How to import King Kong 1962

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model King Kong 1962 of the bundle King Kong 1962. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file King Kong 1962.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

King Kong 1962
Kong62.mdx
Kong62 teeth.blp
Kong62 eye.blp
Kong62 body.blp
Kong62 tounge.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Kong62.mdx

Now Click the "Import File" Button:

Next select 'Kong62.mdx' in the folder which you extracted from the zip archive:

King Kong 1962
Kong62.mdx
Kong62 body.blp
Kong62 eye.blp
Kong62 teeth.blp
Kong62 tounge.blp

The file has been properly added to the map archive:

Kong62.mdx
Model
5,222
war3mapimported/Kong62.mdx

Done, you have imported the file Kong62.mdx.

Importing Kong62 body.blp

Now Click the "Import File" Button:

Next select 'Kong62 body.blp' in the folder which you extracted from the zip archive:

King Kong 1962
Kong62.mdx
Kong62 body.blp
Kong62 eye.blp
Kong62 teeth.blp
Kong62 tounge.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kong62.mdx
Model
5,222
war3mapimported/Kong62.mdx
Kong62 body.blp
Image / Texture
8,414
war3mapimported/Kong62 body.blp

Double-click the file Kong62 body.blp:

Kong62 body.blp
Image / Texture
8,414
war3mapimported/Kong62 body.blp

Tick the box "Use Custom Path" and type in the correct path:

Kong62 body.blp
Image / Texture
8,414
Kong62 body.blp

The file has been properly added to the map archive:

Kong62.mdx
Model
5,222
war3mapimported/Kong62.mdx
Kong62 body.blp
Image / Texture
8,414
Kong62 body.blp

Done, you have imported the file Kong62 body.blp.

Importing Kong62 eye.blp

Now Click the "Import File" Button:

Next select 'Kong62 eye.blp' in the folder which you extracted from the zip archive:

King Kong 1962
Kong62.mdx
Kong62 body.blp
Kong62 eye.blp
Kong62 teeth.blp
Kong62 tounge.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kong62.mdx
Model
5,222
war3mapimported/Kong62.mdx
Kong62 body.blp
Image / Texture
8,414
Kong62 body.blp
Kong62 eye.blp
Image / Texture
208
war3mapimported/Kong62 eye.blp

Double-click the file Kong62 eye.blp:

Kong62 eye.blp
Image / Texture
208
war3mapimported/Kong62 eye.blp

Tick the box "Use Custom Path" and type in the correct path:

Kong62 eye.blp
Image / Texture
208
Kong62 eye.blp

The file has been properly added to the map archive:

Kong62.mdx
Model
5,222
war3mapimported/Kong62.mdx
Kong62 body.blp
Image / Texture
8,414
Kong62 body.blp
Kong62 eye.blp
Image / Texture
208
Kong62 eye.blp

Done, you have imported the file Kong62 eye.blp.

Importing Kong62 teeth.blp

Now Click the "Import File" Button:

Next select 'Kong62 teeth.blp' in the folder which you extracted from the zip archive:

King Kong 1962
Kong62.mdx
Kong62 body.blp
Kong62 eye.blp
Kong62 teeth.blp
Kong62 tounge.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kong62.mdx
Model
5,222
war3mapimported/Kong62.mdx
Kong62 body.blp
Image / Texture
8,414
Kong62 body.blp
Kong62 eye.blp
Image / Texture
208
Kong62 eye.blp
Kong62 teeth.blp
Image / Texture
5,628
war3mapimported/Kong62 teeth.blp

Double-click the file Kong62 teeth.blp:

Kong62 teeth.blp
Image / Texture
5,628
war3mapimported/Kong62 teeth.blp

Tick the box "Use Custom Path" and type in the correct path:

Kong62 teeth.blp
Image / Texture
5,628
Kong62 teeth.blp

The file has been properly added to the map archive:

Kong62.mdx
Model
5,222
war3mapimported/Kong62.mdx
Kong62 body.blp
Image / Texture
8,414
Kong62 body.blp
Kong62 eye.blp
Image / Texture
208
Kong62 eye.blp
Kong62 teeth.blp
Image / Texture
5,628
Kong62 teeth.blp

Done, you have imported the file Kong62 teeth.blp.

Importing Kong62 tounge.blp

Now Click the "Import File" Button:

Next select 'Kong62 tounge.blp' in the folder which you extracted from the zip archive:

King Kong 1962
Kong62.mdx
Kong62 body.blp
Kong62 eye.blp
Kong62 teeth.blp
Kong62 tounge.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kong62.mdx
Model
5,222
war3mapimported/Kong62.mdx
Kong62 body.blp
Image / Texture
8,414
Kong62 body.blp
Kong62 eye.blp
Image / Texture
208
Kong62 eye.blp
Kong62 teeth.blp
Image / Texture
5,628
Kong62 teeth.blp
Kong62 tounge.blp
Image / Texture
3,945
war3mapimported/Kong62 tounge.blp

Double-click the file Kong62 tounge.blp:

Kong62 tounge.blp
Image / Texture
3,945
war3mapimported/Kong62 tounge.blp

Tick the box "Use Custom Path" and type in the correct path:

Kong62 tounge.blp
Image / Texture
3,945
Kong62 tounge.blp

The file has been properly added to the map archive:

Kong62.mdx
Model
5,222
war3mapimported/Kong62.mdx
Kong62 body.blp
Image / Texture
8,414
Kong62 body.blp
Kong62 eye.blp
Image / Texture
208
Kong62 eye.blp
Kong62 teeth.blp
Image / Texture
5,628
Kong62 teeth.blp
Kong62 tounge.blp
Image / Texture
3,945
Kong62 tounge.blp

Done, you have imported the file Kong62 tounge.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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