Purple) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Purple_Return <gen>)
Player - Add -500 to Player 4 (Purple) . Current gold
Player - Add 500 to Player 9 (Gray) . Current gold
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: You have paid the Death Knight 500
Game - Display to Player Group - Player 9 (Gray) for 10.00 seconds the text: The Purple King has paid you 500!
Hire Dwarf1 Copy Copy
Events
Unit - A unit enters Purple_Dwarf <gen>
Conditions
(Triggering unit) Equal to Give 500 to Knight 0410 <gen>
(Player 4 (Purple) Current gold) Greater than or equal to 500
Actions
Unit - Move (Triggering unit) instantly to (Center of Purple_Return <gen>)
Player - Add -500 to Player 4 (Purple) . Current gold
Player - Add 500 to Player 10 (Light Blue) . Current gold
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: You have paid the Dwarf 500
Game - Display to Player Group - Player 10 (Light Blue) for 10.00 seconds the text: The Purple King has paid you 500!
Mage Ally God
Events
Map initialization
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 12 (Brown) as an Ally with shared vision
Go to Red Mage
Events
Unit - A unit enters Mage_Purple <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Red_Mage <gen>)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Make Player 5 (Yellow) treat (Picked player) as an Ally with shared vision)
Go to Blue Mage
Events
Unit - A unit enters Mage_Teal <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Blue_Mage <gen>)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Make Player 5 (Yellow) treat (Picked player) as an Ally with shared vision)
Go to Teal Mage
Events
Unit - A unit enters Mage_Blue <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Teal_Mage <gen>)
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Make Player 5 (Yellow) treat (Picked player) as an Ally with shared vision)
Go to Purple Mage
Events
Unit - A unit enters Mage_Red <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Purple_Mage <gen>)
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Make Player 5 (Yellow) treat (Picked player) as an Ally with shared vision)
Mage Dies
Events
Unit - Mage 0433 <gen> Dies
Conditions
Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Enemy
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Enemy
Player Group - Pick every player in (All players) and do (Make (Picked player) treat Player 5 (Yellow) as an Enemy)
Player Group - Pick every player in (All players) and do (Make Player 5 (Yellow) treat (Picked player) as an Enemy)
Wait 10.00 seconds
Hero - Instantly revive Mage 0433 <gen> at (Center of Mage_Revive <gen>) , Show revival graphics
Mage Unhiring
Events
Player - Player 5 (Yellow) types a chat message containing -leave service (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make (All players) treat Player Group - Player 5 (Yellow) as an Enemy
Player Group - Make Player Group - Player 5 (Yellow) treat (All players) as an Enemy
Unit - Move Mage 0433 <gen> instantly to (Center of Mage_Revive <gen>)
Go to Red Warrior
Events
Unit - A unit enters Warrior_Red <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Red_Warrior <gen>)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Make (Picked player) treat Player 6 (Orange) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Make Player 6 (Orange) treat (Picked player) as an Ally with shared vision)
Go to Blue Warrior
Events
Unit - A unit enters Warrior_BLue <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Blue_Warrior <gen>)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Make (Picked player) treat Player 6 (Orange) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Make Player 6 (Orange) treat (Picked player) as an Ally with shared vision)
Go to Teal Warrior
Events
Unit - A unit enters Warrior_Teal <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Teal_Warrior <gen>)
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Make (Picked player) treat Player 6 (Orange) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Make Player 6 (Orange) treat (Picked player) as an Ally with shared vision)
Go to Purple Warrior
Events
Unit - A unit enters Warrior_Purple <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Purple_Warrior <gen>)
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Make (Picked player) treat Player 6 (Orange) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Make Player 6 (Orange) treat (Picked player) as an Ally with shared vision)
Warrior Ally God
Events
Map initialization
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Ally with shared vision
Warrior Dies
Events
Unit - Warrior 0434 <gen> Dies
Conditions
Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Enemy
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Enemy
Player Group - Pick every player in (All players) and do (Make (Picked player) treat Player 6 (Orange) as an Enemy)
Player Group - Pick every player in (All players) and do (Make Player 6 (Orange) treat (Picked player) as an Enemy)
Wait 10.00 seconds
Hero - Instantly revive Warrior 0434 <gen> at (Center of Warrior_Revive <gen>) , Show revival graphics
Warrior Unhiring
Events
Player - Player 6 (Orange) types a chat message containing -leave service (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make (All players) treat Player Group - Player 6 (Orange) as an Enemy
Player Group - Make Player Group - Player 6 (Orange) treat (All players) as an Enemy
Unit - Move Warrior 0434 <gen> instantly to (Center of Warrior_Revive <gen>)
Go to Red Vampire
Events
