• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import keeper of the flames

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model keeper of the flames of the bundle keeper of the flames. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file keeper of the flames.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

keeper of the flames
HeroKeeperoftheFlame.mdx
keeperdiff.dds
keepernorm.dds
keeperorm.dds
keeper emiss.dds
hair.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
horn emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
pauldron emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
elk emiss.dds
HeroKeeperoftheFlame.facefx_ingame

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing HeroKeeperoftheFlame.mdx

Now Click the "Import File" Button:

Next select 'HeroKeeperoftheFlame.mdx' in the folder which you extracted from the zip archive:

keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame

The file has been properly added to the map archive:

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx

Done, you have imported the file HeroKeeperoftheFlame.mdx.

Importing elk emiss.dds

Now Click the "Import File" Button:

Next select 'elk emiss.dds' in the folder which you extracted from the zip archive:

keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
war3mapimported/elk emiss.dds

Double-click the file elk emiss.dds:

elk emiss.dds
Image / Texture
683
war3mapimported/elk emiss.dds

Tick the box "Use Custom Path" and type in the correct path:

elk emiss.dds
Image / Texture
683
elk emiss.dds

The file has been properly added to the map archive:

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds

Done, you have imported the file elk emiss.dds.

Importing elkdiff.dds

Now Click the "Import File" Button:

Next select 'elkdiff.dds' in the folder which you extracted from the zip archive:

keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
war3mapimported/elkdiff.dds

Double-click the file elkdiff.dds:

elkdiff.dds
Image / Texture
1,365
war3mapimported/elkdiff.dds

Tick the box "Use Custom Path" and type in the correct path:

elkdiff.dds
Image / Texture
1,365
elkdiff.dds

The file has been properly added to the map archive:

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds

Done, you have imported the file elkdiff.dds.

Importing elknorm.dds

Now Click the "Import File" Button:

Next select 'elknorm.dds' in the folder which you extracted from the zip archive:

keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
war3mapimported/elknorm.dds

Double-click the file elknorm.dds:

elknorm.dds
Image / Texture
1,365
war3mapimported/elknorm.dds

Tick the box "Use Custom Path" and type in the correct path:

elknorm.dds
Image / Texture
1,365
elknorm.dds

The file has been properly added to the map archive:

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds

Done, you have imported the file elknorm.dds.

Importing elkorm.dds

Now Click the "Import File" Button:

Next select 'elkorm.dds' in the folder which you extracted from the zip archive:

keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
war3mapimported/elkorm.dds

Double-click the file elkorm.dds:

elkorm.dds
Image / Texture
1,365
war3mapimported/elkorm.dds

Tick the box "Use Custom Path" and type in the correct path:

elkorm.dds
Image / Texture
1,365
elkorm.dds

The file has been properly added to the map archive:

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds

Done, you have imported the file elkorm.dds.

Importing hair.dds

Now Click the "Import File" Button:

Next select 'hair.dds' in the folder which you extracted from the zip archive:

keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
war3mapimported/hair.dds

Double-click the file hair.dds:

hair.dds
Image / Texture
341
war3mapimported/hair.dds

Tick the box "Use Custom Path" and type in the correct path:

hair.dds
Image / Texture
341
hair.dds

The file has been properly added to the map archive:

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds

Done, you have imported the file hair.dds.

Importing horn emiss.dds

Now Click the "Import File" Button:

Next select 'horn emiss.dds' in the folder which you extracted from the zip archive:

keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
war3mapimported/horn emiss.dds

Double-click the file horn emiss.dds:

horn emiss.dds
Image / Texture
683
war3mapimported/horn emiss.dds

Tick the box "Use Custom Path" and type in the correct path:

horn emiss.dds
Image / Texture
683
horn emiss.dds

The file has been properly added to the map archive:

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds

Done, you have imported the file horn emiss.dds.

Importing hornsdiff.dds

Now Click the "Import File" Button:

Next select 'hornsdiff.dds' in the folder which you extracted from the zip archive:

keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
war3mapimported/hornsdiff.dds

Double-click the file hornsdiff.dds:

hornsdiff.dds
Image / Texture
1,365
war3mapimported/hornsdiff.dds

Tick the box "Use Custom Path" and type in the correct path:

hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds

The file has been properly added to the map archive:

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds

Done, you have imported the file hornsdiff.dds.

