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Model validation: Kairagi

Kairagi.mdx

0 errors 8 severe 39 warnings 110 unused
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 151666); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 151666); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 151666); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 151666); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 151666); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 151666); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 151666); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 151666); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 11 Model
    • Collision shape "B_KGS_MNTTorso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTLeg_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 5 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 129 - "ride_F_armor_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 130 - "ride_L_stirrup_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 147 at frame 20467 has roughly the same value as tracks 146 and 148
  • 1 2 Bone 131 - "ride_R_stirrup_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 20 at frame 2699 has roughly the same value as tracks 19 and 21
      • Track 247 at frame 154099 has roughly the same value as tracks 246 and 248
  • 1 Bone 132 - "ride_L_spine_cloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 133 - "ride_R_spine_cloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 149 - "weapon_pendant_01_bind_jnt"
    • There are no vertices attached to this bone
  • 13 Material 16
    • 13 Layer 0
      • 13 Emissive Gain
        • Track 2 at frame 2266 has exactly the same value as tracks 1 and 3
        • Track 3 at frame 2966 has exactly the same value as tracks 2 and 4
        • Track 6 at frame 4300 has exactly the same value as tracks 5 and 7
        • Track 7 at frame 5966 has exactly the same value as tracks 6 and 8
        • Track 8 at frame 6000 has exactly the same value as tracks 7 and 9
        • Track 28 at frame 7333 has exactly the same value as tracks 27 and 29
        • Track 31 at frame 10833 has exactly the same value as tracks 30 and 32
        • Track 49 at frame 136466 has exactly the same value as tracks 48 and 50
        • Track 50 at frame 136500 has exactly the same value as tracks 49 and 51
        • Track 51 at frame 137433 has exactly the same value as tracks 50 and 52
        • Track 52 at frame 137466 has exactly the same value as tracks 51 and 53
        • Track 53 at frame 138466 has exactly the same value as tracks 52 and 54
        • Track 54 at frame 138500 has exactly the same value as tracks 53 and 55
  • 8 Material 18
    • 8 Layer 0
      • 8 Alpha
        • Track 4 at frame 4300 has exactly the same value as tracks 3 and 5
        • Track 5 at frame 6133 has exactly the same value as tracks 4 and 6
        • Track 8 at frame 13100 has exactly the same value as tracks 7 and 9
        • Track 9 at frame 14200 has exactly the same value as tracks 8 and 10
        • Track 14 at frame 80733 has exactly the same value as tracks 13 and 15
        • Track 15 at frame 83566 has exactly the same value as tracks 14 and 16
        • Track 16 at frame 83599 has exactly the same value as tracks 15 and 17
        • Track 17 at frame 85633 has exactly the same value as tracks 16 and 18
  • 1 Bone 2 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 263 at frame 26033 has roughly the same value as tracks 262 and 264
  • 1 Bone 3 - "bone_chest"
    • 1 Rotation
      • Track 288 at frame 121566 has roughly the same value as tracks 287 and 289
  • 1 Bone 47 - "M_hair_01_bind_jnt"
    • 1 Rotation
      • Track 391 at frame 155766 has roughly the same value as tracks 390 and 392
  • 1 Bone 51 - "L_hair_01_bind_jnt"
    • 1 Rotation
      • Track 11 at frame 2566 has roughly the same value as tracks 10 and 12
  • 2 Bone 52 - "R_hair_01_bind_jnt"
    • 2 Rotation
      • Track 11 at frame 2566 has roughly the same value as tracks 10 and 12
      • Track 93 at frame 13333 has roughly the same value as tracks 92 and 94
  • 1 Bone 54 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 202 at frame 15800 has roughly the same value as tracks 201 and 203
  • 1 Bone 55 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 555 at frame 119833 has roughly the same value as tracks 554 and 556
