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Model validation: Kid farmer

kidfarmer.mdx

0 errors 3 severe 20 warnings 102 unused
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 136367); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 136367); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 136367); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 9 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Attachment name "Weapon Ref" is duplicated by attachments 2, 9; only one will be reachable in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 78 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 114 - "spine_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 120 - "WheatCard_geo"
    • There are no vertices attached to this bone
  • 1 Bone 121 - "WheatCard_Reversed_geo"
    • There are no vertices attached to this bone
  • 1 Bone 122 - "Bone_MatrixEaterDummy1774122350"
    • There are no vertices attached to this bone
  • 1 Sequence 9 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 0 - "bone_turret"
    • 1 Rotation
      • Track 50 at frame 6600 has roughly the same value as tracks 49 and 51
  • 1 Bone 1 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 80 at frame 13701 has roughly the same value as tracks 79 and 81
  • 1 Bone 4 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 317 at frame 99834 has roughly the same value as tracks 316 and 318
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 224 at frame 14901 has roughly the same value as tracks 223 and 225
  • 3 Bone 8 - "L_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 104 at frame 7967 has roughly the same value as tracks 103 and 105
      • Track 111 at frame 8567 has roughly the same value as tracks 110 and 112
      • Track 258 at frame 137367 has roughly the same value as tracks 257 and 259
  • 1 Bone 11 - "bone_hand_left"
    • 1 Rotation
      • Track 15 at frame 2167 has roughly the same value as tracks 14 and 16
  • 3 Bone 12 - "L_tmb_01_bind_jnt"
    • 3 Rotation
      • Track 9 at frame 1367 has roughly the same value as tracks 8 and 10
      • Track 91 at frame 8833 has roughly the same value as tracks 90 and 92
      • Track 120 at frame 11234 has roughly the same value as tracks 119 and 121
  • 5 Bone 13 - "L_tmb_02_bind_jnt"
    • 5 Rotation
      • Track 9 at frame 1400 has roughly the same value as tracks 8 and 10
      • Track 16 at frame 2900 has roughly the same value as tracks 15 and 17
      • Track 96 at frame 11234 has roughly the same value as tracks 95 and 97
      • Track 145 at frame 139634 has roughly the same value as tracks 144 and 146
      • Track 152 at frame 140134 has roughly the same value as tracks 151 and 153
  • 4 Bone 14 - "L_tmb_03_bind_jnt"
    • 4 Rotation
      • Track 16 at frame 2900 has roughly the same value as tracks 15 and 17
      • Track 66 at frame 6200 has roughly the same value as tracks 65 and 67
      • Track 107 at frame 11234 has roughly the same value as tracks 106 and 108
      • Track 187 at frame 137767 has roughly the same value as tracks 186 and 188
  • 1 Bone 15 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 9 at frame 1300 has roughly the same value as tracks 8 and 10
  • 2 Bone 16 - "L_ind_finger_02_bind_jnt"
    • 2 Rotation
      • Track 9 at frame 1333 has roughly the same value as tracks 8 and 10
      • Track 18 at frame 2900 has roughly the same value as tracks 17 and 19
  • 3 Bone 17 - "L_ind_finger_03_bind_jnt"
    • 3 Rotation
      • Track 9 at frame 1367 has roughly the same value as tracks 8 and 10
      • Track 17 at frame 2900 has roughly the same value as tracks 16 and 18
      • Track 115 at frame 11234 has roughly the same value as tracks 114 and 116
  • 3 Bone 18 - "L_mid_finger_01_bind_jnt"
    • 3 Rotation
      • Track 9 at frame 1333 has roughly the same value as tracks 8 and 10
      • Track 75 at frame 5600 has roughly the same value as tracks 74 and 76
      • Track 135 at frame 11234 has roughly the same value as tracks 134 and 136
  • 2 Bone 19 - "L_mid_finger_02_bind_jnt"
    • 2 Rotation
      • Track 9 at frame 1367 has roughly the same value as tracks 8 and 10
      • Track 114 at frame 11234 has roughly the same value as tracks 113 and 115
  • 2 Bone 20 - "L_mid_finger_03_bind_jnt"
    • 2 Rotation
      • Track 9 at frame 1400 has roughly the same value as tracks 8 and 10
      • Track 111 at frame 11234 has roughly the same value as tracks 110 and 112
  • 3 Bone 21 - "L_rng_finger_01_bind_jnt"
    • 3 Rotation
      • Track 9 at frame 1367 has roughly the same value as tracks 8 and 10
      • Track 97 at frame 8833 has roughly the same value as tracks 96 and 98
      • Track 126 at frame 11234 has roughly the same value as tracks 125 and 127
  • 3 Bone 22 - "L_rng_finger_02_bind_jnt"
    • 3 Rotation
      • Track 9 at frame 1400 has roughly the same value as tracks 8 and 10
      • Track 88 at frame 8867 has roughly the same value as tracks 87 and 89
      • Track 117 at frame 11234 has roughly the same value as tracks 116 and 118
  • 1 Bone 23 - "L_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 115 at frame 11234 has roughly the same value as tracks 114 and 116
  • 2 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 2 Rotation
      • Track 134 at frame 11234 has roughly the same value as tracks 133 and 135
      • Track 210 at frame 15367 has roughly the same value as tracks 209 and 211
