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Model validation: Kiljaeden(orange fire)

Kil'JaedenV2.mdx

0 errors 0 severe 6 warnings 30 unused
  • 1 Model
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 41 - "Geo_CollerM"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "Geo_HairBL2"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "Geo_HairBL3"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "Geo_HairBR2"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "Geo_HairBR3"
    • There are no vertices attached to this bone
  • 3 Bone 0 - "hero"
    • 3 Scaling
      • Track 1 at frame 833 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 1600 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 2400 has exactly the same value as tracks 2 and 4
  • 4 Helper 0
    • 4 Scaling
      • Track 4 at frame 6100 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 6200 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 10233 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 10367 has exactly the same value as tracks 8 and 10
  • 1 Helper 1
    • 1 Rotation
      • Track 9 at frame 11100 has exactly the same value as tracks 8 and 10
  • 1 Helper 2
    • 1 Scaling
      • Track 1 at frame 5600 has roughly the same value as tracks 0 and 2
  • 4 Helper 3
    • 4 Scaling
      • Track 3 at frame 5834 has roughly the same value as tracks 2 and 4
      • Track 4 at frame 6000 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 6067 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 6167 has roughly the same value as tracks 5 and 7
  • 3 Helper 4
    • 3 Translation
      • Track 3 at frame 5834 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 6000 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 6067 has exactly the same value as tracks 4 and 6
  • 2 Helper 5
    • 2 Rotation
      • Track 4 at frame 2500 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 3500 has roughly the same value as tracks 4 and 6
  • 2 Helper 6
    • 2 Scaling
      • Track 2 at frame 5600 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 5700 has exactly the same value as tracks 2 and 4
  • 3 Helper 7
    • 1 Translation
      • Track 2 at frame 5700 has exactly the same value as tracks 1 and 3
    • 2 Scaling
      • Track 1 at frame 5600 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 5700 has exactly the same value as tracks 1 and 3
  • 1 Helper 26
    • 1 Rotation
      • Track 8 at frame 10667 has roughly the same value as tracks 7 and 9
  • 1 Helper 29
    • 1 Rotation
      • Track 8 at frame 10667 has roughly the same value as tracks 7 and 9
  • 3 Helper 35
    • 1 Translation
      • Track 5 at frame 9167 has exactly the same value as tracks 4 and 6
    • 2 Rotation
      • Track 12 at frame 9167 has roughly the same value as tracks 11 and 13
      • Track 27 at frame 30634 has roughly the same value as tracks 26 and 28
  • 2 Helper 68
    • 2 Rotation
      • Track 9 at frame 8222 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 9006 has exactly the same value as tracks 9 and 11
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