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Player 1 dies Copy Copy Copy Copy Copy Copy Copy Copy
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Name
Type
is_array
initial_value
Death_Count
integer
Yes
Kill_Count
integer
Yes
List
integer
No
Multiboard_Spots
integer
Yes
Player_Colors
string
Yes
Player_Count
integer
No
PlayerKills
integer
Yes
Timer
timer
Yes
Untitled Trigger 002
Events
Time - Every 400.00 seconds of game time
Conditions
(Player 12 (Brown) Food cap) Less than 500
Actions
Unit - Create 27 . I Blow Things Up for Player 12 (Brown) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 15 . KamiKaze for Player 12 (Brown) at (Center of (Playable map area)) facing Default building facing degrees
Untitled Trigger 008
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Visibility - Disable fog of war
Player Group - Pick every player in (All players) and do (Pan camera for (Matching player) to ((Matching player) start location) over 0 seconds)
Game - Display to (All players) for 5.00 seconds the text: You have 210 seconds to build a base. Its advise you build in pairs of two one Walls one Towers!
Quest - Create a Required quest titled How To Play with the description You are a peasant, build towers, walls, and make a FORT like base. Use knights to get gold and farms as a place to return gold. Have a variety of towers if you want success. Once you die you become an enemy and try to kill the humans. You also get control of the Spawns. Red can kick abusers by typing -kick colour , using icon path ReplaceableTextures\PassiveButtons\PASBTNDrum.blp
Quest - Create a Required quest titled Special Thanks with the description Map Made by armeca. Special Thanks Goes to X_MavHunter for helping me A LOT with triggers. Eltonbrand, GustauveVIII, RagnorakDevil, Cyberfiend, Blazingmaster, Crazy_Dude, and PawnsReign for giving me input. All of these Users are also the Beta Testers. , using icon path ReplaceableTextures\CommandButtons\BTNWindWalkOn.blp
Quest - Create a Optional quest titled Models with the description I Thank General Frank, Dan van Ohllus, donut3.5, Nasrudin, and b17rider for letting me use their models in my map. , using icon path ReplaceableTextures\PassiveButtons\PASBTNDrum.blp
Quest - Create a Optional quest titled Clan Emo with the description My Grass is [Emo] would like to thank you for playing their map. We are an active clan with 95 members, and are very active. We have trivia, like to have fun, and play melee. We are a melee clan that likes to custom on the side. Visit us at www.clanemo.active.ws. , using icon path ReplaceableTextures\CommandButtons\BTNPotionOfVampirism.blp
Untitled Trigger 005
Events
Time - Every 1800.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Bender for Player 12 (Brown) at (Center of (Playable map area)) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: The Boss is here... You might as well leave.
Untitled Trigger 003
Events
Time - Every 400.00 seconds of game time
Conditions
(Player 12 (Brown) Food cap) Less than 500
Actions
Unit - Create 11 . Siege Masta Killa for Player 12 (Brown) at (Center of (Playable map area)) facing Default building facing degrees
Untitled Trigger 009
Events
Player - Player 1 (Red) types a chat message containing my grass is [emo] (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 600 to Player 1 (Red) . Current gold
Untitled Trigger 009 Copy
Events
Player - Player 2 (Blue) types a chat message containing my grass is [emo] (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 600 to Player 2 (Blue) . Current gold
Untitled Trigger 009 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing my grass is [emo] (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 600 to Player 3 (Teal) . Current gold
Untitled Trigger 009 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing my grass is [emo] (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 600 to Player 4 (Purple) . Current gold
Untitled Trigger 009 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing my grass is [emo] (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 600 to Player 5 (Yellow) . Current gold
Untitled Trigger 009 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing my grass is [emo] (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 600 to Player 6 (Orange) . Current gold
Untitled Trigger 009 Copy 6
Events
Player - Player 7 (Green) types a chat message containing my grass is [emo] (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 600 to Player 7 (Green) . Current gold
Untitled Trigger 009 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing my grass is [emo] (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 600 to Player 8 (Pink) . Current gold
Untitled Trigger 009 Copy 8
Events
Player - Player 9 (Gray) types a chat message containing my grass is [emo] (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 600 to Player 9 (Gray) . Current gold
Untitled Trigger 009 Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing my grass is [emo] (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 600 to Player 10 (Light Blue) . Current gold
Untitled Trigger 009 Copy 10
Events
Player - Player 11 (Dark Green) types a chat message containing my grass is [emo] (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 600 to Player 11 (Dark Green) . Current gold
Untitled Trigger 004
Events
Time - Every 480.00 seconds of game time
Conditions
(Player 12 (Brown) Food cap) Less than 500
Actions
Unit - Create 11 . Secretary of Killing for Player 12 (Brown) at (Center of (Playable map area)) facing Default building facing degrees
Untitled Trigger 001
Events
Time - Every 210.00 seconds of game time
Conditions
(Player 12 (Brown) Food cap) Less than 500
Actions
Unit - Create 40 Grim Reaper for Player 12 (Brown) at (Center of (Playable map area)) facing (Position of (Triggering unit))
Untitled Trigger 010
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Now the game begins to get impossible!