Unit - A unit enters Vampire_Red <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Red_Vampire <gen>)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Make (Picked player) treat Player 7 (Green) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Make Player 7 (Green) treat (Picked player) as an Ally with shared vision)
Go to Blue Vampire
Events
Unit - A unit enters Vampire_Blue <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Blue_Vampire <gen>)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Make (Picked player) treat Player 7 (Green) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Make Player 7 (Green) treat (Picked player) as an Ally with shared vision)
Go to Teal Vampire
Events
Unit - A unit enters Vampire_Teal <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Teal_Vampire <gen>)
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Make (Picked player) treat Player 7 (Green) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Make Player 7 (Green) treat (Picked player) as an Ally with shared vision)
Go to Purple Vampire
Events
Unit - A unit enters Vampire_Purple <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Purple_Vampire <gen>)
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Make (Picked player) treat Player 7 (Green) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Make Player 7 (Green) treat (Picked player) as an Ally with shared vision)
Vampirire Ally God
Events
Map initialization
Conditions
Actions
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Ally with shared vision
Vampire Dies
Events
Unit - Vampire 0435 <gen> Dies
Conditions
Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Enemy
Player Group - Pick every player in (All players) and do (Make (Picked player) treat Player 7 (Green) as an Enemy)
Player Group - Pick every player in (All players) and do (Make Player 7 (Green) treat (Picked player) as an Enemy)
Wait 10.00 seconds
Hero - Instantly revive Vampire 0435 <gen> at (Center of Vampire_Revive <gen>) , Show revival graphics
Vampire Unhiring
Events
Player - Player 7 (Green) types a chat message containing -leave service (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make (All players) treat Player Group - Player 7 (Green) as an Enemy
Player Group - Make Player Group - Player 7 (Green) treat (All players) as an Enemy
Unit - Move Vampire 0435 <gen> instantly to (Center of Vampire_Revive <gen>)
Archer Dies
Events
Unit - Archer 0432 <gen> Dies
Conditions
Actions
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Enemy
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Enemy
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Enemy
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Enemy
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Enemy
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Enemy
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Enemy
Player Group - Pick every player in (All players) and do (Make (Picked player) treat Player 8 (Pink) as an Enemy)
Player Group - Pick every player in (All players) and do (Make Player 8 (Pink) treat (Picked player) as an Enemy)
Wait 10.00 seconds
Hero - Instantly revive Archer 0432 <gen> at (Center of Archer_Revive <gen>) , Show revival graphics
Archer Unhiring
Events
Player - Player 8 (Pink) types a chat message containing -leave service (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make (All players) treat Player Group - Player 8 (Pink) as an Enemy
Player Group - Make Player Group - Player 8 (Pink) treat (All players) as an Enemy
Unit - Move Archer 0432 <gen> instantly to (Center of Archer_Revive <gen>)
Go to Red Archer
Events
Unit - A unit enters Archer_Red <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Red_Archer <gen>)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Make (Picked player) treat Player 8 (Pink) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Make Player 8 (Pink) treat (Picked player) as an Ally with shared vision)
Go to Blue Archer
Events
Unit - A unit enters Archer_Blue <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Blue_Archer <gen>)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Make (Picked player) treat Player 8 (Pink) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Make Player 8 (Pink) treat (Picked player) as an Ally with shared vision)
Go to Teal Archer
Events
Unit - A unit enters Archer_Teal <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Teal_Archer <gen>)
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Make (Picked player) treat Player 8 (Pink) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Make Player 8 (Pink) treat (Picked player) as an Ally with shared vision)
Go to Purple Archer
Events
Unit - A unit enters Archer_Purple <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Purple_Archer <gen>)
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Make (Picked player) treat Player 8 (Pink) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Make Player 8 (Pink) treat (Picked player) as an Ally with shared vision)
Death Knight Ally God
Events
Map initialization
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally with shared vision
Death Knight Die
Events
Unit - Death Knight 0436 <gen> Dies
Conditions
Actions
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Enemy
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Enemy
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Enemy
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Enemy
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Enemy
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Enemy
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Enemy
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Enemy
