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Model validation: Karax

Karax.mdx

0 errors 0 severe 7 warnings 90 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Sequence 6 - "Stun"
    • "stun" is not a standard name
  • 2 Geoset 2
    • Referenced by 2 geoset animations: 0, 2
    • Number of sequence extents (0) does not match the number of sequences (7)
  • 2 Geoset 3
    • Referenced by 2 geoset animations: 1, 3
    • Number of sequence extents (0) does not match the number of sequences (7)
  • 1 Material 1
    • 1 Layer 0
      • 1 Alpha
        • Track 2 at frame 24985 has exactly the same value as tracks 1 and 3
  • 6 Bone 0 - "Bone_Hip"
    • 6 Rotation
      • Track 70 at frame 20966 has roughly the same value as tracks 69 and 71
      • Track 71 at frame 21033 has roughly the same value as tracks 70 and 72
      • Track 72 at frame 21066 has roughly the same value as tracks 71 and 73
      • Track 98 at frame 25666 has roughly the same value as tracks 97 and 99
      • Track 99 at frame 25700 has roughly the same value as tracks 98 and 100
      • Track 100 at frame 25766 has roughly the same value as tracks 99 and 101
  • 17 Bone 2 - "Bone_LegCalf_R"
    • 17 Rotation
      • Track 1 at frame 1733 has roughly the same value as tracks 0 and 2
      • Track 26 at frame 3033 has roughly the same value as tracks 25 and 27
      • Track 27 at frame 3066 has roughly the same value as tracks 26 and 28
      • Track 76 at frame 12166 has roughly the same value as tracks 75 and 77
      • Track 86 at frame 12666 has roughly the same value as tracks 85 and 87
      • Track 102 at frame 16733 has roughly the same value as tracks 101 and 103
      • Track 115 at frame 20733 has roughly the same value as tracks 114 and 116
      • Track 116 at frame 20766 has roughly the same value as tracks 115 and 117
      • Track 117 at frame 20833 has roughly the same value as tracks 116 and 118
      • Track 118 at frame 20866 has roughly the same value as tracks 117 and 119
      • Track 119 at frame 20933 has roughly the same value as tracks 118 and 120
      • Track 120 at frame 20966 has roughly the same value as tracks 119 and 121
      • Track 121 at frame 21033 has roughly the same value as tracks 120 and 122
      • Track 122 at frame 21066 has roughly the same value as tracks 121 and 123
      • Track 126 at frame 21266 has roughly the same value as tracks 125 and 127
      • Track 127 at frame 21333 has roughly the same value as tracks 126 and 128
      • Track 150 at frame 25766 has roughly the same value as tracks 149 and 151
  • 1 Bone 3 - "Bone_LegFoot_R"
    • 1 Rotation
      • Track 17 at frame 2566 has roughly the same value as tracks 16 and 18
  • 1 Bone 4 - "Bone_LegToe_R"
    • 1 Rotation
      • Track 98 at frame 16800 has roughly the same value as tracks 97 and 99
  • 11 Bone 8 - "Bone_LegCalf_L"
    • 11 Rotation
      • Track 19 at frame 2666 has roughly the same value as tracks 18 and 20
      • Track 20 at frame 2733 has roughly the same value as tracks 19 and 21
      • Track 21 at frame 2766 has roughly the same value as tracks 20 and 22
      • Track 41 at frame 3766 has roughly the same value as tracks 40 and 42
      • Track 42 at frame 3833 has roughly the same value as tracks 41 and 43
      • Track 43 at frame 3866 has roughly the same value as tracks 42 and 44
      • Track 44 at frame 3933 has roughly the same value as tracks 43 and 45
      • Track 115 at frame 20666 has roughly the same value as tracks 114 and 116
      • Track 121 at frame 20966 has roughly the same value as tracks 120 and 122
      • Track 122 at frame 21033 has roughly the same value as tracks 121 and 123
      • Track 144 at frame 25400 has roughly the same value as tracks 143 and 145
  • 1 Bone 10 - "Bone_LegToe_L"
    • 1 Rotation
      • Track 24 at frame 2966 has roughly the same value as tracks 23 and 25
  • 1 Bone 12 - "Bone_Heel_L"
    • 1 Rotation
      • Track 39 at frame 25700 has roughly the same value as tracks 38 and 40
  • 6 Bone 13 - "Bone_Cloth_L"
    • 6 Rotation
      • Track 1 at frame 1733 has roughly the same value as tracks 0 and 2
      • Track 23 at frame 2933 has roughly the same value as tracks 22 and 24
      • Track 24 at frame 2966 has roughly the same value as tracks 23 and 25
      • Track 25 at frame 3066 has roughly the same value as tracks 24 and 26
      • Track 48 at frame 4266 has roughly the same value as tracks 47 and 49
