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Model validation: Kalecgos_dragon
0
errors
0
severe
21
warnings
34
unused
13
Model
Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Wing_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Wing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_MidWing" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Bone 102 - "bone_head"
There are no vertices attached to this bone
1
Bone 123 - "beard_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 124 - "beard_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 125 - "beard_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 126 - "CopiedModelDummy"
There are no vertices attached to this bone
1
Bone 127 - "CopiedModelDummy"
There are no vertices attached to this bone
1
Bone 128 - "CopiedModelDummy"
There are no vertices attached to this bone
1
Bone 129 - "CopiedModelDummy"
There are no vertices attached to this bone
1
Bone 0 - "bone_turret"
1
Rotation
Track 65 at frame 2900 has roughly the same value as tracks 64 and 66
1
Bone 13 - "L_tmb_02_bind_jnt"
1
Rotation
Track 6 at frame 500 has roughly the same value as tracks 5 and 7
1
Bone 15 - "L_ind_finger_01_bind_jnt"
1
Rotation
Track 8 at frame 800 has roughly the same value as tracks 7 and 9
1
Bone 19 - "L_pnk_finger_01_bind_jnt"
1
Rotation
Track 7 at frame 733 has roughly the same value as tracks 6 and 8
1
Bone 34 - "R_pnk_finger_01_bind_jnt"
1
Rotation
Track 3 at frame 333 has roughly the same value as tracks 2 and 4
1
Bone 38 - "L_leg_02_bind_jnt"
1
Rotation
Track 15 at frame 667 has roughly the same value as tracks 14 and 16
1
Bone 48 - "L_leg_thb_01_bind_jnt"
1
Rotation
Track 46 at frame 3600 has roughly the same value as tracks 45 and 47
1
Bone 55 - "R_leg_ind_01_bind_jnt"
1
Rotation
Track 3 at frame 200 has roughly the same value as tracks 2 and 4
2
Bone 61 - "R_leg_thb_01_bind_jnt"
2
Rotation
Track 2 at frame 133 has roughly the same value as tracks 1 and 3
Track 46 at frame 3767 has roughly the same value as tracks 45 and 47
1
Bone 78 - "L_wing_C_02_bind_jnt"
1
Translation
Track 23 at frame 2367 has roughly the same value as tracks 22 and 24
1
CollisionShape 0 - "B_KGS_Torso"
1
Rotation
Track 71 at frame 2900 has roughly the same value as tracks 70 and 72
1
CollisionShape 5 - "B_KGS_Leg_R"
1
Rotation
Track 88 at frame 3633 has roughly the same value as tracks 87 and 89
unused
Texture 0 - "kalecgos_dragon_main_diffuse.dds"
unused
Texture 1 - "Neutral_BlueDragon_Lvl_10_Main_Normal.tif"
unused
Texture 2 - "Neutral_BlueDragon_Lvl_10_Main_ORM.tif"
unused
Texture 3 - "kalecgos_dragon_main_emissive.dds"
unused
Texture 4 - Team color
unused
Texture 5 - "EnvironmentMap.blp"
unused
Texture 6 - "Neutral_BlueDragon_Lvl_10_Head_Diffuse.tif"
unused
Texture 7 - "Neutral_BlueDragon_Lvl_10_Head_Normal.tif"
unused
Texture 8 - "Neutral_BlueDragon_Lvl_10_Head_ORM.tif"
unused
Texture 9 - "Neutral_BlueDragon_Lvl_10_Head_Emissive.tif"
unused
Texture 10 - "Neutral_BlueDragon_Lvl_10_Wing_Diffuse.tif"
unused
Texture 11 - "Neutral_BlueDragon_Lvl_10_Wing_Normal.tif"
unused
Texture 12 - "Neutral_BlueDragon_Lvl_10_Wing_ORM.tif"
unused
Texture 13 - "Black32.blp"
unused
Texture 14 - "kalecgos_dragon_leg_diffuse.dds"
unused
Texture 15 - "BerserkElemental_main_Normal.tif"
unused
Texture 16 - "BerserkElemental_main_ORM.tif"
unused
Texture 17 - "Neutral_BronzeDragon_Lvl_10_Head_Diffuse.tif"
unused
Texture 18 - "Neutral_BronzeDragon_Lvl_10_Head_Normal.tif"
unused
Texture 19 - "Neutral_BronzeDragon_Lvl_10_Head_ORM.tif"
unused
Texture 20 - "Neutral_BronzeDragon_Lvl_10_Head_Emissive.tif"