Untitled Trigger 006
Events
Time - Elapsed game time is 210.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Thier meeting just finished with the orders TO KILL ALL HUMANS. RUN FOR YOUR LIFE!!!
Untitled Trigger 007
Events
Time - Elapsed game time is 225.00 seconds
Conditions
Actions
Unit - Create 1 . Gold Mine for Neutral Hostile at (Center of (Playable map area)) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: Gold Mine has just spawned.
Untitled Trigger 012
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: This is when the game gets tough....
Untitled Trigger 011
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Suicidals and Air have just spawned. BATTLESTATIONS!!
Untitled Trigger 013
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Red has left the game.
Untitled Trigger 013 Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Blue has left the game.
Untitled Trigger 013 Copy Copy
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Teal has left the game.
Untitled Trigger 013 Copy Copy Copy
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Purple has left the game.
Untitled Trigger 013 Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Yellow has left the game.
Untitled Trigger 013 Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Orange has left the game.
Player - Player 1 (Red) types a chat message containing -kick dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Create Multiboard
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Set Variable Set Player_Count = (Number of players in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)).))
Multiboard - Create a multiboard with 3 columns and (1 + Player_Count) rows, titled Your Skills .
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 1 to Player Name
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 1 to Kills
For each (Integer A) from 1 to (1 + Player_Count) , do (Actions)
Loop - Actions
Multiboard - Set the display style for (Last created multiboard) item in column 1 , row 1 to Show text and Hide icons
Multiboard - Set the display style for (Last created multiboard) item in column 1 , row (Integer A) to Show text and Show icons
Multiboard - Set the display style for (Last created multiboard) item in column 2 , row (Integer A) to Show text and Hide icons
Multiboard - Set the display style for (Last created multiboard) item in column 3 , row (Integer A) to Show text and Hide icons
Multiboard - Set the width for (Last created multiboard) item in column 1 , row (Integer A) to 2.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row (Integer A) to 8.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 3 , row (Integer A) to 2.00 % of the total screen width
Set Variable Set List = "2"
Player Group - Pick every player in (All players matching ((((Matching player) slot status) Equal to Is playing) and (((Matching player) controller) Equal to User)).) and do (Actions)
Loop - Actions
Set Variable Set Multiboard_Spots[(Player number of (Picked player))] = List
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row List to ReplaceableTextures\CommandButtons\BTNVillagerMan.blp
Multiboard - Set the text for (Last created multiboard) item in column 2 , row List to (Player_Colors[(Player number of (Picked player))] + ((Name of (Picked player)) + |r))
Multiboard - Set the text for (Last created multiboard) item in column 3 , row List to 0
Set Variable Set List = (List + 1)
Multiboard - Show (Last created multiboard)
Player Kills Update
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) controller) Equal to User
Actions
Set Variable Set Kill_Count[(Player number of (Owner of (Killing unit)))] = (Kill_Count[(Player number of (Owner of (Killing unit)))] + 1)
Multiboard - Set the text for (Last created multiboard) item in column 3 , row Multiboard_Spots[(Player number of (Owner of (Killing unit)))] to (String(Kill_Count[(Player number of (Owner of (Killing unit)))]))
Player leaves
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Multiboard - Set the text for (Last created multiboard) item in column 0 , row Multiboard_Spots[(Player number of (Triggering player))] to Gone
Define Colors
Events
Map initialization
Conditions
Actions
Set Variable Set Player_Colors[1] = "|c00ff0000"
Set Variable Set Player_Colors[2] = "|c000000ff"
Set Variable Set Player_Colors[3] = "|c0000ffff"
Set Variable Set Player_Colors[4] = "|c00800080"
Set Variable Set Player_Colors[5] = "|c00ffff00"
Set Variable Set Player_Colors[6] = "|c00ff8000"
Set Variable Set Player_Colors[7] = "|c0000ff00"
Set Variable Set Player_Colors[8] = "|c00ff00ff"
Player 1 dies
Events
Unit - Peasant 0035 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Red Has Been Killed and switched to the Dark Side...