  • 1 Bone 56 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 22 at frame 2599 has roughly the same value as tracks 21 and 23
  • 1 Bone 57 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 308 at frame 25533 has roughly the same value as tracks 307 and 309
  • 2 Bone 59 - "L_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 119 at frame 20033 has roughly the same value as tracks 118 and 120
      • Track 156 at frame 23234 has roughly the same value as tracks 155 and 157
  • 1 Bone 60 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 72 at frame 16700 has roughly the same value as tracks 71 and 73
  • 1 Bone 65 - "L_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 160 at frame 23234 has roughly the same value as tracks 159 and 161
  • 1 Bone 66 - "L_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 186 at frame 23234 has roughly the same value as tracks 185 and 187
  • 1 Bone 67 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 168 at frame 23234 has roughly the same value as tracks 167 and 169
  • 1 Bone 68 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 194 at frame 23234 has roughly the same value as tracks 193 and 195
  • 2 Bone 72 - "R_shoulder_bind_jnt"
    • 2 Rotation
      • Track 97 at frame 9133 has roughly the same value as tracks 96 and 98
      • Track 344 at frame 27700 has roughly the same value as tracks 343 and 345
  • 1 Bone 74 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 276 at frame 19900 has roughly the same value as tracks 275 and 277
  • 8 Bone 75 - "R_lwr_arm_twist_01_bind_jnt"
    • 8 Rotation
      • Track 25 at frame 4966 has roughly the same value as tracks 24 and 26
      • Track 33 at frame 5500 has roughly the same value as tracks 32 and 34
      • Track 71 at frame 8733 has roughly the same value as tracks 70 and 72
      • Track 210 at frame 20733 has roughly the same value as tracks 209 and 211
      • Track 246 at frame 22334 has roughly the same value as tracks 245 and 247
      • Track 247 at frame 22367 has roughly the same value as tracks 246 and 248
      • Track 281 at frame 23534 has roughly the same value as tracks 280 and 282
      • Track 304 at frame 25433 has roughly the same value as tracks 303 and 305
  • 1 Bone 78 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 51 at frame 23634 has roughly the same value as tracks 50 and 52
  • 2 Bone 84 - "R_rng_finger_03_bind_jnt"
    • 2 Rotation
      • Track 37 at frame 21834 has roughly the same value as tracks 36 and 38
      • Track 42 at frame 22100 has roughly the same value as tracks 41 and 43
  • 1 Bone 89 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 72 at frame 9300 has roughly the same value as tracks 71 and 73
  • 1 Bone 93 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 196 at frame 23600 has roughly the same value as tracks 195 and 197
  • 2 Bone 95 - "R_leg_04_bind_jnt"
    • 2 Rotation
      • Track 23 at frame 5200 has roughly the same value as tracks 22 and 24
      • Track 126 at frame 21700 has roughly the same value as tracks 125 and 127
  • 2 Bone 98 - "M_skirt_A_03_bind_jnt"
    • 2 Rotation
      • Track 53 at frame 5233 has roughly the same value as tracks 52 and 54
      • Track 200 at frame 15166 has roughly the same value as tracks 199 and 201
  • 1 Bone 100 - "L_skirt_A_03_bind_jnt"
    • 1 Rotation
      • Track 66 at frame 6366 has roughly the same value as tracks 65 and 67
  • 2 Bone 102 - "R_skirt_A_03_bind_jnt"
    • 2 Rotation
      • Track 306 at frame 27700 has roughly the same value as tracks 305 and 307
      • Track 350 at frame 153199 has roughly the same value as tracks 349 and 351
  • 1 Bone 103 - "R_skirt_B_02_bind_jnt"
    • 1 Translation
      • Track 546 at frame 28000 has roughly the same value as tracks 545 and 547
  • 2 Bone 104 - "R_skirt_B_03_bind_jnt"
    • 2 Rotation
      • Track 92 at frame 9567 has roughly the same value as tracks 91 and 93
      • Track 286 at frame 153199 has roughly the same value as tracks 285 and 287
  • 3 Bone 106 - "L_skirt_B_03_bind_jnt"
    • 3 Rotation
      • Track 71 at frame 7100 has roughly the same value as tracks 70 and 72
      • Track 111 at frame 9567 has roughly the same value as tracks 110 and 112
      • Track 279 at frame 27700 has roughly the same value as tracks 278 and 280
  • 1 Bone 109 - "ride_spine_04_bind_jnt"
    • 1 Rotation
      • Track 158 at frame 152332 has roughly the same value as tracks 157 and 159
  • 1 Bone 113 - "ride_R_ear_bind_jnt"
    • 1 Rotation
