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Model validation: kids king

kidsking.mdx

0 errors 4 severe 31 warnings 49 unused
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 124633); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 124633); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 124633); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 124633); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 9 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Attachment name "Weapon Ref" is duplicated by attachments 2, 9; only one will be reachable in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 78 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 98 - "goblin_01_spine_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 104 - "goblin_01_LF_cloth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 105 - "goblin_01_RF_cloth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 108 - "goblin_01_spine_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "goblin_01_bone_chest"
    • There are no vertices attached to this bone
  • 1 Bone 115 - "goblin_01_L_upr_arm_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "goblin_01_R_shoulder_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 118 - "goblin_01_L_shoulder_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 119 - "Bone_MatrixEaterDummy1590304261"
    • There are no vertices attached to this bone
  • 1 Bone 121 - "Bone_MatrixEaterDummy1555205144"
    • There are no vertices attached to this bone
  • 1 Bone 126 - "Bone_MatrixEaterDummy617622965"
    • There are no vertices attached to this bone
  • 1 Bone 128 - "Bone_MatrixEaterDummy1593500890"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Translation
      • Track 14 at frame 1867 has roughly the same value as tracks 13 and 15
  • 1 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 81 at frame 33800 has roughly the same value as tracks 80 and 82
  • 2 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 1000 has roughly the same value as tracks 2 and 4
      • Track 7 at frame 2000 has roughly the same value as tracks 6 and 8
  • 2 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 1000 has roughly the same value as tracks 2 and 4
      • Track 7 at frame 2000 has roughly the same value as tracks 6 and 8
  • 1 Bone 27 - "R_shoulder_bind_jnt"
    • 1 Translation
      • Track 14 at frame 1867 has roughly the same value as tracks 13 and 15
  • 1 Bone 29 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 40 at frame 2800 has roughly the same value as tracks 39 and 41
  • 1 Bone 48 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 31 at frame 2033 has roughly the same value as tracks 30 and 32
  • 2 Bone 51 - "bone_leg_left"
    • 2 Rotation
      • Track 32 at frame 2033 has roughly the same value as tracks 31 and 33
      • Track 113 at frame 57633 has roughly the same value as tracks 112 and 114
  • 1 Bone 54 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 35 at frame 2000 has roughly the same value as tracks 34 and 36
  • 1 Bone 55 - "bone_leg_right"
    • 1 Rotation
      • Track 127 at frame 77867 has roughly the same value as tracks 126 and 128
  • 7 CollisionShape 0 - "B_KGS_Torso"
    • 7 Rotation
      • Track 82 at frame 4333 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 4367 has exactly the same value as tracks 82 and 84
      • Track 84 at frame 4400 has exactly the same value as tracks 83 and 85
      • Track 85 at frame 4433 has exactly the same value as tracks 84 and 86
      • Track 86 at frame 4467 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 4500 has exactly the same value as tracks 86 and 88
      • Track 88 at frame 4533 has exactly the same value as tracks 87 and 89
  • 2 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Translation
      • Track 176 at frame 117733 has roughly the same value as tracks 175 and 177
    • 1 Rotation
      • Track 102 at frame 44600 has roughly the same value as tracks 101 and 103
  • 2 CollisionShape 5 - "B_KGS_Leg_R"
    • 2 Translation
      • Track 106 at frame 32700 has roughly the same value as tracks 105 and 107
      • Track 177 at frame 117733 has roughly the same value as tracks 176 and 178
  • unused Texture 0 - "Neutral_Child_Main_Diffuse.tif"
  • unused Texture 1 - "Neutral_Child_Main_Normal.tif"
  • unused Texture 2 - "Neutral_Child_Main_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Neutral_Child_Hair_Diffuse.tif"
  • unused Texture 7 - "Neutral_Child_Hair_Normal.tif"
  • unused Texture 8 - "Neutral_Child_Hair_ORM.tif"
  • unused Texture 9 - "Human_Male_Corpse_Diffuse.tif"
  • unused Texture 10 - "Human_Male_Corpse_Normal.tif"
  • unused Texture 11 - "Human_Male_Corpse_ORM.tif"
  • unused Texture 12 - "GoblinSapper_weapon_Diffuse.tif"
  • unused Texture 13 - "GoblinSapper_weapon_Normal.tif"
  • unused Texture 14 - "GoblinSapper_weapon_ORM.tif"
  • unused Texture 15 - "Neutral_Bandit_Mage_rider_weapon_Diffuse.tif"
  • unused Texture 16 - "Neutral_Bandit_Mage_rider_weapon_Normal.tif"
  • unused Texture 17 - "Neutral_Bandit_Mage_rider_weapon_ORM.tif"
  • unused Texture 18 - "Neutral_Bandit_Mage_rider_weapon_Emissive.tif"
  • unused Texture 19 - "Human_WorkerBloodElf_Gold_Diffuse.tif"
  • unused Texture 20 - "Human_WorkerBloodElf_Gold_Normal.tif"
  • unused Texture 21 - "Human_WorkerBloodElf_Gold_ORM.tif"
  • unused Texture 22 - "Human_Sorceress_Main_Diffuse.tif"
  • unused Texture 23 - "Human_Sorceress_Main_Normal.tif"
  • unused Texture 24 - "Human_Sorceress_Main_ORM.tif"
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