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How to import Karax_Portrait_V2

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Karax_Portrait_V2 of the bundle Karax_Portrait_V2. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Karax (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Karax_Portrait_V2
Karax_Portrait_V2.mdx
karax_diff.blp
karax_emiss.blp
grad2d_teal.blp
karax_bg_diff.blp
electrical_arc_white.blp
starMiranaDisegraf.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Karax_Portrait_V2.mdx

Now Click the "Import File" Button:

Next select 'Karax_Portrait_V2.mdx' in the folder which you extracted from the zip archive:

Karax_Portrait_V2
Karax_Portrait_V2.mdx
electrical_arc_white.blp
grad2d_teal.blp
karax_bg_diff.blp
karax_diff.blp
karax_emiss.blp
starMiranaDisegraf.blp

The file has been properly added to the map archive:

Karax_Portrait_V2.mdx
Model
341
war3mapimported/Karax_Portrait_V2.mdx

Done, you have imported the file Karax_Portrait_V2.mdx.

Importing electrical_arc_white.blp

Now Click the "Import File" Button:

Next select 'electrical_arc_white.blp' in the folder which you extracted from the zip archive:

Karax_Portrait_V2
Karax_Portrait_V2.mdx
electrical_arc_white.blp
grad2d_teal.blp
karax_bg_diff.blp
karax_diff.blp
karax_emiss.blp
starMiranaDisegraf.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Karax_Portrait_V2.mdx
Model
341
war3mapimported/Karax_Portrait_V2.mdx
electrical_arc_white.blp
Image / Texture
126
war3mapimported/electrical_arc_white.blp

Double-click the file electrical_arc_white.blp:

electrical_arc_white.blp
Image / Texture
126
war3mapimported/electrical_arc_white.blp

Tick the box "Use Custom Path" and type in the correct path:

electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp

The file has been properly added to the map archive:

Karax_Portrait_V2.mdx
Model
341
war3mapimported/Karax_Portrait_V2.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp

Done, you have imported the file electrical_arc_white.blp.

Importing grad2d_teal.blp

Now Click the "Import File" Button:

Next select 'grad2d_teal.blp' in the folder which you extracted from the zip archive:

Karax_Portrait_V2
Karax_Portrait_V2.mdx
electrical_arc_white.blp
grad2d_teal.blp
karax_bg_diff.blp
karax_diff.blp
karax_emiss.blp
starMiranaDisegraf.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Karax_Portrait_V2.mdx
Model
341
war3mapimported/Karax_Portrait_V2.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
grad2d_teal.blp
Image / Texture
9
war3mapimported/grad2d_teal.blp

Double-click the file grad2d_teal.blp:

grad2d_teal.blp
Image / Texture
9
war3mapimported/grad2d_teal.blp

Tick the box "Use Custom Path" and type in the correct path:

grad2d_teal.blp
Image / Texture
9
grad2d_teal.blp

The file has been properly added to the map archive:

Karax_Portrait_V2.mdx
Model
341
war3mapimported/Karax_Portrait_V2.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
grad2d_teal.blp
Image / Texture
9
grad2d_teal.blp

Done, you have imported the file grad2d_teal.blp.

Importing karax_bg_diff.blp

Now Click the "Import File" Button:

Next select 'karax_bg_diff.blp' in the folder which you extracted from the zip archive:

Karax_Portrait_V2
Karax_Portrait_V2.mdx
electrical_arc_white.blp
grad2d_teal.blp
karax_bg_diff.blp
karax_diff.blp
karax_emiss.blp
starMiranaDisegraf.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Karax_Portrait_V2.mdx
Model
341
war3mapimported/Karax_Portrait_V2.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
grad2d_teal.blp
Image / Texture
9
grad2d_teal.blp
karax_bg_diff.blp
Image / Texture
162
war3mapimported/karax_bg_diff.blp

Double-click the file karax_bg_diff.blp:

karax_bg_diff.blp
Image / Texture
162
war3mapimported/karax_bg_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

karax_bg_diff.blp
Image / Texture
162
karax_bg_diff.blp

The file has been properly added to the map archive:

Karax_Portrait_V2.mdx
Model
341
war3mapimported/Karax_Portrait_V2.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
grad2d_teal.blp
Image / Texture
9
grad2d_teal.blp
karax_bg_diff.blp
Image / Texture
162
karax_bg_diff.blp

Done, you have imported the file karax_bg_diff.blp.