Player Group - Pick every player in (All players) and do (Make (Picked player) treat Player 9 (Gray) as an Enemy)
Player Group - Pick every player in (All players) and do (Make Player 9 (Gray) treat (Picked player) as an Enemy)
Wait 10.00 seconds
Hero - Instantly revive Death Knight 0436 <gen> at (Center of Death_Knight_Revive <gen>) , Show revival graphics
Death Knight Unhiring
Events
Player - Player 9 (Gray) types a chat message containing -leave service (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make (All players) treat Player Group - Player 9 (Gray) as an Enemy
Player Group - Make Player Group - Player 9 (Gray) treat (All players) as an Enemy
Unit - Move Death Knight 0436 <gen> instantly to (Center of Death_Knight_Revive <gen>)
Go to Red Death Knight
Events
Unit - A unit enters Death_Knight_Red <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Red_Death_Knight <gen>)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Make (Picked player) treat Player 9 (Gray) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Make Player 9 (Gray) treat (Picked player) as an Ally with shared vision)
Go to Blue Death Knight
Events
Unit - A unit enters Death_Knight_Blue <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Blue_Death_Knight <gen>)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Make (Picked player) treat Player 9 (Gray) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Make Player 9 (Gray) treat (Picked player) as an Ally with shared vision)
Go to Teal Death Knight
Events
Unit - A unit enters Death_Knight_Teal <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Teal_Death_Knight <gen>)
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Make (Picked player) treat Player 9 (Gray) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Make Player 9 (Gray) treat (Picked player) as an Ally with shared vision)
Go to Purple Death Knight
Events
Unit - A unit enters Death_Knight_Purple <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Purple_Death_Knight <gen>)
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Make (Picked player) treat Player 9 (Gray) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Make Player 9 (Gray) treat (Picked player) as an Ally with shared vision)
Dwarf Ally God
Events
Map initialization
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Ally with shared vision
Dwarf Die
Events
Unit - Dwarf 0439 <gen> Dies
Conditions
Actions
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Enemy
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Enemy
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Enemy
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Enemy
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Enemy
Player Group - Pick every player in (All players) and do (Make (Picked player) treat Player 10 (Light Blue) as an Enemy)
Player Group - Pick every player in (All players) and do (Make Player 10 (Light Blue) treat (Picked player) as an Enemy)
Wait 10.00 seconds
Hero - Instantly revive Dwarf 0439 <gen> at (Center of Dwarf_Revive <gen>) , Show revival graphics
Dward Unhiring
Events
Player - Player 10 (Light Blue) types a chat message containing -leave service (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make (All players) treat Player Group - Player 10 (Light Blue) as an Enemy
Player Group - Make Player Group - Player 10 (Light Blue) treat (All players) as an Enemy
Unit - Move Dwarf 0439 <gen> instantly to (Center of Dwarf_Revive <gen>)
Go to Red Dwarf
Events
Unit - A unit enters Dwarf_Red <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Red_Dwarf <gen>)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Make (Picked player) treat Player 10 (Light Blue) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Make Player 10 (Light Blue) treat (Picked player) as an Ally with shared vision)
Go to Blue Dwarf
Events
Unit - A unit enters Dwarf_Blue <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Blue_Dwarf <gen>)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Make (Picked player) treat Player 10 (Light Blue) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Make Player 10 (Light Blue) treat (Picked player) as an Ally with shared vision)
Go to Teal Dwarf
Events
Unit - A unit enters Dwarf_Teal <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Teal_Dwarf <gen>)
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Make (Picked player) treat Player 10 (Light Blue) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Make Player 10 (Light Blue) treat (Picked player) as an Ally with shared vision)
Go to Purple Dwarf
Events
Unit - A unit enters Dwarf_Purple <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Purple_Dwarf <gen>)
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Make (Picked player) treat Player 10 (Light Blue) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Make Player 10 (Light Blue) treat (Picked player) as an Ally with shared vision)
Go to Red Wolf Rider
Events
Unit - A unit enters Wolf_Rider_Red <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Red_Wolf_Rider <gen>)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Make (Picked player) treat Player 11 (Dark Green) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Make Player 11 (Dark Green) treat (Picked player) as an Ally with shared vision)
Go to Blue Wolf Rider
Events
Unit - A unit enters Wolf_Rider_Blue <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Blue_Wolf_Rider <gen>)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Make (Picked player) treat Player 11 (Dark Green) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Make Player 11 (Dark Green) treat (Picked player) as an Ally with shared vision)