      • Track 128 at frame 25700 has roughly the same value as tracks 127 and 129
  • 2 Bone 14 - "Bone_Cloth2_L"
    • 2 Rotation
      • Track 16 at frame 2566 has roughly the same value as tracks 15 and 17
      • Track 40 at frame 3933 has roughly the same value as tracks 39 and 41
  • 5 Bone 15 - "Bone_Cloth_R"
    • 5 Rotation
      • Track 26 at frame 2966 has roughly the same value as tracks 25 and 27
      • Track 27 at frame 3033 has roughly the same value as tracks 26 and 28
      • Track 105 at frame 21066 has roughly the same value as tracks 104 and 106
      • Track 132 at frame 25700 has roughly the same value as tracks 131 and 133
      • Track 133 at frame 25766 has roughly the same value as tracks 132 and 134
  • 2 Bone 16 - "Bone_Cloth2_R"
    • 2 Rotation
      • Track 16 at frame 2566 has roughly the same value as tracks 15 and 17
      • Track 40 at frame 3966 has roughly the same value as tracks 39 and 41
  • 3 Bone 17 - "Bone_Cloth_Front"
    • 3 Rotation
      • Track 25 at frame 3033 has roughly the same value as tracks 24 and 26
      • Track 26 at frame 3066 has roughly the same value as tracks 25 and 27
      • Track 102 at frame 21066 has roughly the same value as tracks 101 and 103
  • 9 Bone 19 - "Bone_Spine"
    • 9 Rotation
      • Track 8 at frame 2066 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 2133 has roughly the same value as tracks 8 and 10
      • Track 10 at frame 2166 has roughly the same value as tracks 9 and 11
      • Track 11 at frame 2233 has roughly the same value as tracks 10 and 12
      • Track 12 at frame 2266 has roughly the same value as tracks 11 and 13
      • Track 34 at frame 3366 has roughly the same value as tracks 33 and 35
      • Track 95 at frame 16333 has roughly the same value as tracks 94 and 96
      • Track 96 at frame 16400 has roughly the same value as tracks 95 and 97
      • Track 152 at frame 25766 has roughly the same value as tracks 151 and 153
  • 4 Bone 20 - "Bone_Torso"
    • 4 Rotation
      • Track 22 at frame 2766 has roughly the same value as tracks 21 and 23
      • Track 23 at frame 2833 has roughly the same value as tracks 22 and 24
      • Track 123 at frame 21066 has roughly the same value as tracks 122 and 124
      • Track 151 at frame 25766 has roughly the same value as tracks 150 and 152
  • 2 Bone 21 - "Bone_Shoulder_L"
    • 2 Rotation
      • Track 78 at frame 12300 has roughly the same value as tracks 77 and 79
      • Track 125 at frame 25700 has roughly the same value as tracks 124 and 126
  • 1 Bone 23 - "Bone_ArmFore_L"
    • 1 Rotation
      • Track 30 at frame 12400 has roughly the same value as tracks 29 and 31
  • 3 Bone 24 - "Bone_ArmHand_L"
    • 3 Rotation
      • Track 12 at frame 12400 has roughly the same value as tracks 11 and 13
      • Track 67 at frame 25600 has roughly the same value as tracks 66 and 68
      • Track 68 at frame 25766 has roughly the same value as tracks 67 and 69
  • 3 Bone 25 - "Bone_Shoulder_R"
    • 3 Rotation
      • Track 78 at frame 12366 has roughly the same value as tracks 77 and 79
      • Track 124 at frame 25666 has roughly the same value as tracks 123 and 125
      • Track 125 at frame 25766 has roughly the same value as tracks 124 and 126
  • 4 Bone 27 - "Bone_ArmFore_R"
    • 4 Rotation
      • Track 15 at frame 2433 has roughly the same value as tracks 14 and 16
      • Track 39 at frame 3633 has roughly the same value as tracks 38 and 40
      • Track 83 at frame 12400 has roughly the same value as tracks 82 and 84
      • Track 104 at frame 16800 has roughly the same value as tracks 103 and 105
  • 1 Bone 28 - "Bone_ArmHand_R"
    • 1 Rotation
      • Track 49 at frame 25666 has roughly the same value as tracks 48 and 50
  • 1 Bone 29 - "Bone_Head"
    • 1 Rotation
      • Track 135 at frame 25700 has roughly the same value as tracks 134 and 136
  • 1 Bone 30 - "Bone_Tendril_Base"
    • 1 Rotation
      • Track 122 at frame 25700 has roughly the same value as tracks 121 and 123
  • 3 Bone 31 - "Bone_Tendril_L"
    • 3 Rotation
      • Track 100 at frame 16533 has roughly the same value as tracks 99 and 101
      • Track 150 at frame 25700 has roughly the same value as tracks 149 and 151
      • Track 151 at frame 25766 has roughly the same value as tracks 150 and 152
  • 1 Bone 36 - "Bone_Tendril_R"
    • 1 Rotation
      • Track 148 at frame 25766 has roughly the same value as tracks 147 and 149
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