Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) πClick here to hear his message!
Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans πClick here to read the full interview.
Game - Force Player 4 (Purple) to press the key A .
Game - Force Player 5 (Yellow) to press the key A .
Game - Force Player 6 (Orange) to press the key A .
Game - Force Player 7 (Green) to press the key A .
Game - Force Player 8 (Pink) to press the key A .
Game - Force Player 9 (Gray) to press the key A .
Game - Force Player 10 (Light Blue) to press the key A .
Game - Display to (All players) the text: Welcome to the knockback game. You must knock your enemy's hero back to the poison area where the target will take 5000 damage per second. Lumber = kills. Gold = deaths.
Wait 2 seconds
Camera - Set Player 1 (Red) 's camera Field of view to 300.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Field of view to 300.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Field of view to 300.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Field of view to 300.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Field of view to 300.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Field of view to 300.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Field of view to 300.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Field of view to 300.00 over 0 seconds
Camera - Set Player 9 (Gray) 's camera Field of view to 300.00 over 0 seconds
Camera - Set Player 10 (Light Blue) 's camera Field of view to 300.00 over 0 seconds
Wait 10.00 seconds
Visibility - Disable fog of war
Visibility - Disable black mask
poison
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 500.00)
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 500.00)
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 500.00)
Unit Group - Pick every unit in (Units in Region_003 <gen>) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 500.00)
Unit Group - Pick every unit in (Units in Region_004 <gen>) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 500.00)
Unit Group - Pick every unit in (Units in Region_005 <gen>) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 500.00)
knock back
Events
Unit - A unit Begins casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Knockback Bolt
Then - Actions
Wait 0.61 seconds
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 90.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 110.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 120.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Else - Actions
Do nothing
super knockback
Events
Unit - A unit Begins casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Super knockback Firebolt
Then - Actions
Wait 0.61 seconds
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Triggering unit)) degrees.)
Else - Actions
Do nothing
Thrust
Events
Unit - A unit Begins casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Thrust (B)
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Thrust (B) for (Triggering unit)) Equal to 1
Then - Actions
Wait 0.61 seconds
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Triggering unit)) offset by 300.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Triggering unit)) offset by 300.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Triggering unit)) offset by 300.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Thrust (B) for (Triggering unit)) Equal to 2
Then - Actions
Wait 0.61 seconds
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Triggering unit)) offset by 300.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Triggering unit)) offset by 300.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Triggering unit)) offset by 300.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Triggering unit)) offset by 300.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Thrust (B) for (Triggering unit)) Equal to 3
Then - Actions
Wait 0.61 seconds
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Triggering unit)) offset by 300.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Triggering unit)) offset by 300.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Triggering unit)) offset by 300.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Triggering unit)) offset by 300.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Triggering unit)) offset by 300.00 towards (Facing of (Triggering unit)) degrees.)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Else - Actions
Do nothing
Else - Actions
Do nothing
Windwalk
Events
Unit - A unit Begins casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Wind Walk
Then - Actions
Unit - Add Ghost to (Triggering unit)
Wait 4.50 seconds
Unit - Remove Ghost from (Triggering unit)
Else - Actions
Do nothing
kill
Events
Unit - A unit Begins casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Target unit of ability being cast)) Less than or equal to 7000.00
Then - Actions
Set Variable Set killer = (Triggering unit)
Set Variable Set victim = (Target unit of ability being cast)
Else - Actions
Do nothing
revive
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) Equal to victim) and ((Killing unit) Equal to killer)
Then - Actions
Game - Display to (All players) the text: ((Name of (Owner of victim)) + ( has been killed by + (Name of (Owner of killer))))
Hero - Create Tome of Power and give it to killer
Else - Actions
Do nothing
revive Copy
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Triggering unit) Not equal to victim
((Triggering unit) is A Hero) Equal to True
Then - Actions
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + ( has been killed by + poison.))
Item - Create Tome of Power at (Position of (Triggering unit))
Else - Actions
Do nothing
hp
Events
Unit - Knockback guy 0005 <gen> 's life becomes Less than 1000.00
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to victim
Then - Actions
Unit - Cause killer to damage victim , dealing 1000000000.00 damage of attack type Hero and damage type Normal
Else - Actions
Do nothing
hp Copy
Events
Unit - Knockback guy 0011 <gen> 's life becomes Less than 1000.00
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to victim
Then - Actions
Unit - Cause killer to damage victim , dealing 1000000000.00 damage of attack type Hero and damage type Normal
Else - Actions
Do nothing
hp Copy 2
Events
Unit - Knockback guy 0012 <gen> 's life becomes Less than 1000.00
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to victim
Then - Actions
Unit - Cause killer to damage victim , dealing 1000000000.00 damage of attack type Hero and damage type Normal
Else - Actions
Do nothing
hp Copy 3
Events
Unit - Knockback guy 0013 <gen> 's life becomes Less than 1000.00
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to victim
Then - Actions
Unit - Cause killer to damage victim , dealing 1000000000.00 damage of attack type Hero and damage type Normal
Else - Actions
Do nothing
hp Copy 4
Events
Unit - Knockback guy 0014 <gen> 's life becomes Less than 1000.00
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to victim
Then - Actions
Unit - Cause killer to damage victim , dealing 1000000000.00 damage of attack type Hero and damage type Normal
Else - Actions
Do nothing
hp Copy 5
Events
Unit - Knockback guy 0015 <gen> 's life becomes Less than 1000.00
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to victim
Then - Actions
Unit - Cause killer to damage victim , dealing 1000000000.00 damage of attack type Hero and damage type Normal
Else - Actions
Do nothing
hp Copy 6
Events
Unit - Knockback guy 0016 <gen> 's life becomes Less than 1000.00
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to victim
Then - Actions
Unit - Cause killer to damage victim , dealing 1000000000.00 damage of attack type Hero and damage type Normal
