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Triggers
KingdomUnderSiege1.38.4.w3x
Variables
Set Up
moneys
moneys Copy
oh noes
Gates
Gate Open
Gate Close
how to
victory/defeat
king dies
throne room
entrance
exit
tips/credits/email
credits
number 1
number 2
email
-cs
cs
cs msg
legolas797x's hero
Untitled Trigger 001
leavers
Untitled Trigger 002
Last Defence
Invuln
Timed Game
Timer
Times Up
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
WinKingTimer
timer
No
moneys
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 5000 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50000 to (Picked player).Current lumber)
moneys Copy
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Player Group - Pick every player in (All enemies of Player 1 (Red).) and do (Add 10000 to (Picked player).Current gold)
oh noes
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Warning: Enter At Your Own Risk! at (Center of warning_enter_at_own_risk <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 0.00 %, 0.00 %), and 25.00 % transparency
Gate Open
Events
Player - Player 1 (Red) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open City Entrance 0101 <gen>
Destructible - Open City Entrance 0100 <gen>
Gate Close
Events
Player - Player 1 (Red) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close City Entrance 0100 <gen>
Destructible - Close City Entrance 0101 <gen>
how to
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Gate Commands:-open-close
king dies
Events
Unit - Paladin 0000 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The king has died! You are Victorious!
Game - Defeat Player 1 (Red) with the message: Your Subordinates failed to protect you!
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Defeat (Picked player) with the message: You failed to protect your beloved king! What kind of subordinates are you?)
Player Group - Pick every player in (All enemies of Player 1 (Red).) and do (Victory (Picked player) (Show dialogs, Show scores))
entrance
Events
Unit - A unit enters entrance <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of entrance_2 <gen>)
exit
Events
Unit - A unit enters exit <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of exit_2 <gen>)
credits
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Game - Display to (All players) for 120.00 seconds the text: Credits:Testers: CHECK QUEST TO FIND OUT.Made by: I)eath2u4me (thats the letter " i " in "I)".)
Quest - Create a Required quest titled Testers with the description Ren, FeelMyRath, Dark-Hunter89, faramir94, kooler11, Blooder27, Thorns, Lionbane, aman89, zaku12, Capt_Bright, Legolas797x, 1)arkdemon, aznpride11, GustauveVIII, RebellAndrew.Thanks to RebellAndrew, my map is saved from the Fatal Error. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Made By with the description I)eath2u4me, also known as Goldeneye_007.Assistants: RebellAndrewEmail: [email protected] , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Team One with the description Protect the King (RED) with all your life. If he dies, you lose. Kill all barbarians to win. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Team Two with the description Kill the king's hero, the King (RED). If you all die, you lose. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
number 1
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: WARNING!: When using the circles of power to get into the throne room, only send a couple of units at a time. Same with exiting. It will cause lagg unless you send a few units per trip.
number 2
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: BARBARIANS KILL THE KING!!! KING KILL THE BARBARIANS!!!
email
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 45.00 seconds the text: If you have any suggestions, bugs you find, or anything else, let me know while playing, or through email.Email= [email protected]
cs
Events
Player - Player 1 (Red) types a chat message containing -cs (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cs (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cs (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cs (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cs (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cs (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cs (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cs (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -cs (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -cs (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -cs (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -cs (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Clear the screen of text messages for (All players) .
cs msg
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) the text: player one can type " -cs " to remove any text on the screen that the game shows. Just type it with out the " ".
Untitled Trigger 001
Events
Player - Player 1 (Red) types a chat message containing -legolas797x rules (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -legolas797x rules (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -legolas797x rules (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Ranger for Player 1 (Red) at (Center of hero_cheat_region <gen>) facing Default building facing degrees
Unit - Create 1 . Ranger for Player 2 (Blue) at (Center of hero_cheat_region <gen>) facing Default building facing degrees
Unit - Create 1 . Ranger for Player 3 (Teal) at (Center of hero_cheat_region <gen>) facing Default building facing degrees
Unit - Create 1 . Ranger for Player 4 (Purple) at (Center of hero_cheat_region <gen>) facing Default building facing degrees
Wait 2.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 002
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game! What a faggot loser. Guess he/she/it sucks at playing...)
Invuln
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Make Barracks 0183 <gen> Invulnerable
Unit - Make Barracks 0212 <gen> Invulnerable
Unit - Make Barracks 0100 <gen> Invulnerable
Timer
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for WinKingTimer with title King Wins In...
Countdown Timer - Start WinKingTimer as a One-shot timer that will expire in 3600.00 seconds
Times Up
Events
Time - Elapsed game time is 3605.00 seconds
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in (All enemies of Player 1 (Red).) and do (Defeat (Picked player) with the message: You didn't kill the king in time! Now he's escaped.)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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