      • Track 70 at frame 9267 has roughly the same value as tracks 69 and 71
  • 1 Bone 114 - "ride_L_shoulder_bind_jnt"
    • 1 Translation
      • Track 112 at frame 18933 has roughly the same value as tracks 111 and 113
  • 1 Bone 116 - "ride_L_arm_02_bind_jnt"
    • 1 Rotation
      • Track 142 at frame 11799 has roughly the same value as tracks 141 and 143
  • 2 Bone 119 - "ride_L_arm_05_bind_jnt"
    • 2 Rotation
      • Track 130 at frame 18933 has roughly the same value as tracks 129 and 131
      • Track 234 at frame 154566 has roughly the same value as tracks 233 and 235
  • 1 Bone 120 - "ride_R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 58 at frame 9900 has roughly the same value as tracks 57 and 59
  • 1 Bone 122 - "ride_R_arm_02_bind_jnt"
    • 1 Rotation
      • Track 23 at frame 2866 has roughly the same value as tracks 22 and 24
  • 1 Bone 123 - "ride_R_arm_03_bind_jnt"
    • 1 Rotation
      • Track 37 at frame 5133 has roughly the same value as tracks 36 and 38
  • 1 Bone 125 - "ride_R_arm_05_bind_jnt"
    • 1 Rotation
      • Track 114 at frame 18933 has roughly the same value as tracks 113 and 115
  • 1 Bone 134 - "ride_pelvis_bind_jnt"
    • 1 Rotation
      • Track 56 at frame 9067 has roughly the same value as tracks 55 and 57
  • 1 Bone 136 - "ride_L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 329 at frame 115900 has roughly the same value as tracks 328 and 330
  • 1 Bone 138 - "ride_L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 193 at frame 23434 has roughly the same value as tracks 192 and 194
  • 1 Bone 139 - "ride_L_leg_05_bind_jnt"
    • 1 Rotation
      • Track 25 at frame 8967 has roughly the same value as tracks 24 and 26
  • 1 Bone 144 - "ride_R_leg_05_bind_jnt"
    • 1 Rotation
      • Track 38 at frame 9067 has roughly the same value as tracks 37 and 39
  • 1 Bone 147 - "ride_tail_04_bind_jnt"
    • 1 Rotation
      • Track 508 at frame 154766 has roughly the same value as tracks 507 and 509
  • 8 Bone 148 - "weapon_bind_jnt"
    • 8 Rotation
      • Track 393 at frame 23834 has exactly the same value as tracks 392 and 394
      • Track 394 at frame 23867 has exactly the same value as tracks 393 and 395
      • Track 395 at frame 23900 has exactly the same value as tracks 394 and 396
      • Track 396 at frame 23934 has exactly the same value as tracks 395 and 397
      • Track 397 at frame 23967 has exactly the same value as tracks 396 and 398
      • Track 398 at frame 24000 has exactly the same value as tracks 397 and 399
      • Track 399 at frame 24034 has exactly the same value as tracks 398 and 400
      • Track 400 at frame 24067 has exactly the same value as tracks 399 and 401
  • 1 CollisionShape 0 - "B_KGS_MNTTorso"
    • 1 Rotation
      • Track 86 at frame 18933 has roughly the same value as tracks 85 and 87
  • 1 CollisionShape 1 - "B_KGS_MNTHead"
    • 1 Rotation
      • Track 23 at frame 3099 has roughly the same value as tracks 22 and 24
  • 1 CollisionShape 3 - "B_KGS_Torso"
    • 1 Rotation
      • Track 190 at frame 10300 has exactly the same value as tracks 189 and 191
  • 2 CollisionShape 4 - "B_KGS_Head"
    • 2 Rotation
      • Track 297 at frame 17200 has roughly the same value as tracks 296 and 298
      • Track 459 at frame 23600 has roughly the same value as tracks 458 and 460
  • 2 CollisionShape 8 - "B_KGS_Leg_R"
    • 1 Translation
      • Track 822 at frame 119466 has roughly the same value as tracks 821 and 823
    • 1 Rotation
      • Track 113 at frame 15133 has roughly the same value as tracks 112 and 114
  • 8 CollisionShape 9 - "B_KGS_BoxCol_0_BB_BB"
    • 8 Rotation
      • Track 391 at frame 23834 has exactly the same value as tracks 390 and 392
      • Track 392 at frame 23867 has exactly the same value as tracks 391 and 393
      • Track 393 at frame 23900 has exactly the same value as tracks 392 and 394
      • Track 394 at frame 23934 has exactly the same value as tracks 393 and 395
      • Track 395 at frame 23967 has exactly the same value as tracks 394 and 396
      • Track 396 at frame 24000 has exactly the same value as tracks 395 and 397
      • Track 397 at frame 24034 has exactly the same value as tracks 396 and 398
      • Track 398 at frame 24067 has exactly the same value as tracks 397 and 399
  • 1 CollisionShape 10 - "B_KGS_MNTLeg_BB"
    • 1 Rotation
      • Track 5 at frame 800 has roughly the same value as tracks 4 and 6
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