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How to import Kael'thas Sunstrider statue

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Kael'thas Sunstrider statue of the bundle Kael'thas Sunstrider statue. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Kaelthas Sunstrider statue.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Kaelthas Sunstrider statue
Keal statue.mdx
kaelthas statue_main_diffuse.dds
kaelthas statue_hair_diffuse.dds
kaelthas statue_armor_diffuse.dds
kaelthas statue_cape_diffuse.dds
kaelthas statuebase_diffuse.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Keal statue.mdx

Now Click the "Import File" Button:

Next select 'Keal statue.mdx' in the folder which you extracted from the zip archive:

Kaelthas Sunstrider statue
Keal statue.mdx
kaelthas statue_armor_diffuse.dds
kaelthas statue_cape_diffuse.dds
kaelthas statue_hair_diffuse.dds
kaelthas statue_main_diffuse.dds
kaelthas statuebase_diffuse.dds

The file has been properly added to the map archive:

Keal statue.mdx
Model
1,088
war3mapimported/Keal statue.mdx

Done, you have imported the file Keal statue.mdx.

Importing kaelthas statue_armor_diffuse.dds

Now Click the "Import File" Button:

Next select 'kaelthas statue_armor_diffuse.dds' in the folder which you extracted from the zip archive:

Kaelthas Sunstrider statue
Keal statue.mdx
kaelthas statue_armor_diffuse.dds
kaelthas statue_cape_diffuse.dds
kaelthas statue_hair_diffuse.dds
kaelthas statue_main_diffuse.dds
kaelthas statuebase_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Keal statue.mdx
Model
1,088
war3mapimported/Keal statue.mdx
kaelthas statue_armor_diffuse.dds
Image / Texture
2,731
war3mapimported/kaelthas statue_armor_diffuse.dds

Double-click the file kaelthas statue_armor_diffuse.dds:

kaelthas statue_armor_diffuse.dds
Image / Texture
2,731
war3mapimported/kaelthas statue_armor_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

kaelthas statue_armor_diffuse.dds
Image / Texture
2,731
kaelthas statue_armor_diffuse.dds

The file has been properly added to the map archive:

Keal statue.mdx
Model
1,088
war3mapimported/Keal statue.mdx
kaelthas statue_armor_diffuse.dds
Image / Texture
2,731
kaelthas statue_armor_diffuse.dds

Done, you have imported the file kaelthas statue_armor_diffuse.dds.

Importing kaelthas statue_cape_diffuse.dds

Now Click the "Import File" Button:

Next select 'kaelthas statue_cape_diffuse.dds' in the folder which you extracted from the zip archive:

Kaelthas Sunstrider statue
Keal statue.mdx
kaelthas statue_armor_diffuse.dds
kaelthas statue_cape_diffuse.dds
kaelthas statue_hair_diffuse.dds
kaelthas statue_main_diffuse.dds
kaelthas statuebase_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Keal statue.mdx
Model
1,088
war3mapimported/Keal statue.mdx
kaelthas statue_armor_diffuse.dds
Image / Texture
2,731
kaelthas statue_armor_diffuse.dds
kaelthas statue_cape_diffuse.dds
Image / Texture
2,731
war3mapimported/kaelthas statue_cape_diffuse.dds

Double-click the file kaelthas statue_cape_diffuse.dds:

kaelthas statue_cape_diffuse.dds
Image / Texture
2,731
war3mapimported/kaelthas statue_cape_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

kaelthas statue_cape_diffuse.dds
Image / Texture
2,731
kaelthas statue_cape_diffuse.dds

The file has been properly added to the map archive:

Keal statue.mdx
Model
1,088
war3mapimported/Keal statue.mdx
kaelthas statue_armor_diffuse.dds
Image / Texture
2,731
kaelthas statue_armor_diffuse.dds
kaelthas statue_cape_diffuse.dds
Image / Texture
2,731
kaelthas statue_cape_diffuse.dds

Done, you have imported the file kaelthas statue_cape_diffuse.dds.

Importing kaelthas statue_hair_diffuse.dds

Now Click the "Import File" Button:

Next select 'kaelthas statue_hair_diffuse.dds' in the folder which you extracted from the zip archive:

Kaelthas Sunstrider statue
Keal statue.mdx
kaelthas statue_armor_diffuse.dds
kaelthas statue_cape_diffuse.dds
kaelthas statue_hair_diffuse.dds
kaelthas statue_main_diffuse.dds
kaelthas statuebase_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Keal statue.mdx
Model
1,088
war3mapimported/Keal statue.mdx
kaelthas statue_armor_diffuse.dds
Image / Texture
2,731
kaelthas statue_armor_diffuse.dds
kaelthas statue_cape_diffuse.dds
Image / Texture
2,731
kaelthas statue_cape_diffuse.dds
kaelthas statue_hair_diffuse.dds
Image / Texture
1,365
war3mapimported/kaelthas statue_hair_diffuse.dds

Double-click the file kaelthas statue_hair_diffuse.dds:

kaelthas statue_hair_diffuse.dds
Image / Texture
1,365
war3mapimported/kaelthas statue_hair_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

kaelthas statue_hair_diffuse.dds
Image / Texture
1,365
kaelthas statue_hair_diffuse.dds

The file has been properly added to the map archive:

Keal statue.mdx
Model
1,088
war3mapimported/Keal statue.mdx
kaelthas statue_armor_diffuse.dds
Image / Texture
2,731
kaelthas statue_armor_diffuse.dds
kaelthas statue_cape_diffuse.dds
Image / Texture
2,731
kaelthas statue_cape_diffuse.dds
kaelthas statue_hair_diffuse.dds
Image / Texture
1,365
kaelthas statue_hair_diffuse.dds

Done, you have imported the file kaelthas statue_hair_diffuse.dds.

