• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Model validation: King Terenas Menethil II

king.mdx

0 errors 0 severe 34 warnings 64 unused
  • 10 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Sequence 0 - "Base"
    • "base" is not a standard name
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 15
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 16
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 17
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 18
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 19
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 20
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 122 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 139 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 31 Material 5
    • 31 Layer 0
      • 31 Alpha
        • Track 16 at frame 15900 is not in any sequence
        • Track 17 at frame 16000 is not in any sequence
        • Track 18 at frame 16067 is not in any sequence
        • Track 19 at frame 16133 is not in any sequence
        • Track 20 at frame 16233 is not in any sequence
        • Track 21 at frame 16333 is not in any sequence
        • Track 22 at frame 16400 is not in any sequence
        • Track 23 at frame 16467 is not in any sequence
        • Track 24 at frame 16567 is not in any sequence
        • Track 25 at frame 16600 is not in any sequence
        • Track 26 at frame 16667 is not in any sequence
        • Track 27 at frame 16733 is not in any sequence
        • Track 28 at frame 16800 is not in any sequence
        • Track 29 at frame 16867 is not in any sequence
        • Track 30 at frame 16933 is not in any sequence
        • Track 31 at frame 17233 is not in any sequence
        • Track 32 at frame 17333 is not in any sequence
        • Track 33 at frame 17400 is not in any sequence
        • Track 34 at frame 17467 is not in any sequence
        • Track 35 at frame 17533 is not in any sequence
        • Track 36 at frame 17600 is not in any sequence
        • Track 37 at frame 17667 is not in any sequence
        • Track 38 at frame 17733 is not in any sequence
        • Track 39 at frame 17767 is not in any sequence
        • Track 40 at frame 17800 is not in any sequence
        • Track 41 at frame 17833 is not in any sequence
        • Track 42 at frame 17867 is not in any sequence
        • Track 43 at frame 18700 is not in any sequence
        • Track 1 at frame 567 has exactly the same value as tracks 0 and 2
        • Track 9 at frame 11100 has exactly the same value as tracks 8 and 10
        • Track 6 at frame 8133 has exactly the same value as tracks 5 and 7
  • 1 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 1100 has roughly the same value as tracks 2 and 4
  • 2 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 22 at frame 5067 has roughly the same value as tracks 21 and 23
      • Track 84 at frame 8267 has roughly the same value as tracks 83 and 85
  • 2 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 22 at frame 5067 has roughly the same value as tracks 21 and 23
      • Track 84 at frame 8267 has roughly the same value as tracks 83 and 85
  • 1 Bone 11 - "bone_hand_left"
    • 1 Rotation
      • Track 36 at frame 5233 has exactly the same value as tracks 35 and 37
  • 1 Bone 12 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 73 at frame 8300 has roughly the same value as tracks 72 and 74
  • 1 Bone 18 - "L_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 2 at frame 367 has roughly the same value as tracks 1 and 3
  • 1 Bone 29 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 14 at frame 3967 has roughly the same value as tracks 13 and 15
  • 1 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 175 at frame 15267 has roughly the same value as tracks 174 and 176
  • 1 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 175 at frame 15267 has roughly the same value as tracks 174 and 176
  • 2 Bone 33 - "R_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 41 at frame 7733 has roughly the same value as tracks 40 and 42
      • Track 49 at frame 9167 has roughly the same value as tracks 48 and 50
  • 1 Bone 34 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 27 at frame 7733 has roughly the same value as tracks 26 and 28
  • 2 Bone 35 - "R_tmb_03_bind_jnt"
    • 2 Rotation
      • Track 27 at frame 7733 has roughly the same value as tracks 26 and 28
      • Track 35 at frame 9167 has roughly the same value as tracks 34 and 36
  • 2 Bone 37 - "R_ind_finger_02_bind_jnt"
    • 2 Rotation
      • Track 60 at frame 10367 has roughly the same value as tracks 59 and 61
      • Track 51 at frame 7733 has roughly the same value as tracks 50 and 52
  • 2 Bone 38 - "R_ind_finger_03_bind_jnt"
    • 2 Rotation
      • Track 58 at frame 10367 has roughly the same value as tracks 57 and 59
      • Track 49 at frame 7733 has roughly the same value as tracks 48 and 50
  • 1 Bone 39 - "R_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 80 at frame 10367 has roughly the same value as tracks 79 and 81
  • 1 Bone 46 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 43 at frame 7733 has roughly the same value as tracks 42 and 44
  • 1 Bone 47 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 30 at frame 7733 has roughly the same value as tracks 29 and 31
  • 1 Bone 64 - "M_skirt_02_bind_jnt"
    • 1 Rotation
      • Track 188 at frame 11933 has roughly the same value as tracks 187 and 189
  • 1 Bone 67 - "L_pauldron_bind_jnt"
    • 1 Rotation
      • Track 49 at frame 9067 has roughly the same value as tracks 48 and 50
  • 2 Bone 70 - "R_armpad_bind_jnt"
    • 2 Rotation
      • Track 9 at frame 3667 has roughly the same value as tracks 8 and 10
      • Track 200 at frame 15267 has roughly the same value as tracks 199 and 201
  • 1 Bone 74 - "L_cape_B_01_bind_jnt"
    • 1 Rotation
      • Track 216 at frame 12833 has roughly the same value as tracks 215 and 217
  • 1 Bone 80 - "M_cape_B_01_bind_jnt"
    • 1 Rotation
      • Track 215 at frame 12267 has roughly the same value as tracks 214 and 216
  • 1 Bone 84 - "F_book_chain_02_bind_jnt"
    • 1 Rotation
      • Track 14 at frame 4200 has roughly the same value as tracks 13 and 15
  • 1 Bone 112 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 36 at frame 3833 has roughly the same value as tracks 35 and 37
  • 2 Bone 129 - "B_hair_02_bind_jnt"
    • 2 Rotation
      • Track 146 at frame 11100 has roughly the same value as tracks 145 and 147
      • Track 168 at frame 15633 has roughly the same value as tracks 167 and 169
Back
Top