Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model KerriganInfested_Portrait of the bundle KerriganInfested_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Kerrigan (SC1SC2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing KerriganInfested_Portrait.mdx
Now Click the "Import File" Button:
Next select 'KerriganInfested_Portrait.mdx' in the folder which you extracted from the zip archive:
KerriganInfested_Portrait
KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
smx1_ki_eye_emis2.blp
smx1_ki_head_diff.blp
smx1_ki_head_emis.blp
smx1_ki_legswings_diff.blp
smx1_ki_legswings_emis.blp
smx1_ki_torso_diff.blp
smx1_ki_torso_emis.blp
The file has been properly added to the map archive:
KerriganInfested_Portrait.mdx
Model
840
war3mapimported/KerriganInfested_Portrait.mdx
Done, you have imported the file KerriganInfested_Portrait.mdx.
Importing colonist2-2_bg.blp
Now Click the "Import File" Button:
Next select 'colonist2-2_bg.blp' in the folder which you extracted from the zip archive:
KerriganInfested_Portrait
KerriganInfested_Portrait.mdx
smx1_ki_eye_diff.blp
smx1_ki_eye_emis2.blp
smx1_ki_head_diff.blp
smx1_ki_head_emis.blp
smx1_ki_legswings_diff.blp
smx1_ki_legswings_emis.blp
smx1_ki_torso_diff.blp
smx1_ki_torso_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KerriganInfested_Portrait.mdx
Model
840
war3mapimported/KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
war3mapimported/colonist2-2_bg.blp
Double-click the file colonist2-2_bg.blp:
colonist2-2_bg.blp
Image / Texture
250
war3mapimported/colonist2-2_bg.blp
Tick the box "Use Custom Path" and type in the correct path:
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
The file has been properly added to the map archive:
KerriganInfested_Portrait.mdx
Model
840
war3mapimported/KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
Done, you have imported the file colonist2-2_bg.blp.
Importing smx1_ki_eye_diff.blp
Now Click the "Import File" Button:
Next select 'smx1_ki_eye_diff.blp' in the folder which you extracted from the zip archive:
KerriganInfested_Portrait
KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
smx1_ki_eye_emis2.blp
smx1_ki_head_diff.blp
smx1_ki_head_emis.blp
smx1_ki_legswings_diff.blp
smx1_ki_legswings_emis.blp
smx1_ki_torso_diff.blp
smx1_ki_torso_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KerriganInfested_Portrait.mdx
Model
840
war3mapimported/KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
Image / Texture
72
war3mapimported/smx1_ki_eye_diff.blp
Double-click the file smx1_ki_eye_diff.blp:
smx1_ki_eye_diff.blp
Image / Texture
72
war3mapimported/smx1_ki_eye_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
smx1_ki_eye_diff.blp
Image / Texture
72
smx1_ki_eye_diff.blp
The file has been properly added to the map archive:
KerriganInfested_Portrait.mdx
Model
840
war3mapimported/KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
Image / Texture
72
smx1_ki_eye_diff.blp
Done, you have imported the file smx1_ki_eye_diff.blp.
Importing smx1_ki_eye_emis2.blp
Now Click the "Import File" Button:
Next select 'smx1_ki_eye_emis2.blp' in the folder which you extracted from the zip archive:
KerriganInfested_Portrait
KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
smx1_ki_head_diff.blp
smx1_ki_head_emis.blp
smx1_ki_legswings_diff.blp
smx1_ki_legswings_emis.blp
smx1_ki_torso_diff.blp
smx1_ki_torso_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KerriganInfested_Portrait.mdx
Model
840
war3mapimported/KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
Image / Texture
72
smx1_ki_eye_diff.blp
smx1_ki_eye_emis2.blp
Image / Texture
54
war3mapimported/smx1_ki_eye_emis2.blp
Double-click the file smx1_ki_eye_emis2.blp:
smx1_ki_eye_emis2.blp
Image / Texture
54
war3mapimported/smx1_ki_eye_emis2.blp
Tick the box "Use Custom Path" and type in the correct path:
smx1_ki_eye_emis2.blp
Image / Texture
54
smx1_ki_eye_emis2.blp
The file has been properly added to the map archive:
KerriganInfested_Portrait.mdx
Model
840
war3mapimported/KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
Image / Texture
72
smx1_ki_eye_diff.blp
smx1_ki_eye_emis2.blp
Image / Texture
54
smx1_ki_eye_emis2.blp
Done, you have imported the file smx1_ki_eye_emis2.blp.
