How to import Kerrigan_Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Kerrigan_Portrait of the bundle Kerrigan_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Kerrigan (SC1SC2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Kerrigan_Portrait
Kerrigan_Portrait.mdx
colonist2-2_bg.blp
sm_ki_legswings_diff.blp
sm_ki_head_diff.blp
sm_ki_torso_diff.blp
sm_ki_eye_diff.blp
sm_ki_eye_emis.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Kerrigan_Portrait.mdx

Now Click the "Import File" Button:

Next select 'Kerrigan_Portrait.mdx' in the folder which you extracted from the zip archive:

Kerrigan_Portrait
Kerrigan_Portrait.mdx
colonist2-2_bg.blp
sm_ki_eye_diff.blp
sm_ki_eye_emis.blp
sm_ki_head_diff.blp
sm_ki_legswings_diff.blp
sm_ki_torso_diff.blp

The file has been properly added to the map archive:

Kerrigan_Portrait.mdx
Model
842
war3mapimported/Kerrigan_Portrait.mdx

Done, you have imported the file Kerrigan_Portrait.mdx.

Importing colonist2-2_bg.blp

Now Click the "Import File" Button:

Next select 'colonist2-2_bg.blp' in the folder which you extracted from the zip archive:

Kerrigan_Portrait
Kerrigan_Portrait.mdx
colonist2-2_bg.blp
sm_ki_eye_diff.blp
sm_ki_eye_emis.blp
sm_ki_head_diff.blp
sm_ki_legswings_diff.blp
sm_ki_torso_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kerrigan_Portrait.mdx
Model
842
war3mapimported/Kerrigan_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
war3mapimported/colonist2-2_bg.blp

Double-click the file colonist2-2_bg.blp:

colonist2-2_bg.blp
Image / Texture
250
war3mapimported/colonist2-2_bg.blp

Tick the box "Use Custom Path" and type in the correct path:

colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp

The file has been properly added to the map archive:

Kerrigan_Portrait.mdx
Model
842
war3mapimported/Kerrigan_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp

Done, you have imported the file colonist2-2_bg.blp.

Importing sm_ki_eye_diff.blp

Now Click the "Import File" Button:

Next select 'sm_ki_eye_diff.blp' in the folder which you extracted from the zip archive:

Kerrigan_Portrait
Kerrigan_Portrait.mdx
colonist2-2_bg.blp
sm_ki_eye_diff.blp
sm_ki_eye_emis.blp
sm_ki_head_diff.blp
sm_ki_legswings_diff.blp
sm_ki_torso_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kerrigan_Portrait.mdx
Model
842
war3mapimported/Kerrigan_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
sm_ki_eye_diff.blp
Image / Texture
174
war3mapimported/sm_ki_eye_diff.blp

Double-click the file sm_ki_eye_diff.blp:

sm_ki_eye_diff.blp
Image / Texture
174
war3mapimported/sm_ki_eye_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

sm_ki_eye_diff.blp
Image / Texture
174
sm_ki_eye_diff.blp

The file has been properly added to the map archive:

Kerrigan_Portrait.mdx
Model
842
war3mapimported/Kerrigan_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
sm_ki_eye_diff.blp
Image / Texture
174
sm_ki_eye_diff.blp

Done, you have imported the file sm_ki_eye_diff.blp.

Importing sm_ki_eye_emis.blp

Now Click the "Import File" Button:

Next select 'sm_ki_eye_emis.blp' in the folder which you extracted from the zip archive:

Kerrigan_Portrait
Kerrigan_Portrait.mdx
colonist2-2_bg.blp
sm_ki_eye_diff.blp
sm_ki_eye_emis.blp
sm_ki_head_diff.blp
sm_ki_legswings_diff.blp
sm_ki_torso_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kerrigan_Portrait.mdx
Model
842
war3mapimported/Kerrigan_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
sm_ki_eye_diff.blp
Image / Texture
174
sm_ki_eye_diff.blp
sm_ki_eye_emis.blp
Image / Texture
59
war3mapimported/sm_ki_eye_emis.blp

Double-click the file sm_ki_eye_emis.blp:

sm_ki_eye_emis.blp
Image / Texture
59
war3mapimported/sm_ki_eye_emis.blp

Tick the box "Use Custom Path" and type in the correct path:

sm_ki_eye_emis.blp
Image / Texture
59
sm_ki_eye_emis.blp

The file has been properly added to the map archive:

Kerrigan_Portrait.mdx
Model
842
war3mapimported/Kerrigan_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
sm_ki_eye_diff.blp
Image / Texture
174
sm_ki_eye_diff.blp
sm_ki_eye_emis.blp
Image / Texture
59
sm_ki_eye_emis.blp

Done, you have imported the file sm_ki_eye_emis.blp.

