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Triggers
Kaspara misija 3.w3x
Variables
Initialization
lose
money
win
monsters rank 1a1
monsters rank 1a2
monsters rank 1a3
monsters rank 1a4
monsters rank 1a5
monsters rank 1a6
monsters rank 2a1
monsters rank 2a2
monsters rank 2a3
monsters rank 2a4
monsters rank 2a5
monsters rank 2a6
attack
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
lose
Events
Unit - Town Hall 0009 <gen> Dies
Conditions
Actions
Visibility - Disable fog of war
Game - Set the time of day to 12
Destructible - Remove Fountain 0870 <gen>
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of Region_028 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Kill Long Wooden Bridge 0003 <gen>
Destructible - Kill Long Wooden Bridge 0000 <gen>
Destructible - Kill Long Wooden Bridge 0001 <gen>
Destructible - Kill Long Wooden Bridge 0002 <gen>
Unit - Cause Tower engineer 0010 <gen> to damage circular area after 0 seconds of radius 5000.00 at (Center of Region_030 <gen>) , dealing 9000.00 damage of attack type Normal and damage type Fire
Special Effect - Create a special effect at (Center of Region_028 <gen>) using Doodads\Cityscape\Props\FountainRuined\FountainRuined.mdl
Special Effect - Create a special effect at (Center of Region_019 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_020 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_009 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_008 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_007 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_010 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_014 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_015 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_016 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_017 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_018 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_022 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_023 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_021 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 12.00 seconds
Game - Defeat Player 1 (Red) with the message: You suck!!! This was easy.
money
Events
Map initialization
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
win
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
monsters rank 1a1
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Unit - Create 10 . Spider for Neutral Hostile at (Random point in Region_024 <gen>) facing Default building facing degrees
Unit - Create 10 . Spider for Neutral Hostile at (Random point in Region_025 <gen>) facing Default building facing degrees
monsters rank 1a2
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Unit - Create 9 . Lesser Dark Minion for Neutral Hostile at (Random point in Region_024 <gen>) facing Default building facing degrees
Unit - Create 9 . Lesser Dark Minion for Neutral Hostile at (Random point in Region_025 <gen>) facing Default building facing degrees
monsters rank 1a3
Events
Time - Elapsed game time is 140.00 seconds
Conditions
Actions
Unit - Create 6 . Giant Wolf for Neutral Hostile at (Random point in Region_024 <gen>) facing Default building facing degrees
Unit - Create 6 . Giant Wolf for Neutral Hostile at (Random point in Region_025 <gen>) facing Default building facing degrees
monsters rank 1a4
Events
Time - Elapsed game time is 260.00 seconds
Conditions
Actions
Unit - Create 5 . Murloc Nightcrawler for Neutral Hostile at (Random point in Region_024 <gen>) facing Default building facing degrees
Unit - Create 5 . Murloc Nightcrawler for Neutral Hostile at (Random point in Region_025 <gen>) facing Default building facing degrees
monsters rank 1a5
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Unit - Create 3 . Dire Wolf for Neutral Hostile at (Random point in Region_024 <gen>) facing Default building facing degrees
Unit - Create 3 . Dire Wolf for Neutral Hostile at (Random point in Region_025 <gen>) facing Default building facing degrees
monsters rank 1a6
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 1 . Furbolg Ursa Warrior for Neutral Hostile at (Random point in Region_024 <gen>) facing Default building facing degrees
Unit - Create 1 . Furbolg Ursa Warrior for Neutral Hostile at (Random point in Region_025 <gen>) facing Default building facing degrees
monsters rank 2a1
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Unit - Create 5 . Spitting Spider for Neutral Hostile at (Random point in Region_026 <gen>) facing Default building facing degrees
Unit - Create 5 . Spitting Spider for Neutral Hostile at (Random point in Region_027 <gen>) facing Default building facing degrees
monsters rank 2a2
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Unit - Create 4 . Thunder Lizard 2 for Neutral Hostile at (Random point in Region_026 <gen>) facing Default building facing degrees
Unit - Create 4 . Thunder Lizard 2 for Neutral Hostile at (Random point in Region_027 <gen>) facing Default building facing degrees
monsters rank 2a3
Events
Time - Elapsed game time is 140.00 seconds
Conditions
Actions
Unit - Create 3 . Dire Wolf for Neutral Hostile at (Random point in Region_026 <gen>) facing Default building facing degrees
Unit - Create 3 . Dire Wolf for Neutral Hostile at (Random point in Region_027 <gen>) facing Default building facing degrees
monsters rank 2a4
Events
Time - Elapsed game time is 260.00 seconds
Conditions
Actions
Unit - Create 2 . Brood Mother for Neutral Hostile at (Random point in Region_026 <gen>) facing Default building facing degrees
Unit - Create 2 . Brood Mother for Neutral Hostile at (Random point in Region_027 <gen>) facing Default building facing degrees
monsters rank 2a5
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Unit - Create 12 . Dark Minion for Neutral Hostile at (Random point in Region_026 <gen>) facing Default building facing degrees
Unit - Create 12 . Dark Minion for Neutral Hostile at (Random point in Region_027 <gen>) facing Default building facing degrees
monsters rank 2a6
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 1 . Misha (Level 4) for Neutral Hostile at (Random point in Region_026 <gen>) facing Default building facing degrees
Unit - Create 1 . Misha (Level 4) for Neutral Hostile at (Random point in Region_027 <gen>) facing Default building facing degrees
attack
Events
Unit - A unit enters Region_024 <gen>
Unit - A unit enters Region_027 <gen>
Unit - A unit enters Region_025 <gen>
Unit - A unit enters Region_026 <gen>
Conditions
Actions
Unit Group - Order (Units in Region_024 <gen>) to Attack . Town Hall 0009 <gen>
Unit Group - Order (Units in Region_027 <gen>) to Attack . Town Hall 0009 <gen>
Unit Group - Order (Units in Region_025 <gen>) to Attack . Town Hall 0009 <gen>
Unit Group - Order (Units in Region_026 <gen>) to Attack . Town Hall 0009 <gen>
Unit Group - Order (Units in Region_034 <gen>) to Attack . Town Hall 0009 <gen>
Unit Group - Order (Units in Region_033 <gen>) to Attack . Town Hall 0009 <gen>
Unit Group - Order (Units in Region_032 <gen>) to Attack . Town Hall 0009 <gen>
Unit Group - Order (Units in Region_031 <gen>) to Attack . Town Hall 0009 <gen>
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