Go to Teal Wolf Rider
Events
Unit - A unit enters Wolf_Rider_Teal <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Teal_Wolf_Rider <gen>)
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Make (Picked player) treat Player 11 (Dark Green) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Make Player 11 (Dark Green) treat (Picked player) as an Ally with shared vision)
Go to Purple Wolf Rider
Events
Unit - A unit enters Wolf_Rider_Purple <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Purple_Wolf_Rider <gen>)
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Make (Picked player) treat Player 11 (Dark Green) as an Ally with shared vision)
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Make Player 11 (Dark Green) treat (Picked player) as an Ally with shared vision)
Wolf Rider Ally God
Events
Map initialization
Conditions
Actions
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally with shared vision
Wolf Rider Die
Events
Unit - Wolf Rider 0438 <gen> Dies
Conditions
Actions
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Enemy
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Enemy
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Enemy
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Enemy
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Enemy
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Enemy
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Enemy
Player Group - Pick every player in (All players) and do (Make (Picked player) treat Player 11 (Dark Green) as an Enemy)
Player Group - Pick every player in (All players) and do (Make Player 11 (Dark Green) treat (Picked player) as an Enemy)
Wait 10.00 seconds
Hero - Instantly revive Wolf Rider 0438 <gen> at (Center of Wolf_Rider_Revive <gen>) , Show revival graphics
Wolf Rider Unhiring
Events
Player - Player 11 (Dark Green) types a chat message containing -leave service (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make (All players) treat Player Group - Player 11 (Dark Green) as an Enemy
Player Group - Make Player Group - Player 11 (Dark Green) treat (All players) as an Enemy
Unit - Move Wolf Rider 0438 <gen> instantly to (Center of Wolf_Rider_Revive <gen>)
Create Creep Center
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 5 . (Random level 8 creep unit-type) for Neutral Hostile at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 5 . (Random level 9 creep unit-type) for Neutral Hostile at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 5 . (Random level 7 creep unit-type) for Neutral Hostile at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 5 . (Random level 6 creep unit-type) for Neutral Hostile at (Random point in Center <gen>) facing Default building facing degrees
Create Creep NW 2
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 5 . (Random level 8 creep unit-type) for Neutral Hostile at (Random point in NW_2 <gen>) facing Default building facing degrees
Create Creep NW
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 5 . (Random level 6 creep unit-type) for Neutral Hostile at (Random point in NW_1 <gen>) facing Default building facing degrees
Unit - Create 5 . (Random level 7 creep unit-type) for Neutral Hostile at (Random point in NW_1 <gen>) facing Default building facing degrees
Create Creep SE
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 5 . (Random level 6 creep unit-type) for Neutral Hostile at (Random point in SE_1 <gen>) facing Default building facing degrees
Create Creep SE 2
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 5 . (Random level 7 creep unit-type) for Neutral Hostile at (Random point in SE_2 <gen>) facing Default building facing degrees
Create Creep SE 3
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 5 . (Random level 8 creep unit-type) for Neutral Hostile at (Random point in SE_3 <gen>) facing Default building facing degrees
Extra Experience
Events
Map initialization
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 150.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 150.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 150.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 150.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 130.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 110.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 110.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 110.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 110.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 110.00 % experience from future kills
Hero - Make Player 11 (Dark Green) Heroes gain 110.00 % experience from future kills
Golem Leave
Events
Unit - A unit leaves THE_fire_golem <gen>
Conditions
(Triggering unit) Equal to
Actions
Unit - Move (Triggering unit) instantly to (Center of THE_fire_golem <gen>)
Make Farms Invulnerable
Events
Map initialization
Conditions
Actions
Unit - Make wall/farm 0351 <gen> Invulnerable
Unit - Make wall/farm 0358 <gen> Invulnerable
Unit - Make wall/farm 0392 <gen> Invulnerable
Unit - Make wall/farm 0396 <gen> Invulnerable
Unit - Make wall/farm 0400 <gen> Invulnerable
Unit - Make wall/farm 0404 <gen> Invulnerable
Unit - Make wall/farm 0578 <gen> Invulnerable
Gods Gift of Gold
Events
Unit - A unit Uses an item
Conditions
(Item being manipulated) Equal to (Item carried by (Hero manipulating item) of type God's gift of gold.)
Actions
Player - Add 5000 to (Owner of (Triggering unit)) . Current gold
Gods Gift of Wood
Events
Unit - A unit Uses an item
Conditions
(Item being manipulated) Equal to (Item carried by (Hero manipulating item) of type God's gift of wood.)