Importing karax_diff.blp

Now Click the "Import File" Button:

Next select 'karax_diff.blp' in the folder which you extracted from the zip archive:

Karax_Portrait_V2
Karax_Portrait_V2.mdx
electrical_arc_white.blp
grad2d_teal.blp
karax_bg_diff.blp
karax_diff.blp
karax_emiss.blp
starMiranaDisegraf.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Karax_Portrait_V2.mdx
Model
341
war3mapimported/Karax_Portrait_V2.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
grad2d_teal.blp
Image / Texture
9
grad2d_teal.blp
karax_bg_diff.blp
Image / Texture
162
karax_bg_diff.blp
karax_diff.blp
Image / Texture
771
war3mapimported/karax_diff.blp

Double-click the file karax_diff.blp:

karax_diff.blp
Image / Texture
771
war3mapimported/karax_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

karax_diff.blp
Image / Texture
771
karax_diff.blp

The file has been properly added to the map archive:

Karax_Portrait_V2.mdx
Model
341
war3mapimported/Karax_Portrait_V2.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
grad2d_teal.blp
Image / Texture
9
grad2d_teal.blp
karax_bg_diff.blp
Image / Texture
162
karax_bg_diff.blp
karax_diff.blp
Image / Texture
771
karax_diff.blp

Done, you have imported the file karax_diff.blp.

Importing karax_emiss.blp

Now Click the "Import File" Button:

Next select 'karax_emiss.blp' in the folder which you extracted from the zip archive:

Karax_Portrait_V2
Karax_Portrait_V2.mdx
electrical_arc_white.blp
grad2d_teal.blp
karax_bg_diff.blp
karax_diff.blp
karax_emiss.blp
starMiranaDisegraf.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Karax_Portrait_V2.mdx
Model
341
war3mapimported/Karax_Portrait_V2.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
grad2d_teal.blp
Image / Texture
9
grad2d_teal.blp
karax_bg_diff.blp
Image / Texture
162
karax_bg_diff.blp
karax_diff.blp
Image / Texture
771
karax_diff.blp
karax_emiss.blp
Image / Texture
82
war3mapimported/karax_emiss.blp

Double-click the file karax_emiss.blp:

karax_emiss.blp
Image / Texture
82
war3mapimported/karax_emiss.blp

Tick the box "Use Custom Path" and type in the correct path:

karax_emiss.blp
Image / Texture
82
karax_emiss.blp

The file has been properly added to the map archive:

Karax_Portrait_V2.mdx
Model
341
war3mapimported/Karax_Portrait_V2.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
grad2d_teal.blp
Image / Texture
9
grad2d_teal.blp
karax_bg_diff.blp
Image / Texture
162
karax_bg_diff.blp
karax_diff.blp
Image / Texture
771
karax_diff.blp
karax_emiss.blp
Image / Texture
82
karax_emiss.blp

Done, you have imported the file karax_emiss.blp.

Importing starMiranaDisegraf.blp

Now Click the "Import File" Button:

Next select 'starMiranaDisegraf.blp' in the folder which you extracted from the zip archive:

Karax_Portrait_V2
Karax_Portrait_V2.mdx
electrical_arc_white.blp
grad2d_teal.blp
karax_bg_diff.blp
karax_diff.blp
karax_emiss.blp
starMiranaDisegraf.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Karax_Portrait_V2.mdx
Model
341
war3mapimported/Karax_Portrait_V2.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
grad2d_teal.blp
Image / Texture
9
grad2d_teal.blp
karax_bg_diff.blp
Image / Texture
162
karax_bg_diff.blp
karax_diff.blp
Image / Texture
771
karax_diff.blp
karax_emiss.blp
Image / Texture
82
karax_emiss.blp
starMiranaDisegraf.blp
Image / Texture
133
war3mapimported/starMiranaDisegraf.blp

Double-click the file starMiranaDisegraf.blp:

starMiranaDisegraf.blp
Image / Texture
133
war3mapimported/starMiranaDisegraf.blp

Tick the box "Use Custom Path" and type in the correct path:

starMiranaDisegraf.blp
Image / Texture
133
starMiranaDisegraf.blp

The file has been properly added to the map archive:

Karax_Portrait_V2.mdx
Model
341
war3mapimported/Karax_Portrait_V2.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
grad2d_teal.blp
Image / Texture
9
grad2d_teal.blp
karax_bg_diff.blp
Image / Texture
162
karax_bg_diff.blp
karax_diff.blp
Image / Texture
771
karax_diff.blp
karax_emiss.blp
Image / Texture
82
karax_emiss.blp
starMiranaDisegraf.blp
Image / Texture
133
starMiranaDisegraf.blp

Done, you have imported the file starMiranaDisegraf.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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