Importing sm_ki_head_diff.blp

Now Click the "Import File" Button:

Next select 'sm_ki_head_diff.blp' in the folder which you extracted from the zip archive:

Kerrigan_Portrait
Kerrigan_Portrait.mdx
colonist2-2_bg.blp
sm_ki_eye_diff.blp
sm_ki_eye_emis.blp
sm_ki_head_diff.blp
sm_ki_legswings_diff.blp
sm_ki_torso_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kerrigan_Portrait.mdx
Model
842
war3mapimported/Kerrigan_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
sm_ki_eye_diff.blp
Image / Texture
174
sm_ki_eye_diff.blp
sm_ki_eye_emis.blp
Image / Texture
59
sm_ki_eye_emis.blp
sm_ki_head_diff.blp
Image / Texture
931
war3mapimported/sm_ki_head_diff.blp

Double-click the file sm_ki_head_diff.blp:

sm_ki_head_diff.blp
Image / Texture
931
war3mapimported/sm_ki_head_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

sm_ki_head_diff.blp
Image / Texture
931
sm_ki_head_diff.blp

The file has been properly added to the map archive:

Kerrigan_Portrait.mdx
Model
842
war3mapimported/Kerrigan_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
sm_ki_eye_diff.blp
Image / Texture
174
sm_ki_eye_diff.blp
sm_ki_eye_emis.blp
Image / Texture
59
sm_ki_eye_emis.blp
sm_ki_head_diff.blp
Image / Texture
931
sm_ki_head_diff.blp

Done, you have imported the file sm_ki_head_diff.blp.

Importing sm_ki_legswings_diff.blp

Now Click the "Import File" Button:

Next select 'sm_ki_legswings_diff.blp' in the folder which you extracted from the zip archive:

Kerrigan_Portrait
Kerrigan_Portrait.mdx
colonist2-2_bg.blp
sm_ki_eye_diff.blp
sm_ki_eye_emis.blp
sm_ki_head_diff.blp
sm_ki_legswings_diff.blp
sm_ki_torso_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kerrigan_Portrait.mdx
Model
842
war3mapimported/Kerrigan_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
sm_ki_eye_diff.blp
Image / Texture
174
sm_ki_eye_diff.blp
sm_ki_eye_emis.blp
Image / Texture
59
sm_ki_eye_emis.blp
sm_ki_head_diff.blp
Image / Texture
931
sm_ki_head_diff.blp
sm_ki_legswings_diff.blp
Image / Texture
1,204
war3mapimported/sm_ki_legswings_diff.blp

Double-click the file sm_ki_legswings_diff.blp:

sm_ki_legswings_diff.blp
Image / Texture
1,204
war3mapimported/sm_ki_legswings_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

sm_ki_legswings_diff.blp
Image / Texture
1,204
sm_ki_legswings_diff.blp

The file has been properly added to the map archive:

Kerrigan_Portrait.mdx
Model
842
war3mapimported/Kerrigan_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
sm_ki_eye_diff.blp
Image / Texture
174
sm_ki_eye_diff.blp
sm_ki_eye_emis.blp
Image / Texture
59
sm_ki_eye_emis.blp
sm_ki_head_diff.blp
Image / Texture
931
sm_ki_head_diff.blp
sm_ki_legswings_diff.blp
Image / Texture
1,204
sm_ki_legswings_diff.blp

Done, you have imported the file sm_ki_legswings_diff.blp.

Importing sm_ki_torso_diff.blp

Now Click the "Import File" Button:

Next select 'sm_ki_torso_diff.blp' in the folder which you extracted from the zip archive:

Kerrigan_Portrait
Kerrigan_Portrait.mdx
colonist2-2_bg.blp
sm_ki_eye_diff.blp
sm_ki_eye_emis.blp
sm_ki_head_diff.blp
sm_ki_legswings_diff.blp
sm_ki_torso_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kerrigan_Portrait.mdx
Model
842
war3mapimported/Kerrigan_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
sm_ki_eye_diff.blp
Image / Texture
174
sm_ki_eye_diff.blp
sm_ki_eye_emis.blp
Image / Texture
59
sm_ki_eye_emis.blp
sm_ki_head_diff.blp
Image / Texture
931
sm_ki_head_diff.blp
sm_ki_legswings_diff.blp
Image / Texture
1,204
sm_ki_legswings_diff.blp
sm_ki_torso_diff.blp
Image / Texture
1,149
war3mapimported/sm_ki_torso_diff.blp

Double-click the file sm_ki_torso_diff.blp:

sm_ki_torso_diff.blp
Image / Texture
1,149
war3mapimported/sm_ki_torso_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

sm_ki_torso_diff.blp
Image / Texture
1,149
sm_ki_torso_diff.blp

The file has been properly added to the map archive:

Kerrigan_Portrait.mdx
Model
842
war3mapimported/Kerrigan_Portrait.mdx
colonist2-2_bg.blp
Image / Texture
250
colonist2-2_bg.blp
sm_ki_eye_diff.blp
Image / Texture
174
sm_ki_eye_diff.blp
sm_ki_eye_emis.blp
Image / Texture
59
sm_ki_eye_emis.blp
sm_ki_head_diff.blp
Image / Texture
931
sm_ki_head_diff.blp
sm_ki_legswings_diff.blp
Image / Texture
1,204
sm_ki_legswings_diff.blp
sm_ki_torso_diff.blp
Image / Texture
1,149
sm_ki_torso_diff.blp

Done, you have imported the file sm_ki_torso_diff.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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