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Triggers
eiskrone spezial undead.w3x
Variables
Initialisierung
Nahkampf-Initialisierung
human Mass
soldat
scharfschuetze
ritter
greifenreiter
drachenfalkenreiter
priester
magierin
moerser
flugapparat
tank
zauverbrecher
NE Mass
dryade
hyppogreif
klauen druide
bogenschtuetzin
bergriese
feendrache
schimaere
waechterin
Untote Mass
ghul
monstrsitt
fleischwagn
fetter fernamkpkfer dessen namen ich vergessen habe
gargoyle
banschee
totenbeschwrer
frostwyrm
fette statue
orc mass
rauber
fetter wagn
tauren fett
grunzer
trollspeerwerfer
kodo
fledermausreiter
windtreiter
hexendoktor
schamane
geisterlaufer
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
soldat
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Footman
Actions
Unit - Create 5 . Footman for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
scharfschuetze
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Rifleman
Actions
Unit - Create 4 . Rifleman for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
ritter
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Knight
Actions
Unit - Create 3 . Knight for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
greifenreiter
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Gryphon Rider
Actions
Unit - Create 3 . Gryphon Rider for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
drachenfalkenreiter
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Dragonhawk Rider
Actions
Unit - Create 4 . Dragonhawk Rider for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
priester
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Priest
Actions
Unit - Create 5 . Priest for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
magierin
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Sorceress
Actions
Unit - Create 4 . Sorceress for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
moerser
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Mortar Team
Actions
Unit - Create 4 . Mortar Team for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
flugapparat
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Flying Machine
Actions
Unit - Create 3 . Flying Machine for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
tank
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Siege Engine
Actions
Unit - Create 2 . Siege Engine for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
zauverbrecher
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Spellbreaker
Actions
Unit - Create 3 . Spellbreaker for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
dryade
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Dryad
Actions
Unit - Create 3 . Dryad for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
hyppogreif
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Hippogryph
Actions
Unit - Create 3 . Hippogryph for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
klauen druide
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Druid of the Talon (Night Elf Form)
Actions
Unit - Create 4 . Druid of the Talon (Night Elf Form) for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
bogenschtuetzin
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Archer
Actions
Unit - Create 5 . Archer for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
bergriese
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Mountain Giant
Actions
Unit - Create 1 . Mountain Giant for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
feendrache
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Faerie Dragon
Actions
Unit - Create 2 . Faerie Dragon for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
schimaere
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Chimaera
Actions
Unit - Create 1 . Chimaera for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
waechterin
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Huntress
Actions
Unit - Create 5 . Huntress for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
ghul
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Ghoul
Actions
Unit - Create 5 . Ghoul for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
monstrsitt
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Abomination
Actions
Unit - Create 2 . Abomination for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
fleischwagn
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Meat Wagon
Actions
Unit - Create 2 . Meat Wagon for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
fetter fernamkpkfer dessen namen ich vergessen habe
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Crypt Fiend
Actions
Unit - Create 4 . Crypt Fiend for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
gargoyle
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Gargoyle
Actions
Unit - Create 3 . Gargoyle for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
banschee
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Banshee
Actions
Unit - Create 2 . Banshee for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
totenbeschwrer
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Necromancer
Actions
Unit - Create 4 . Necromancer for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
frostwyrm
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Frost Wyrm
Actions
Unit - Create 1 . Frost Wyrm for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
fette statue
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Obsidian Statue
Actions
Unit - Create 2 . Obsidian Statue for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
rauber
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Raider
Actions
Unit - Create 3 . Raider for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
fetter wagn
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Demolisher
Actions
Unit - Create 2 . Demolisher for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
tauren fett
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Tauren
Actions
Unit - Create 2 . Tauren for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
grunzer
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Grunt
Actions
Unit - Create 5 . Grunt for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
trollspeerwerfer
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Headhunter
Actions
Unit - Create 4 . Headhunter for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
kodo
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Kodo Beast
Actions
Unit - Create 2 . Kodo Beast for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
fledermausreiter
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Batrider
Actions
Unit - Create 3 . Batrider for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
windtreiter
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Wind Rider
Actions
Unit - Create 3 . Wind Rider for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
hexendoktor
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Witch Doctor
Actions
Unit - Create 5 . Witch Doctor for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
schamane
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Shaman
Actions
Unit - Create 4 . Shaman for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
geisterlaufer
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Spirit Walker
Actions
Unit - Create 3 . Spirit Walker for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
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