Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model keeper of the flames of the bundle keeper of the flames. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file keeper of the flames.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing HeroKeeperoftheFlame.mdx
Now Click the "Import File" Button:
Next select 'HeroKeeperoftheFlame.mdx' in the folder which you extracted from the zip archive:
keeper of the flames
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame
The file has been properly added to the map archive:
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
Done, you have imported the file HeroKeeperoftheFlame.mdx.
Importing elk emiss.dds
Now Click the "Import File" Button:
Next select 'elk emiss.dds' in the folder which you extracted from the zip archive:
keeper of the flames
HeroKeeperoftheFlame.mdx
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
war3mapimported/elk emiss.dds
Double-click the file elk emiss.dds:
elk emiss.dds
Image / Texture
683
war3mapimported/elk emiss.dds
Tick the box "Use Custom Path" and type in the correct path:
elk emiss.dds
Image / Texture
683
elk emiss.dds
The file has been properly added to the map archive:
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
Done, you have imported the file elk emiss.dds.
Importing elkdiff.dds
Now Click the "Import File" Button:
Next select 'elkdiff.dds' in the folder which you extracted from the zip archive:
keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
war3mapimported/elkdiff.dds
Double-click the file elkdiff.dds:
elkdiff.dds
Image / Texture
1,365
war3mapimported/elkdiff.dds
Tick the box "Use Custom Path" and type in the correct path:
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
The file has been properly added to the map archive:
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
Done, you have imported the file elkdiff.dds.
Importing elknorm.dds
Now Click the "Import File" Button:
Next select 'elknorm.dds' in the folder which you extracted from the zip archive:
keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
war3mapimported/elknorm.dds
Double-click the file elknorm.dds:
elknorm.dds
Image / Texture
1,365
war3mapimported/elknorm.dds
Tick the box "Use Custom Path" and type in the correct path:
elknorm.dds
Image / Texture
1,365
elknorm.dds
The file has been properly added to the map archive:
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
Done, you have imported the file elknorm.dds.
Importing elkorm.dds
Now Click the "Import File" Button:
Next select 'elkorm.dds' in the folder which you extracted from the zip archive:
keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
war3mapimported/elkorm.dds
Double-click the file elkorm.dds:
elkorm.dds
Image / Texture
1,365
war3mapimported/elkorm.dds
Tick the box "Use Custom Path" and type in the correct path:
elkorm.dds
Image / Texture
1,365
elkorm.dds
The file has been properly added to the map archive:
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
Done, you have imported the file elkorm.dds.
Importing hair.dds
Now Click the "Import File" Button:
Next select 'hair.dds' in the folder which you extracted from the zip archive:
keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
war3mapimported/hair.dds
Double-click the file hair.dds:
hair.dds
Image / Texture
341
war3mapimported/hair.dds
Tick the box "Use Custom Path" and type in the correct path:
hair.dds
Image / Texture
341
hair.dds
The file has been properly added to the map archive:
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
Done, you have imported the file hair.dds.
Importing horn emiss.dds
Now Click the "Import File" Button:
Next select 'horn emiss.dds' in the folder which you extracted from the zip archive:
keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
war3mapimported/horn emiss.dds
Double-click the file horn emiss.dds:
horn emiss.dds
Image / Texture
683
war3mapimported/horn emiss.dds
Tick the box "Use Custom Path" and type in the correct path:
horn emiss.dds
Image / Texture
683
horn emiss.dds
The file has been properly added to the map archive:
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
Done, you have imported the file horn emiss.dds.
Importing hornsdiff.dds
Now Click the "Import File" Button:
Next select 'hornsdiff.dds' in the folder which you extracted from the zip archive:
keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
war3mapimported/hornsdiff.dds
Double-click the file hornsdiff.dds:
hornsdiff.dds
Image / Texture
1,365
war3mapimported/hornsdiff.dds
Tick the box "Use Custom Path" and type in the correct path:
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
The file has been properly added to the map archive:
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
Done, you have imported the file hornsdiff.dds.
Importing hornsnorm.dds
Now Click the "Import File" Button:
Next select 'hornsnorm.dds' in the folder which you extracted from the zip archive:
keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
war3mapimported/hornsnorm.dds
Double-click the file hornsnorm.dds:
hornsnorm.dds
Image / Texture
1,365
war3mapimported/hornsnorm.dds
Tick the box "Use Custom Path" and type in the correct path:
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
The file has been properly added to the map archive:
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
Done, you have imported the file hornsnorm.dds.