Importing kaelthas statue_main_diffuse.dds

Now Click the "Import File" Button:

Next select 'kaelthas statue_main_diffuse.dds' in the folder which you extracted from the zip archive:

Kaelthas Sunstrider statue
Keal statue.mdx
kaelthas statue_armor_diffuse.dds
kaelthas statue_cape_diffuse.dds
kaelthas statue_hair_diffuse.dds
kaelthas statue_main_diffuse.dds
kaelthas statuebase_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Keal statue.mdx
Model
1,088
war3mapimported/Keal statue.mdx
kaelthas statue_armor_diffuse.dds
Image / Texture
2,731
kaelthas statue_armor_diffuse.dds
kaelthas statue_cape_diffuse.dds
Image / Texture
2,731
kaelthas statue_cape_diffuse.dds
kaelthas statue_hair_diffuse.dds
Image / Texture
1,365
kaelthas statue_hair_diffuse.dds
kaelthas statue_main_diffuse.dds
Image / Texture
2,731
war3mapimported/kaelthas statue_main_diffuse.dds

Double-click the file kaelthas statue_main_diffuse.dds:

kaelthas statue_main_diffuse.dds
Image / Texture
2,731
war3mapimported/kaelthas statue_main_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

kaelthas statue_main_diffuse.dds
Image / Texture
2,731
kaelthas statue_main_diffuse.dds

The file has been properly added to the map archive:

Keal statue.mdx
Model
1,088
war3mapimported/Keal statue.mdx
kaelthas statue_armor_diffuse.dds
Image / Texture
2,731
kaelthas statue_armor_diffuse.dds
kaelthas statue_cape_diffuse.dds
Image / Texture
2,731
kaelthas statue_cape_diffuse.dds
kaelthas statue_hair_diffuse.dds
Image / Texture
1,365
kaelthas statue_hair_diffuse.dds
kaelthas statue_main_diffuse.dds
Image / Texture
2,731
kaelthas statue_main_diffuse.dds

Done, you have imported the file kaelthas statue_main_diffuse.dds.

Importing kaelthas statuebase_diffuse.dds

Now Click the "Import File" Button:

Next select 'kaelthas statuebase_diffuse.dds' in the folder which you extracted from the zip archive:

Kaelthas Sunstrider statue
Keal statue.mdx
kaelthas statue_armor_diffuse.dds
kaelthas statue_cape_diffuse.dds
kaelthas statue_hair_diffuse.dds
kaelthas statue_main_diffuse.dds
kaelthas statuebase_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Keal statue.mdx
Model
1,088
war3mapimported/Keal statue.mdx
kaelthas statue_armor_diffuse.dds
Image / Texture
2,731
kaelthas statue_armor_diffuse.dds
kaelthas statue_cape_diffuse.dds
Image / Texture
2,731
kaelthas statue_cape_diffuse.dds
kaelthas statue_hair_diffuse.dds
Image / Texture
1,365
kaelthas statue_hair_diffuse.dds
kaelthas statue_main_diffuse.dds
Image / Texture
2,731
kaelthas statue_main_diffuse.dds
kaelthas statuebase_diffuse.dds
Image / Texture
5,461
war3mapimported/kaelthas statuebase_diffuse.dds

Double-click the file kaelthas statuebase_diffuse.dds:

kaelthas statuebase_diffuse.dds
Image / Texture
5,461
war3mapimported/kaelthas statuebase_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

kaelthas statuebase_diffuse.dds
Image / Texture
5,461
kaelthas statuebase_diffuse.dds

The file has been properly added to the map archive:

Keal statue.mdx
Model
1,088
war3mapimported/Keal statue.mdx
kaelthas statue_armor_diffuse.dds
Image / Texture
2,731
kaelthas statue_armor_diffuse.dds
kaelthas statue_cape_diffuse.dds
Image / Texture
2,731
kaelthas statue_cape_diffuse.dds
kaelthas statue_hair_diffuse.dds
Image / Texture
1,365
kaelthas statue_hair_diffuse.dds
kaelthas statue_main_diffuse.dds
Image / Texture
2,731
kaelthas statue_main_diffuse.dds
kaelthas statuebase_diffuse.dds
Image / Texture
5,461
kaelthas statuebase_diffuse.dds

Done, you have imported the file kaelthas statuebase_diffuse.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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