Importing hornsnorm.dds

Now Click the "Import File" Button:

Next select 'hornsnorm.dds' in the folder which you extracted from the zip archive:

keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
war3mapimported/hornsnorm.dds

Double-click the file hornsnorm.dds:

hornsnorm.dds
Image / Texture
1,365
war3mapimported/hornsnorm.dds

Tick the box "Use Custom Path" and type in the correct path:

hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds

The file has been properly added to the map archive:

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds

Done, you have imported the file hornsnorm.dds.

Importing hornsorm.dds

Now Click the "Import File" Button:

Next select 'hornsorm.dds' in the folder which you extracted from the zip archive:

keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
war3mapimported/hornsorm.dds

Double-click the file hornsorm.dds:

hornsorm.dds
Image / Texture
1,365
war3mapimported/hornsorm.dds

Tick the box "Use Custom Path" and type in the correct path:

hornsorm.dds
Image / Texture
1,365
hornsorm.dds

The file has been properly added to the map archive:

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds

Done, you have imported the file hornsorm.dds.

Importing keeper emiss.dds

Now Click the "Import File" Button:

Next select 'keeper emiss.dds' in the folder which you extracted from the zip archive:

keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
war3mapimported/keeper emiss.dds

Double-click the file keeper emiss.dds:

keeper emiss.dds
Image / Texture
683
war3mapimported/keeper emiss.dds

Tick the box "Use Custom Path" and type in the correct path:

keeper emiss.dds
Image / Texture
683
keeper emiss.dds

The file has been properly added to the map archive:

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds

Done, you have imported the file keeper emiss.dds.

Importing keeperdiff.dds

Now Click the "Import File" Button:

Next select 'keeperdiff.dds' in the folder which you extracted from the zip archive:

keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
war3mapimported/keeperdiff.dds

Double-click the file keeperdiff.dds:

keeperdiff.dds
Image / Texture
1,365
war3mapimported/keeperdiff.dds

Tick the box "Use Custom Path" and type in the correct path:

keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds

The file has been properly added to the map archive:

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds

Done, you have imported the file keeperdiff.dds.

Importing keepernorm.dds

Now Click the "Import File" Button:

Next select 'keepernorm.dds' in the folder which you extracted from the zip archive:

keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
war3mapimported/keepernorm.dds

Double-click the file keepernorm.dds:

keepernorm.dds
Image / Texture
1,365
war3mapimported/keepernorm.dds

Tick the box "Use Custom Path" and type in the correct path:

keepernorm.dds
Image / Texture
1,365
keepernorm.dds

The file has been properly added to the map archive:

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds

Done, you have imported the file keepernorm.dds.

Importing keeperorm.dds

Now Click the "Import File" Button:

Next select 'keeperorm.dds' in the folder which you extracted from the zip archive:

keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
war3mapimported/keeperorm.dds

Double-click the file keeperorm.dds:

keeperorm.dds
Image / Texture
1,365
war3mapimported/keeperorm.dds

Tick the box "Use Custom Path" and type in the correct path:

keeperorm.dds
Image / Texture
1,365
keeperorm.dds

The file has been properly added to the map archive:

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
keeperorm.dds

Done, you have imported the file keeperorm.dds.

Importing pauldron emiss.dds

Now Click the "Import File" Button:

Next select 'pauldron emiss.dds' in the folder which you extracted from the zip archive:

keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
keeperorm.dds
pauldron emiss.dds
Image / Texture
683
war3mapimported/pauldron emiss.dds

Double-click the file pauldron emiss.dds:

pauldron emiss.dds
Image / Texture
683
war3mapimported/pauldron emiss.dds

Tick the box "Use Custom Path" and type in the correct path:

pauldron emiss.dds
Image / Texture
683
pauldron emiss.dds

The file has been properly added to the map archive:

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
keeperorm.dds
pauldron emiss.dds
Image / Texture
683
pauldron emiss.dds

Done, you have imported the file pauldron emiss.dds.