Else - Actions
Do nothing
hp Copy 7
Events
Unit - Knockback guy 0017 <gen> 's life becomes Less than 1000.00
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to victim
Then - Actions
Unit - Cause killer to damage victim , dealing 1000000000.00 damage of attack type Hero and damage type Normal
Else - Actions
Do nothing
hp Copy 8
Events
Unit - Knockback guy 0018 <gen> 's life becomes Less than 1000.00
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to victim
Then - Actions
Unit - Cause killer to damage victim , dealing 1000000000.00 damage of attack type Hero and damage type Normal
Else - Actions
Do nothing
hp Copy 9
Events
Unit - Knockback guy 0019 <gen> 's life becomes Less than 1000.00
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to victim
Then - Actions
Unit - Cause killer to damage victim , dealing 1000000000.00 damage of attack type Hero and damage type Normal
Else - Actions
Do nothing
show hp
Events
Unit - A unit Begins casting an ability
Conditions
Actions
Wait 0.70 seconds
Floating Text - Create floating text that reads ((String((Percentage life of (Target unit of ability being cast)))) + % hp left.) at (Position of (Target unit of ability being cast)) with Z offset 0 , using font size 20.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
kills
Events
Unit - A unit Dies
Conditions
Actions
Player - Add 1 to (Owner of (Triggering unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 2 to (String((Player 1 (Red) Current lumber)))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 3 to (String((Player 1 (Red) Current gold)))
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 2 to (String((Player 2 (Blue) Current lumber)))
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 3 to (String((Player 2 (Blue) Current gold)))
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 2 to (String((Player 3 (Teal) Current lumber)))
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 3 to (String((Player 4 (Purple) Current gold)))
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 2 to (String((Player 4 (Purple) Current lumber)))
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 3 to (String((Player 4 (Purple) Current gold)))
Multiboard - Set the text for (Last created multiboard) item in column 6 , row 2 to (String((Player 5 (Yellow) Current lumber)))
Multiboard - Set the text for (Last created multiboard) item in column 6 , row 3 to (String((Player 5 (Yellow) Current gold)))
Multiboard - Set the text for (Last created multiboard) item in column 7 , row 2 to (String((Player 6 (Orange) Current lumber)))
Multiboard - Set the text for (Last created multiboard) item in column 7 , row 3 to (String((Player 6 (Orange) Current gold)))
Multiboard - Set the text for (Last created multiboard) item in column 8 , row 2 to (String((Player 7 (Green) Current lumber)))
Multiboard - Set the text for (Last created multiboard) item in column 8 , row 3 to (String((Player 7 (Green) Current gold)))
Multiboard - Set the text for (Last created multiboard) item in column 9 , row 2 to (String((Player 8 (Pink) Current lumber)))
Multiboard - Set the text for (Last created multiboard) item in column 9 , row 3 to (String((Player 8 (Pink) Current lumber)))
Multiboard - Set the text for (Last created multiboard) item in column 10 , row 2 to (String((Player 9 (Gray) Current lumber)))
Multiboard - Set the text for (Last created multiboard) item in column 10 , row 3 to (String((Player 9 (Gray) Current gold)))
Multiboard - Set the text for (Last created multiboard) item in column 11 , row 2 to (String((Player 10 (Light Blue) Current lumber)))
Multiboard - Set the text for (Last created multiboard) item in column 11 , row 3 to (String((Player 10 (Light Blue) Current gold)))
Wait 4.00 seconds
Hero - Instantly revive (Triggering unit) at (Random point in Region_006 <gen>) , Show revival graphics
red
Events
Unit - A unit Gains a level
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Triggering unit)) Equal to 20
Then - Actions
Hero - Create Knockback protection and give it to (Triggering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has become level 20 and will receive the Knockback protection.)
Else - Actions
Do nothing
scoreboard
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Multiboard - Create a multiboard with 11 columns and 3 rows, titled Kills/Deaths .
Multiboard - Show (Last created multiboard)
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Players:
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 1 to (Name of Player 1 (Red))
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 1 to (Name of Player 2 (Blue))
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 1 to (Name of Player 3 (Teal))
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 1 to (Name of Player 4 (Purple))
Multiboard - Set the text for (Last created multiboard) item in column 6 , row 1 to (Name of Player 5 (Yellow))
Multiboard - Set the text for (Last created multiboard) item in column 7 , row 1 to (Name of Player 6 (Orange))
Multiboard - Set the text for (Last created multiboard) item in column 8 , row 1 to (Name of Player 7 (Green))
Multiboard - Set the text for (Last created multiboard) item in column 9 , row 1 to (Name of Player 8 (Pink))
Multiboard - Set the text for (Last created multiboard) item in column 10 , row 1 to (Name of Player 9 (Gray))
Multiboard - Set the text for (Last created multiboard) item in column 11 , row 1 to (Name of Player 10 (Light Blue))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to Kills
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 3 to Deaths
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 1 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 1 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 3 , row 1 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 4 , row 1 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 5 , row 1 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 6 , row 1 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 7 , row 1 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 8 , row 1 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 9 , row 1 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 10 , row 1 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 11 , row 1 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 2 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 2 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 3 , row 2 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 4 , row 2 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 5 , row 2 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 6 , row 2 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 7 , row 2 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 8 , row 2 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 9 , row 2 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 10 , row 2 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 11 , row 2 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 3 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 3 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 3 , row 3 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 4 , row 3 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 5 , row 3 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 6 , row 3 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 7 , row 3 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 8 , row 3 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 9 , row 3 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 10 , row 3 to 6.20 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 11 , row 3 to 6.20 % of the total screen width
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