Importing smx1_ki_head_diff.blp
Now Click the "Import File" Button:
Next select 'smx1_ki_head_diff.blp' in the folder which you extracted from the zip archive:
KerriganInfested_Portrait
KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
smx1_ki_eye_emis2.blp
smx1_ki_head_emis.blp
smx1_ki_legswings_diff.blp
smx1_ki_legswings_emis.blp
smx1_ki_torso_diff.blp
smx1_ki_torso_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KerriganInfested_Portrait.mdx
Model
840
war3mapimported/KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
Image / Texture
72
smx1_ki_eye_diff.blp
smx1_ki_eye_emis2.blp
Image / Texture
54
smx1_ki_eye_emis2.blp
smx1_ki_head_diff.blp
Image / Texture
3,063
war3mapimported/smx1_ki_head_diff.blp
Double-click the file smx1_ki_head_diff.blp:
smx1_ki_head_diff.blp
Image / Texture
3,063
war3mapimported/smx1_ki_head_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
smx1_ki_head_diff.blp
Image / Texture
3,063
smx1_ki_head_diff.blp
The file has been properly added to the map archive:
KerriganInfested_Portrait.mdx
Model
840
war3mapimported/KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
Image / Texture
72
smx1_ki_eye_diff.blp
smx1_ki_eye_emis2.blp
Image / Texture
54
smx1_ki_eye_emis2.blp
smx1_ki_head_diff.blp
Image / Texture
3,063
smx1_ki_head_diff.blp
Done, you have imported the file smx1_ki_head_diff.blp.
Importing smx1_ki_head_emis.blp
Now Click the "Import File" Button:
Next select 'smx1_ki_head_emis.blp' in the folder which you extracted from the zip archive:
KerriganInfested_Portrait
KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
smx1_ki_eye_emis2.blp
smx1_ki_head_diff.blp
smx1_ki_legswings_diff.blp
smx1_ki_legswings_emis.blp
smx1_ki_torso_diff.blp
smx1_ki_torso_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KerriganInfested_Portrait.mdx
Model
840
war3mapimported/KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
Image / Texture
72
smx1_ki_eye_diff.blp
smx1_ki_eye_emis2.blp
Image / Texture
54
smx1_ki_eye_emis2.blp
smx1_ki_head_diff.blp
Image / Texture
3,063
smx1_ki_head_diff.blp
smx1_ki_head_emis.blp
Image / Texture
146
war3mapimported/smx1_ki_head_emis.blp
Double-click the file smx1_ki_head_emis.blp:
smx1_ki_head_emis.blp
Image / Texture
146
war3mapimported/smx1_ki_head_emis.blp
Tick the box "Use Custom Path" and type in the correct path:
smx1_ki_head_emis.blp
Image / Texture
146
smx1_ki_head_emis.blp
The file has been properly added to the map archive:
KerriganInfested_Portrait.mdx
Model
840
war3mapimported/KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
Image / Texture
72
smx1_ki_eye_diff.blp
smx1_ki_eye_emis2.blp
Image / Texture
54
smx1_ki_eye_emis2.blp
smx1_ki_head_diff.blp
Image / Texture
3,063
smx1_ki_head_diff.blp
smx1_ki_head_emis.blp
Image / Texture
146
smx1_ki_head_emis.blp
Done, you have imported the file smx1_ki_head_emis.blp.
