• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Kalecgos_dragon

kalecgos_dragon.mdx

0 errors 0 severe 21 warnings 34 unused
  • 13 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Wing_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Wing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_MidWing" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 102 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 123 - "beard_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 124 - "beard_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 125 - "beard_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 126 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 127 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 128 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 129 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 0 - "bone_turret"
    • 1 Rotation
      • Track 65 at frame 2900 has roughly the same value as tracks 64 and 66
  • 1 Bone 13 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 500 has roughly the same value as tracks 5 and 7
  • 1 Bone 15 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 8 at frame 800 has roughly the same value as tracks 7 and 9
  • 1 Bone 19 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 733 has roughly the same value as tracks 6 and 8
  • 1 Bone 34 - "R_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 333 has roughly the same value as tracks 2 and 4
  • 1 Bone 38 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 15 at frame 667 has roughly the same value as tracks 14 and 16
  • 1 Bone 48 - "L_leg_thb_01_bind_jnt"
    • 1 Rotation
      • Track 46 at frame 3600 has roughly the same value as tracks 45 and 47
  • 1 Bone 55 - "R_leg_ind_01_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 200 has roughly the same value as tracks 2 and 4
  • 2 Bone 61 - "R_leg_thb_01_bind_jnt"
    • 2 Rotation
      • Track 2 at frame 133 has roughly the same value as tracks 1 and 3
      • Track 46 at frame 3767 has roughly the same value as tracks 45 and 47
  • 1 Bone 78 - "L_wing_C_02_bind_jnt"
    • 1 Translation
      • Track 23 at frame 2367 has roughly the same value as tracks 22 and 24
  • 1 CollisionShape 0 - "B_KGS_Torso"
    • 1 Rotation
      • Track 71 at frame 2900 has roughly the same value as tracks 70 and 72
  • 1 CollisionShape 5 - "B_KGS_Leg_R"
    • 1 Rotation
      • Track 88 at frame 3633 has roughly the same value as tracks 87 and 89
  • unused Texture 0 - "kalecgos_dragon_main_diffuse.dds"
  • unused Texture 1 - "Neutral_BlueDragon_Lvl_10_Main_Normal.tif"
  • unused Texture 2 - "Neutral_BlueDragon_Lvl_10_Main_ORM.tif"
  • unused Texture 3 - "kalecgos_dragon_main_emissive.dds"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Neutral_BlueDragon_Lvl_10_Head_Diffuse.tif"
  • unused Texture 7 - "Neutral_BlueDragon_Lvl_10_Head_Normal.tif"
  • unused Texture 8 - "Neutral_BlueDragon_Lvl_10_Head_ORM.tif"
  • unused Texture 9 - "Neutral_BlueDragon_Lvl_10_Head_Emissive.tif"
  • unused Texture 10 - "Neutral_BlueDragon_Lvl_10_Wing_Diffuse.tif"
  • unused Texture 11 - "Neutral_BlueDragon_Lvl_10_Wing_Normal.tif"
  • unused Texture 12 - "Neutral_BlueDragon_Lvl_10_Wing_ORM.tif"
  • unused Texture 13 - "Black32.blp"
  • unused Texture 14 - "kalecgos_dragon_leg_diffuse.dds"
  • unused Texture 15 - "BerserkElemental_main_Normal.tif"
  • unused Texture 16 - "BerserkElemental_main_ORM.tif"
  • unused Texture 17 - "Neutral_BronzeDragon_Lvl_10_Head_Diffuse.tif"
  • unused Texture 18 - "Neutral_BronzeDragon_Lvl_10_Head_Normal.tif"
  • unused Texture 19 - "Neutral_BronzeDragon_Lvl_10_Head_ORM.tif"
  • unused Texture 20 - "Neutral_BronzeDragon_Lvl_10_Head_Emissive.tif"
Back
Top