Importing hornsorm.dds
Now Click the "Import File" Button:
Next select 'hornsorm.dds' in the folder which you extracted from the zip archive:
keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
war3mapimported/hornsorm.dds
Double-click the file hornsorm.dds:
hornsorm.dds
Image / Texture
1,365
war3mapimported/hornsorm.dds
Tick the box "Use Custom Path" and type in the correct path:
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
The file has been properly added to the map archive:
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
Done, you have imported the file hornsorm.dds.
Importing keeper emiss.dds
Now Click the "Import File" Button:
Next select 'keeper emiss.dds' in the folder which you extracted from the zip archive:
keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
war3mapimported/keeper emiss.dds
Double-click the file keeper emiss.dds:
keeper emiss.dds
Image / Texture
683
war3mapimported/keeper emiss.dds
Tick the box "Use Custom Path" and type in the correct path:
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
The file has been properly added to the map archive:
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
Done, you have imported the file keeper emiss.dds.
Importing keeperdiff.dds
Now Click the "Import File" Button:
Next select 'keeperdiff.dds' in the folder which you extracted from the zip archive:
keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
war3mapimported/keeperdiff.dds
Double-click the file keeperdiff.dds:
keeperdiff.dds
Image / Texture
1,365
war3mapimported/keeperdiff.dds
Tick the box "Use Custom Path" and type in the correct path:
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
The file has been properly added to the map archive:
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
Done, you have imported the file keeperdiff.dds.
Importing keepernorm.dds
Now Click the "Import File" Button:
Next select 'keepernorm.dds' in the folder which you extracted from the zip archive:
keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
war3mapimported/keepernorm.dds
Double-click the file keepernorm.dds:
keepernorm.dds
Image / Texture
1,365
war3mapimported/keepernorm.dds
Tick the box "Use Custom Path" and type in the correct path:
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
The file has been properly added to the map archive:
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
Done, you have imported the file keepernorm.dds.
Importing keeperorm.dds
Now Click the "Import File" Button:
Next select 'keeperorm.dds' in the folder which you extracted from the zip archive:
keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
war3mapimported/keeperorm.dds
Double-click the file keeperorm.dds:
keeperorm.dds
Image / Texture
1,365
war3mapimported/keeperorm.dds
Tick the box "Use Custom Path" and type in the correct path:
keeperorm.dds
Image / Texture
1,365
keeperorm.dds
The file has been properly added to the map archive:
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
keeperorm.dds
Done, you have imported the file keeperorm.dds.
Importing pauldron emiss.dds
Now Click the "Import File" Button:
Next select 'pauldron emiss.dds' in the folder which you extracted from the zip archive:
keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
keeperorm.dds
pauldron emiss.dds
Image / Texture
683
war3mapimported/pauldron emiss.dds
Double-click the file pauldron emiss.dds:
pauldron emiss.dds
Image / Texture
683
war3mapimported/pauldron emiss.dds
Tick the box "Use Custom Path" and type in the correct path:
pauldron emiss.dds
Image / Texture
683
pauldron emiss.dds
The file has been properly added to the map archive:
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
keeperorm.dds
pauldron emiss.dds
Image / Texture
683
pauldron emiss.dds
Done, you have imported the file pauldron emiss.dds.
Importing pauldrondiff.dds
Now Click the "Import File" Button:
Next select 'pauldrondiff.dds' in the folder which you extracted from the zip archive:
keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
keeperorm.dds
pauldron emiss.dds
Image / Texture
683
pauldron emiss.dds
pauldrondiff.dds
Image / Texture
1,365
war3mapimported/pauldrondiff.dds
Double-click the file pauldrondiff.dds:
pauldrondiff.dds
Image / Texture
1,365
war3mapimported/pauldrondiff.dds
Tick the box "Use Custom Path" and type in the correct path:
pauldrondiff.dds
Image / Texture
1,365
pauldrondiff.dds
The file has been properly added to the map archive:
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
keeperorm.dds
pauldron emiss.dds
Image / Texture
683
pauldron emiss.dds
pauldrondiff.dds
Image / Texture
1,365
pauldrondiff.dds
Done, you have imported the file pauldrondiff.dds.
Importing pauldronnorm.dds
Now Click the "Import File" Button:
Next select 'pauldronnorm.dds' in the folder which you extracted from the zip archive:
keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
keeperorm.dds
pauldron emiss.dds
Image / Texture
683
pauldron emiss.dds
pauldrondiff.dds
Image / Texture
1,365
pauldrondiff.dds
pauldronnorm.dds
Image / Texture
1,365
war3mapimported/pauldronnorm.dds
Double-click the file pauldronnorm.dds:
pauldronnorm.dds
Image / Texture
1,365
war3mapimported/pauldronnorm.dds
Tick the box "Use Custom Path" and type in the correct path:
pauldronnorm.dds
Image / Texture
1,365
pauldronnorm.dds
The file has been properly added to the map archive:
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
keeperorm.dds
pauldron emiss.dds
Image / Texture
683
pauldron emiss.dds
pauldrondiff.dds
Image / Texture
1,365
pauldrondiff.dds
pauldronnorm.dds
Image / Texture
1,365
pauldronnorm.dds
Done, you have imported the file pauldronnorm.dds.