Actions
Player - Add 5000 to (Owner of (Triggering unit)) . Current lumber
Ally All
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Ally
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Ally
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Ally
Player - Make Player 12 (Brown) treat Player 5 (Yellow) as an Ally
Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Ally
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Ally
Player - Make Player 12 (Brown) treat Player 8 (Pink) as an Ally
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Ally
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Make Player 12 (Brown) treat (Picked player) as an Ally)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Make Player 12 (Brown) treat (Picked player) as an Ally)
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Make Player 12 (Brown) treat (Picked player) as an Ally)
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Make Player 12 (Brown) treat (Picked player) as an Ally)
Give God Resources
Events
Map initialization
Conditions
Actions
Player - Add 1000000000 to Player 12 (Brown) . Current gold
Player - Add 1000000000 to Player 12 (Brown) . Current lumber
Kick yellow
Events
Player - Player 12 (Brown) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Kick orange
Events
Player - Player 11 (Dark Green) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
Kick green
Events
Player - Player 12 (Brown) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Defeat!
Kick pink
Events
Player - Player 12 (Brown) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: Defeat!
Kick gray
Events
Player - Player 12 (Brown) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat!
Kick light blue
Events
Player - Player 12 (Brown) types a chat message containing -kick light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Kick dark green
Events
Player - Player 12 (Brown) types a chat message containing -kick dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
mage
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads Mage at (Center of Blue_Mage <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Mage at (Center of Purple_Mage <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Mage at (Center of Red_Mage <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Mage at (Center of Teal_Mage <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
warrior
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads Warrior at (Center of Blue_Warrior <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Warrior at (Center of Purple_Warrior <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Warrior at (Center of Red_Warrior <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Warrior at (Center of Teal_Warrior <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
vampire
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads Vampire at (Center of Blue_Vampire <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Vampire at (Center of Purple_Vampire <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Vampire at (Center of Red_Vampire <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Vampire at (Center of Teal_Vampire <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
archer
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads Archer at (Center of Blue_Archer <gen>) with Z offset 5.00 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Archer at (Center of Purple_Archer <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Archer at (Center of Red_Archer <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Archer at (Center of Teal_Archer <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
death knight
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads Death Knight at (Center of Blue_Death_Knight <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Death Knight at (Center of Purple_Death_Knight <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Death Knight at (Center of Red_Death_Knight <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Death Knight at (Center of Teal_Death_Knight <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
dwarf
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads Dwarf at (Center of Blue_Dwarf <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Dwarf at (Center of Purple_Dwarf <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Dwarf at (Center of Red_Dwarf <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Dwarf at (Center of Teal_Dwarf <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
wolf rider
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads Wolf Rider at (Center of Blue_Wolf_Rider <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Wolf Rider at (Center of Purple_Wolf_Rider <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Wolf Rider at (Center of Red_Wolf_Rider <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Wolf Rider at (Center of Teal_Wolf_Rider <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Red Gone
Events
Time - Every 10.00 seconds of game time
Conditions
((Player 1 (Red) slot status) Equal to Is unused) or ((Player 1 (Red) slot status) Equal to Has left the game)
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Drop (Item carried by (Picked unit) of type Ankh of Reincarnation) from (Picked unit).)
Wait 0.01 seconds
Item - Pick every item in Red_king_Stay_in <gen> and do (Remove (Picked item))
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit))
Trigger - Turn off Go_to_Red_Archer <gen>
Trigger - Turn off Go_to_Red_Death_Knight <gen>
Trigger - Turn off Go_to_Red_Dwarf <gen>
Trigger - Turn off Go_to_Red_Mage <gen>
Trigger - Turn off Go_to_Red_Vampire <gen>
Trigger - Turn off Go_to_Red_Warrior <gen>
Trigger - Turn off Go_to_Red_Wolf_Rider <gen>
Game - Display to (All players) the text: Red has left the game, and has been defeated.
Trigger - Turn off (This trigger)
Blue Gone
Events
Time - Every 10.00 seconds of game time
Conditions
((Player 2 (Blue) slot status) Equal to Is unused) or ((Player 2 (Blue) slot status) Equal to Has left the game)
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Drop (Item carried by (Picked unit) of type Ankh of Reincarnation) from (Picked unit).)