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit))
Unit - Create 1 . Guardian of Darkness for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Player - Set name of Player 1 (Red) to Guardian of Darkness
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Ally with shared vision and shared units
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Else - Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
Else - Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Else - Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
Else - Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
Else - Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
Else - Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Enemy
Else - Actions
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Enemy
Else - Actions
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Enemy
Else - Actions
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Enemy
Else - Actions
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Defeat!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Player 1 dies Copy
Events
Unit - Peasant 0037 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))
Game - Display to (All players) for 5.00 seconds the text: Blue Has Been Killed and switched to the Dark Side...
Unit - Create 1 . Crypt Lord for Player 2 (Blue) at (Center of (Playable map area)) facing Default building facing degrees
Player - Set name of Player 2 (Blue) to 6-Legged Mutant
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally with shared vision and shared units
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Else - Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Else - Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Else - Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
Else - Actions
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
Else - Actions
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
Else - Actions
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Enemy
Else - Actions
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Enemy
Else - Actions
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Enemy
Else - Actions
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Enemy
Else - Actions
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Defeat!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Player 1 dies Copy Copy
Events
Unit - Peasant 0038 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit))
Game - Display to (All players) for 5.00 seconds the text: Teal Has Been Killed and switched to the Dark Side...
Unit - Create 1 . Pit Lord for Player 3 (Teal) at (Center of (Playable map area)) facing Default building facing degrees
Player - Set name of Player 3 (Teal) to Big Fat Monster
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Ally with shared vision and shared units
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
Else - Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Else - Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Else - Actions
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
Else - Actions
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
Else - Actions
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
Else - Actions
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Enemy
Else - Actions
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Enemy
Else - Actions
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Enemy
Else - Actions
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Enemy
Else - Actions
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Defeat!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Player 1 dies Copy Copy Copy
Events
Unit - Peasant 0039 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit))
Game - Display to (All players) for 5.00 seconds the text: Purple Has Been Killed and switched to the Dark Side...
Unit - Create 1 . Emo Bastard for Player 4 (Purple) at (Center of (Playable map area)) facing Default building facing degrees
Player - Set name of Player 4 (Purple) to Emo Bastard
Animation - Change (Last created unit) 's size to ( 150.00 %, 150.00 %, 150.00 %) of its original size
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Ally with shared vision and shared units
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Else - Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Else - Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Else - Actions
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Else - Actions
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
Else - Actions
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
Else - Actions
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Enemy
Else - Actions
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Enemy
Else - Actions
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Enemy
Else - Actions
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Enemy
Else - Actions
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Defeat!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Player 1 dies Copy Copy Copy Copy
Events
Unit - Peasant 0040 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit))
Game - Display to (All players) for 5.00 seconds the text: Yellow Has Been Killed and switched to the Dark Side...
Unit - Create 1 . Brood Mother for Player 5 (Yellow) at (Center of (Playable map area)) facing Default building facing degrees
Player - Set name of Player 5 (Yellow) to 8-Legged Freak
Player - Make Player 5 (Yellow) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 5 (Yellow) as an Ally with shared vision and shared units
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
Else - Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
Else - Actions
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
Else - Actions
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Else - Actions
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Enemy
Else - Actions
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
Else - Actions
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Enemy
Else - Actions
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Enemy
Else - Actions
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Enemy
Else - Actions
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Enemy
Else - Actions
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Defeat!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Player 1 dies Copy Copy Copy Copy Copy
Events
Unit - Peasant 0041 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit))
Unit - Create 1 . Zombie for Player 6 (Orange) at (Center of (Playable map area)) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: Orange Has Been Killed and switched to the Dark Side...
Player - Set name of Player 6 (Orange) to Village Idiot
Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Ally with shared vision and shared units
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
Else - Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
Else - Actions
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
Else - Actions
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
Else - Actions
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Enemy
Else - Actions
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
Else - Actions
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Enemy
Else - Actions
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Enemy
Else - Actions
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Enemy
Else - Actions
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Enemy
Else - Actions
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Defeat!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Player 1 dies Copy Copy Copy Copy Copy Copy
Events
Unit - Peasant 0042 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Kill (Picked unit))
Unit - Create 1 . Pit Lord for Player 7 (Green) at (Center of (Playable map area)) facing Default building facing degrees
Player - Set name of Player 7 (Green) to Darth Vader
Game - Display to (All players) for 5.00 seconds the text: Green Has Been Killed and switched to the Dark Side...