Importing pauldronorm.dds
Now Click the "Import File" Button:
Next select 'pauldronorm.dds' in the folder which you extracted from the zip archive:
keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
HeroKeeperoftheFlame.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
keeperorm.dds
pauldron emiss.dds
Image / Texture
683
pauldron emiss.dds
pauldrondiff.dds
Image / Texture
1,365
pauldrondiff.dds
pauldronnorm.dds
Image / Texture
1,365
pauldronnorm.dds
pauldronorm.dds
Image / Texture
1,365
war3mapimported/pauldronorm.dds
Double-click the file pauldronorm.dds:
pauldronorm.dds
Image / Texture
1,365
war3mapimported/pauldronorm.dds
Tick the box "Use Custom Path" and type in the correct path:
pauldronorm.dds
Image / Texture
1,365
pauldronorm.dds
The file has been properly added to the map archive:
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
keeperorm.dds
pauldron emiss.dds
Image / Texture
683
pauldron emiss.dds
pauldrondiff.dds
Image / Texture
1,365
pauldrondiff.dds
pauldronnorm.dds
Image / Texture
1,365
pauldronnorm.dds
pauldronorm.dds
Image / Texture
1,365
pauldronorm.dds
Done, you have imported the file pauldronorm.dds.
Importing HeroKeeperoftheFlame.facefx_ingame
Now Click the "Import File" Button:
Next select 'HeroKeeperoftheFlame.facefx_ingame' in the folder which you extracted from the zip archive:
keeper of the flames
HeroKeeperoftheFlame.mdx
elk emiss.dds
elkdiff.dds
elknorm.dds
elkorm.dds
hair.dds
horn emiss.dds
hornsdiff.dds
hornsnorm.dds
hornsorm.dds
keeper emiss.dds
keeperdiff.dds
keepernorm.dds
keeperorm.dds
pauldron emiss.dds
pauldrondiff.dds
pauldronnorm.dds
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
keeperorm.dds
pauldron emiss.dds
Image / Texture
683
pauldron emiss.dds
pauldrondiff.dds
Image / Texture
1,365
pauldrondiff.dds
pauldronnorm.dds
Image / Texture
1,365
pauldronnorm.dds
pauldronorm.dds
Image / Texture
1,365
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame
Face Effect
21
war3mapimported/HeroKeeperoftheFlame.facefx_ingame
Double-click the file HeroKeeperoftheFlame.facefx_ingame:
HeroKeeperoftheFlame.facefx_ingame
Face Effect
21
war3mapimported/HeroKeeperoftheFlame.facefx_ingame
Tick the box "Use Custom Path" and type in the correct path:
HeroKeeperoftheFlame.facefx_ingame
Face Effect
21
HeroKeeperoftheFlame.facefx_ingame
The file has been properly added to the map archive:
HeroKeeperoftheFlame.mdx
Model
1,867
war3mapimported/HeroKeeperoftheFlame.mdx
elk emiss.dds
Image / Texture
683
elk emiss.dds
elkdiff.dds
Image / Texture
1,365
elkdiff.dds
elknorm.dds
Image / Texture
1,365
elknorm.dds
elkorm.dds
Image / Texture
1,365
elkorm.dds
hair.dds
Image / Texture
341
hair.dds
horn emiss.dds
Image / Texture
683
horn emiss.dds
hornsdiff.dds
Image / Texture
1,365
hornsdiff.dds
hornsnorm.dds
Image / Texture
1,365
hornsnorm.dds
hornsorm.dds
Image / Texture
1,365
hornsorm.dds
keeper emiss.dds
Image / Texture
683
keeper emiss.dds
keeperdiff.dds
Image / Texture
1,365
keeperdiff.dds
keepernorm.dds
Image / Texture
1,365
keepernorm.dds
keeperorm.dds
Image / Texture
1,365
keeperorm.dds
pauldron emiss.dds
Image / Texture
683
pauldron emiss.dds
pauldrondiff.dds
Image / Texture
1,365
pauldrondiff.dds
pauldronnorm.dds
Image / Texture
1,365
pauldronnorm.dds
pauldronorm.dds
Image / Texture
1,365
pauldronorm.dds
HeroKeeperoftheFlame.facefx_ingame
Face Effect
21
HeroKeeperoftheFlame.facefx_ingame
Done, you have imported the file HeroKeeperoftheFlame.facefx_ingame.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.