Wait 0.01 seconds
Item - Pick every item in Blue_King_Stay_in <gen> and do (Remove (Picked item))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))
Trigger - Turn off Go_to_Blue_Archer <gen>
Trigger - Turn off Go_to_Blue_Death_Knight <gen>
Trigger - Turn off Go_to_Blue_Dwarf <gen>
Trigger - Turn off Go_to_Blue_Mage <gen>
Trigger - Turn off Go_to_Blue_Vampire <gen>
Trigger - Turn off Go_to_Blue_Warrior <gen>
Trigger - Turn off Go_to_Blue_Wolf_Rider <gen>
Game - Display to (All players) the text: Blue has left the game, and has been defeated.
Trigger - Turn off (This trigger)
Teal Gone
Events
Time - Every 10.00 seconds of game time
Conditions
((Player 3 (Teal) slot status) Equal to Is unused) or ((Player 3 (Teal) slot status) Equal to Has left the game)
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Drop (Item carried by (Picked unit) of type Ankh of Reincarnation) from (Picked unit).)
Wait 0.01 seconds
Item - Pick every item in Teal_King_Stay_in <gen> and do (Remove (Picked item))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit))
Trigger - Turn off Go_to_Teal_Archer <gen>
Trigger - Turn off Go_to_Teal_Death_Knight <gen>
Trigger - Turn off Go_to_Teal_Dwarf <gen>
Trigger - Turn off Go_to_Teal_Mage <gen>
Trigger - Turn off Go_to_Teal_Vampire <gen>
Trigger - Turn off Go_to_Teal_Warrior <gen>
Trigger - Turn off Go_to_Teal_Wolf_Rider <gen>
Game - Display to (All players) the text: Teal has left the game, and has been defeated.
Trigger - Turn off (This trigger)
Purple Gone
Events
Time - Every 10.00 seconds of game time
Conditions
((Player 4 (Purple) slot status) Equal to Is unused) or ((Player 4 (Purple) slot status) Equal to Has left the game)
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Drop (Item carried by (Picked unit) of type Ankh of Reincarnation) from (Picked unit).)
Wait 0.01 seconds
Item - Pick every item in Purple_king_Stay_in <gen> and do (Remove (Picked item))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit))
Trigger - Turn off Go_to_Purple_Archer <gen>
Trigger - Turn off Go_to_Purple_Death_Knight <gen>
Trigger - Turn off Go_to_Purple_Dwarf <gen>
Trigger - Turn off Go_to_Purple_Mage <gen>
Trigger - Turn off Go_to_Purple_Vampire <gen>
Trigger - Turn off Go_to_Purple_Warrior <gen>
Trigger - Turn off Go_to_Purple_Wolf_Rider <gen>
Game - Display to (All players) the text: Purple has left the game, and has been defeated.
Trigger - Turn off (This trigger)
Quest Log
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Press F9 for more directions.
Wait 15.00 seconds
Game - Display to (All players) for 4.00 seconds the text: If you want to suggest or report bugs add : [email protected]
Quest - Create a Required quest titled King Hints with the description Kings: Build like a normal melee game, then hire a Knight to do your bidding and vanquish thy foes. If a Knight is being bad, simply say -kill (Hero) exp. -kill Warrior, -kill Archer. Make sure to pay your Knight or he'll be weak, and also might leave you for another King, so you've been warned. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Knight Hints with the description Knights: Go kill monsters, and obey your King, and other fellow Knights.To go work for a king, step on the circle of power for that color. Ex. Step on the red circle to be a Knight for the red King.To leave a king's service type leave serviceNOTE: This will cause all of your units to perish! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Belt Upgrade
Events
Unit - A unit Uses an item
Conditions
(((Triggering unit) has an item of type GOD"S ORB) Equal to True) and (((Item-type of (Item being manipulated)) Equal to Shadow Orb Fragment!!!) and (((Triggering unit) has an item of type Belt of Godlike Strength) Equal to True))
Actions
Wait 0.01 seconds
Item - Remove (Item carried by (Triggering unit) of type Belt of Godlike Strength)
Hero - Create Belt of Unsurpasable Strength. and give it to (Triggering unit)
Chime Upgrade
Events
Unit - A unit Uses an item
Conditions
(((Triggering unit) has an item of type GOD"S ORB) Equal to True) and (((Item-type of (Item being manipulated)) Equal to Shadow Orb Fragment!!!) and (((Triggering unit) has an item of type GOD'S Wind Chime.) Equal to True))
Actions
Wait 0.01 seconds
Item - Remove (Item carried by (Triggering unit) of type GOD'S Wind Chime.)