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Ally with shared vision and shared units
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
Else - Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
Else - Actions
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
Else - Actions
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
Else - Actions
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Enemy
Else - Actions
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Enemy
Else - Actions
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Enemy
Else - Actions
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Else - Actions
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Enemy
Else - Actions
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
Else - Actions
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Defeat!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Player 1 dies Copy Copy Copy Copy Copy Copy Copy
Events
Unit - Peasant 0043 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Kill (Picked unit))
Unit - Create 1 . Humanator (Level 3) for Player 8 (Pink) at (Center of (Playable map area)) facing Default building facing degrees
Animation - Change (Last created unit) 's size to ( 150.00 %, 150.00 %, 150.00 %) of its original size
Game - Display to (All players) for 5.00 seconds the text: Pink Has Been Killed and switched to the Darkside...
Player - Set name of Player 8 (Pink) to Humanator
Player - Make Player 8 (Pink) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 8 (Pink) as an Ally with shared vision and shared units
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Enemy
Else - Actions
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Enemy
Else - Actions
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Enemy
Else - Actions
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Enemy
Else - Actions
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Enemy
Else - Actions
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Enemy
Else - Actions
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Enemy
Else - Actions
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Enemy
Else - Actions
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Enemy
Else - Actions
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Enemy
Else - Actions
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Defeat!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Player 1 dies Copy Copy Copy Copy Copy Copy Copy Copy
Events
Unit - Peasant 0044 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Kill (Picked unit))
Unit - Create 1 . Anarexic Man for Player 9 (Gray) at (Center of (Playable map area)) facing Default building facing degrees
Animation - Change (Last created unit) 's size to ( 150.00 %, 150.00 %, 150.00 %) of its original size
Game - Display to (All players) for 5.00 seconds the text: Gray Has Been Killed and switched to the Dark Side...
Player - Set name of Player 9 (Gray) to Retarded Zombie
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally with shared vision and shared units
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Enemy
Else - Actions
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Enemy
Else - Actions
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Enemy
Else - Actions
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Enemy
Else - Actions
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Enemy
Else - Actions
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Enemy
Else - Actions
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Enemy
Else - Actions
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Enemy
Else - Actions
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Enemy
Else - Actions
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Enemy
Else - Actions
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Defeat!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Player 1 dies Copy Copy Copy Copy Copy Copy Copy Copy Copy
Events
Unit - Peasant 0045 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Kill (Picked unit))
Unit - Create 1 . OmniVore for Player 10 (Light Blue) at (Center of (Playable map area)) facing Default building facing degrees
Animation - Change (Last created unit) 's size to ( 150.00 %, 150.00 %, 150.00 %) of its original size
Player - Set name of Player 10 (Light Blue) to OmniVore
Game - Display to (All players) for 5.00 seconds the text: Light Blue Has Been Killed and switched to the Dark Side...
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Ally with shared vision and shared units
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Enemy
Else - Actions
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Enemy
Else - Actions
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Enemy
Else - Actions
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Enemy
Else - Actions
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Enemy
Else - Actions
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Enemy
Else - Actions
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Enemy
Else - Actions
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Enemy
Else - Actions
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Enemy
Else - Actions
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Enemy
Else - Actions
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Defeat!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Player 1 dies Copy Copy Copy Copy Copy Copy Copy Copy Copy Copy
Events
Unit - Peasant 0046 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Kill (Picked unit))
Unit - Create 1 . Dreadlord for Player 11 (Dark Green) at (Center of (Playable map area)) facing Default building facing degrees
Player - Set name of Player 11 (Dark Green) to Count Chocula
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally with shared vision
Game - Display to (All players) for 5.00 seconds the text: Dark Green Has Been Killed and switched to the Dark Side...
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally with shared vision and shared units
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Enemy
Else - Actions
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Enemy
Else - Actions
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Enemy
Else - Actions
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Enemy
Else - Actions
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Enemy
Else - Actions
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Enemy
Else - Actions
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Enemy
Else - Actions
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Enemy
Else - Actions
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Enemy
Else - Actions
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) is an ally of Player 12 (Brown).) Equal to False
Then - Actions
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Enemy
Else - Actions
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) is an ally of Player 12 (Brown).) Equal to True
Then - Actions
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Defeat!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
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