Importing smx1_ki_legswings_diff.blp
Now Click the "Import File" Button:
Next select 'smx1_ki_legswings_diff.blp' in the folder which you extracted from the zip archive:
KerriganInfested_Portrait
KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
smx1_ki_eye_emis2.blp
smx1_ki_head_diff.blp
smx1_ki_head_emis.blp
smx1_ki_legswings_diff.blp
smx1_ki_legswings_emis.blp
smx1_ki_torso_diff.blp
smx1_ki_torso_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KerriganInfested_Portrait.mdx
Model
840
war3mapimported/KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
Image / Texture
72
smx1_ki_eye_diff.blp
smx1_ki_eye_emis2.blp
Image / Texture
54
smx1_ki_eye_emis2.blp
smx1_ki_head_diff.blp
Image / Texture
3,063
smx1_ki_head_diff.blp
smx1_ki_head_emis.blp
Image / Texture
146
smx1_ki_head_emis.blp
smx1_ki_legswings_diff.blp
Image / Texture
3,824
war3mapimported/smx1_ki_legswings_diff.blp
Double-click the file smx1_ki_legswings_diff.blp:
smx1_ki_legswings_diff.blp
Image / Texture
3,824
war3mapimported/smx1_ki_legswings_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
smx1_ki_legswings_diff.blp
Image / Texture
3,824
smx1_ki_legswings_diff.blp
The file has been properly added to the map archive:
KerriganInfested_Portrait.mdx
Model
840
war3mapimported/KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
Image / Texture
72
smx1_ki_eye_diff.blp
smx1_ki_eye_emis2.blp
Image / Texture
54
smx1_ki_eye_emis2.blp
smx1_ki_head_diff.blp
Image / Texture
3,063
smx1_ki_head_diff.blp
smx1_ki_head_emis.blp
Image / Texture
146
smx1_ki_head_emis.blp
smx1_ki_legswings_diff.blp
Image / Texture
3,824
smx1_ki_legswings_diff.blp
Done, you have imported the file smx1_ki_legswings_diff.blp.
Importing smx1_ki_legswings_emis.blp
Now Click the "Import File" Button:
Next select 'smx1_ki_legswings_emis.blp' in the folder which you extracted from the zip archive:
KerriganInfested_Portrait
KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
smx1_ki_eye_emis2.blp
smx1_ki_head_diff.blp
smx1_ki_head_emis.blp
smx1_ki_legswings_diff.blp
smx1_ki_legswings_emis.blp
smx1_ki_torso_diff.blp
smx1_ki_torso_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KerriganInfested_Portrait.mdx
Model
840
war3mapimported/KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
Image / Texture
72
smx1_ki_eye_diff.blp
smx1_ki_eye_emis2.blp
Image / Texture
54
smx1_ki_eye_emis2.blp
smx1_ki_head_diff.blp
Image / Texture
3,063
smx1_ki_head_diff.blp
smx1_ki_head_emis.blp
Image / Texture
146
smx1_ki_head_emis.blp
smx1_ki_legswings_diff.blp
Image / Texture
3,824
smx1_ki_legswings_diff.blp
smx1_ki_legswings_emis.blp
Image / Texture
239
war3mapimported/smx1_ki_legswings_emis.blp
Double-click the file smx1_ki_legswings_emis.blp:
smx1_ki_legswings_emis.blp
Image / Texture
239
war3mapimported/smx1_ki_legswings_emis.blp
Tick the box "Use Custom Path" and type in the correct path:
smx1_ki_legswings_emis.blp
Image / Texture
239
smx1_ki_legswings_emis.blp
The file has been properly added to the map archive:
KerriganInfested_Portrait.mdx
Model
840
war3mapimported/KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
Image / Texture
72
smx1_ki_eye_diff.blp
smx1_ki_eye_emis2.blp
Image / Texture
54
smx1_ki_eye_emis2.blp
smx1_ki_head_diff.blp
Image / Texture
3,063
smx1_ki_head_diff.blp
smx1_ki_head_emis.blp
Image / Texture
146
smx1_ki_head_emis.blp
smx1_ki_legswings_diff.blp
Image / Texture
3,824
smx1_ki_legswings_diff.blp
smx1_ki_legswings_emis.blp
Image / Texture
239
smx1_ki_legswings_emis.blp
Done, you have imported the file smx1_ki_legswings_emis.blp.