Importing pauldrondiff.dds

Now Click the "Import File" Button:

Next select 'pauldrondiff.dds' in the folder which you extracted from the zip archive:

keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
keeperorm.dds
pauldron emiss.dds
Image / Texture
683
pauldron emiss.dds
pauldrondiff.dds
Image / Texture
1,365
war3mapimported/pauldrondiff.dds

Double-click the file pauldrondiff.dds:

pauldrondiff.dds
Image / Texture
1,365
war3mapimported/pauldrondiff.dds

Tick the box "Use Custom Path" and type in the correct path:

pauldrondiff.dds
Image / Texture
1,365
pauldrondiff.dds

The file has been properly added to the map archive:

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
keeperorm.dds
pauldron emiss.dds
Image / Texture
683
pauldron emiss.dds
pauldrondiff.dds
Image / Texture
1,365
pauldrondiff.dds

Done, you have imported the file pauldrondiff.dds.

Importing pauldronnorm.dds

Now Click the "Import File" Button:

Next select 'pauldronnorm.dds' in the folder which you extracted from the zip archive:

keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
keeperorm.dds
pauldron emiss.dds
Image / Texture
683
pauldron emiss.dds
pauldrondiff.dds
Image / Texture
1,365
pauldrondiff.dds
pauldronnorm.dds
Image / Texture
1,365
war3mapimported/pauldronnorm.dds

Double-click the file pauldronnorm.dds:

pauldronnorm.dds
Image / Texture
1,365
war3mapimported/pauldronnorm.dds

Tick the box "Use Custom Path" and type in the correct path:

pauldronnorm.dds
Image / Texture
1,365
pauldronnorm.dds

The file has been properly added to the map archive:

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
keeperorm.dds
pauldron emiss.dds
Image / Texture
683
pauldron emiss.dds
pauldrondiff.dds
Image / Texture
1,365
pauldrondiff.dds
pauldronnorm.dds
Image / Texture
1,365
pauldronnorm.dds

Done, you have imported the file pauldronnorm.dds.

Importing pauldronorm.dds

Now Click the "Import File" Button:

Next select 'pauldronorm.dds' in the folder which you extracted from the zip archive:

keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
keeperorm.dds
pauldron emiss.dds
Image / Texture
683
pauldron emiss.dds
pauldrondiff.dds
Image / Texture
1,365
pauldrondiff.dds
pauldronnorm.dds
Image / Texture
1,365
pauldronnorm.dds
pauldronorm.dds
Image / Texture
1,365
war3mapimported/pauldronorm.dds

Double-click the file pauldronorm.dds:

pauldronorm.dds
Image / Texture
1,365
war3mapimported/pauldronorm.dds

Tick the box "Use Custom Path" and type in the correct path:

pauldronorm.dds
Image / Texture
1,365
pauldronorm.dds

The file has been properly added to the map archive:

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
keeperorm.dds
pauldron emiss.dds
Image / Texture
683
pauldron emiss.dds
pauldrondiff.dds
Image / Texture
1,365
pauldrondiff.dds
pauldronnorm.dds
Image / Texture
1,365
pauldronnorm.dds
pauldronorm.dds
Image / Texture
1,365
pauldronorm.dds

Done, you have imported the file pauldronorm.dds.

Importing HeroKeeperoftheFlame.facefx_ingame

Now Click the "Import File" Button:

Next select 'HeroKeeperoftheFlame.facefx_ingame' in the folder which you extracted from the zip archive:

keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
keeperorm.dds
pauldron emiss.dds
Image / Texture
683
pauldron emiss.dds
pauldrondiff.dds
Image / Texture
1,365
pauldrondiff.dds
pauldronnorm.dds
Image / Texture
1,365
pauldronnorm.dds
pauldronorm.dds
Image / Texture
1,365
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame
Face Effect
21
war3mapimported/HeroKeeperoftheFlame.facefx_ingame

Double-click the file HeroKeeperoftheFlame.facefx_ingame:

HeroKeeperoftheFlame.facefx_ingame
Face Effect
21
war3mapimported/HeroKeeperoftheFlame.facefx_ingame

Tick the box "Use Custom Path" and type in the correct path:

HeroKeeperoftheFlame.facefx_ingame
Face Effect
21
HeroKeeperoftheFlame.facefx_ingame

The file has been properly added to the map archive:

HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
keeperorm.dds
pauldron emiss.dds
Image / Texture
683
pauldron emiss.dds
pauldrondiff.dds
Image / Texture
1,365
pauldrondiff.dds
pauldronnorm.dds
Image / Texture
1,365
pauldronnorm.dds
pauldronorm.dds
Image / Texture
1,365
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame
Face Effect
21
HeroKeeperoftheFlame.facefx_ingame

Done, you have imported the file HeroKeeperoftheFlame.facefx_ingame.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top