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Model validation: Kel'thuzad Lich Skin

KelThuzadLichSkin.mdx

0 errors 0 severe 3 warnings 31 unused
  • 3 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 2 Bone 4 - "Cylinder03"
    • 2 Rotation
      • Track 32 at frame 39400 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 39833 has exactly the same value as tracks 32 and 34
  • 2 Bone 6 - "Cylinder01"
    • 2 Rotation
      • Track 17 at frame 9233 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 10433 has exactly the same value as tracks 17 and 19
  • 2 Bone 7 - "Mesh04"
    • 2 Rotation
      • Track 15 at frame 9233 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 10567 has exactly the same value as tracks 15 and 17
  • 2 Bone 17 - "Mesh05"
    • 2 Rotation
      • Track 17 at frame 9300 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 10267 has exactly the same value as tracks 17 and 19
  • 1 Bone 27 - "Jaw"
    • 1 Rotation
      • Track 1 at frame 36167 has exactly the same value as tracks 0 and 2
  • 1 Bone 31 - "Box16"
    • 1 Scaling
      • Track 1 at frame 42067 has exactly the same value as tracks 0 and 2
  • 2 Bone 81 - "Object51"
    • 2 Translation
      • Track 4 at frame 42700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 43000 has exactly the same value as tracks 4 and 6
  • 2 Bone 86 - "Object55"
    • 2 Translation
      • Track 4 at frame 42700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 43000 has exactly the same value as tracks 4 and 6
  • 2 Bone 91 - "Object59"
    • 2 Translation
      • Track 4 at frame 42700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 43000 has exactly the same value as tracks 4 and 6
  • 2 Bone 100 - "Cylinder06"
    • 2 Rotation
      • Track 17 at frame 9233 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 10433 has exactly the same value as tracks 17 and 19
  • 2 Bone 101 - "Mesh03"
    • 2 Rotation
      • Track 2 at frame 9233 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 10433 has exactly the same value as tracks 2 and 4
  • 2 Bone 102 - "Mesh02"
    • 2 Rotation
      • Track 3 at frame 9233 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 10433 has exactly the same value as tracks 3 and 5
  • 2 Bone 103 - "Cylinder07"
    • 2 Rotation
      • Track 16 at frame 9233 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 10433 has exactly the same value as tracks 16 and 18
  • 2 Helper 5
    • 2 Rotation
      • Track 5 at frame 41833 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 42500 has roughly the same value as tracks 5 and 7
  • 1 Helper 7
    • 1 Translation
      • Track 2 at frame 42967 has exactly the same value as tracks 1 and 3
  • 1 Helper 8
    • 1 Translation
      • Track 2 at frame 42967 has exactly the same value as tracks 1 and 3
  • 1 Helper 9
    • 1 Translation
      • Track 2 at frame 42967 has exactly the same value as tracks 1 and 3
  • unused Texture 14 - "GenericGlow2_64_blue.blp"
  • unused Texture 16 - "HeroLich.blp"
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