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How to import Kil jaeden

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Kil jaeden of the bundle Kil jaeden. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Kil jaeden.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Kil jaeden
Kil jaeden.mdx
EredarEliteArmor.blp
EredarEliteBody.blp
EredarEliteEyeGlow.blp
EredarEliteHorns.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Kil jaeden.mdx

Now Click the "Import File" Button:

Next select 'Kil jaeden.mdx' in the folder which you extracted from the zip archive:

Kil jaeden
Kil jaeden.mdx
EredarEliteArmor.blp
EredarEliteBody.blp
EredarEliteEyeGlow.blp
EredarEliteHorns.blp

The file has been properly added to the map archive:

Kil jaeden.mdx
Model
14,638
war3mapimported/Kil jaeden.mdx

Done, you have imported the file Kil jaeden.mdx.

Importing EredarEliteArmor.blp

Now Click the "Import File" Button:

Next select 'EredarEliteArmor.blp' in the folder which you extracted from the zip archive:

Kil jaeden
Kil jaeden.mdx
EredarEliteArmor.blp
EredarEliteBody.blp
EredarEliteEyeGlow.blp
EredarEliteHorns.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kil jaeden.mdx
Model
14,638
war3mapimported/Kil jaeden.mdx
EredarEliteArmor.blp
Image / Texture
1,151
war3mapimported/EredarEliteArmor.blp

Double-click the file EredarEliteArmor.blp:

EredarEliteArmor.blp
Image / Texture
1,151
war3mapimported/EredarEliteArmor.blp

Tick the box "Use Custom Path" and type in the correct path:

EredarEliteArmor.blp
Image / Texture
1,151
EredarEliteArmor.blp

The file has been properly added to the map archive:

Kil jaeden.mdx
Model
14,638
war3mapimported/Kil jaeden.mdx
EredarEliteArmor.blp
Image / Texture
1,151
EredarEliteArmor.blp

Done, you have imported the file EredarEliteArmor.blp.

Importing EredarEliteBody.blp

Now Click the "Import File" Button:

Next select 'EredarEliteBody.blp' in the folder which you extracted from the zip archive:

Kil jaeden
Kil jaeden.mdx
EredarEliteArmor.blp
EredarEliteBody.blp
EredarEliteEyeGlow.blp
EredarEliteHorns.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kil jaeden.mdx
Model
14,638
war3mapimported/Kil jaeden.mdx
EredarEliteArmor.blp
Image / Texture
1,151
EredarEliteArmor.blp
EredarEliteBody.blp
Image / Texture
409
war3mapimported/EredarEliteBody.blp

Double-click the file EredarEliteBody.blp:

EredarEliteBody.blp
Image / Texture
409
war3mapimported/EredarEliteBody.blp

Tick the box "Use Custom Path" and type in the correct path:

EredarEliteBody.blp
Image / Texture
409
EredarEliteBody.blp

The file has been properly added to the map archive:

Kil jaeden.mdx
Model
14,638
war3mapimported/Kil jaeden.mdx
EredarEliteArmor.blp
Image / Texture
1,151
EredarEliteArmor.blp
EredarEliteBody.blp
Image / Texture
409
EredarEliteBody.blp

Done, you have imported the file EredarEliteBody.blp.

Importing EredarEliteEyeGlow.blp

Now Click the "Import File" Button:

Next select 'EredarEliteEyeGlow.blp' in the folder which you extracted from the zip archive:

Kil jaeden
Kil jaeden.mdx
EredarEliteArmor.blp
EredarEliteBody.blp
EredarEliteEyeGlow.blp
EredarEliteHorns.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kil jaeden.mdx
Model
14,638
war3mapimported/Kil jaeden.mdx
EredarEliteArmor.blp
Image / Texture
1,151
EredarEliteArmor.blp
EredarEliteBody.blp
Image / Texture
409
EredarEliteBody.blp
EredarEliteEyeGlow.blp
Image / Texture
3
war3mapimported/EredarEliteEyeGlow.blp

Double-click the file EredarEliteEyeGlow.blp:

EredarEliteEyeGlow.blp
Image / Texture
3
war3mapimported/EredarEliteEyeGlow.blp

Tick the box "Use Custom Path" and type in the correct path:

EredarEliteEyeGlow.blp
Image / Texture
3
EredarEliteEyeGlow.blp

The file has been properly added to the map archive:

Kil jaeden.mdx
Model
14,638
war3mapimported/Kil jaeden.mdx
EredarEliteArmor.blp
Image / Texture
1,151
EredarEliteArmor.blp
EredarEliteBody.blp
Image / Texture
409
EredarEliteBody.blp
EredarEliteEyeGlow.blp
Image / Texture
3
EredarEliteEyeGlow.blp

Done, you have imported the file EredarEliteEyeGlow.blp.

Importing EredarEliteHorns.blp

Now Click the "Import File" Button:

Next select 'EredarEliteHorns.blp' in the folder which you extracted from the zip archive:

Kil jaeden
Kil jaeden.mdx
EredarEliteArmor.blp
EredarEliteBody.blp
EredarEliteEyeGlow.blp
EredarEliteHorns.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kil jaeden.mdx
Model
14,638
war3mapimported/Kil jaeden.mdx
EredarEliteArmor.blp
Image / Texture
1,151
EredarEliteArmor.blp
EredarEliteBody.blp
Image / Texture
409
EredarEliteBody.blp
EredarEliteEyeGlow.blp
Image / Texture
3
EredarEliteEyeGlow.blp
EredarEliteHorns.blp
Image / Texture
226
war3mapimported/EredarEliteHorns.blp

Double-click the file EredarEliteHorns.blp:

EredarEliteHorns.blp
Image / Texture
226
war3mapimported/EredarEliteHorns.blp

Tick the box "Use Custom Path" and type in the correct path:

EredarEliteHorns.blp
Image / Texture
226
EredarEliteHorns.blp

The file has been properly added to the map archive:

Kil jaeden.mdx
Model
14,638
war3mapimported/Kil jaeden.mdx
EredarEliteArmor.blp
Image / Texture
1,151
EredarEliteArmor.blp
EredarEliteBody.blp
Image / Texture
409
EredarEliteBody.blp
EredarEliteEyeGlow.blp
Image / Texture
3
EredarEliteEyeGlow.blp
EredarEliteHorns.blp
Image / Texture
226
EredarEliteHorns.blp

Done, you have imported the file EredarEliteHorns.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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