Hero - Create The Eternal Wind Chime. and give it to (Triggering unit)
Circlet Upgrade Copy 2
Events
Unit - A unit Uses an item
Conditions
(((Triggering unit) has an item of type GOD"S ORB) Equal to True) and (((Item-type of (Item being manipulated)) Equal to Shadow Orb Fragment!!!) and (((Triggering unit) has an item of type Circlet of Divine Nobility) Equal to True))
Actions
Wait 0.01 seconds
Item - Remove (Item carried by (Triggering unit) of type Circlet of Divine Nobility)
Hero - Create Circlet of Limitless Nobility and give it to (Triggering unit)
Dropped god orb
Events
Unit - A unit Loses an item
Conditions
(Item being manipulated) Equal to (Item carried by (Triggering unit) of type GOD"S ORB)
Actions
Item - Remove (Item being manipulated)
Mantle Upgrade Copy
Events
Unit - A unit Uses an item
Conditions
(((Triggering unit) has an item of type GOD"S ORB) Equal to True) and (((Item-type of (Item being manipulated)) Equal to Shadow Orb Fragment!!!) and (((Triggering unit) has an item of type Mantle of Divine Intelligence) Equal to True))
Actions
Wait 0.01 seconds
Item - Remove (Item carried by (Triggering unit) of type Mantle of Divine Intelligence)
Hero - Create Mantle of Godlike Knowledge and give it to (Triggering unit)
Ring Upgrade
Events
Unit - A unit Uses an item
Conditions
(((Triggering unit) has an item of type GOD"S ORB) Equal to True) and (((Item-type of (Item being manipulated)) Equal to Shadow Orb Fragment!!!) and (((Triggering unit) has an item of type Ring of Complete Regneration) Equal to True))
Actions
Wait 0.01 seconds
Item - Remove (Item carried by (Triggering unit) of type Ring of Complete Regneration)
Hero - Create GOD's Ring of Complete Regneration and give it to (Triggering unit)
shadow Orb
Events
Unit - A unit Uses an item
Conditions
((Item-type of (Item being manipulated)) Equal to Shadow Orb Fragment!!!) and (((Triggering unit) has an item of type Shadow Orb +1) Equal to True)
Actions
Wait 0.01 seconds
Item - Remove (Item carried by (Triggering unit) of type Shadow Orb +1)
Hero - Create Shadow Orb +2 and give it to (Triggering unit)
shadow Orb 1
Events
Unit - A unit Uses an item
Conditions
((Item-type of (Item being manipulated)) Equal to Shadow Orb Fragment!!!) and (((Triggering unit) has an item of type Shadow Orb +2) Equal to True)
Actions
Wait 0.01 seconds
Item - Remove (Item carried by (Triggering unit) of type Shadow Orb +2)
Hero - Create Shadow Orb +3 and give it to (Triggering unit)
shadow Orb 2
Events
Unit - A unit Uses an item
Conditions
((Item-type of (Item being manipulated)) Equal to Shadow Orb Fragment!!!) and (((Triggering unit) has an item of type Shadow Orb +3) Equal to True)
Actions
Wait 0.01 seconds
Item - Remove (Item carried by (Triggering unit) of type Shadow Orb +3)
Hero - Create Shadow Orb +4 and give it to (Triggering unit)
shadow Orb 3
Events
Unit - A unit Uses an item
Conditions
((Item-type of (Item being manipulated)) Equal to Shadow Orb Fragment!!!) and (((Triggering unit) has an item of type Shadow Orb +4) Equal to True)
Actions
Wait 0.01 seconds
Item - Remove (Item carried by (Triggering unit) of type Shadow Orb +4)
Hero - Create Shadow Orb +5 and give it to (Triggering unit)
shadow Orb 4
Events
Unit - A unit Uses an item
Conditions
((Item-type of (Item being manipulated)) Equal to Shadow Orb Fragment!!!) and (((Triggering unit) has an item of type Shadow Orb +5) Equal to True)
Actions
Wait 0.01 seconds
Item - Remove (Item carried by (Triggering unit) of type Shadow Orb +5)
Hero - Create Shadow Orb +6 and give it to (Triggering unit)
shadow Orb 5
Events
Unit - A unit Uses an item
Conditions
((Item-type of (Item being manipulated)) Equal to Shadow Orb Fragment!!!) and (((Triggering unit) has an item of type Shadow Orb +6) Equal to True)
Actions
Wait 0.01 seconds
Item - Remove (Item carried by (Triggering unit) of type Shadow Orb +6)
Hero - Create Shadow Orb +7 and give it to (Triggering unit)
shadow Orb 6
Events
Unit - A unit Uses an item
Conditions
((Item-type of (Item being manipulated)) Equal to Shadow Orb Fragment!!!) and (((Triggering unit) has an item of type Shadow Orb +7) Equal to True)
Actions
Wait 0.01 seconds
