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Model validation: Khadgar_Young
Khadgar_Young.mdx
0errors0severe11warnings15unused
2
Model
Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 1
Number of sequence extents (1) does not match the number of sequences (15)
1
Geoset 2
Number of sequence extents (1) does not match the number of sequences (15)
1
Geoset 3
Number of sequence extents (1) does not match the number of sequences (15)
1
Geoset 4
Number of sequence extents (1) does not match the number of sequences (15)
1
Geoset 5
Number of sequence extents (1) does not match the number of sequences (15)
1
Geoset 6
Number of sequence extents (1) does not match the number of sequences (15)
1
Geoset 7
Number of sequence extents (1) does not match the number of sequences (15)
1
Geoset 8
Number of sequence extents (1) does not match the number of sequences (15)
1
Geoset 9
Number of sequence extents (1) does not match the number of sequences (15)
3
Helper 5
3
Rotation
Track 50 at frame 26534 has exactly the same value as tracks 49 and 51
Track 51 at frame 27934 has exactly the same value as tracks 50 and 52
Track 52 at frame 28100 has exactly the same value as tracks 51 and 53
2
Helper 8
2
Translation
Track 5 at frame 31635 has exactly the same value as tracks 4 and 6
Track 6 at frame 31835 has exactly the same value as tracks 5 and 7
3
Helper 9
3
Rotation
Track 20 at frame 13734 has exactly the same value as tracks 19 and 21
Track 21 at frame 14034 has exactly the same value as tracks 20 and 22
Track 55 at frame 25734 has exactly the same value as tracks 54 and 56
1
Helper 10
1
Rotation
Track 14 at frame 31835 has exactly the same value as tracks 13 and 15
1
Helper 12
1
Rotation
Track 53 at frame 25734 has roughly the same value as tracks 52 and 54
1
Helper 14
1
Translation
Track 1 at frame 6202 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 4 - "Spell Slam"
1
Visibility
Track 27 at frame 155110 has exactly the same value as tracks 26 and 28
1
ParticleEmitter2 5 - "Spell Slam"
1
Visibility
Track 27 at frame 155110 has exactly the same value as tracks 26 and 28
1
ParticleEmitter2 6 - "Attack1"
1
Visibility
Track 27 at frame 155110 has exactly the same value as tracks 26 and 28
1
ParticleEmitter2 7 - "Attack2"
1
Visibility
Track 29 at frame 155110 has exactly the same value as tracks 28 and 30
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