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How to import king vegeta ssj

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model king vegeta ssj of the bundle king vegeta ssj. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file king vegeta ssj.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

king vegeta ssj
King Vegeta_Portrait.mdx
King vegeta1(new).BLP
King Vegeta 2.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing King Vegeta_Portrait.mdx

Now Click the "Import File" Button:

Next select 'King Vegeta_Portrait.mdx' in the folder which you extracted from the zip archive:

king vegeta ssj
King Vegeta_Portrait.mdx
King Vegeta 2.blp
King vegeta1(new).BLP

The file has been properly added to the map archive:

King Vegeta_Portrait.mdx
Model
209
war3mapimported/King Vegeta_Portrait.mdx

Done, you have imported the file King Vegeta_Portrait.mdx.

Importing King Vegeta 2.blp

Now Click the "Import File" Button:

Next select 'King Vegeta 2.blp' in the folder which you extracted from the zip archive:

king vegeta ssj
King Vegeta_Portrait.mdx
King Vegeta 2.blp
King vegeta1(new).BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

King Vegeta_Portrait.mdx
Model
209
war3mapimported/King Vegeta_Portrait.mdx
King Vegeta 2.blp
Image / Texture
44
war3mapimported/King Vegeta 2.blp

Double-click the file King Vegeta 2.blp:

King Vegeta 2.blp
Image / Texture
44
war3mapimported/King Vegeta 2.blp

Tick the box "Use Custom Path" and type in the correct path:

King Vegeta 2.blp
Image / Texture
44
King Vegeta 2.blp

The file has been properly added to the map archive:

King Vegeta_Portrait.mdx
Model
209
war3mapimported/King Vegeta_Portrait.mdx
King Vegeta 2.blp
Image / Texture
44
King Vegeta 2.blp

Done, you have imported the file King Vegeta 2.blp.

Importing King vegeta1(new).BLP

Now Click the "Import File" Button:

Next select 'King vegeta1(new).BLP' in the folder which you extracted from the zip archive:

king vegeta ssj
King Vegeta_Portrait.mdx
King Vegeta 2.blp
King vegeta1(new).BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

King Vegeta_Portrait.mdx
Model
209
war3mapimported/King Vegeta_Portrait.mdx
King Vegeta 2.blp
Image / Texture
44
King Vegeta 2.blp
King vegeta1(new).BLP
Image / Texture
58
war3mapimported/King vegeta1(new).BLP

Double-click the file King vegeta1(new).BLP:

King vegeta1(new).BLP
Image / Texture
58
war3mapimported/King vegeta1(new).BLP

Tick the box "Use Custom Path" and type in the correct path:

King vegeta1(new).BLP
Image / Texture
58
King vegeta1(new).BLP

The file has been properly added to the map archive:

King Vegeta_Portrait.mdx
Model
209
war3mapimported/King Vegeta_Portrait.mdx
King Vegeta 2.blp
Image / Texture
44
King Vegeta 2.blp
King vegeta1(new).BLP
Image / Texture
58
King vegeta1(new).BLP

Done, you have imported the file King vegeta1(new).BLP.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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