Item - Remove (Item carried by (Triggering unit) of type Shadow Orb +7)
Hero - Create Shadow Orb +8 and give it to (Triggering unit)
shadow Orb 7
Events
Unit - A unit Uses an item
Conditions
((Item-type of (Item being manipulated)) Equal to Shadow Orb Fragment!!!) and (((Triggering unit) has an item of type Shadow Orb +8) Equal to True)
Actions
Wait 0.01 seconds
Item - Remove (Item carried by (Triggering unit) of type Shadow Orb +8)
Hero - Create Shadow Orb +9 and give it to (Triggering unit)
shadow Orb 8
Events
Unit - A unit Uses an item
Conditions
((Item-type of (Item being manipulated)) Equal to Shadow Orb Fragment!!!) and (((Triggering unit) has an item of type Shadow Orb +9) Equal to True)
Actions
Wait 0.01 seconds
Item - Remove (Item carried by (Triggering unit) of type Shadow Orb +9)
Hero - Create GOD"S ORB and give it to (Triggering unit)
Wrath Sword Upgrade
Events
Unit - A unit Uses an item
Conditions
(((Triggering unit) has an item of type GOD"S ORB) Equal to True) and (((Item-type of (Item being manipulated)) Equal to Shadow Orb Fragment!!!) and (((Triggering unit) has an item of type Flaming Sword Of Wrath) Equal to True))
Actions
Wait 0.01 seconds
Item - Remove (Item carried by (Triggering unit) of type Flaming Sword Of Wrath)
Hero - Create Flaming Sword Of Death. and give it to (Triggering unit)
Use The Orb
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Shadow Orb Fragment!!!
Actions
Hero - Order (Triggering unit) to use (Item being manipulated)
Kings Elite Red
Events
Time - Every 1200.00 seconds of game time
Conditions
(Tommy 0069 <gen> is alive) Equal to True
Actions
Unit - Create 3 . King's Elite for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Kings Elite Blue
Events
Time - Every 1200.00 seconds of game time
Conditions
(Tom 0492 <gen> is alive) Equal to True
Actions
Unit - Create 3 . King's Elite for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Kings Elite Teal
Events
Time - Every 1200.00 seconds of game time
Conditions
(Kam 0118 <gen> is alive) Equal to True
Actions
Unit - Create 3 . King's Elite for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Kings Elite Purple
Events
Time - Every 1200.00 seconds of game time
Conditions
(Tom 0101 <gen> is alive) Equal to True
Actions
Unit - Create 3 . King's Elite for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Defeat Red
Events
Unit - Castle 0012 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Set Variable Set DefeatCounter = (DefeatCounter + 1)
Defeat Blue
Events
Unit - Castle 0025 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Set Variable Set DefeatCounter = (DefeatCounter + 1)
Defeat Teal
Events
Unit - Castle 0038 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Set Variable Set DefeatCounter = (DefeatCounter + 1)
Defeat Purple
Events
Unit - Castle 0051 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Set Variable Set DefeatCounter = (DefeatCounter + 1)
Victory
Events
Time - Every 5.00 seconds of game time
Conditions
DefeatCounter Equal to 3
Actions
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Victory (Picked player) (Show dialogs, Show scores))
RoIS Combine
Events
Unit - A unit Acquires an item
Conditions
Or - Any (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to Boots of Super Speed
(Item-type of (Item being manipulated)) Equal to Boots of Quel'Thalas +6
((Hero manipulating item) has an item of type Boots of Super Speed) Equal to True
((Hero manipulating item) has an item of type Boots of Quel'Thalas +6) Equal to True
Actions
Set Variable Set Ingredients = "2"
Set Variable Set RecipeFactor[1] = "bspd"
Set Variable Set RecipeFactor[2] = "belv"
For each (Integer A) from 1 to Ingredients , do (Actions)
Loop - Actions
Set Variable Set FactorCleared[(Integer A)] = "false"
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to Ingredients , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to RecipeFactor[(Integer B)]
FactorCleared[(Integer B)] Equal to False
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) in slot (Integer A))
Set Variable Set FactorCleared[(Integer B)] = "true"
Else - Actions
Hero - Create Wirt's Other Leg and give it to (Hero manipulating item)
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