Importing smx1_ki_torso_diff.blp
Now Click the "Import File" Button:
Next select 'smx1_ki_torso_diff.blp' in the folder which you extracted from the zip archive:
KerriganInfested_Portrait
KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
smx1_ki_eye_emis2.blp
smx1_ki_head_diff.blp
smx1_ki_head_emis.blp
smx1_ki_legswings_diff.blp
smx1_ki_legswings_emis.blp
smx1_ki_torso_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KerriganInfested_Portrait.mdx
Model
840
war3mapimported/KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
Image / Texture
72
smx1_ki_eye_diff.blp
smx1_ki_eye_emis2.blp
Image / Texture
54
smx1_ki_eye_emis2.blp
smx1_ki_head_diff.blp
Image / Texture
3,063
smx1_ki_head_diff.blp
smx1_ki_head_emis.blp
Image / Texture
146
smx1_ki_head_emis.blp
smx1_ki_legswings_diff.blp
Image / Texture
3,824
smx1_ki_legswings_diff.blp
smx1_ki_legswings_emis.blp
Image / Texture
239
smx1_ki_legswings_emis.blp
smx1_ki_torso_diff.blp
Image / Texture
3,650
war3mapimported/smx1_ki_torso_diff.blp
Double-click the file smx1_ki_torso_diff.blp:
smx1_ki_torso_diff.blp
Image / Texture
3,650
war3mapimported/smx1_ki_torso_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
smx1_ki_torso_diff.blp
Image / Texture
3,650
smx1_ki_torso_diff.blp
The file has been properly added to the map archive:
KerriganInfested_Portrait.mdx
Model
840
war3mapimported/KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
Image / Texture
72
smx1_ki_eye_diff.blp
smx1_ki_eye_emis2.blp
Image / Texture
54
smx1_ki_eye_emis2.blp
smx1_ki_head_diff.blp
Image / Texture
3,063
smx1_ki_head_diff.blp
smx1_ki_head_emis.blp
Image / Texture
146
smx1_ki_head_emis.blp
smx1_ki_legswings_diff.blp
Image / Texture
3,824
smx1_ki_legswings_diff.blp
smx1_ki_legswings_emis.blp
Image / Texture
239
smx1_ki_legswings_emis.blp
smx1_ki_torso_diff.blp
Image / Texture
3,650
smx1_ki_torso_diff.blp
Done, you have imported the file smx1_ki_torso_diff.blp.
Importing smx1_ki_torso_emis.blp
Now Click the "Import File" Button:
Next select 'smx1_ki_torso_emis.blp' in the folder which you extracted from the zip archive:
KerriganInfested_Portrait
KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
smx1_ki_eye_emis2.blp
smx1_ki_head_diff.blp
smx1_ki_head_emis.blp
smx1_ki_legswings_diff.blp
smx1_ki_legswings_emis.blp
smx1_ki_torso_diff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KerriganInfested_Portrait.mdx
Model
840
war3mapimported/KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
Image / Texture
72
smx1_ki_eye_diff.blp
smx1_ki_eye_emis2.blp
Image / Texture
54
smx1_ki_eye_emis2.blp
smx1_ki_head_diff.blp
Image / Texture
3,063
smx1_ki_head_diff.blp
smx1_ki_head_emis.blp
Image / Texture
146
smx1_ki_head_emis.blp
smx1_ki_legswings_diff.blp
Image / Texture
3,824
smx1_ki_legswings_diff.blp
smx1_ki_legswings_emis.blp
Image / Texture
239
smx1_ki_legswings_emis.blp
smx1_ki_torso_diff.blp
Image / Texture
3,650
smx1_ki_torso_diff.blp
smx1_ki_torso_emis.blp
Image / Texture
161
war3mapimported/smx1_ki_torso_emis.blp
Double-click the file smx1_ki_torso_emis.blp:
smx1_ki_torso_emis.blp
Image / Texture
161
war3mapimported/smx1_ki_torso_emis.blp
Tick the box "Use Custom Path" and type in the correct path:
smx1_ki_torso_emis.blp
Image / Texture
161
smx1_ki_torso_emis.blp
The file has been properly added to the map archive:
KerriganInfested_Portrait.mdx
Model
840
war3mapimported/KerriganInfested_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
smx1_ki_eye_diff.blp
Image / Texture
72
smx1_ki_eye_diff.blp
smx1_ki_eye_emis2.blp
Image / Texture
54
smx1_ki_eye_emis2.blp
smx1_ki_head_diff.blp
Image / Texture
3,063
smx1_ki_head_diff.blp
smx1_ki_head_emis.blp
Image / Texture
146
smx1_ki_head_emis.blp
smx1_ki_legswings_diff.blp
Image / Texture
3,824
smx1_ki_legswings_diff.blp
smx1_ki_legswings_emis.blp
Image / Texture
239
smx1_ki_legswings_emis.blp
smx1_ki_torso_diff.blp
Image / Texture
3,650
smx1_ki_torso_diff.blp
smx1_ki_torso_emis.blp
Image / Texture
161
smx1_ki_torso_emis.blp
Done, you have imported the file smx1_ki_torso_emis.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.