  • 3 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • 3 Rotation
      • Track 70 at frame 7767 has roughly the same value as tracks 69 and 71
      • Track 75 at frame 8167 has roughly the same value as tracks 74 and 76
      • Track 111 at frame 11234 has roughly the same value as tracks 110 and 112
  • 2 Bone 26 - "L_pnk_finger_03_bind_jnt"
    • 2 Rotation
      • Track 74 at frame 8200 has roughly the same value as tracks 73 and 75
      • Track 109 at frame 11234 has roughly the same value as tracks 108 and 110
  • 4 Bone 29 - "R_lwr_arm_bind_jnt"
    • 4 Rotation
      • Track 12 at frame 2133 has roughly the same value as tracks 11 and 13
      • Track 47 at frame 3767 has roughly the same value as tracks 46 and 48
      • Track 79 at frame 5733 has roughly the same value as tracks 78 and 80
      • Track 254 at frame 136767 has roughly the same value as tracks 253 and 255
  • 3 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 77 at frame 5833 has roughly the same value as tracks 76 and 78
      • Track 157 at frame 11300 has roughly the same value as tracks 156 and 158
      • Track 175 at frame 11900 has roughly the same value as tracks 174 and 176
  • 3 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 3 Rotation
      • Track 77 at frame 5833 has roughly the same value as tracks 76 and 78
      • Track 157 at frame 11300 has roughly the same value as tracks 156 and 158
      • Track 175 at frame 11900 has roughly the same value as tracks 174 and 176
  • 2 Bone 32 - "bone_hand_right"
    • 2 Rotation
      • Track 90 at frame 5333 has roughly the same value as tracks 89 and 91
      • Track 105 at frame 5833 has roughly the same value as tracks 104 and 106
  • 1 Bone 33 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 46 at frame 8533 has roughly the same value as tracks 45 and 47
  • 2 Bone 34 - "R_tmb_02_bind_jnt"
    • 2 Rotation
      • Track 44 at frame 8567 has roughly the same value as tracks 43 and 45
      • Track 138 at frame 139634 has roughly the same value as tracks 137 and 139
  • 3 Bone 35 - "R_tmb_03_bind_jnt"
    • 3 Rotation
      • Track 47 at frame 7867 has roughly the same value as tracks 46 and 48
      • Track 55 at frame 8633 has roughly the same value as tracks 54 and 56
      • Track 153 at frame 139634 has roughly the same value as tracks 152 and 154
  • 1 Bone 37 - "R_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 141 at frame 139634 has roughly the same value as tracks 140 and 142
  • 2 Bone 42 - "R_rng_finger_01_bind_jnt"
    • 2 Rotation
      • Track 1 at frame 400 has roughly the same value as tracks 0 and 2
      • Track 46 at frame 7867 has roughly the same value as tracks 45 and 47
  • 1 Bone 46 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 41 at frame 8733 has roughly the same value as tracks 40 and 42
  • 1 Bone 47 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 34 at frame 7967 has roughly the same value as tracks 33 and 35
  • 1 Bone 48 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 32 at frame 4267 has roughly the same value as tracks 31 and 33
  • 1 Bone 52 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 64 at frame 140034 has roughly the same value as tracks 63 and 65
  • 2 Bone 53 - "R_leg_01_bind_jnt"
    • 2 Rotation
      • Track 53 at frame 6000 has roughly the same value as tracks 52 and 54
      • Track 81 at frame 8367 has roughly the same value as tracks 80 and 82
  • 2 Bone 54 - "R_leg_02_bind_jnt"
    • 2 Rotation
      • Track 8 at frame 1467 has roughly the same value as tracks 7 and 9
      • Track 222 at frame 137434 has roughly the same value as tracks 221 and 223
  • 2 Bone 56 - "R_leg_04_bind_jnt"
    • 2 Rotation
      • Track 111 at frame 138867 has exactly the same value as tracks 110 and 112
      • Track 119 at frame 139534 has roughly the same value as tracks 118 and 120
  • 1 Bone 104 - "L_skirt_A_01_bind_jnt"
    • 1 Rotation
      • Track 19 at frame 6633 has roughly the same value as tracks 18 and 20
  • 2 Bone 106 - "L_skirt_B_01_bind_jnt"
    • 1 Translation
      • Track 124 at frame 40367 has roughly the same value as tracks 123 and 125
    • 1 Rotation
      • Track 24 at frame 3400 has roughly the same value as tracks 23 and 25
  • 1 Bone 107 - "L_skirt_B_02_bind_jnt"
    • 1 Rotation
      • Track 24 at frame 2500 has roughly the same value as tracks 23 and 25
  • 1 Bone 110 - "R_skirt_A_01_bind_jnt"
    • 1 Rotation
      • Track 25 at frame 7200 has roughly the same value as tracks 24 and 26
  • unused Texture 0 - "Neutral_Child_Main_Diffuse.tif"
  • unused Texture 1 - "Neutral_Child_Main_Normal.tif"
  • unused Texture 2 - "Neutral_Child_Main_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Neutral_Child_Hair_Diffuse.tif"
  • unused Texture 7 - "Neutral_Child_Hair_Normal.tif"
  • unused Texture 8 - "Neutral_Child_Hair_ORM.tif"
  • unused Texture 9 - "Human_Peasant_Main_Diffuse.tif"
  • unused Texture 10 - "Human_Peasant_Main_Normal.tif"
  • unused Texture 11 - "Human_Peasant_Main_ORM.tif"
  • unused Texture 12 - "Human_Peasant_Axe_Diffuse.tif"
  • unused Texture 13 - "Human_Peasant_Axe_Normal.tif"
  • unused Texture 14 - "Human_Peasant_Axe_ORM.tif"
  • unused Texture 15 - "Grass_002_A_Diffuse.tif"
  • unused Texture 16 - "Grass_002_A_Normal.tif"
  • unused Texture 17 - "Grass_002_A_ORM.tif"
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